Centurion- Britain, 14k, Tank. (8-10.) 1op. Elite.
Blitz, Heavy armor 2.
If you have 12 or more credit slots and 30 or more defense than the enemy, draw from your deck and add to your support line.
Intended for defense decks which may have an issue with offensive firepower. A successful turtle can pull out a centurion as a powerful single unit.
IS-3- Soviet, 12k, Tank. (6-13) 3op. Special.
Heavy armor 3.
Add to support line if you lose more than 4 units to the enemy in a single turn.
Highly durable and useful for counterattacking if the enemy wipes the board.
T-29- USA, 12k. Tank. (9-9) 3op. Limited.
Heavy armor 3.
Costs 1 less for each unit over 6k you control.
A heavy tank that becomes cheaper the more expensive units you have. Good for ramp decks.
T-28- USA, 12k. Tank. (8-15) 4op. Special.
Heavy armor 3.
Deployment: Spend 2 kredits to enter the frontline if it is empty. Otherwise deal 4 damage to target.
While lacking in damage, can quickly take the frontline if left unchecked or deal decent damage to a threat that needs removing.