#Best way to set up a new project for a pixel art game?

12 messages · Page 1 of 1 (latest)

mental belfry
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I think topic says all.
Atm i start a pixel art project with gm2...or better i plan to start.
I need tips for pixel art special things like loading pixelated images, sheets and so on. (nearest)
And of course the viewport-camera thing.
The resolution should be 640x360 and scaled on the whole screen in windowed/fullscreen mode and if needed blank bar top/bottom - left/right.
Or is there a short tutorial for that?
Btw. i don´t need pixelperfect camera behaviour because scrolling and moving shouldn´t be pixelwise.
Its late and i hope my english isn´t that bad.

solid eagle
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just stick to your res

glad finch
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https://www.youtube.com/watch?v=_g1LQ6aIJFk hold this

also for camera size, that depends on your game and your art style. my advice is (if you follow the tutorial) to code your camera so that the resolution can easily be tweaked

Hey GameMakers!

Confused by GMS2 cameras? My previous tutorial didn't help much, but this one should set you straight. Let me know what you think of this type of tutorial, especially the white board feature!


Links!
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▶ Play video
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loading/unloading sprites/textures isn't something you need to worry about early on. gamemaker does that automatically

mental belfry
glad finch
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Well the built in stuff works, but isnt very flexible

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The tutorial also goes over concepts if you dont wanna code

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Stuff regarding view and viewport size still applies

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View settings tho are on a per-room basis not project wide

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Gives you the ability to make menus and stuff that dont require following the player in a room

mental belfry
glad finch
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I mean it all boils down to the same stuff, just a matter who writes it