#Komet Nerf

1 messages · Page 1 of 1 (latest)

deep escarp
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While the card can technically be stopped with guards, and some countermeasures the fact that it can hit HQ doesn't seem balanced since it returns to your hand. Certain factions heavily struggle to deal with this card, like Soviet. If you have no answer like guard or countermeasures, orders and units on board (with the exception of guards) cannot do anything, so you are on a 4 damage per turn timer. Burst of fire was removed, but now you have folks running shifting attack for burst damage of 8. This is way too strong.

I think the card shouldn't be able to hit the HQ. This plane was made to intercept bombers, not destroy HQ's. With how popular bombers are right now I think people will still play it as a response to the bombers out there. Perhaps increase the attack to 6 so it can deal with all the bombers to include the heavy armored bombers with 5 defense. This would also allow the player to trade into bigger units as removal should the opponent not run bombers. 6 kredit unit removal is still good as an elite with the prospect that if you match up with someone running bombers you have a card that can deal with all of them which is still very strong.

daring kettle
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Komet rotated next cycle???

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That would be really interesting

deep escarp
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Also the plane was very unstable, maybe it should have a random chance of destroying itself or going back to your hand instead and it can stay as-is. So every time you play it you're flipping a coin (new mechanic?) to see if it goes back to your hand.

twilit vine
deep escarp
quartz dagger
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Give it "cannot attack the HQ" and then we can go from there.

If someone wants to use suppress on it so that it can, fine. It can't go back to hand though so not really worth the tradeoff.

Not sure what balance changes would be needed beyond that.

red birch
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this kinda defeat the whole purpose of komet

grizzled stratus
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trooper take your wild takes on a holiday mate Komet is perfectly fine

reef oracle
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Komet is fine, you just have to kill them before they can kill you

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4 damage a turn can be easily outran by most decks

quartz dagger
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Theme should matter at least somewhat and the way it plays is utterly unsatisfying against its history

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Hardly ever even bothers with bombers

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As a bomber killer, it can't even get B17s in one go, a tradeoff for being able to hit HQ.

quartz dagger
red birch
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It's appearing out of nowhere, strike fast and dissapear like it was IRL

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(granted with much more success)

daring kettle
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I usually don't have a problem with games not perfectly representing the historical accuracy of equipment malfunctioning with rng... like that's not fun to play with

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What's weird about komet, tho, is that it basically feels like the most consistent card in the game because you can endlessly play it

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The smooth animation, into the battlefield, hit face, immediately back into hand gives it this vibe of a smooth and controlled fighter, rather than a haphazard mess that's about to explode

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I don't think nerfing it would solve that problem, but I don't know what would fix the vibes with komet

red birch
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With the idea of high speed short raid that make him super hard to catch

red birch
quartz dagger
red birch
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Yeah and infantery regiment Can destroy bomber

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And the World best artillerymen Landing consistent hit with ww1 artillery piece or railroad gun on fighter

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Thats just not a good reason to change komet

quartz dagger
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Infantry can overrun airfields, and especially with tank support before planes can be evacuated, so nothing wrong there. Many captured planes were captured in this way. Often there wasn't the fuel to evacuate.

Infantry companies also typically have some AA support.

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If we want something uncatchable that hits face, may I suggest the Arado 234?

A late war jet bomber that did basically what Komet is doing now

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Part of the problem is that the komet isn't even good at doing what it did historically (kill B17s), but buffing it to do that effectively would mean too much base damage.

red birch
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When the plane is on board it's in the air

quartz dagger
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I see it more as plane is landed at an airfield (rear airfield in support line, forward airfield for frontline), presumably performing CAP at times.

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Hand is (usually) more like still coming out of the factory

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Or being transported overseas (eg sub = discard)

quartz dagger
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Here's a (perhaps crazy) idea:

"Cannot attack the HQ. When attacking a bomber, set attack to the bomber's defense +1. Then shuffle it into your deck and take fatigue damage"

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An inconsistent, risky bomber killer that absolutely brutalizes decks that buff said bomber ridiculously high.

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Oh, and base attack 1, rendering it useless against other targets. Very inconsistent, very useful against the right opponent

reef oracle
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uhm

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have you considered the fact that it would be fucking useless

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unless you are playing a certain matchup

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and making cards SPECIFICALLY against one and only matchup isnt great idea ( yes, im talking about you great expanse )

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its annoying for both user of the deck and his opponent

quartz dagger
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2-2 and "combat damage dealt destroys the target?"

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And probably a different cost?

reef oracle
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komet is fine as it is

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complaining about it its kinda skill issue

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beacuse cmon

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all other nations have finishers ( maybe even better than komet )

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or a great way to counter them

quartz dagger
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My issue personally isn't that it breaks the balance, but that it makes games less fun (theme being the predominant aspect but not the only one)

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Germany already has some incredible finishers, perhaps the best faction for finishers altogether (Leopold, protect the pocket, etc). Britain lost it's main finisher (cw), B-29 Superfortress rarely sees play anymore and Pershing is more common than it was, but far from common, Japan has good board wipes and blitz planes, but the emphasis is on being inexpensive (which imo inexpensive is inherently more boring, because creative abilities are either restrictive or very powerful).

