#Blitzkrieg Nerf

155 messages · Page 1 of 1 (latest)

last oasis
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Reduce the operation cost of units in Frontline by -1 is absolutely broken when combined with +3 attack to ALL units. The card has become a favorite among mid level Japan players who make decks built around the Blitzkrieg card. I have a few ideas to make the card more balanced, including;
-Make the card only apply to tanks, since tanks usually have a opcost of 2≤.
-Make the card only target a single unit and reduce cost to 2 Kredits
-Reduce attack to +1
-Remove the -1 operation cost benefit
It's completely insane how 3 Kredits can absolutely destroy a full supply line with tank and infantry units costing 5+ being destroyed by literally 1-2 Kredit infantry and shitter tanks

wet coyote
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Blitzkreig is one of those cards that looks way more powerful on paper than on practice, and one that you don’t truly understand the downside of until you use it for a bit. The card looks amazing but you need to set up a board where using it is worth it, which not as easy as it looks, essentially with frail Japanese units. The card is either a dead card (and therefore you don’t see it) or your opponent plays it in a situation where it’s very good

alpine frigate
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Don't be a sore loser and want to nerf a card just because you lost a gameKEKWait

gusty sun
gusty sun
wet coyote
alpine frigate
gusty sun
alpine frigate
wet coyote
alpine frigate
wet coyote
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Agreed

undone spire
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Krieg is good, but only if you can hold frontline

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But, no, it’s been unchanged for a long time, there’s really no need to change it at all

winter zealot
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This card has become ?!

It's been a staple in frontline decks aside from self-damage for a long time.

One of the many bizarre ways this has been balanced, but at this point nerfing blitzkrieg would be like removing eggs from mayo, it's pretty classic to how this game is designed.

unborn vine
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If you're taking a Blitzkrieg, you're fumbling the early game badly. The card is not overpowered at all, it's what allows aggro decks to punish control players who don't play proactively

tribal acorn
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🔥

winter zealot
# unborn vine If you're taking a Blitzkrieg, you're fumbling the early game badly. The card is...

The problem with "proactive" control is curve/spread. Aggro has the advantage of having all the cards it should have at 3-4 or less, and a lot of units.

Control is much trickier by design. Most control cards are not universal, such as guards having no effect on bombers, and most removal orders having strict conditions (only air units, less than X attack, only tanks, etc). A unit attacking the HQ is going to do its damage, but something like Sky Barons or For the King might be dead for a whole game in the wrong match up.

Thus control has to pay very close attention to synergies and backups, and even then requires some luck. Aggro is mostly about going cheap and fast to win.

To compensate, control keeps getting made stronger and stronger. Eventually though it reaches a tipping point where it is simultaneously toxic and not that good in the wrong matchup.

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Blitzkrieg specifically is just something every guard has had to be designed with in mind, and every frontline unit.

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There is of course more of a "counter aggro," which I would differentiate from control in that it focuses on sheer number of fast units to out trade aggro and lock them out. The problem is it has to do so by sacrificing buffs to end the game quickly, leaving it vulnerable to true control.

winter zealot
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39 wants things to revolve around the frontline (or they used to), but then the game does so to the point that the tipping point of balance becomes razor thin.

surreal comet
wet coyote
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It can be a valid play, won me a few games

unborn vine
unborn vine
tribal acorn
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nah it's really not as simple lol

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because the small agressor can be a panzer 35t or a swordfish

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wich really ask for different answer

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and do a deck that counter is not always possible

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there are several type of aggro you need to account for and it's more or less possible depending of the meta

unborn vine
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Germany has Flammpanzer and Sudden Strike,
UK has cheap but bulky guards,
US has a ton of early game trades,
USSR has cheap guards and cards that get stronger when you take damage,
Japan also has the little guards and cheap removal

unborn vine
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Like, it's not that complicated

tribal acorn
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flammpanzer haven't been used in forever, the guard don't stop a swordfish, "early game trade " how is it control if you contest the board first few turns?, USSR same issue as britain guard don't stop plane

tribal acorn
unborn vine
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Bloody Sickle followed by turmoil will remove anything they throw at you early game

tribal acorn
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who even run turmoil

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also that's 2 card used to counter one unit

unborn vine
tribal acorn
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wich odds are there are several more

tribal acorn
unborn vine
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Because if you're struggling against aggro you're either not building properly or just accepting that you'll lose that matchup

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None of this means Blitzkrieg needs a nerf

tribal acorn
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I'm not for nerfing blitzkrieg but it's just blatantly false to say building a control deck that handle all kind of aggro isn't rocket science lol

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also you're saying to dedicate half the deck to win against aggro as starwofl say it's more of an anti aggro match up fish than a rgular control at this point

unborn vine
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Semantics

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This is Kards, not Magic The Gathering

tribal acorn
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way too much to not get trolled by the first ramp or more reasonable control

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if you stack cards like sudden strike and flamepanzer that don't retain value trought the game

unborn vine
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You might disagree, but I have a philosophy

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If your deck loses to jaggro, your deck is garbage

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So whoever is skipping turn 1 to ramp at 2 and play something at 3 deserves to get Blitzkrieg'ed

tribal acorn
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I've been doing ok so far

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your philosophy vs my pragmatic top 10 decklist 🔥

winter zealot
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If you face a lot of one type of aggro, you can tech it.

