#Nerf SECOND FRONT
1450 messages · Page 2 of 2 (latest)
(ok lets swich back to english)
Oprime casi todo en general
Es de origen germano del nombre original Enrique por eso mismo
curious, didn't knew that, although I'm not surprise(d)
(seriously, switch back to english, people are gonna get mad lol)
Yeah sure
OTRO HISPANO
Hahaha
Ive never seen this deck tbh, if it seems to have a lot of mid range play, it could work cos ur not running into rout and crossfire ig? Since u are mostly 4k units
Again tho ik they could be playing the same decks but even them they will be playing them worse, cos its rank 12 thru 8
Crossfire is a bad card if u arent fighting against Japan tbh
Never understand why so many people like it
Its literally the only decent cheap mass removal Germany has
Its pretty amazing tbh, i used to use it with commando 9 and it was godly
I personally dont like it
and it works pretty good against anything to be honest
curious
Yeah not saying its bad
but I can see why
I would love it if it was like : Repeat the effect per troop killed by this order
no no, ofc, but I can see why you don't like
But its not the case so
how would that be different?
unless you mean that it increases its damage alongside a repeat
Massive aggro with 1 hp but one of their cards has 4 hp = it would kill the 4hp card too
Unlike the current one
If it was any stronger than it was now it'd be busted tbh
oh ok now I get the idea
basically increased damage equal to units destroyed per trigger
Yeah I understand that that why I just simply dont use it
I wouldn't mind a stronger German card, but that would be pretty unfair lol
Yeah, it would fit the theme of the card
That why its ´´ crossfire ´´
(that could be another interesting Elite)
For sure
!%%32|5C6B7qrkvnwbwXx9;6Y7cp4p9sCtUx3;0i0nx0;5ZqC
Orders: 11
Countermeasures: 8
Average attack: 2.90
Average defense: 3.15
Average kredit cost: 2.75
Average operation cost: 1.40
definitely not polished, im not even sure id call it "fun", but it seems consistent-ish against bretagne
Look cool
Its probs perfect against bret, all the aggro to apply pressure, and u have so many CMs he cant even play around them lol
yep
only issue is that its not too good against other decks
ie jintel; so its more of a hard bret counter, and not too much else
Yeah makes sense
yeahh... running naitonal fire service in jaggro to not die to a combo deck....
This is a healthy sign for the state of kards play rn...
I do agree
Yeah its such an ass card ive never ran it until this season
Literally the only reason im in FM
I completely agree with there needing a nerf for Second Front. It's WAY too strong a combo that requires only 3 cards to just get an instant win
ZERO interaction against it, either
That is unless you're running a bunch of healing and counters
But then you also have to remove the Bretagne, but that's almost impossible given Second Front removes it from the field
I just feel sorry for these developers.
Maybe five-year-olds work there, or maybe they're just too lazy after two months of vacation to test the cards they create.
They charge players exorbitant amounts for diamonds, but they deliver a product that's defective and full of flaws.
The holidays are approaching, so they'll probably change something in this game after the New Year if they have the energy.
First there was Commandos, then Sabae Regiment, and now Second Front.
Nothing changes here – it's just awful, awful.
And they're charging money for this crap.
This is one of the reason I when back to Warframe, Gensiin and slowly got back into trying out Satisfactory again same with Factorio
You aren't wrong, every update there has always been something broken that they need to nerf, often its something they push as well (sabae & commandos).
New cards are usually just ridiculously strong and the powercreep is exponential at this point, not sure what the 'balancing' process is but it needs a rehaul imo
Jaggro works fine vs them without NFS
ok I warned you already, 24 hour mute
Yeah jagro can just use blitzkreig on the turn enemy uses 8k to have 0 tempo
Other decks might be crushed but jagro has no problem with this deck
jaggro never had any real struggles against any deck to be honest
Here's probably the most fair rework I can think of for Second Front. Change the text to
"Add a copy of this unit to the field at the start of your next turn"
This keeps the payoff, but actually gives a chance for the opponent to respond by getting rid of the original unit.
For a second front maybe add the copy to the Frontline 
I still believe the best base change for this order is that it can only be targeted on German units
thats the only issue it has (besides the pseudo blitz)
Problem is if you have bismarck in hand u are still guaranteeing 18 dmg in that following turn
Not to mention u still do 4 dmg with second front itself, so 22 overall across 2 turns, still an OTK
25 if the Bret attacks
True, so the other option would be to rework the Bret itself
The bret isnt ridiculously strong though itself though, its been in the game a while now and had no complaints till now, second front is just the perfect card for it
I would say this SECOND FRONT is actually giving a friendly unit such effects: cannot be targeted this turn, giving bliz (cuz it is returned by the end of opponent's turn) and pseudo-fury (return with a copy. It's pseudo cuz units like Fr B26 can also trigger its effect twice, which is even stronger than an actual fury) in the next turn.
