#Buff for URANPROJEKT, PRESSURIZED CABIN and SYNTHETIC RUBBER

1 messages · Page 1 of 1 (latest)

tidal valley
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The purpose of buff these research options is to make them have reasonable returns, simpler effects, and historical consistency.

Uranprojekt: Even after the last buff, this card's benefit is still too low compared to Manhattan, and it has little historical relevance. The new, simple effect better reflects the terror of nuclear weapon. To fit the current meta, destroy has been changed to remove.

Pressurized cabin version 1: since we want to show the relationship with the B-29, let's temporarily add one.

Pressurized cabin version 2: The damage is equal to the attack of B-29, and it has the same effect as firebomb, as they are dropped by B-29s.

Synthetic rubber: The original effect is fair, but it could only work fully on a subset of targets, which could be annoying sometimes. I want to fix this.

glad ice
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I belive that synthetic rubber is fine. I do like the 9dmg idea for pressurized. The superfortress seems to easy to exploit. I’d suggest a different buff to uranprojeckt tho

warped pagoda
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Rubber is already super strong and doesn’t need a buff

marble pecan
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it is arguably the worst 2nd tier research order in the game right now

warped pagoda
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Tanks like black prince, AVRE, and other stuff become like a 10/10 or larger from it which can burst people for a lot if they aren't constantly removing units

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or just a random infantry guard often times (stuff like black watch will even just OTK people and as such has to be removed if it reaches the frontline)

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It's got it's place and has been used very well in decks to where it definitely doesn't need a buff
Brit research is the best balanced of the researches with all 4 tiers being viable in different scenarios atm

arctic mirage
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I like the potential buffs for Pressure cabin and Uran, but we don't need to buff synthetic.

ripe mica
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I like synthetic rubber, but yeah. Urankprojekt and Pressurized Cabin do need buffs

floral gorge
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I would enjoy if Uranprojekt was "Remove all enemy units and your HQ gain def equal to the number of cards removed." this would make it into a weird healing card for Germany at 12k

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I know healing isn't germany thing

undone axle
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I really do agree with the b29 re adjustment

sullen cargo
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Synthetic rubber doesn't need change, a lot of players consider it as one of the most useful and effective research options next to the German u boat

nocturne compass
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Agreed I always considered uranproject much weaker version of american nuke, u waste 30k just for a bit stronger version of capitulation. U can achieve the same by plaaying it and crossfire 9+5=14k. So much needed buff.

sullen cargo
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I would personally let uranprojekt give 2 kredits per kill instead of 1

floral gorge
sullen cargo
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Powerful, cool

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Too powerful though

floral gorge
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I mean it's a mix of the old one

nocturne compass
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i mean u cant even do it on 12k

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it needs at least 3 turns to make it

floral gorge
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Yea I would say Destroy all enemy units and they can't develop a board if it to powerful than remove enemy

sullen cargo
nocturne compass
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british one is really good as well as US

sullen cargo
nocturne compass
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!park

regal ventureBOT
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Cards found: 2

sullen cargo
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Agree to disagree, I don't sweat when the enemy chooses bletchley

nocturne compass
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i personally would prefer bletchley

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rather than having uranproject

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in 99% of cituations

sullen cargo
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Rather than having a buffed uranprojekt?

nocturne compass
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nope, the current one

sullen cargo
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I'm not saying Uran is not the least powerful currently

nocturne compass
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i mean im not advocating for this particular buff, it just needs something to make it better

sullen cargo
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I'm just saying a buffed uranprojekt that prevents the enemy from deploying units would be too strong

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I think the kredit per kill is cool, it gives Germany late game tempo

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2 kredits per kill would be cool imo

nocturne compass
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ive been playing germany almost all of the in game time and as i remember there very few situations where i would choose uran over XII boat, cause it needs too much effort to get. And after u choose it, enemy if hes good enough wont deploy anything until its played

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And u gotta skip 2 turns

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For it

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!boat

regal ventureBOT
warped pagoda
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Especially because you still would spend a whole turn wiping the board

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and the enemy can play orders and other things on their turn

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Tbh it would be to weak an effect

small arch
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ngl i thought rubber was better then the final british one

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cheaper to get and better imo

arctic mirage
# small arch ngl i thought rubber was better then the final british one

The main advantage of the British ones is that it is both a boardwipe and massively disrupts the enemy hand. Its more situational, but against an enemy who focuses more on order spam or using lots of cheap stuff it works great. You can either put all their orders and units on top of their deck, or you can severely limit them enough that you have time to move.

small arch
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true

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yeah the end british one is more situational but imo rubber is objectively good - then again wouldnt really matter if you dont have any units down

glad ice
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Bletchley is a game ender into anything but ramp and sov control

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The card advantage it creates is that steep

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Rubber is overall very strong, especially with black watch

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If you have a black watch in the front and reserch on hand that’s 20 dmg