#PUSH! Re-work/suggestion

115 messages · Page 1 of 1 (latest)

sharp burrow
#

Even with the kredit cost nerf, I feel this card is still too powerful given how many self damage cards the soviets have and the fact that you can run two of these cards.

My suggestion would be to change this card:

"Your HQ takes 3 damage. Deal damage to target enemy equal to *half * the damage to your HQ this turn."

As it stands, you can easily combo off 15 damage with 8 kredits, which still leaves you with another 4 kredits if you have another one of these in your hand, so you can do 30+ damage with 12 kredit slots and all the right cards.

IMO it's too powerful for something that you can't really interact with.

rancid dew
#

Isn't this deck dead?

tired cliff
#

push has already been beaten within an inch of its life, no need

gaunt vine
#

I wouldn’t be opposed to this

dusky frigate
feral vine
left oasis
#

Just make the card Elite

#

People only otk with 2 ‘Push’ in one turn

lime yoke
#

I would legit just up the cost to 7k and let the effect be "deal to the enemy HQ damage equal to the amount of damage your units caused to your HQ this match"

#

So it would still have the same energy/goal, but no OTK unless you set it up perfectly

#

You'd need the entire deck to revolve around self-damage, instead of an 10k OTK combo that only takes 4 cards and can be set up in any deck

lost magnet
feral vine
#

Guyz the deck is dead, stop trying to nerf it

feral vine
#

Push should be SD card

#

Kinda sad to see what happened to it

deep lark
#

people think to like bring a deck into line you need to like take 3-4 cards and nerf them all harshly to fix a deck

#

history has shown usually 1 card going up in cost can often be enough

lime yoke
# deep lark history has shown usually 1 card going up in cost can often be enough

That's because of the way these discussions are set up. Since we're talking about cards in isolation, and we as players have little data, we are never actually comparing multiple different decks. Some people try to do it, but, in a game where each deck has 39 cards by default and the discussion grounds is outside the dimension of tempo, there's very little the player base can do to skip ahead of developers and find which +1k is going to fix everything

deep lark
#

Like this post as an example is such a harsh nerf it entirely kills the card after it’s already been nerfed out of the meta

#

Generally I think the top players are better about pointing to issue cards and the reasons why a certain card is an issue

#

There is a lot that goes into it ofc and the devs having any and all data they need helps them make what is hopefully the best choices

#

But people in general go way to hard on cards when suggesting nerfs/buffs

#

Also the general thing about what is acceptable in the game varying wildly between groups always impacts it as well

foggy current
# gaunt vine Or you know, gpw reserve

This really was the main thing I think.

Ordinarily otk can be discarded or outhealed. In the case of push, putting your opponent at dangerously low health would do it too. Finally ofc there's rushing, but usually otk has hard early control making it unlikely.

GPW took 2/4 options off the table, with one of the two being easy to counteract. That leaves discard, which hasn't been viable for a while.

inland crest
#

hasnt this card already been slaughtered?

tired cliff
#

I say bring it back Hello

carmine hill
#

I have only seen push being used twice or thrice before the nerf.

Let alone after.

hushed owl
#

bad idea imo

tired cliff
lime yoke
#

I understand that the community doesn't see Push as a problem, but I'm gonna keep using it because it's viable in ranked

sharp burrow
#

Everyone here acting like a card can’t be overpowered without being a staple in the meta 🙄

#

Don’t worry folks, 30+ dmg with 12 kredit slots that has minimal interaction ability is totally normal because it’s not frequently used 👍

barren perch
#

Nah what about tsuruga then like you can't completely remove otks so what can we do?

feral vine
sharp burrow
sharp burrow
feral vine
#

OTK decks (most of the times) are most skill expressive and hard to play decks

sharp burrow
#

Ah yes the ol’ “draw cards and stall until you have the six cards you need to obliterate your opponent while they can’t do anything to prevent it unless they have a handful of specific counter cards”

Much skill much hard

feral vine
#

Was it a problem before?

#

Yes

#

Is it beacuse its an OTK deck?

#

No

inland crest
#

its cuz its boring to play against

#

and coinflip matchup

feral vine
#

There are situations where jaggro is even worse than push and its even less answerable

inland crest
#

im not saying it is

feral vine
#

People dont give a shit tho

#

"OTK bad" is easier to say than anything else

sharp burrow
#

Well it is bad, OTK is a poor design concept and shouldn’t exist, but here we are

foggy current
#

As far as otk goes in general anyway

oblique condor
#

Push OTK play rate fell off way before gpw and even cw rotation lol

foggy current
#

Doesn't change how unfun it was to encounter when it did come up

oblique condor
#

It’s funny because even while it was good few played it outside of the card’s initial release

foggy current
#

GPW rotation does, for myself and others. Straight up way less annoying

#

I wouldn't say I have an issue with GPW as a whole, the way things were before Brothers (although you'd pretty much never see it then). As a defensive card that blocked stuff like Commonwealth or prevented your opponent from dragging out the game through overwhelming base health, it was good.

But it is an extremely dangerous card if given offensive synergies.

#

And push was just an overwhelming synergy with gpw

#

Especially being it isn't cross faction, so it still left a ton of options open

hushed owl
#

and like

#

kinda silly

#

but that why i run black watch in my cw push

lime yoke
lime yoke
feral vine
#

Alright so

#

Push is kind of an exception to what ive just said

#

And thats why it got nerf

#

Now you can actually outheal it which is great

#

But now

#

Withoit GPW

lime yoke
feral vine
#

Without aerial recon

#

And with push costing 4k

#

Push OTK is finally not that great anymore

lime yoke
feral vine
#

Wdym killing it

#

It got killed

#

In 3 seperate times already

hushed owl
feral vine
#

No wait

#

4 actually

#

Srry

hushed owl
#

1939 hates fun

oblique condor
#

KARDS ftk would be pretty epic

hushed owl
#

damn 5 likes on this is crazy

feral vine
oblique condor
feral vine
#

Wait what sad

oblique condor
#

It’s mostly a yugioh thing I believe

feral vine
oblique condor
#

Because yugioh doesn’t have mana/kredits and it’s also a physical card game so they can’t rebalance cards easily

#

So there ends up being some wack combos

hushed owl
#

war production buff

#

give 10 kredits and draw 3cards

sharp burrow
#

*** without giving your opponent a fair chance to interact with it

feral vine
lime yoke
# feral vine Thats not really how it works

2 Red Dawn + 2 Push! = 21 dmg to the enemy HQ for 10k. Each additional Red Dawn is +6dmg at the cost of 1k.
The combo can be perfect with better setup to cause even more damage

feral vine
#

But its too hard to pull off now

#

And you can still outheal it pretty easily