#Road to Promise Balance Changes Pt.2
19 messages · Page 1 of 1 (latest)
List of changes:
Counterfeit Money
-Cost decreased by 1 (0k)
-Kredits now gained from spent kredits instead
-Rarity change to special
Spirit of the Nation
-Card now deals 1 damage, +2 more HQ defense gained
-Rarity change to limited
Terrain Tactics
-Cost decreased by 1 (1k)
-Effect now requires a target unit, but with added anti retreat/supress effect
-Rarity change to standard
Valiant Effort
-Cost decreased by 1 (1k)
-Effect condition now also increases cost
-Rarity change to standard
11th Infatry Division
-Now has Guard
West Luzon Force
-Now has Plunder
Spirit of the nation power creeps fortress hard
!fortress
Cards found: 3
!fort
Cards found: 8, showing 1 - 5
my bad i meant fortification
Spirit of the nation is insanely op
Actually maybe not insanely but very overpowered
Spirit of the Nation is busted
3k for it too
Rarity should something be like an Elite at that rate
HQ defense isn't too bad but full repair units?
dayum
but then, it's from an ally power and a limited
Better than even attack in the colonies (the new one)
just up it to 6 or 7 cost
slight change, but the effect is the same