I'm not familiar enough with European politics to know the impact of this, but here is a link to a document posted by the EU a few days ago.
TLDR:
- Anything that can be acquired in game using a virtual currency that has a real world monetary value needs to indicate this real world value on the content.
- Games should avoid offering in-game virtual currencies only in bundles mismatching the value of purchasable in-game digital content and services as well as denying consumers the possibility to choose the specific amount of in-game virtual currency
to be purchased.

