Reduce the operation cost of units in Frontline by -1 is absolutely broken when combined with +3 attack to ALL units. The card has become a favorite among mid level Japan players who make decks built around the Blitzkrieg card. I have a few ideas to make the card more balanced, including;
-Make the card only apply to tanks, since tanks usually have a opcost of 2≤.
-Make the card only target a single unit and reduce cost to 2 Kredits
-Reduce attack to +1
-Remove the -1 operation cost benefit
It's completely insane how 3 Kredits can absolutely destroy a full supply line with tank and infantry units costing 5+ being destroyed by literally 1-2 Kredit infantry and shitter tanks
#Blitzkrieg Nerf
155 messages · Page 1 of 1 (latest)
Blitzkreig is one of those cards that looks way more powerful on paper than on practice, and one that you don’t truly understand the downside of until you use it for a bit. The card looks amazing but you need to set up a board where using it is worth it, which not as easy as it looks, essentially with frail Japanese units. The card is either a dead card (and therefore you don’t see it) or your opponent plays it in a situation where it’s very good
Don't be a sore loser and want to nerf a card just because you lost a game
When I started out I thought blitzkreig was overpowered, but really it's just a staple of aggro decks that often is a win con. It's not overpowered, just good
Literally me everytime someone otks me 
Not even that, many aggro decks didn’t even run it, jaggro is only running it now to keep up
It's often the cards problem but yours, try improving yourself first
I have noticed I haven't seen it as much recently, but that's prolly just cos I am a higher rank
Not always...
It indeed is
Yeah of course there's something like shibata
Some cards are just a problem
But not blitzkrieg
Agreed
Krieg is good, but only if you can hold frontline
But, no, it’s been unchanged for a long time, there’s really no need to change it at all
This card has become ?!
It's been a staple in frontline decks aside from self-damage for a long time.
One of the many bizarre ways this has been balanced, but at this point nerfing blitzkrieg would be like removing eggs from mayo, it's pretty classic to how this game is designed.
If you're taking a Blitzkrieg, you're fumbling the early game badly. The card is not overpowered at all, it's what allows aggro decks to punish control players who don't play proactively
my proactive national fire service countering it
🔥
The problem with "proactive" control is curve/spread. Aggro has the advantage of having all the cards it should have at 3-4 or less, and a lot of units.
Control is much trickier by design. Most control cards are not universal, such as guards having no effect on bombers, and most removal orders having strict conditions (only air units, less than X attack, only tanks, etc). A unit attacking the HQ is going to do its damage, but something like Sky Barons or For the King might be dead for a whole game in the wrong match up.
Thus control has to pay very close attention to synergies and backups, and even then requires some luck. Aggro is mostly about going cheap and fast to win.
To compensate, control keeps getting made stronger and stronger. Eventually though it reaches a tipping point where it is simultaneously toxic and not that good in the wrong matchup.
Blitzkrieg specifically is just something every guard has had to be designed with in mind, and every frontline unit.
There is of course more of a "counter aggro," which I would differentiate from control in that it focuses on sheer number of fast units to out trade aggro and lock them out. The problem is it has to do so by sacrificing buffs to end the game quickly, leaving it vulnerable to true control.
39 wants things to revolve around the frontline (or they used to), but then the game does so to the point that the tipping point of balance becomes razor thin.
lol your opponent used blitzkrieg to trade and you still lost lol
It can be a valid play, won me a few games
Hell yeah
It's not rocket science.
You just need 7-11 cards for turn 1, another 4-7 cards for turns 2 and 3 and to make sure these will hold off the small aggressors
nah it's really not as simple lol
because the small agressor can be a panzer 35t or a swordfish
wich really ask for different answer
and do a deck that counter is not always possible
there are several type of aggro you need to account for and it's more or less possible depending of the meta
Germany has Flammpanzer and Sudden Strike,
UK has cheap but bulky guards,
US has a ton of early game trades,
USSR has cheap guards and cards that get stronger when you take damage,
Japan also has the little guards and cheap removal
They all die to sudden strike
Like, it's not that complicated
flammpanzer haven't been used in forever, the guard don't stop a swordfish, "early game trade " how is it control if you contest the board first few turns?, USSR same issue as britain guard don't stop plane
I guess every control deck have to run german allie

Bloody Sickle followed by turmoil will remove anything they throw at you early game
Probably you should
wich odds are there are several more
even tho granted cycle draw but still down 1
Because if you're struggling against aggro you're either not building properly or just accepting that you'll lose that matchup
None of this means Blitzkrieg needs a nerf
I'm not for nerfing blitzkrieg but it's just blatantly false to say building a control deck that handle all kind of aggro isn't rocket science lol
also you're saying to dedicate half the deck to win against aggro as starwofl say it's more of an anti aggro match up fish than a rgular control at this point
11 + 7 = 18 that's half the deck even with your lowest estimation that's 12
way too much to not get trolled by the first ramp or more reasonable control
if you stack cards like sudden strike and flamepanzer that don't retain value trought the game
You might disagree, but I have a philosophy
If your deck loses to jaggro, your deck is garbage
So whoever is skipping turn 1 to ramp at 2 and play something at 3 deserves to get Blitzkrieg'ed
If you face a lot of one type of aggro, you can tech it.
Problem is when you come across 1 Jaggro, 1 Brit air, and 1 usfl
Especially if pizza aggro
Your point being?
Did you make it to top 10 losing to jaggro?
you were the first bringing my skill to the table lol
exactly
yeah this one is so troll
you can be loaded against aggro but if you don't run or draw sudden strike
ggwp