Problem is when you come across 1 Jaggro, 1 Brit air, and 1 usfl

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Especially if pizza aggro

unborn vine
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Did you make it to top 10 losing to jaggro?

tribal acorn
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you were the first bringing my skill to the table lol

tribal acorn
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you can be loaded against aggro but if you don't run or draw sudden strike

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ggwp

unborn vine
unborn vine
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I'm not familiar with this terminology

tribal acorn
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it's not ideal but not a deal breaker

unborn vine
winter zealot
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Win by like t3 or so

unborn vine
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That deck is so goofy

winter zealot
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It is. Unfortunately, the cards it takes to respond are very different from responding to Brit air

unborn vine
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True

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Though I do believe every deck needs some anti-air

winter zealot
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some yes. Brit air takes a lot

unborn vine
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I have abused Brit air in my experiments

winter zealot
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Some often doesn't cut it

unborn vine
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It did perform better than most other British strategies

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But there's clever ways to deal with it

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I don't know how US does it, but USSR and Germany have it

winter zealot
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For sure. But do those other ways account for other control? Fast heinz? Treachery?

unborn vine
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It depends

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Because you need threats of your own to make any deck work

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So the real question is what decks you outvalue and when, and you have to play around it

winter zealot
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You also need to actually get them out.

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And also not have them die to something inexpensive

unborn vine
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For instance, Covert. Covert needs to run removal for arty and bombers, because it has means to outvalue the fast Heinz deck

winter zealot
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Very next turn

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Yep, covert is fun.

unborn vine
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And the same logic applies to any deck

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You need to find out when your big guns are out and play around this timing

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If you're stalling until turn 7, 8 or 9 to play bombers, then you need to stock up on has many pins and removal as you can

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Otherwise, you might be able to do it with much less

winter zealot
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Unless you face order burn. Then you die

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Or just burn in general

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Point is, you can out control some things, not others. You can make it work more often than not with tinkering.

Aggro is just small units go fast.

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Win by 3 to 5 or surrender

unborn vine
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Unless you play aunt frieda

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She can make your aggro have some fighting chance later

winter zealot
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It's pretty much a combined arms deck.

unborn vine
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It's a good addition to that deck

winter zealot
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Aggro doesn't really have to tech specific control, control does have to tech specific aggro

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Because you can't sky barons fast heinz

unborn vine
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Because combined arms leaves you open to running out of breath, and aunt frieda gives you a little more breath

unborn vine
winter zealot
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Exactly...

All that pretty much goes to what I am saying.

By nature of being aggro, you're already good. It's a question of good vs great vs amazing.

Control has a higher floor and lower ceiling

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Only compensated in some metas by overwhelming card value, which has to get nerfed right away or it is toxic

winter zealot
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Also aggro is more flexible. You can change out almost half your deck and still be strong-ish. Around 3-4 wrong cards in control is easily enough to sink you

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Meaning control ends up being copy-paste by most new players, while aggro is the only realistic option for them if they want to experiment

tribal acorn
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my winrate dropping by 20% when I drop the firefly out of guorc list

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(it was here for a reason)

winter zealot
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Would I suggest a blitzkrieg nerf? No (not anymore anyway). It messes with how certainly every card since I came here in World at War, and probably many others before are made

surreal comet
winter zealot
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Balance is already very tough to do for a game like this

winter stag
unborn vine
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That's even better with the accent LMAO

winter zealot
gusty sun
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Ah yes
Just the slightest damage to their soil

brave kayak
brave kayak
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'i spam the tier 0 deck in blitz tournament that means my argument is correct'

tribal acorn
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I mean that was more meant as a cringe joke than anything else I did Say my real argument above

undone spire
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Man, imagine if tuv was actually a high rank in officer’s club too KEKW

tribal acorn
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I tought the soyjack vs chad + 🔥 would give it away that it wasn't actually a real argument lmao

last oasis
unborn vine
last oasis
rigid birch
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Just play around blitzkrieg by not giving the opponent the opportunity to place enough units in the frontline to kill you with it

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Or just run enough heal, guards, and stall so that they can't touch you

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Sometimes you prevent blitzkrieg and beat decks that use it as a wincon, sometimes you don't

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And that's fine

plush helm
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Blitzkreig has been a fairly strong card for a long time but over the last couple years it's sorta become a baseline to balance around rather then something to nerf. Any adjustment is probably to much and would make the card not worth playing overall. It's similar to how like the Panzer 35t or Convoy or similar cards set the baseline for what cards do and how decks should be built.
Sometimes blitzkreig will blow people out through bad draws but if a deck consistently is dying to it then it is more so a deck issue then blitzkreig itself. The downside of blitzkreig being actually useless without frontline is a very real thing that decks using it have to worry about because if you draw like say 2 copies of it in an aggro mirror that is back breaking

stone glade
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absolutely no for nerf on blitzkrieg!!!!!!!!shh

lofty spoke
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Skill issue, lmao

rapid beacon
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I vote rotate it. See if the Jaggro losers can get the same winrate without it.

tribal acorn
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it's funny because jaggro don't often run it

winter zealot
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Jaggro looks to throw cheap units over and over at the hq until death, often avoiding buffs to be (almost) sure they can use anything in their hand at any time and get use out of it.

The exceptions being expansion w/o fl control and Sendai when your opponent's units are of no consequence

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And of course individual variations

plush helm
verbal monolith
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heinz doesnt play blitzkrieg as well

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atleast most versions

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you can play 33 instead and get better results

plush helm
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Yeah in the past they did but 33rd was/is better for contesting board