The British commonwealth was interesting for just how much they brought the minor powers they worked with to the forefront of the battlefield. And I'm sure that most people have wondered what it would be like to use some of the minor nations like majors. So here is an archetype that revolves around making the minor powers the main component of your deck.
Britain, order, 0k. Standard.
Develop a 2k or less card from your ally and add it to hand and bottom of your deck.
Britain, fighter, 9k. (3-4 2op.) Special.
Allied cards in hand cost 2 less.
Costs 1 less for each unit from your ally on the battlefield.
Britain, infantry, 5k. (2-6 3op.) Special.
When you deploy a unit from your ally, retreat this unit and copy played card.
Britain, order, 2k. Limited.
Show on draw: Convert the top card of your deck into a random card from your ally in deck.
Give target +1+2.
Britain, artillery, 4k. (1-3 1op.) Limited.
When you play a card from your ally, deal 1 damage to a random enemy.
Britain, order, 6k. Elite.
Your HQ gets: If the first card you play each turn is from your ally, shuffle a copy into your deck.
Britain, order, navy, 1k. Standard.
Put a card in hand on top of your deck. If there is a navy card on top of your deck develop a card from your ally twice.
Britain, order, 3k. Standard.
Convert the top 3 non-ally cards in your deck into ally cards from your deck.
Britain, infantry, 2k. (2-4 3op.)
When a card from your ally is destroyed, discarded, or countered, draw a card.
Britain, Order, 10k. Elite.
If you have 10 cards or less left in your deck, convert them into ally cards of equal cost then copy them. Draw 5 cards.
Britain, infantry, 1k. (0-3 3op.) Limited.
When you play a card from your ally, shuffle a copy of it into your deck and deal 1 damage to this unit.
3 standards, 3 limited, 2 specials, 2 elites.