So the nerfing idea is quite straightforward actually. Options including: 1. Can only target German units; 2. Return the unit with its copy at the beginning of your next turn; 3. Return the unit by the end of opponent's turn, but no copy.
Option 1 redefine the upper limit. Option 2 basically cannot affect Fr B26 + second front combo. Option 3 makes it more versatile and less deadly
Id say option 1 and 2 together
Ppl still use second front on 129 henschel even now and thats what they will fully move onto if Bret combo goes
Problem with 2nd option is that u are killing the card, bc lets take for example we do second front with 129. Why would I want to waste 9 kredits on returning again 2 expensive cards to my deck?
Most of the times that means 99% defeat
2nd option is an straight forward kill the card
I totally agree it should only affect german units. But we cant make option 2 bc that would mean dead card
Maybe a good option to solve this is doing option 1 + return the copy to ur deck with blitz and 0 cost since that would mean u will need minim 2 turns to be able to gain max value from it
Remember, to deck, not hand or superior deck
In that way the german draw would gain more importance and value
And would solve the issue with 2nd front
He didnt say to return to the deck, he changed the wording to "return at start of your next turn" so it effectively removes the pseudo blitz part
Oh yeah mb I readed it wrong
I mean its not an overkill for the card but I think my option is better bc it rewards draw + solves the issue with second front
+rewards a lot lategame
Yessssssss
honestly just make it duplicate a card the same turn
my whole gripe is that it returns them at the beginning of your turn meaning you can build insane pressure in your backline without fearing your units getting killed if the enemy takes the frontline and you get four of these for 4k
It definitely needs changing. What’s so toxic about the card is that your opponent doesn’t get a chance to interact with the card (B26) you use Second Front on before you do the silly OTK combo. Its text needs changing to ‘duplicate target unit at the start of your next turn’.
I wish there was a way to nerf the card while still making it an enabler for units that dont normally see play
ie some folks have managed to make the stuka work pretty well with it, and based on a bit of testing, 2nd front synergizes pretty well with something like the otsu
!ki-43
Cards found: 2
A rework could work really nice for this card
I dont know if this version of a rework was been sugested yet but both the original copy and extra copy of the selected unit should return Suppressed.
like: BOND, Remove a Friendly unit, Return it at the end of the enemy turn SUPPRESSED, then duplicate it.
I like this
this would work nicely cause it kills that annoying otk strat with the French bombers
I think "Remove a friendly unit. Return it at the end of the next enemy turn, put it at the bottom of your deck and than duplicate it." or something like that
! Stealth mission
Cards found: 1
maybe Return it at the end of the enemy turn and add a suppressed copy to your support line?
This would be so easy as change Bretagne to work like : After playing an order, add 2 resistance cards to the enemy deck per turn
And just buff the stats to 3/5 (1 more hp)
Bretagne is not the issue
Why nerf units that were okayish pre-Second Front just because their effects doubled
It's Second Front abusing "add at end of enemy turn" for a pseudo-Blitz plus inability for opponent to react to it
TBF there is an argument about old cards becoming to strong with new releases
See like Reichbank and how they were fine for years but then finally reached a point it had to be changed. Part of that was some new cards being to strong but it also can become a recurring issue every so often.
Not saying that is the case now or even taking a stance on which one is the issue here
But sometimes old cards just break as the game expands so just because it wasn't an issue before doesn't mean it's entirely blameless
Bretagne should be reworked to fit with the resistance archetype
Would solve the issue without having to solve more stuff
Yeah stuff like that is probably why Second Front would be changed first
But bretange could still be an issue that just comes around later
I can see that with 22nd Marines and Sullivans yeah
Reichsbank case in a nutshell lol
Tbh I dont find that unbalanced
Bc navy burn requires some stuff tools be ready for it
But it adds up quicker then bretagne
(maybe idk)
I mean that why u are paying 4k?
