#No.10 Commando new effect suggestion

32 messages · Page 1 of 1 (latest)

fair badge
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now commando deck OTK ability even better than other OTK deck

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No.10 Commando new effect suggestion

frozen jackal
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But like, doesn't this kills the card out right. Like, i know you harbor hatred or what ever. But when redesigning something, try to make it at least somewhat good. This is just a very ass card that it is actually hilarious

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You already removed the ability for Comms to end game via pings. And you gotta add a 1 time limit on top of that.

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If you gonna remove the ability to burn, then I think the number it could trigger should stay infinite or at least a very high number like 10. If you are wanting to keep the burn and limit the number of usage instead then it should at least be around 5 or 6 to make this playable

fervent hound
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Yeah no that kills it outright

fair badge
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how about "first three time give order each turn?" does it looks better?

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but i think that it is necessary the damage can't deal to HQ, hum, you can't just rely on commandos to "capture" Stalingrad

fervent hound
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Just ping when it's a British order

fair badge
glass siren
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Not really. The new card creates plan and the coin. Both are neutral

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And then you have all the us orders

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But i just the letting raid only spawn one would be a good start

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!commando raid

fathom zincBOT
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Cards found: 1

glass siren
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Adjusting cost of course

fading blade
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they need to just put every commando into reserves

fair badge
hazy bluff
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sure it nerfs like protected convoy but

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oh wait

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nvm, kinda valid

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just rotate cup of tea and we're good shh

eternal hazel
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I think cup of tea is real problem 1 health commando is easy to remove but it's really hard to get rid of 3 health commando

hazy bluff
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every time you play cup of tea it costs the enemy +5k to remove your commandos

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Based on going from Tora to carpet bombing

fervent hound
hazy bluff
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I think one or the other is more valud

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Don't want to kill it

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because it's a deck ppl have spent wildcards and time building