#Rework ideas for Propaganda

91 messages · Page 1 of 1 (latest)

hollow bluff
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A now reserved order, this was one of the options for a countermeasure built deck, the problem is that this order was quite cheap for doing damage, while you could just discard cheap orders for a big amount of damage (effect/price ratio wise).

But at the same time it was kinda bad, you'll give up a potentially good cm, not mention you need both of these to work properly, and finally Germany doesn't have any card that does synergies with discard mechanic.

So I propose making this card a little more related to how propaganda worked historicaly (kinda), while also making it fit more with Germany playstyles.

Here 6 ideas (basically there are 3 but there is an alternative option)

1-Price increased to 2, Develop a german infantry unit and draw a card.

2-Price increased to 2, Develop a german infantry unit, your HQ gets +2 defense.

3-Price increased to 3, Deal 2 damage to an enemy unit and Develop a german infantry unit.

4, 5 & 6 are the same as the ones before, but instead of developing a german infantry, you get a german countermeasure.

bitter rain
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Wording can be fix and my reason is that Propaganda can influence the people in say UK or etc

ember schooner
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Last 3 choices are insanity sad

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You're literally adding more Aufklarüng mayhem

bitter rain
ember schooner
rigid sleetBOT
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Search language: EN. No cards found...

ember schooner
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! Aufklarung

rigid sleetBOT
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Search language: EN. No cards found...

ember schooner
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!Aufklärung

rigid sleetBOT
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Cards found: 2

bitter rain
ember schooner
ember schooner
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Wtf does that card have to do with this

bitter rain
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Oh Nvm true sorry

bitter rain
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But it's cost 4k

hollow bluff
bitter rain
rigid sleetBOT
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Cards found: 1

hollow bluff
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mhh

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well then it could just be increase the price of a unit in the enemy hand by 2

bitter rain
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What I said makes somewhat sense tbh

hollow bluff
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but what does it do?

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you pick one of 3 units, and then?

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it could also give it: "Deployment: Pin this unit"

bitter rain
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It's like you copy a enemy unit and it's has it status and etc

hollow bluff
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so like sabotage but without removal right?

bitter rain
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Yea

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Why Propaganda can hit the enemy units or locals from uk or etc

hollow bluff
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mhh. problem is that it works like agency afrika

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its rarity should be tweaked

bitter rain
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Yes but 4k to do it

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Somewhat like it be no intel or elixe

hollow bluff
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not gonna lie, the effect is interesting but I don't think an enemy propaganda may just make an enemy unit go deserter or betray his nation. Not even if its just a copy, its kinda akward

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it mainly influences its own people

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unless its fear/psicological warfare like the soviets did in stalingrad

bitter rain
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Yes and sometimes the enemy to

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Yea fair

hollow bluff
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that tried to convince german soldiers to surrender or to retreat

bitter rain
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I understand ^^

hollow bluff
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but it could be an interesting idea for a like covert/intel order that mimics an enemy unit, his technology and strats

bitter rain
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Yea

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And Propaganda was used in POW camps to I think

hollow bluff
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most probably, yeah

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where it wasn't used?

bitter rain
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Idk

twilit ibex
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I think these are kind of killing the identity of the card. If the goal is to discard something to gain an effect, why not allow make it so we can discard any card to deal a fixed amount of damage and then if it's a unit we draw another card?

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Because Germany has far too many burn options, and this is a very high cost in terms of tempo. The damage cannot scale, otherwise we get Maus shenanigans, but we still need it to not kill the deck.

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Plus, it would allow it to synergize with Japanese self-discard

hollow bluff
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I don't think base propaganda would do well with japanese self discard, too slow and quite akward to make it work properly

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as you still need countermeasures for it to work

bitter rain
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Let me think

twilit ibex
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Think about it: if we allow the player to discard units, it synergizes with all these Japanese bombers that want to be discarded.

hollow bluff
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so... you suggest making it: discard a card in your hand, deal 3 damage to the enemy HQ. Right?

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in that case it would be extremely op

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considering the discard effect from japanese units

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there is already grand plans that is limited

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if you add this version of propaganda you just melt the opponent in no time

novel shoal
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Make it discard a German card then

hollow bluff
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then it would be the same as before but with extra steps

novel shoal
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It's the same as before but with less steps

hollow bluff
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meh, not gonna lie sounds really boring, and it doesn't fit with german decks to be honest

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that would be a good idea for a japanese card for discard decks but not for german

bitter rain
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It's cost 4k

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This can be abuse by HEINKEL HE 115 Why it's give you 2k order

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And this being the pool to

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So you can only do to atm up to 7K kredits

bitter rain
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Only one 7k unit is this atm and there nothing higher

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I thought of a way to fix it ^^

twilit ibex
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The point is: making this card an element of the self-discard archetype is cool

lunar isle
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this card saw play btw

hollow bluff
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there was a reason this was rotated, a possible rework for cm decks or get it out of normal matches as it were to frustating or unviable

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and I'm sure nobody really likes to play against countermeasures decks

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this card as itself pushes that

bitter rain
hollow bluff
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oh! lets see

hollow bluff
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sounds good

bitter rain
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Yea

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I thought of that and you have a ton of orders to

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in Germany

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And Commandos can run this but who cares ^^

hollow bluff
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well, like jaggro we can't just go around that cursed unit type

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something interesting has to come eventually, if not the game will get just stuck and name itself "COMMANDOS: THE CARDS GAME"

bitter rain
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Yea