#German card dump

141 messages · Page 1 of 1 (latest)

rancid pilot
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Why is the case red text small

scarlet bay
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  1. ME BF 109K-4: Too OP, this card has unit stats for 3K, the effect is worth 1K easily. OP cost of 3 does not balance it in any way, and even in the right deck it is only an advantage... In addition, I do not know if you can put Develop on Destruction, because if the opponent destroys it during their turn, it will not work mechanically, giving you a choice. I would increase the cost to 3K and change Develop to add random air german unite, and change rariry into Limited.

  2. SD. KFZ. 221: Mhm, the effect is terribly strong, because German orders are usually like that, from a lot of discards to removals, but I guess the statistics balance it out and the requirement not to trade everything to the opponent is strong but in the limit.

  3. Panzer II-LUCHS: The passive effect seems very strong, and the unit stats themselves do not lose much, I would increase the OP cost of this card to 2 for balance.

  4. Pazner III-G Early: It seems too strong for a common card, 3/4 stats on a tank for 3K are good stats, but you have a card draw on a unit and a buff of your other units of that type (including the one that activated the effect)... Rarity to Limited or Special would be worth changing.

  5. No.179 Recon. D: Generally either one or the other, the effect of increasing the cost of orders is already powerful in itself, and here comes the ignoring of Smoke Screen... The stats are weak, but it's a technical card that will block OTK more than once by itself... I would increase the cost to 4K at least.

  6. Neubaufahrzeug: Oh, too strong, the 4/4/4 tank with Fury and Guard is already quite strong, and here the card draw comes into play, and not on this unit, but on all of them... I would increase the OP cost to 2 and limit the card draw effect to this unit only.

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  1. Grey Wasps: Mhm, dear secret, the effect is strong, even very strong, but I don't know if 6K isn't too much for this card. I think it could be given for 5K.

  2. Turkey Shot: This seems very strong on Leopold's level... Permanently changing the attack to 0 is a bit OP. I would give the effect "until your next turn" here and then reduce the cost to 7K.

  3. Case Red: Honestly, it seems good, better than having to destroy 3 units xD Now all you need is to trade 1 of your and the enemy unit, which immediately makes the card very strong, because the requirement is not that difficult to meet, I would increase the cost to 4K, because now it seems a bit too strong for 3K.

neon field
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So uhm these cards are all over the place

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The ME BF109 just shuts down Brit air decks, if you draw this at all during any Brit air encounter you just straight up win. Additionally it could beat ramp into the dust ask they can never hit face with their bombers. Generally a restrictive card rather than an expansive one, as instead of promoting new playstyles, it just counters existing ones

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SDKFZ.221 is not worded well, but it appears to me this is literally an order printer. This just shouldn’t exist. At all. I get it not all German orders are good, and there’s little German draw, but being able to generate value for free because the enemy wishes to play the game is simply insane. Even if it was 3k develop a German order it is as powerful-if not more than their German-develop-cm-infantry.

scarlet bay
neon field
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Panzer ii Lynx is a very decent tank body. Its ability is cool, but smokescreen is a passive effect, unless ur running a smokescreen deck. In which, why would you run this if ur units alr have smokescreen. I think if this was just a 3/3 1op 3k tank it would be fine as is.

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If u want to make it a more smokescreen oriented unit, maybe make it so units with smokescreen can’t be targeted by the enemy, or perhaps give make it buff units that lose smokescreen, like giving them shock, or 0 op

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If u do go that route, it should prob be an elite to prevent insta wins with Japan smokescreen aggro

scarlet bay
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Ah wait...

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Its non-ground units xD

Then yeah, Dornier / Yak 7 / Skytrain would like to get Smokescreen ;d

neon field
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Panzer iiiG early is… a card. Not very impressive, especially when this game doesn’t let you consistently get the same copies of units down at one time without orders and whatnot. Card draw is always nice, but the buffing really doesn’t promote the tank synergy that German tank decks should get. I think that maybe make it a 5k 0op tank so it can reliably get the kill on units rather than just kinda sit in the back and wait for jaggro to take the frontline and get card draw for 2k

scarlet bay
neon field
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Nr.179 is just a commando cope card. No. Shouldn’t exist. Maybe make it so it copies the enemies positive buffs, like ‘when the enemy draws a card or gains a kredit slot, also draw a card or gain a kredit slot’

neon field
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It specifically has to be buffed before combat

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!polish firefly

pine hullBOT
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Cards found: 1

scarlet bay
# neon field Not always

Yeah, when it destroys, but still, it's a buff on yourself after the trade, so it's a pretty strong effect with card selection.

neon field
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Your still spending 5k to do that

scarlet bay
neon field
scarlet bay
neon field
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Neubaurfahzeug is a mess. It has otk potential with Brit guard buffs, and it is way above curve compared to all other 4k tanks. Guard tank, 4 attack fury, and conditional draw is too much. You gotta cut off some of the fat on this card, make it just a fury guard tank, or just a draw engine. Not both. (Also make it like a 2/5 not a 4/4)

neon field
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Near peer would probably have 4attacl tanks

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Wether it be the m10 or the T-34-76

scarlet bay
neon field
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Or even Shermans (air escort is a popular midrange)

neon field
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The only way I see this being unfair is paired with somua

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In which any 1-2op tank is unfair with the somua

scarlet bay
neon field
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They just can’t have overbearing effects

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Or be suppression units

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Look at Germany’s 2kcm-infantry

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Or glamour boys

scarlet bay
neon field
scarlet bay
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Well, that's just my opinion, I would just increase the rarity of this tank and that's it, but the card draw should carry some disadvantages if you put it on a unit with "good stats".