I wasn't talking specifically about you, I was talking about OP wanting a Blitzkrieg nerf
What's pizza aggro?
I'm not familiar with this terminology
idk how ladder is atm btw but in tournament having a bad or not great jaggro match up isn't that bad if you're good against other deck
it's not ideal but not a deal breaker
That's fair. I only play ladder, and jaggro is like the little pesky predator eating the eggs of the big dinosaurs
Pizza aggro is buffing L6 over and over
Win by like t3 or so
AH! LMAO
That deck is so goofy
It is. Unfortunately, the cards it takes to respond are very different from responding to Brit air
some yes. Brit air takes a lot
I have abused Brit air in my experiments
Some often doesn't cut it
It did perform better than most other British strategies
But there's clever ways to deal with it
I don't know how US does it, but USSR and Germany have it
For sure. But do those other ways account for other control? Fast heinz? Treachery?
It depends
Because you need threats of your own to make any deck work
So the real question is what decks you outvalue and when, and you have to play around it
You also need to actually get them out.
And also not have them die to something inexpensive
For instance, Covert. Covert needs to run removal for arty and bombers, because it has means to outvalue the fast Heinz deck
And the same logic applies to any deck
You need to find out when your big guns are out and play around this timing
If you're stalling until turn 7, 8 or 9 to play bombers, then you need to stock up on has many pins and removal as you can
Otherwise, you might be able to do it with much less
Unless you face order burn. Then you die
Or just burn in general
Point is, you can out control some things, not others. You can make it work more often than not with tinkering.
Aggro is just small units go fast.
Win by 3 to 5 or surrender
It's pretty much a combined arms deck.
It's a good addition to that deck
Aggro doesn't really have to tech specific control, control does have to tech specific aggro
Because you can't sky barons fast heinz
Because combined arms leaves you open to running out of breath, and aunt frieda gives you a little more breath
True, but by turn 4 you'll have lost to fast Heinz anyway
Exactly...
All that pretty much goes to what I am saying.
By nature of being aggro, you're already good. It's a question of good vs great vs amazing.
Control has a higher floor and lower ceiling
Only compensated in some metas by overwhelming card value, which has to get nerfed right away or it is toxic
Also aggro is more flexible. You can change out almost half your deck and still be strong-ish. Around 3-4 wrong cards in control is easily enough to sink you
Meaning control ends up being copy-paste by most new players, while aggro is the only realistic option for them if they want to experiment
my winrate dropping by 20% when I drop the firefly out of guorc list
(it was here for a reason)
Would I suggest a blitzkrieg nerf? No (not anymore anyway). It messes with how certainly every card since I came here in World at War, and probably many others before are made
I'm beginning to see why they think Front Formation needs a nerf. 😂
Balance is already very tough to do for a game like this
I just imagined german armies getting ready for a Blitzkrieg war on some border, just to be canceled by some British firemen running to them and telling them to "bugger off mates"
That's even better with the accent LMAO
Then one of the soldiers passive-aggressively bayonettes the ground on the other side of the border before leaving
Ah yes
Just the slightest damage to their soil
Nice rank 8 on the seal clubbing ladder
That's so cringe because tournament ladder doesn't mean shit
'i spam the tier 0 deck in blitz tournament that means my argument is correct'
I mean that was more meant as a cringe joke than anything else I did Say my real argument above
Man, imagine if tuv was actually a high rank in officer’s club too 
I tought the soyjack vs chad + 🔥 would give it away that it wasn't actually a real argument lmao
I've overcame it but it's such an absurd learning curve that frankly doesn't need to exist, it just teaches players bad habits
Nah, it's part of the Kards experience. Welcome to the club, mate
And the game would be better without it
Just play around blitzkrieg by not giving the opponent the opportunity to place enough units in the frontline to kill you with it
Or just run enough heal, guards, and stall so that they can't touch you
Sometimes you prevent blitzkrieg and beat decks that use it as a wincon, sometimes you don't
And that's fine

Blitzkreig has been a fairly strong card for a long time but over the last couple years it's sorta become a baseline to balance around rather then something to nerf. Any adjustment is probably to much and would make the card not worth playing overall. It's similar to how like the Panzer 35t or Convoy or similar cards set the baseline for what cards do and how decks should be built.
Sometimes blitzkreig will blow people out through bad draws but if a deck consistently is dying to it then it is more so a deck issue then blitzkreig itself. The downside of blitzkreig being actually useless without frontline is a very real thing that decks using it have to worry about because if you draw like say 2 copies of it in an aggro mirror that is back breaking
absolutely no for nerf on blitzkrieg!!!!!!!!
Skill issue, lmao
I vote rotate it. See if the Jaggro losers can get the same winrate without it.
it's funny because jaggro don't often run it
Um yeah?
Jaggro looks to throw cheap units over and over at the hq until death, often avoiding buffs to be (almost) sure they can use anything in their hand at any time and get use out of it.
The exceptions being expansion w/o fl control and Sendai when your opponent's units are of no consequence
And of course individual variations
yeah like modern jaggro doesn't even use it
Moving blitzkreig more so messes up frontline or heinz
heinz doesnt play blitzkrieg as well
atleast most versions
you can play 33 instead and get better results
Yeah in the past they did but 33rd was/is better for contesting board