#Hetzer round 2

33 messages · Page 1 of 1 (latest)

red bane
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Which Hetzer?

surreal jay
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You forgot the : on the first and put a comma after it on the second

red bane
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Oh, right

surreal jay
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Also, the first one is quite situationally strong and could be very annoying

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The second is way more balanced

red bane
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Thx for rapid reply

surreal jay
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I happened to be here

red bane
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Hopefully will have a parody fancard soon

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Up

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I thought that since Ki-44 doesn't see much play, upping it with 2 types of cards and 2 of them might make it more attractive for anti-spam

ebon pasture
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Le hetzer...perso I think shock would be nice on it

red bane
small shard
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Covert tanks are a lil odd

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Cus do they move and attack on the same turn?

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Maybe do a reveal based on that

nova yarrow
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Possible art if you can get a higher resolution

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And it is not in game

red bane
ebon pasture
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I think move and attack covert units are cool because this way you can make units where the reveal is only useful on your turn.

However I think covert is pretty powerful even after dissappearing in the current meta, if any soviet covert makes it to the frontline you know ur already screwed.

So personaly I think a lil nerf to covert would be nice so that Covert Tanks for example can get in the picture (cost increase for example)
We already have a covert Fighter Plane we can prob get more

red bane
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Problem with cost increase is it exposes what the card is. Unless all covert gets it, but it's barely hanging in there as is

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Honestly, I love the impact of covert on games.

  1. Order spam won't work, not by itself. That latter part still allows meta flexibility, but order spam needs to be complemented by cheap units

  2. Less obvious decisions. 90%of the time you have one card in hand or on the board that has to be used in a specific way. The intensity comes from what you or they will draw, not which move is to be made. Covert makes the decision making process more intense for both parties.

  3. Less obvious game direction. I've (rarely) turned around games vs air Jaggro because G4M hit a goose right away. Ordinarily a match vs air aggro is devastating.

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I'd love to see it become a central part of the meta

small shard
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I don't

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I think they should be relavent

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but not prelavent

red bane
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I certainly wouldn't want them to overwhelm the meta, like we have seen with commandos or the like in previous metas, but I think prevelent enough that players are considering counters to it when they build is just right. I think this is what you mean, correct me if I'm wrong.

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Such a situation would probably lead to the healthiest, most flexible meta we've seen.

small shard
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Covert is the balance the game needs

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they shut down order decks

red bane
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Exactly

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Well, without low cost units anyway. Commandos can still beat it by hitting HQ faster as a result.

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But decks that are overly reliant on order damage to get to late game, absolutely