#Nerf Suggestions
1 messages · Page 1 of 1 (latest)
These seem like reasonable nerfs, although I'd argue there are better options, such as giving 106th the operation cost nerf (Sometimes I'd actually prefer them targeting my HQ over my units, and its main annoyance is how it doesn't leave the frontline.) Or alternatively (or additively) giving it 2 defense instead of 3.
I think frontier force should just return to what it was. I used it plenty before it had 6 defense, and it worked just fine. No idea why they buffed it to 6 defense in the first place.
Now I think that 1 operation cost wouldn't be enough, but I do have an idea for how to simultaneously maintain most of the playstyle of Buffs without completely ruining it- Maintain current stats, but change the wording to- Gets +1 +1 and +1 operation cost when targeted by an order or deployment effect. This has several advantages:
1: It still keeps the massive potential because of that one US 4k card.
2: It slows the cheap growth of buffs, potentially switching the order spam to something much more tactical to prevent it from becoming too expensive to operate.
3: It gives orders and deployment effects that don't just instantly knock it out more effectiveness because they will also make it more expensive to operate.
I think a better nerf is to let it copy only once, like 40 Royal Marine, but I don’t know how to write the effect without Navy type.
And BUFFS can has a "Once per turn"
106th wording potential:
Deployment- deal 1 damage to an enemy.
Destruction, if it is the enemy turn, add a copy to hand without destruction.
I don't think that would really solve the problem, because Maginot exists.
I thought of some early card examples; basically, they add cards with nearly same attributes but different tags.
But they reduced this approach. HMS Illustrious used to give two Swordfish Mk I with Blitz, but it was changed to give normal Swordfish Mk I and then give them Blitz.
BTW, Frontier Force used to be 2-5. Why did they change it to 2-6 I will never understand.
Or give the mosquito 4 attack...
And they nerfed cyclone out of nowhere
Cyclone was nerfed due to its relation to the future core pool (which it will be a part of)
ooh so spoilers for next season
wait
WAIT
SHERMANS COME BACK????
PLEASE TELL ME YES
also the best nerf for 106th is just setting it to 2 defense
that way it can't trade and then move as easily, it has to be 1 for 1 in most instances
honestly 1939 if you bring shermans back I'll come back to the game
This has been mentioned since it got nerfed
https://www.kards.com/news/march-2026-balance-dev-blog
ah so it's just not gonna leave the game
damn
I really thought they were Sherman buffing here
No it's just gonna be something US will have "forever"
I remember the reasons they gave, but it still feels off. After all, they didn’t anticipate how strong the 106th Infantry Regiment and the Buffs would be in the initial version.
Pretty reasonable nerfs, I think it's a good idea
The Tournament totally became buffs vs 106🤦♂️
The tournament this weekend actually had way less buffs than I thought it was going to
It did have an absolutely disgusting amount of 106s tho, I do agree with that
It really reminded me of 1st rifles from way back in the day and how that card kind of broke the game. Not because it was super powerful, but because you would have mirror matches end up in draws where neither player would deck out or win board.
I think something has to be done about 106. It just doesn't work with kards core mechanics and breaks too many rules, like the old 1st rifles did.
As long as there are go wide strategies and limited board wipes/suppress, 106 is going to be a meta defining card because it assures you'll always have enough units to get value for that strategy. It just breaks card value mechanics with its infinite regeneration, even if it is conditional and very board dependent.
I disagree because there is a point where the value becomes to slow compared to paying a cost
As an extreme example if 106th was 4K it would be unplayably bad in any deck
Same as how like 1st Rifles if it was like 6K for a 3/5 would be unplayable outside of ultra specfic anti fatigue matches (which it would at best be a greedy tech card in)
106th mainly just slips to easily into the frontline for to cheap
Slow it down and you would see it drop in power level quite a bit imo