#New AA kards

1 messages · Page 1 of 1 (latest)

empty python
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To make AA kards I would have a 0 attack artillery could even have smokescreen depending on balancing but whenever a bomber/fighter attacks that front it receives one/two points of damage. Moving forward you could add different affects to it ie: if enemy bomber attacks this front pin it afterwards or a special wildcard enemy planes can’t attack this front something fun would help with fighting air without having it

long oracle
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Also AA isnt realy needed in game

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Current bomber/fighter system is pretty good

steep atlas
# long oracle Current bomber/fighter system is pretty good

Honestly its not a bad idea with some of the powercreeped fighters to give each nation at least one sort of AAA. I've always found stuff like the soviet AAA pretty fun. I think you could do something fun with having a covert US artillery that damages aircraft or artillery that reveal it, the British already have an AAA although its a bit weak and mostly a delaying tactic, the Japanese probably have the best in the game but its an elite, they could do something a bit cheaper.

urban tangle
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a card that sits and does nothing unless there's a plane would be super bad

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The Soviet 37mm sees some play because it can still do other things at least

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1 damage is still a lot more than 0

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but also what use is this over the other current anti plane options?

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!52-k

vast houndBOT
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Cards found: 1

urban tangle
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!sky barons

vast houndBOT
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Cards found: 2

onyx bloom
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Good idea but needs rework

azure urchin
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Allready a thing

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Just arty but diff

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!brit 3/4 arty pin

vast houndBOT
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Cards found: 1

azure urchin
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!brit 2/3 arty pin

vast houndBOT
azure urchin
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3.7

swift olive
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Remember using your AA for artilery is better than using actual artilery

empty python
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It’s a thought like how Britain has 0 attack units for different purposes

azure urchin
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!brit qf arty