#Historical General (Rommel, Patton, Montgomery, Zhukov, etc)

35 messages · Page 1 of 1 (latest)

ivory barn
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I have a suggestion. i think dev can developing historical general to join battlefield along with 40 cards deck, the rules as follow :

  • Each general have different set of active and passive abilities
  • Passive abilities attached to the general and can't be removed by opponent
  • Active abilities can be used when charged-up, by deploying unit, kill enemy unit, etc, and can only be use only once per battle
  • There should be different types of general, such as offensive general and defensive general
  • Offensive general can assist in attack, such as give unit extra attack, 'Blitz', reduce operation cost, draw extra card, 'Suppress' enemy unit, dealing damage to unit or HQ
  • Defensive general can assist in defensive jobs, such as restore troop health, HQ health, kredit slot bonus, 'Retreat' enemy unit, give 'Ambush' and 'Armor' bonus
  • Player can only bring one general for each match, but can assign different general for different deck
  • General don't count towards 40 card (HQ need to be too)
  • General have different rarities (from common, to legendary)
  • We can see own and opponent general portrait on the battlefield
  • General can be get by achieving level in country progression, tournament or purchase for real money (Just like player avatar)

Example :
Erwin Rommel (Legendary Rarity) (Germany Main nation)
Passive abilites : All unit deployed have 'Blitz'
Active abilities : Add 3 random German tank with total cost of 8 kredit on the support line and give them -1 operational cost

I believe it is win-win for player and dev perspective :

  • Player get a new feature
  • Developer get a new way to earn money
cloud tendon
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I think the time you have taken to cover the idea is interesting. However any feature like this with a direct game effect and in the case of your suggested Rommel a ridiculously huge advantage that is pay only to access (and that is a flat requirement if the devs are to make money) is a hard no for me. It becomes pay to win.

I do think the idea of more abilites that persist or change the battle is very interesting but it would like all cards need to be entirely free to play available which sadly means its money value to develop drops a lot.

leaden cairn
gaunt gorge
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calling it a win win like that is... Certainly something, I mean I don't really see it at all being a win win for just being something new

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Also just flat pay to win

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Like cards are always different because there's replacements for them or there's always a chance you don't draw them but just something you can just flat pay for that's entirely unique and you auto get is a step further

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Also offensive general is better outside of kred slot bonus

leaden cairn
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Yea and should be like Rommel beats Patton and Montogmery beats Rommel but good vs Patton and etc

gaunt gorge
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no

leaden cairn
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I meaning like counter to say Rommel

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Counters being say Patton and etc or white death maybe

molten topaz
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could be cool to add doctrines to your deck, as long as its f2p

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could be implemented inside of your hqs so they can also be easily removed?

cloud tendon
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Yeah my key point here, is that under no circumstances should a purchase only item have any direct in game effect.

gaunt gorge
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Anything you just start with regardless of f2p or not is also ratcheting the game power level too

cloud tendon
gaunt gorge
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Oh yeah!

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Interesting new card type

rare prairie
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it might be me but this seems way too complicated

bright leaf
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!patton

elder acornBOT
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Cards found: 1

bright leaf
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!monty

elder acornBOT
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Cards found: 1

bright leaf
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They are already in the game XD

rare prairie
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!fast heinz

elder acornBOT
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Cards found: 1

rare prairie
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!zhokov

elder acornBOT
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Search language: EN. No cards found...

bright leaf
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!zhukov

elder acornBOT
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Cards found: 1

rare prairie
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!yamamoto

elder acornBOT
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Cards found: 1

proper snow
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I think a better idea would be to make a skirmish event where you get the 1k 0/4 infantry of your choice added to the support line at the start of the game with immune and cannot be suppressed

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That way it'd be a little minigame that doesn't effect the main game so majorly

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But I'm not sure they're doing skirmish anymore, which imo is very sad as it was one of the best game modes