As the title says, I suggest several ideas that could be applied for this forgotten card, that I personally did not saw anyone use since I started playing the game, and I can't see how it could be even practical without it being just a waste of credits.
There are only two scenarios I can imagine where it could be used:
.1st case: you have the upper hand in the frontline with tanks and the enemy is really in a bad position, using this orders is redundant in that case.
.2nd case: you have a lot of german tanks that are stuck at the front because orders or enemy guards, and you'll use this to deal a decent amount of damage but, how much do they cost? at best the damage would be 1-4 but thats very unlikely to happen, not to mention a bigger cost tank that could have been destroyed in the next enemy turn before you could pull of the order.
My ideas are the next to make this card more usable and reliable:
1-Order that allows you to deploy a good amount of your cards for a possible counterattack or frontal assault with light/medium or even some heavy tanks.
2-Basically the same as the now reserved "Eagle Day" order, instead of using an german plane you'll use a german tank with blitz and -2 operation cost.
3,4-Works technically as the vanilla effect, but instead it happens when you deploy the units into the battlefield, the damage could be from the deploying or operation cost.
5-Identical to the previous idea but instead it cost much more and is applied to all your current german tanks in hand.
Maybe I'm just missing something or it could be more simple than what I proposed.

