Sorry for complaning about it.
How long will this broken thing continue ruining game experience? It has been 3 months and I really got fed up with it and Frontier Forces.
Only Rout could really kill it for the same kredits.
Suppressing things can remove its killing potential but it still a 0k op cost units can receive buff dealing dmg.
The stats of Buffs is just broken strong, as well as Frontier Forces.
Playing Buffs really risk nothing, even if it got suppressed, the loss is usually acceptable, and you could keep filling the battlefield with other Frontier Forces, Brewste, etc. to deplete enemy resources. But when playing against it, if you do not get a low cost suppress or remove thing before 3T, it is a immdiate loss of the game.
Furthermore, no every nation have low cost remove or suppressing, e.g. Italy. It also deny the play of some centain decks, e.g. Sov/Italy.
Buffs either be adjusted to 1k operation cost, or be nerfed to its passive effect that it get +1/+1 when targeted by enemy orders or deploymemt, or be nerfed to 1/1 or even 0/1.
Frontier Forces should loss its fury if not nerfed to its original stats, 2/5.
#Nerf Buffs
1 messages · Page 1 of 1 (latest)
They should just give it 1 operating cost and be done with it
I would say make it a 2k and bond and 1 op cost
This would likely kill the card but it make it a lot weaker
man just make it 1k 1op 1/3 fury
No
That's going back to the old one which is a OTK
not without %kangaroo%
Cards found: 1
it got nerfed
Yes but still a issue imo
And if a card than reallowed buffs to become a OTK and plus it wouldn't stop it from seeing play at all but it a buff/neft
it used to have fury? insane, I must have missed that
It did
They neft it from 1k 1 op cost with fury to nowadays which wasn't a neft but a buff
It should be nerfed because it can be buffed by being targeted by own and enemy orders and deployments, that is a lot of chances even if enemy doesn't give an order or deployment.
I would say make it a 2/3 and get +1 +1 when targeted by the enemy at 2k imo
If nerfing stats, probably making it 1 op will kill it, but make stats 1-2 instead of 1-3 is fair
I would say 1 op cost and 1/2
Just give it 1op and change it to once per turn
Give 106th 1op
This will make it slower
3k to deploy it and move it into the frontline
Nope