#Make Countermeasures Optional to Use
1 messages · Page 1 of 1 (latest)
as you can not only trigger it, but decide when it is activated by an opponent card
Yes. That is the point of a "countermeasure" in war. You play the counter, and trade off tempo, sacrificing part of one front in the hopes that your opponent will fall into your trap. From a card game mechanics standpoint, you could compensate by upping the costs of countermeasures to make them more punitive or wasteful (taking fatigue damage or something) when you decide not to use them.
“I will be smart and check for ultra before playing my wincon”
“No fuck you”
This mechanic has worked for decades in Magic the Gathering (and I'm sure in other games too). The fact that there is no "counterspell" is not only unrealistic, but unbalancing.
so... not only the enemy cannot play around them, but you also have a big disadvantage if you have them at hand without being used
Playing around countermeasures can take a lot of skill
This is just deleting a ton of skill expression
whats the point of playing a card like that then? not only it is not fair but it can be pretty counterproductive
(which can be if the enemy avoids it entirely and does something else)
also, I find it funny that a lot of people recently want to compare Kards to Magic the Gathering, yeah sure that game sounds cool and.. why you are not playing that instead rather than trying to apply unfair mechanics?
We're in WW2 not every trap works🥀 (it's also pretty funny blowing up a lil guy)
CMs would just become orders you can play on your opponents turn. The whole balance around them is you can play around them.
Also how would that actually work in game, I attack your HQ and then the game freezes while you decide if you want to activate your "Entrapment" or not? May as well have intel on all CMs in hand at that point
Why are people talking about real combat as if kards in any possible way resembles real combat
And worse trying to use it to justify gameplay changes
Also from an actual real life standpoint there are many traps thatre indiscriminate, ie landmines, they go off when they go off, not when you want them to
This would be an insane buff to cms and I definitely think cms could get some sort of help but this is just too much
also stop wrongly comparing kards to magic when suggesting wildly large changes 😭 entirely different games, there's entirely different sets of mechanics being worked around and with