#Seahawks

19 messages · Page 1 of 1 (latest)

dense meteor
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Seahawk doesnt do what it's card description says.

It suggests it will reduce the damage done by enemy cards by 1.

However for cards that ping multiple times like flight into oblivion, it cancels each individual ping.

Please either fix the description or change the behaviour.

stable wasp
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Each individual ping is a separate bit of damage

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So they all get negated

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Same way it will stop all damage from tora tora tora

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This is different then if a card was like Deal 3 damage to a unit
Where the damage is altogether in a single instance. Hence it just has -1 resulting in 2 damage dealt

ionic slate
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Yeah, but that's not how the interaction works for Shinano

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!shinano

misty kindleBOT
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Cards found: 1

ionic slate
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Shinano gets the short end of the stick in both cases. If you buff it, you get 1 extra tick. If they reduce it's damage, each tick gets reduced by 1.

stable wasp
mossy python
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flight to oblivion should count the overall damage not each ping. I agree with this suggestion
although this buffs sabae, it's just how seahawk should work, distributing damage shouldn't deal less before distribution it should be reduced based on the base damage

fringe wren
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I did report a issue with flight to obilivion

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But it's not a bug at all and what it was is %IMPERIAL DECREE% played before flight to oblivion is only +1 on the first one so if you used a 7 attack unit that's be 8 damage not 14

misty kindleBOT
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Cards found: 1

coral sphinx
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Either sea hawk removes one ping. Or ijn gets +whatever on all pings

mossy python
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and we don't want +whatever on all pings as thats really powerful

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so Seahawk should remove one

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and then for the sabae situation let's just remove sabae from the game problem solved