#Drawing Text at a Variable

5 messages · Page 1 of 1 (latest)

carmine dew
#

(gm 8.1) I have a view that follows the player as they move around the room, and I have a function to make wherever the camera currently is into two variables, (x, y) and need to draw text there so it stays on screen at all times. (basically just need to know what to put in the x and y boxes in the image below)

broken abyss
#

view_xview is your camera's x position, view_yview is its y position

carmine dew
#

also, how would i add an offset to it? i have it at 0,0 , following the camera

leaden ledge
#

just do + or - a number to offset it