Hello,
please take a look at this video. While my character is running around, the bow always points in the direction of the closest enemy, generating arrows pointing in the same direction.
Now my character is redesigned and the artist (and I) wonder how we should handle the situation. How should the character look and what do I need to keep my rotating weapon "feature"? The two options I could think of:
Option 1 - It could be like in Enter the Gungeon. A character without arms and just round hands that could rotate together with the current weapon. But no arms? This looks a bit weird. Or doesn't it?
Option 2 - No bow rotation. The character can just be designed and animated with the bow in hands and the bow would never point at the enemy. So my arrow-objects will just be created without being correctly positioned on the bow. Would be easy, but wouldn't look great either.
I don't like any of those options. What should I do? How could I instruct the artist to create a sprite that fulfils my needs?
Hope you people can help me!