The effect should change to "at the beginning of the enemy turn", which would allow for counterplay without nuking any combo
Quick PSA: Resistance actually fucks with Bretagne's ability, causing it to deal 0 damage
So the mirror match is just a random shitshow. Great design 
Yeah, pretty much. It's all about who can get to the OTK first
@copper finch great design always be great design

I wonder why the devs were so quick to nerf the Jpn inf and not Second front
!106
Cards found: 2
well I mean, it wasn't a particularly flashy nerf, but just a cost increase
(yet)
2 days
Yeah speedy
But we have radio silence atm regarding second front
At 2 weeks or whatever
Radio silence is usual state.
Devs do not communicate with the community.
Kinda insinuates they dont see a problem with its current state for now
It’s not a new situation at all. We got a ton of suggestions about this but they either don’t read it or don’t care. My guess is that we’ll have patch a month for now or so, when they’ll need to show some interest before releasing new batch of cards.
This game is neat and i enjoy it, but these devs really seem to blunder with balance
106 was crazy, i cannot believe they thought that was okay to release as it was
Why do so if ur just gonna be forced to nerf it 2 days later lol
Imo, bretagne at least can be countered with aggro, not like commando
Blunders with balance are inevitable and regarding amount of cards/interactions in the game it should be forgiven. But being permanently silent and another „we couldn’t care less” to the community is bad.
No i get unforseeable interactions. But 106 at release was vile, everyone knew it would be the moment it was teased. The devs greenlit that. It shows a concerning lack of gamesense
The radio silence is terrible too obviously
Yea, but don’t worry. We’ll get some new Christmas offers in shop instead!
😕
Yippee! Time to tune into the tournament, I bet that'll be fun to watch!
Which is fine if u are an aggro player, Bretagne just nuked everything that wasnt.
im an aggro player and i cant win against it most of the time
maybe its a skill issue but they heal soooo much hp
Nah its not free if u r aggro, u are just best positioned to win compared to other decks
Even tho they have the OTK the rest of their deck is built around surviving to turn 10 so its not easy by any means
Guards, rout, crossfire, healing 👴
Hard disagree. I always won against it with aggro decks
If u lost with aggro, its pure skill issue
I still won even if they started with routes and crossfire lol
In @rose sonnet 's defence, he is in FM. Aggro is a free win in the lower ranks
But in FM ppl are more prepared for it
nah this way the combo still deals 18 damage without attacking. and 21 with attacking. The card functions way to much like a tony already. it dupplicates a unit and gives both blitz. In other words for its current cost is should Suppress both. either that or it should be costed at 6, 7 or maybe even 8 kredits to make sence.
I think this game never saw a more unbalanced single Kard. atleast in the last 2 years
How many more tons of text need to be written to make a patch for this game?????
THIS S@$ IS UNPLAYABLE NOW!!!!!!
Every game looks the same.
8/10 opponents has GERMANY deck. The game lasts until turn 9. On turn 8, SECOND FRONT and you die, or Bismarck and you die.....
Again and again and again....
You're honestly not wrong. I'm honestly getting fatigued from having to play against the same deck over and over.
They don't have time to nerf one card, but they DO have time to make a Tik Tok account
At this point it’s time for me to write a review on steam. I never do this, but 1939 really worked for this one.
Tbh, is this patch the worst ever in KARDS history? We have multiple extremely broken op cards. We have many cards from different nations differ widely in strength. I still wonder what most US and Sov new cards are actually good for. For example, the Grant from US which give you a +1 attack for all units in deck requring depolying a 4k non-blitz unit and spending another 2k operation cost to move it to front. while KETTENKRAD from GER, with similar effect only cost 2k to send 1 your unit on the table back to your hand and give all GER units on the table, in your hand, and in your deck +1 attack. Tbh, imo, the card design in this pack seems slapdash.
