#Suggestion for 123s "nerf"

36 messages · Page 1 of 1 (latest)

vale furnace
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I think 123s needs some kind of nerf with stuff it could pull out especially with Blitz unit and how instant convert seems to have some questionable quirk with "when deployed do X" units
First option is changing text to "At the end of your turn, Convert into the last unit you deployed this turn".
Second option, might be too severe imo, is give it Smokescreen and convert at the end of enemy turn instead of own turn.

I know this decision might be unpopular. You can voice your opinion here.

rose crane
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I agree and why I don't like 123 and convert as a hold because it's like stand together like you push a 0-2 op cost unit up and than covert into a unit with blitz and deal damage to face when they moved up so I agree with the first option but do it to all convert on friendly maybe?

paper verge
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I would just give it "limiter" that his Convert effect work once per turn and should be ok. For now its kinda unbalanced becaus he can spam his Convert effect for OTK, or hyper to attack many times with Blitz. If he just change once per turn, then he should be still strong, but healthy to play againts.

vale furnace
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That is also a viable solution

opaque tangle
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That does just make it easier to play around in normal decks tho

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Don't have to worry about your T-32 suddenly becoming the 2/1 draw guy

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Apparently there's a strat where you just empty your entire hand and use 123s to continuously attack the enemy hq

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I don't think that's capable of doing some very serious damage tho

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!independent

hardy pumiceBOT
opaque tangle
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On the one hand, I get it? It's pretty op

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On the other hand that 123s itself doesn't have blitz

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It's very much possible to suppress it

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Or just outright destroy it

opaque tangle
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Mmmmm something like "can only attack the enemy once per turn" should be able to stop the whole blitz unit thing and thus most OTKs while still keeping the card interesting

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The thing is, only letting it convert once per turn (and especially at the end of it) makes it almost useless, as any sane opponent would instantly wipe it off the board

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That's why you mostly only see it with combos

fiery wigeon
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I dunno it's already pretty hard to setup without ramp, I run it in with komet and I need a sh ton of draw to first get komet and then get at least 2 123s in hand AND THEN get at least 12 kredits for not even an OTK. Now yes in US main it's more doable but rly we have convert now it's nothing we can't deal with

brazen halo
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123's already found their way into Soviet Midrange decks where they copy the most powerful Elites they have. Once again, Soviet found a way to basically cheat at the game. It might actually be worse than the old printer decks

opaque tangle
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!surveil

hardy pumiceBOT
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Cards found: 1

opaque tangle
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If this exists 123s should be allowed to exist :3

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Since having it around means you can't deploy any weaker units

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Without losing said elite

rose crane
opaque tangle
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Only way to get another 123s elite if you convert it to something else is to deploy said elite again....

paper verge
bold jungle
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LEAVE MY 123S ALONE

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BRETAGNE CAN FINALLY BE VIABLE AGAIN WITH THEM DONT HURT MY BABIES

devout hull
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Both nerf are severe ngl

white plover
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I dont see why this is needed

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Maybe just make it so convert units remember if they had alr attacked

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like veterancy

lament timber
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It's balanced. You need setup to make it viable

brazen halo
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That doesn't mean it's fun to play against. It's the exact same problem with Baby Combo and One Roof