#Keep compromize at 3 kredits

15 messages · Page 1 of 1 (latest)

uncut grove
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Compromise is a card that gives you 2 choices

In option 1 you draw 1 card gain 3 health

In option 2 you and your oponnent draw 2 cards and gain 6 health each.

We can all agree that im general giving your oponnent 2 cards and 6 health is not beneficial for your victory.

And there are cards that can draw you cards without benefitting the enemy, like expansion, enigma, sencerely yours, Monty, stiff upper lip, convoy hx 175, Etc...

The point is the reason it costs 3 and not 4 is because you benefit your oponnent when you draw 2.

But if you draw 1 you only gain 3.

If you will increase compromize's cost to 4 it will become a significantly worse version of Sincerely Yours.

The majority of the community does not have issues with compromise itself, they have issues with first responders.

So please keep it a 3 cost order.

versed geode
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Alternative change: make it the player with lowest cards gets 2 cards +6 defense, and the other gets 1 card and +8 defense

teal sable
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In a good way

magic finch
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if only it was possible to keep the draw 1 heal 3 at 3k, but make the draw 2 heal 6 cost 4k

rotund kayak
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or 2k

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(not ragebait)

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tbh cost doesnt matter that that much

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but draw 3 instead of 2 would be nice

whole prairie
uncut grove
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People seem to hate this post and want compromize nerfed. Why?

teal sable
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Comprise is misspelled Lad

barren roost
uncut grove
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What about phoney war

orchid cipher
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Phoney War can't overdraw you by itself and it doesn't prolong the game by giving +HQ and it costed almost double the other two mill deck cards (before this nerf) lol