hands down the worst patch in kards history at least during the times i played the game
ditto; and the devs are too chicken shit to interact with us
No way bro said kettenkrad is op. Kettenkrad doesnt gives u a body with smokescreen. Also the Grant leaves u a 4/4 body tank with smokescreen which u choose when to attack with it or not, and even if the enemy has the frontline u can still kill the enemy troop and send the tank to the frontline for the effect
Honestly
while I agree Kettenkrad doesn't give you a Ambush Smokescreen body, and only gives buff to German units, I still feel like it's better than Lee
I personally like using it on Arado or such to recycle Deployment effect
Lee... I also used it, but I feel like I was getting more value from Kettenkrad
I don't shit on Lee tho, its pretty interesting concept
tbh, I think M3 LEE should either have its Bond removed and/or have its operation cost reduced to 1k
Remove smokescreen, add blitz

that could be interesting... better than smokescreen lol
although it would be pretty unneficient to operate tbh
!smokescreen give +
Cards found: 4
There was a card that buffs on smokescreen removal but highyl inneficient with US
Cards found: 1
Thanks. Off topic now but yeah Second Front sucks and everything needs a rework
patch wehn
I mean, by this point anything covered so far already points out how busted it is, not to mention all ways it could be changed
anything else is just.... random rambling and filler chat
we just have to hope for it to be changed in a future (if the devs don't forget or sleep)
but I bet the change would be something like "Increased cost to 5k"
The Pro for 5k? Heck yeah
Just make it add a duplicate SUPRESSED COPY
Like that cavalry 6k 1 op soviet inf
Supressed yes, but you still have the stats
no but you see but you see, if it adds a Suppressed copy it kills the entire purpose of the card and the devs mind design, which is a big no no (likely outcome to that)
the devs wants you to OTK or be OTKeid
Suppressed %Superfortress% is still a Superfortress
Cards found: 2

and still with psuedo blitz lol
good luck trying to block that thing with a small fighter lol
Can be Bolstered too
can do a lot of thing with it as US
They knew the chaos this would cause so they removed %Pershing%
Cards found: 1
🥀
I mean, there is also %IOSEF STALIN-II%
Search language: EN. No cards found...
!iosef
Cards found: 2
no wait... I mixed it up lol
How about: "Remove a friendly unit from the battlefield, add a copy of it to the support line, at the end of the enemy turn, add the unit back."
Or something along these lines.
How about: Remove a friendly unit from the battlefield. Deal 20 damage to your HQ if unit is B-26 Groupe Bretagne
that could save up some time, for real for real.
Oh my god
You understand that if second front doesnt get reworked there is no point on using midrange and control decks anymore right? The whole game will be hyper aggro decks trying to kill the opps faster than that broken trash combo can be played
I don't think this card deserves this many messages.
+1000 messages 
ofc I do, I never even liked the concept of an OTK strategy, it is unfun
(I was just being sarcastic/realistic as that is what is happening right now)
and well, there is no guarantee it wil lbe changed in the next patch
Chat, hear me out
I have a good suggestion
Make this card like this:
- it costs 5k and it affects only ground units.
What do you think?
I would make it 6k considering there is a elite card limited to duplicating tanks and it costs 4k
And yes limited to ground units please
What is this card?
I think 5k is more than enough.
!HELL ON WHEELS
Cards found: 1
Sherman moment
Forgot that it can reduce operation cost
So yeah 5k for second front seems good
Another broken thing about that deck is that 2 cost 2/3 french unit. That card is crazy, generate a 4/4 guard that costs 0 to operate if played on curve
I had over 25 HQ health and after playing second front the previous turn, he annihilated my HQ in one turn I completely agree with this suggestion right now it is unstoppable and overpowered
second front should be nerfed. It would be ok if it keeps the keywords of the copied unit but text is removed.
devs go to celebrate Christmas while Second front still dominating
use Aggro while they celebrate 
they will go on vacation before patching that up lol
just like with Commandos before
and most possible outcome from that will be the absolute obliteration of the Second front, which is kinda sad tbh
Maybe some cards will get buff.
thats... possible
I might have some cards in mind which may be good candidates for it, but its tricky
doesnt matter, second front decks can run roughshod offer aggro if you dont get a lucky draw
at this point they should start over, redesign the whole thing , make it ww1 as well
the thing that drives me up the wall
is that i face either one of the japanese aggro/intel decks or second front
then the second i play my aggro deck i face british, russian and american decks
like wtf is this awful matchmaking thats making me face the same busted decks with the ones i actually enjoy playing
when they going to fix this stuff?
like u just see a person and second front and later u died , this game is so fun .
while it is like that, use the turn they give you to kill him from hand 
yea sure.
!need for speed
Search language: EN. No cards found...
Cards found: 1
play FtO Jaggro for that
a lot of finishers
!%%34|5C5S6Bimm6p4;666C6Y7lqCvfvlx1x3x5;6xt9tl;5Z
Orders: 15
Countermeasures: 0
Average attack: 2.83
Average defense: 2.71
Average kredit cost: 2.50
Average operation cost: 1.17
this shet still not nerfed?
it will be nerfed in the January patch. Not before then
*might be nerfed
*should be nerf
When Sabe nerf?
Most powercreep card Japan had in all its history
´´Deploy the card and suffle in some way and u win´´
Yea very annoying card, it already got ' nerfed ' once right?
