#I was looking at some cards that need buff

46 messages · Page 1 of 1 (latest)

haughty depot
#
  • Banzai
    It's a card that only works vs ground decks and if you fighting an air deck than it become not a good board clear and becomes a dead card and it was never buff or changed at all I seen in the balance patch reveals or anywhere

My Suggestion idea for banzai is make it 8k but destroy all units with 4 or less attack and reason the cost isn't higher than 8 is because it has a downside which is end your turn

  • Ace of Spades
    It's not a great card because it take 3 turns to sent to hand and you only get 8/8 guard for one turn

My suggestion idea is changed the veteran mode from what it current to "When this unit become Veteran sent all other units to hand."

  • ME 262A SCHWALBE
    It's card that really depends on the board if you fighting an air deck great card but if you fighting a ground deck with not a lot of aircraft than you're playing 9k for a 7/5 fighter that does nothing

My Suggestion "Deployment: Choose One - Destroy all aircraft OR target ground unit." so you can run in a main deck due it being flexable but even tho ground is a single targeted

lament igloo
#

Me 262 is already a fairly decent tech card for control matchups
It's not always relevant but it doesn't need a buff imo

haughty depot
tranquil jacinth
#

banzai is already really bad at 7k, including air doesn't help and makes it even less useful in japair decks

#

just keep it at 7k and make it 5 atk or lower

bitter creek
#

my idea for BANZAI is to make it Pin all enemy units, but keep the effect as it is and/or as you've just said, increase the minimum attack needed for the units to be destroyed.

brittle gorge
#

Destroy all pinned enemy units, then pin all enemy unitsthinkingbread

#

Something that works with pin would be cool ngl

bitter creek
brittle gorge
#

Idk im just throwing out a random idea

#

I wouldn't expect that to be the final version of a buff

#

But making it work with the pin archetype would be neat

barren aurora
#

Banzai saying ground only makes sense

#

like

#

Banzai is a desperate charge

#

gl destroying a plane with that

bitter creek
barren aurora
#

Banzai and Kamikaze is different thing

bitter creek
#

but it can be a thing

haughty depot
#

So aircraft are immune to banzai got it

barren aurora
haughty depot
bitter creek
#

a plane can also charge recklessly at an enemy position

barren aurora
haughty depot
#

Oxyford

brave canopyBOT
#

With all the love, my dear Maeve hello

Search language: EN. No cards found...

bitter creek
#

and to be honest, if ground units can fight air units, it means they are at some moment at the ground

haughty depot
#

!oxford

brave canopyBOT
#

Cards found: 1

haughty depot
#

This card is o the ground in theh art

bitter creek
#

so that opens the chance for them to be banzaied

barren aurora
barren aurora
haughty depot
#

I just image them taking off from a base

barren aurora
#

even if some planes were grounded, it is NOT worth seperating them from ones in the sky

#

yknow, to simplify the game

#

I just think current effect of Banzai showcases irl Banzai great

haughty depot
#

So here my new idea

#

Destroy all ground and pinned air units units with 4 attack or less. End your turn.

tranquil jacinth
haughty depot
#

Fair

#

but it's a buff tho

#

That it works in a pinned deck vs air