#Another one ... and another one ... [bouncerle]

1 messages · Page 1 of 1 (latest)

limber sundial
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Keep them guns comin!

craggy fractal
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do you chose which one or is it random

untold sigil
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Pakmobile KEKW

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Kinda bad ngl

limber sundial
limber sundial
untold sigil
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It’s just so removable

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And both aggro and ramp have easy ways to clear it

limber sundial
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could be 2K then. It's a special after all

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now it's actually playable

trail sky
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thats better, much better

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if you want to get crazy, give it smokescreen (with a higher cost probably)

vast imp
rigid shard
trail sky
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well, people here say that you need removal against jaggro, if you do not have that its an skill issue

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so smokescreen leads to that too, not a big deal

rigid shard
# trail sky well, people here say that you need removal against jaggro, if you do not have t...

It's not a revealed truth, it's nice to have some pings for a low cost like cards like Bloody Sickle which are universally good, but the necessity of having removals that can remove something from HP 3+, in every deck, is slightly annoying. As for me, Smoke Screen should be limited on units that generate high value, or finally reworked to work for 1 turn. Although that's just my opinion... Personally, on jaggro you can also simply play early defensive units, which are mostly more optimal in gameplay, be they cards with Guard or units with Blitz.

trail sky
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I do agree on that, tbh I do think smokescreen should not avoid that unit to be attacked by other units, but instead it could be tweaked into three things:

1- Having smokescreen charges; it would be similar to ambush, the unit is attacked, it counterattacks (if possible) and doesn't suffer damage, but it lose 1 charge of smokescreen (the amount can differ) and it doesn't recharge itself (unless orders yada yada).

2- Making it an RNG chance to hit by number, similar to 1st option, but now there is a chance of missing depending on how big the smokescreen is (1,2,3, etc).

3- Damage capped to 1 by charges; similar to 1st option too, but instead of avoiding damage it reduces it to 1.