Yeah -1 attack so it couldn't work with a certain unit
The nerf didnt change shit basically
Friendly reminder that they nerfed Seahawk and this guy still gets to live
might see another buff first 😭
Kill Sabae
We continue to closely monitor the evolving battlefield, including the widely discussed SECOND FRONT and B-26 GROUPE BRETAGNE. We’re working on getting everything in alignment for our next balance patch, which is estimated to land in January. We will have more details on that a bit later.
this was the specific wording
other than the possible panzergrenadier otk interaction like ziak mentioned not really no
proceeds to nerf BISMARCK to only dealing 4 damage
The fix should be pretty easy without killing the card, with the aim of seeing it played also in combination with other cards and not just B-26/Henschel. The text should read "Add a copy to the second line and give it smokescreen and +1 defense" That's it! Maybe making it cost 3 kredit. And you will see many more interactions with other cards. If the oppo cannot destroy the smokescreened copy or the non-smokescreened one, will we talk also about deckbuilding ? Won't we...
Bro
We want Second Front NERFED
Not BUFFED
I don't wanna see %German shock Marine% with SEVEN HP AND SMOKESCREEN
Cards found: 1
Bro means adding one copy, not two

Btw heres the thing
I'm unziaing myself when new year starts, join me on that 
this isnt on topic for the suggestion, im contacting the moderator team to ban you
Quick way to get it on topic
Second Front also unziad himself
What I suggested is a substantial nerf to what the card currently does. And it won't lose its spirit which is literally printed in its name.
Copy for 3k with +1 defense and smokescreen is not a "substantial nerf"
A standard card at that, too
!hell on wheels
Cards found: 1
Also again as I said, I don't wanna see this mfer with 7 HP and Smokescreen
2 Sabae on the field (one of them being 6HP and Smokescreen) and activate Dug In same turn for only 3k? I will wrangle someone's neck
!surveil
Cards found: 1
This card is at least balanced
Second Front is just too cheap for what it does
Make it 12k
12k would be literally an ass card
I would rather see it as a card that has a limit to which targets to be effective with
which could be either only German units and/or ground units
that should do the trick
and maybe as @crisp cloak did mentioned earlier, it should add both of them at the end of your turn, not the enemy's
My way of saying "yeah I want it gone forever"
Except for Sabae
Kill Sabae
its not that bad, its just baddly designed
once the main problems are fixed it won't be an issue
mostly a "defensive/value" counterpart of RAPID ENGAGEMENT
and there is.... jagroo (and all its multiverse variants that are the same slop)
The main problem with second front today is that it blocks interaction. We need the opponent to be able to respond, and then the card becomes balanced again
Yeah singleplayer mode on .
I still dont know why Second front give u ability to blitz , isnt this is a "bug" that supposed to be hotfix in the first place ?
Let say if this card suppose to give u blitz in the first place then it never should be set in 4 cost , idk is dev on drug or something
so it duplicate a same card and with same stats and ability and make them able to blitz , both of them able to blitz btw .
idk , what kind of drug they onto , i really want to know
this is a pseudo-blitz, same kind of thing as %first responders%
Cards found: 1
Second Front adds units at the end of enemy turn
so technically, a turn passes, and you can operate with these units
but it is NOT a actual Blitz
so, if you Second Front a tank or something (like Chi-To), then when it's added and duped push it into frontline into %unexcepted resistance%, it is NOT destroyed
Your Majesty, I'm sorry to tell you that...
Search language: EN. No cards found...
!unexcepted resistance
Your Majesty, I'm sorry to tell you that...
Search language: EN. No cards found...
!resistance british 0k
Cards found: 1
So, it is NOT a thing needed to be hot-fixed, but rather a Second Front mechanic
and if devs wanted to change that, they would simply make this "at the start of your next turn" instead of "at the end of next enemy turn"
that alone is not enough, as Bretagne interaction would remain unchanged (except for being able to attack with Bretagnes, but you can smack for 28 w Bismarck)
and 2. Marine Division interaction's biggest part would still be as it is
it would only heavily affect Henschel interaction, when it comes to more popular ones
also doesnt get caught by exhuast all option :<
The holiday break is over.
Are these wonderful developers planning to do something about these sick cards? Or will we have to wait until next summer?
probably
changes arent going to be released the exact day the holiday break is finished
If any card needs to be nerfed, it's Second Front. Even without that bullshit Bretagne OTK, this card is almost impossible to react to. It can turn games around immediately, and leave you with no hope of ever winning.
