#Buff/Rework Ideas for Bypass

84 messages · Page 1 of 1 (latest)

limpid pine
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As the title says, I suggest several ideas that could be applied for this forgotten card, that I personally did not saw anyone use since I started playing the game, and I can't see how it could be even practical without it being just a waste of credits.

There are only two scenarios I can imagine where it could be used:
.1st case: you have the upper hand in the frontline with tanks and the enemy is really in a bad position, using this orders is redundant in that case.
.2nd case: you have a lot of german tanks that are stuck at the front because orders or enemy guards, and you'll use this to deal a decent amount of damage but, how much do they cost? at best the damage would be 1-4 but thats very unlikely to happen, not to mention a bigger cost tank that could have been destroyed in the next enemy turn before you could pull of the order.

My ideas are the next to make this card more usable and reliable:

1-Order that allows you to deploy a good amount of your cards for a possible counterattack or frontal assault with light/medium or even some heavy tanks.

2-Basically the same as the now reserved "Eagle Day" order, instead of using an german plane you'll use a german tank with blitz and -2 operation cost.

3,4-Works technically as the vanilla effect, but instead it happens when you deploy the units into the battlefield, the damage could be from the deploying or operation cost.

5-Identical to the previous idea but instead it cost much more and is applied to all your current german tanks in hand.

Maybe I'm just missing something or it could be more simple than what I proposed.

uncut sage
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These are very creative. I'd choose the last tbh. It is the only one that would seem to see more play then the existing one. All others seem worse imo

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How about: "Deal damage to the enemy HQ equal to the highest attack of a tank you control?" smth like that?

limpid pine
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too op

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would be even more powerful than bismarck or case blue

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just imagine, you use it after you deploy a king tiger or maus

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12 damage

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and you can use it 2 times as it is special

limpid pine
granite marten
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I have seen a king tiger in ramp ret

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One Distribute the attack of a friendly unit as damage between all enemies.
and king tiger was 13 or 14 atk

limpid pine
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thats a lot of damage

granite marten
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Yea I know

limpid pine
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retaliation build deck?

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I don't remember other order that did that effect besides the retaliation

granite marten
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Idk

limpid pine
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but yeah, that sounds crazy

uncut sage
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Just US/GER-Ramp with Mayhem and Hell on wheels, push 332nd engineers frontline, mayhem a tiger II (blitz doctrine) into fl, duplicate with hell on wheels and BOOM Hello

limpid pine
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too complicated to be practical if you ask me

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its easier to do the bushmasters otk than that

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and again. never saw anyone using it as far as I've seen

uncut sage
limpid pine
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in a regular deck I mean

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not a meme one

uncut sage
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Pz IV H is fun, coz it blitzes itself so XD

uncut sage
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has never been anything else

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in a fast heinz deck, it never was worth running, and big german tonks never got into meta, either

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I still don't understand how the f every single archetype germany has (combined arms aside) but they never ever thought rotating jaggro-bs out would be an option. no, they keep adding stuff for jaggro to play each patch ...

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When was the last time JAGGRO wasn't somewhat usable in meta?

limpid pine
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fking cheap 0 operation cost cards

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if I were to even consider playing that type of deck and playstyle I'll prefer to go to Cookie Breaker

limpid pine
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instead of some poorly made effect that one one really will use

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and is there just to make as filler for a card selection no one cares.

uncut sage
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I am 100% with u on that

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tho the "When you deploy a tank, deal damage to the enemy HQ equal to its operation cost" Seems a pretty good fix for that

weary dust
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^ that sounds like a cute idea at first glance

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I feel like it leans more combo-y though. Like I don't know how you use that as anything but a burn tool.

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Which is kind of a duh thing to say but I don't know that any sane developer wants to enable burn too hard.

uncut sage
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!germany tank

cold orioleBOT
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Cards found: 59, refusing to show anything, please make a more precise search request.

uncut sage
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!germany tank 2/2

cold orioleBOT
uncut sage
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Wouldn't hurt that much

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!japan HQ damage

cold orioleBOT
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Cards found: 21, refusing to show anything, please make a more precise search request.

uncut sage
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!japan damage enemy HQ

cold orioleBOT
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Cards found: 19, showing 1 - 5

uncut sage
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!japan infantry damage enemy HQ

cold orioleBOT
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Cards found: 8, showing 1 - 5

uncut sage
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That's also burn, and much more then BYPASS would be.

weary dust
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Burn is also Japan's identity and their single combo burn deck is pretty widely disliked, even though it's not that good.

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!tsuruga

cold orioleBOT
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Cards found: 1

weary dust
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Shibata was nerfed, Signal is an elite, the rest are unplayed.

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Except for Imperial Strength.

limpid pine
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I mean, that is technically the idea, and the order itself goes around that but it is not practical at all, thats why I gave 5 different ideas (2 of them quite identical) to see which one could be a better replacement

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a cost deployment focus, a blitz/burn focus, 1 turn burn focus or a deployment burn focus

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and it wouldn't as bad as japan

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that can do that far earlier, cheaper and deadlier

distant wyvern
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Imma use number 4 as reference.

I think the identity of the card as a finisher is good. If we used your number 4 idea with the current identity, we could write "deal damage to the enemy HQ equal to the sum of the operation cost of the German tanks you control in the frontline" and lower the cost to 3. This means it would be a better Air Blitz, without the concerns about someone putting an expensive tank in the frontline and dealing 12dmg for 5k (which is the reason the card costs so much and is not used in the first place)

uncut sage
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!lotta

cold orioleBOT
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Cards found: 1

uncut sage
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!35(t)

cold orioleBOT
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Cards found: 2

uncut sage
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So even that is absolutely useless, coz it would only be better than air blitz if u had at LEAST 4 1-OP or two Panthers in the Frontline, and then I'm taking a 5K for 10HQ-Dmg over a 3K 4-6HQ-Damage EVERY time

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No matter how you put it, Bypass is a dead card and would be, unfortunately

distant wyvern
distant wyvern
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Could also be "if you control the Frontline, deal damage equal to the sum of the op costs"

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So you don't need all tanks in the Frontline. You could have a King Tiger in the support line and still use the benefit

ionic temple
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Maybe make it “deal 4 damage to target units, if it is destroyed you tanks operate for free this turn”

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Or similar

granite marten
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or gain shock?

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jk

distant wyvern
mystic estuary
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!eagle day