I'll try to be quick yet descriptive about my issue because I'm as confused as you reading the title.
I'm creating a video game and the development is going very nice, however, for some reason in the executable version (not when in the IDE) of the game, it gets stuck at starting up around 2 out of 3 times I try to run it. This happens on Windows (as far as I remember, using Proton on Linux worked perfectly fine), happens on both YYC and VM versions.
I've checked and its nothing about my own code afaik, because I tried to put checks at the most initial GML code and it doesn't get to run when this happens. I've tried to search on Google and nothing useful.
The game doesn't crash or anything, it can run forever (I'm not sure if at some point I kept the game running stuck and ended up opening completely but when it runs properly at first it lasts no longer than 1 second to open)
And yes, it happens on almost all PCs with Windows I've tested it.
GameMaker Version
- IDE: 2023.6.0.89
- Runtime: 2023.6.0.137
Still, this issue has been happening for various months now.
Windows - Windows 10 Pro 21H2 (For my PC at least, but happens on any other with Windows)
Anyone has idea of why this happens? Thanks in advance 🫂