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Soviet is strong, but unfun (eg push)

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As a finisher, komet is tedious and still pretty disconnected from its historical theme.

red birch
reef oracle
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b29 also isnt a finisher

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and japan doesnt have good board wipes

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come on

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japan has shiden which imo is way better than komet

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brits have commandos

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US has retribution ( this is not finisher as well but a win con, same with commandos )

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but remember that soviets and brits also have ways to fight with komet

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using guards

quartz dagger
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How are using the term? To me a finisher deals overwhelming damage to finish off a weakened opponent.

Commandos can be dealt with almost any board wipe, even with LRDG they aren't hard to remove, and with 2 exceptions they deal 1 damage per order.

If 9 damage isn't enough to finish the enemy base by the time you get B-29, I have to wonder how a ramp deck managed to survive long enough to pull it out without the enemy base being below 9.

Leopold isn't a finisher in itself, to be fair, but with only two CMs that can block the deployment effect, your opponent has no guards or fighters, so whatever unit you have to deal the remaining damage only really has CMs to worry about. So it's effectively a flexible finisher.

Anyway, again my issue is more with it being unfun than unbalanced. An expensive, reusable unit that's just downright repetitive.

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There are responses, not denying that. Like having to have your base perpetually guarded, or outpacing (I tend to think that wanting to end a card game quickly isn't generally a sign of players having fun)

reef oracle
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first one

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as i said

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commandos are not a finisher

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theyre a wincon

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the point with b29 is

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if you are able to deploy it

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you would usually win anyways

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especially with the new expansion

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when we have additional ( and this time actually good ) US finisher which are nukes

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and retribution

quartz dagger
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They're not really a wincon either. They can be readily handled by many decks. They're a deck type.

reef oracle
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also

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good luck killing hyper buffed commandos with 7 health later in the game when they can one shot your units

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good luck

quartz dagger
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By "wincon," do you not mean "this came out, game's over I lost"

reef oracle
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win con is entire purpose of the deck

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purpose of a deck is to pull off your win con

quartz dagger
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Banzai, the one bomber, TTLM

reef oracle
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they all suck

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no one runs them

quartz dagger
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Misleading word for it, but sure

reef oracle
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TTLM is wayyyy too expensive

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the bomber is too slow

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and banzai

quartz dagger
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The options are there. If commandos become common enough they become worth it

reef oracle
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banzai is just weak

reef oracle
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and that wont change purpose of these cards

quartz dagger
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Hyper buffed takes time, and they can be sent to hand, removed, etc

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Even then

reef oracle
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japan doesnt need board wipes if japan control doesnt exists

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and HOPEFULLY IT DOESNT

quartz dagger
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We are getting off track this isn't about commandos (though I maintain none of what you said is sufficient against my position anyway).

As for Komet, again, the issue isn't unbalanced as much as tedious and unfun.

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Even more unfun if treated as a wincon.

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Granted, there's worse. But it is certainly one among many cards that creates boredom and nuisance.

reef oracle
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komet is not a wincon

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komet is a finisher

quartz dagger
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In any case it is very boring

red birch
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To the last man banzai on the ascend, shinano and Desperate measure

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Japan have hecking strong board wipe

red birch
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But yeah majority of the Time it's not a wincon

ornate flame
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jking is definitely very happy about this suggestion

torn thicket
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Please don't nerf one of my favorite Elites

fervent timber
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It needs a buff

red birch
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nuh uh

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komet is wonderfull the way it is

quartz dagger
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Honestly too bad they don't have multiple choice polls: Nerf, buff, remake, or leave unchanged. Unless...

red birch
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community balancing wouls be an hawfull thing smh

torn thicket
twilit vine
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Even you can say? Well, pardon me, your majesty...

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Being a Komet fanboy excludes you from the argument

fluid night
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Yeah the thing is too good

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needs some nerfing just for the fact the replayability value is insane

brisk heath
quartz dagger
# brisk heath A million messages back there was a somewhat community effort to propose changes...

I mean I think you are overlooking how much clarity it did actually bring to the discussion.

People don't always communicate clearly. Even when they do, if there are a lot of people saying different things the specifics can make it difficult to look up in a more general sense what people are asking for.

Looking at Monsoon Rot, for example, much of the community wasn't happy with it. But while some advocated for self hit, others wanted single target, (as we have now with the new unit), and yet others just wanted it gone. A specific recommendation could interfere in the big picture.

"Changes by vote" / community balancing isn't quite it either, but having a better sense as to how the community feels about something is still useful information if used wisely in terms of directing the flow of the game.

brisk heath
brisk heath
# quartz dagger Agreed there

As a community, an actual community such as the one we have with the devs and each other is unique that we are connected and as responsive as we are. I’ve never seen anything like it and it’s one of the big reasons I volunteer my time to contribute where I can. It’s a worthy cause and an amazing game

quartz dagger
# brisk heath As a community, an actual community such as the one we have with the devs and ea...

Well, personally I can't bring myself to describe any ccg as "amazing," and I think that even then this game has some serious flaws on a fundamental, irreparable level.

Still, really nice to have a WW2 CCG and there is still a great deal to appreciate, there's a good reason this is the only CCG I play. And yes, that's both a compliment to this game and a disdain for CCGs in general (although there are good reasons other CCGs balance their games the way they do, which this game has discovered the hard way)

brisk heath
unborn cobalt
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I think there are ways to nerf it that don't make it unusable garbage, this nerf is basically the same as rotating it I think

red birch
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why would komet be nerfed tho

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komet haven't done anything wrong

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this is all unitless lobbying

barren cobalt