Actually, it doesn't need to be nerfed. It needs a complete rework because of how unfair the ability is, and no cost adjustments will fix it
Playing Second Front on most of your good units is an AUTOMATIC WIN
wouldn't call it "automatic win"
Y'know, someone outta actually ping the developers directly so we can finally voice our grievances. Get rid of this big-ass wall of non-communication between them and the people that actually play the game
It's pretty much 50/50
If you can crack the opp HQ within the turn Bretagne Front is played, or can play a defensive move and survive for the next few turns, you're all good. Otherwise, just surrender
That's not an excuse to keep the card the way it is. I refuse to cope for something so hideously broken
Pinging the devs wont make any difference to getting your voice heard
its an automatic win
very few situations where you dont auto win
and most of those require the opponent to have 40+ hp in their HQ
...like having burst of damage from hand
if i had the burst from hand they'd likely already be dead
generally the second front decks win by being control
and tend to crush other control or mid decks which excel at fighting aggro
i just played a deck i made for fun, full of destruction effects
lost in two turns after second front
first was captiulation
then bismarck
how about... you have burst to kill him, but it requires like two turns to pop off
but you spent only half the burst you can, so they waste turn second fronting instead of healing
part of the extra pain with the second front deck
is you spend the whole game fighting stupid convert units
and orders
so most of the game is
play unut
watch it dies
or be converted to uselessness
then they play second front and you lose
its not a fun experience
you finally slog through the control and they just go
oops youre dead?
just insult to injury
and this is ignoring the times they get the right combo to pull it off on like turn 8
with bretangue, second front, research, bismark
Don't do this, they are aware that the card is controversial.
Repeatedly pinging the devs would get moderator action and nothing else.
I wasn't actually going to, but I'm so upset over the meta that I considered it
So tired of this combo... Any comment from the devs yet?
Give a few days maybe even weeks
*months
*years
*decades
We will wait a half year to get a balanced game.
Its simply ridicioulus.
Maybe the developers are still taking a break.
Who knows?
And in the meantime, a new, incredibly well-made card game has appeared: Heroes Might & Magic FATE.
It's good that there's competition—at least there's a choice.
you start sounding like a promo bot by advertising that card game out of nowhere
if you want to go play it, go for it
Its also not even out yet, how can we judge if its well made 
RAID: Shadow Legends
it looks like the average rip off magical fantasy card game from either Magic the gathering or Hearthstone, I'll better spend my time in other games than a card one lol
Ubisoft did bought company for Heroes of Might and Magic related games
or sth
and well, HoMM 5 is a very good game despite technically being Ubisoft one
about Fate, I'd say selling point will be the fact it's HoMM related
and time will tell if that one turns to be good or not
HoMM IV was my favourite one in the series
most people I talked to about HoMM games said either III or V
@abstract pike No, no, no.
I'm tired of playing the same old games where Second Front wins the game just because.
And the complete lack of interest from the developers.
How long do we have to wait - a month, two, six months?
KARDS isn't the only card game on the market. And that's a good thing.
That's how you lose customers.
Its 100% a good thing that multiple ccgs exist on the market, but ubisoft?
1939 has always taken holiday breaks in December. It’s why the winter set often drops early Dec or late Nov. Generally a balance patch comes out 1 or so months after an expansion when the devs are active.
It’s been about one month since the release of the expansion and you’ll probably see a balance patch late Jan or early feb at the latest
At least based on how historically it’s been done for years
And if it doesn't happen then just know the potatoes are still growing slow and steady!
Well didn’t take much longer after this :p
they did actually called our bluff lol
Second Front got nerfed. Our job is done
yay
Well second front is neft yes but not really if they come out with a stupid broken german ground unit
question is
what would they need to add that would be broken w Second Front but fair without it
German IS-2 for 5 or 6k
Not like an 8/8, but maybe a 6/5 panther that adds a copy or triggers something when it leaves/returns to the battlefield
It's hard to think of anything as direct and efficient as B-26 Bretagne lol
I have the perfect card for that when it happens
%sniped%
Cards found: 1
Well that's wouldn't work
if it was fucking THUNDER DIVISION or anything like it
In Germany
From what is to "Remove a German ground unit. Return it at the end of the your next turn, then duplicate it and give it +1 +1.?
Or something diff
that is a buffed version of current Second Front
Well yes but it's not be broken
Because as of right now I can see this card making toxic issues down the road
By adding broken German tanks or units or art
they might have Second Front in mind with these 