neon field
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Unless ur playing against jaggro I don’t see ur drawing more than 1 card

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In which that case card draw isn’t ur concern-

scarlet bay
neon field
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You have to spend 5 kredits over 2 turns to get it

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7 kredits if the enemy isn’t contesting the frontline

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It’s just isn’t reliable card draw

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That’s why u believed making it 5k 0op would make it stronger, cus for a higher up front, the conditional card draw doesn’t cost additional credits

scarlet bay
# neon field You have to spend 5 kredits over 2 turns to get it

It seems to be true, but here you have a potential buff + card selection in a unit with good stats. The card would rather require testing, because it seems quite good to me coldly and would easily find a place in many German decks. I take as an example ME BF 109 from Finland, which works somewhat on a similar principle (although it is a fighter), it is a very strong card, which is probably hard to disagree with. This tank has a similar power level no matter how you look at it.

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Well, I guess it's not worth arguing about such trifles in this card, after all our opinions don't diverge too much xD You can go on with next cards ;d

neon field
neon field
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They are all sucky gimmicky orders

scarlet bay
neon field
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Trading isn’t

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And the enemy is forced to trade into you to kill the fighter

scarlet bay
neon field
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The point still stands 2op is a different beast on a tank compared to a fighter

scarlet bay
neon field
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And the conditions are more forgiving to a fighter than it is to a tank

scarlet bay
neon field
scarlet bay
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The Finn Fighter is simply powerful on its own, this tank, as I emphasized, is ok, but not outstanding, but in the overall faction it only gains advantages depending on the deck.

neon field
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So it behaves like every other common with text-

scarlet bay
# neon field Same with Finnish and guards/ discard synergies

Discard is a toxic mechanic that should be removed from the game xD Let's not write about it xD In 90% of card games, developers are aware of this and it is very limited, and in KARDS there are even archetypes around discarding opponent's cards >.>

neon field
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It revolves completely around chance

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That you discard their draw

scarlet bay
neon field
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It’s only when they are cumulatively strong that they are bad

scarlet bay
# neon field Discard is the least skillful archetype

Which doesn't change the fact that it's a toxic mechanic of "not letting" the opponent play their game. That's why tempo/aggro is so popular in this game in most cases, because the control meta would be plowed by discard in a lot of cases.

scarlet bay
neon field
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It’s not like having 4 Caliopes will make ur deck stronger than having 3

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Maybe 4 glamour boys would be preferred over 3

scarlet bay
neon field
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Like 13th cav

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Or m4 Sherman

hearty pumice
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Germany doesn’t get unconditional guard and the first two cards are too cheap imo but it’s pretty cool overall

neon field
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Yet I wouldn’t call those cards too strong

scarlet bay
neon field
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But to say a card is overpowered is to say it outperforms cards within its same range.

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And most standards made now are on par with other standards made bowls

scarlet bay
# neon field Yes there is a distinct difference between the way old and new Kards are balance...

Yeah, that's why you should be realistically careful and regularly balance old cards a bit, so that the game is more balanced. The "reserve" system doesn't solve this, and deepens the problem, because in reality, in the standard, each faction has "must have" cards that play in most decks, regardless of archetype, and some cards in the reserve are unplayable, even in their own archetype.

Well, this is rather getting off topic xD

neon field
scarlet bay
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In a similar way you can compare Glamour Boys and Churchill Mk IV, they differ slightly in details, but it is still a 5K guard unity from standard.

neon field
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They both are powerful turn 3 openers for specific scenarios

scarlet bay
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It's best to compare cards within the same faction, cost, type, potential effect, that gives the best balancing throw. I don't know, e.g. comparing a T-80 to a BT-7 from the Soviets.

neon field
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Just not enough arty cards

scarlet bay
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Of course, this is not always possible, but then the mathematics of balance comes into play.

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Let me give you an example:
Artillery without an effect has an average of 4 stat points for 2K and gets 1 point for every 1K. Effects, depending on the type, have their own costs, and combining many effects that potentially have their reflection in other, separate cards costs an average of 0.5K.

scarlet bay
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In KARDS it gets more complicated because there are more factors to calculate like OP cost, unit type, synergy effect with unit type etc.

neon field
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They just don’t work with how powercrept the game has become-

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Unless you only take into consideration cards that are considered ‘balanced’, there it won’t reflect the actual stats a card should have

scarlet bay
# neon field They just don’t work with how powercrept the game has become-

And here we can end the discussion, because I also think so, power creep has really messed up the balance of the entire game, and the developers aren't doing much about it, and you can practically say that 60% of the standard cards are dead, 30% are ok and play everywhere alternately, and 10% are a must have, because there are no alternatives xD

neon field
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#rip Humeji

scarlet bay
neon field
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And then it continues

scarlet bay
scarlet bay
neon field
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If you give it stats equivalent to the Caliope (3/2)

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It’s just a worse Caliope

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But the second you stat it 3/3 it’s incredibly strong

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And would ruin any kind of midrange

scarlet bay
neon field
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And if we were to give all textless cards text, that would take months of time the devs clearly don’t feel like using to benefit the game

neon field
scarlet bay
scarlet bay
neon field
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Also there are only so many ways to make a card have useful text

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And 1939 doesn’t seem to like negative text very much

scarlet bay
scarlet bay
neon field
neon field
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Very impressive card that was ahead of it’s time

scarlet bay
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Okay, we've generally come to an agreement here, so I guess we can stop spamming, because others would also like to write about the thread topic xD

neon field
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I guess so

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Maybe I’ll make a post discussing cards that need some love

topaz sorrel
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Nr 179 recon.d