#Fix bomb count against heavy armor

21 messages · Page 1 of 1 (latest)

frail gulch
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This suggestion is not really important, as it doesn't effect the game, just something I noticed.

So let's say that I have a swordfish in my support line buffed to 3 attack, and there's an IS 2 in the Frontline. Normally, if a swordfish has 3 attack, it will drop 3 bombs, just like it drops one bomb with one attack.

But when going up against an IS 2, with heavy armor 2, it only drops one bomb. This does not make sense, as you would still need 3 attack (this 3 bombs) to do 1 damage. My suggestion that if it has 3 attack, it should drop 3 bombs regardless.

I also noticed that this also happens with infantry and fighters. Infantry shoot 1 bullet per attack, and fighters let out a burst of about six rounds per attack. These to are affected by heavy armor, but in my opinion should not be.

Like I said before, this does not effect the game, just an observation, so if you ignore it, idc.

meager dawn
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Also 0 attack units like skytrain shoot a short burst of bullets KEKW

bright sonnet
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ngl I have literally never noticed that the number of bombs dropped is equal to the attack of the unit lmao

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I agree with you though

heavy aurora
stark obsidian
sly rune
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How old were you when you found out the cards shoot bullets/bombs based on how high their attack is

quick tusk
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Bear mind.. .blown... I genuinely had no idea that the bomb count was even a thing!

vagrant trench
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inf and fighters do it too

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idk about arty and tanks tho

meager dawn
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tanks and arty is just a shell I think

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no variation

hushed leaf
meager dawn
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oh

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interesting

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Ig tiger shells and panzer II shells are same

hushed leaf
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i think so? sound effects might be different tho, i play with sound off

meager dawn
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Sd kfz 222 and Type 93 have the weird machine gun sound

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and probably other units as well