So, irl, most bombers came equipped with turrets and such on them to defend them against fighters. So I was thinking, what if they had something like that in-game? Maybe they do 1/2 or some amount of their damage back to fighters that attack them. I think it would be an interesting addition, but I don’t know enough about game balance to know if it would be good or not.
#Bomber defensive armament
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no
!beaufighter
Cards found: 1
There you go enjoy
Bombers are by design meant to be weak to attack. 1939 generally does a decent job of theme, but as a designer (granted not of ccgs, but other balance dynamics) the change would make bombers way too strong. Do appreciate the sentiment of the idea though
Thought something like that would be the case
Yup always a balancing act. Hope you are enjoying the game!
Making them do it inherently is too powerful and silly
HOWEVER
A card that enabled them to do that may be neat
prolly wouldn't be too powerful since it's tacked onto something, as well
Very much yes
Maybe they do half damage to fighters they attack as well? Since I’ve never seen a place get bombed in the air
Idk, it was just a random idea I thought of
This could be a keyword or ability, but making it a game mechanic could be problematic
I just gave a way to do it that'd be balanced
I'm not saying it wouldn't be balanced. The problem here is that the entirety of the player base would have to relearn the core game mechanics. If you make it the exception, and not the rule, this problem doesn't happen and it works to buff the bombers that are underperforming
!b24
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!b-24
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that's not even that complicated
For instance, it could be added to the B-24 Liberator to make it more competitive, see?
that's like saying we can't have new sets because everyone would have to find out new stuff again
my guy, the post was about changing the behavior of ALL bombers in the game
we do get new mechanics and cards and keywords and reworks lol
And I'm telling you a solution in line with the expansions: make it a keyword
the whole player base won't be like befuddled if it changed
If we get a keyword, it becomes the exception, and now everyone can learn without rebooting everything they know about bombers
not to say it wouldn't be a consideration but what an odd point to try to make a key point
it would be equivalent to making every infantry capable of moving and attacking in the same turn, that's why I put it like that
or making tanks unable to move and attack in the same turn
Or making infantry able to retreat at will
That's the difference between a keyword and a core game mechanic. Does it make sense?
it's not if it makes sense it's just that it's wrong
anyway yeah nah keyword or a card that does it would be best
I like the well thought out tweak @tranker
Don't let the guru around here. gun down your idea so fast
sorry @bold narwhal 😂
You're just brainstorming and all.. no harm no foul.
Perhaps SOME select bombers would have the * ability to fire back
Awesome suggestion my friend 💪
Thanks!
I think that one idea about it being a keyword instead would be much better though
Still, I think it would be pretty cool, and give some bombers that need it a little buff
💯
It is a fair trade
Bomber get free trading power onto any unit but fighter. You end up with more resource if you clear every enemy unit on the board
But bomber also sacrifice their defensive power to get its free trading power
Besides, bomber is more accessible to different card that buff their stats than the artillery
Defensive armament for bomber is interesting. But this should only occur on high to very high cost bomber