#Protect The Pocket needs some buffing

1 messages · Page 1 of 1 (latest)

coral citrus
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I guess I've been the only person ever to include it in my early Pincer deck and I know why. The mechanic is pretty cool, if you manage to play it. But the way Pincer decks work now - hella fast, because they get suppressed anyway - there is hardly any chance to play that card and have 4 Pincer units on board in the same turn. Its cost should be reduced to like 7 or 8.
And while we are at it - Bypass is a very fun deck type. It's pretty slow though. I kinda wish its cost would be reduced to 4 or deal damage to an enemy, kinda like that bomber order that deals 5 damage, but with tanks instead.

chilly saffronBOT
coral citrus
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!protect the pocket

chilly saffronBOT
coral citrus
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!bypass

chilly saffronBOT
tropic phoenix
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I’d just rework it entirely

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or maybe keep the 4+ active pincer but change the effect

elder lily
timber gull
crystal grove
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if it's 7k it becomes a really strong card

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!lend lease

chilly saffronBOT
crystal grove
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the conditional still doesn't matter but Lend Lease is really good

coral citrus
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exactly, should be fair to be a stronger lend lease version, since it is special with a bonus, if you actually pull it off

crystal grove
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if we wanna buff big German draw I think 7k Gathering Storm would be more interesting 🤔

hasty wadi
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emil just out there malding at the potential success if the only unconditional draw 4 remaining in standard

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😔

zenith sluice
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I’ve tried to pull it off a few times but by the time I’ve got the kredits to have a go at it either I’ve already won or half my pincered units have been destroyed leaving the field full of non pincered crap. I have never once gotten to play this card to it’s full effect, it’s more of just a 10k draw 4 cards

coral citrus
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It actually won me a game once, but that was pre-suppress era; the card is hilarious, especially if you draw into the second one

pine lance
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I would say reduce the cost by 2 and change draw 4 cards to give all friendly units +4 defense

worldly robin
zenith sluice
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If you run Germany/Japan you can essentially skip the enemy turn with Elusive Force and U-48 for a whopping 5 kredits. You could even pop a Stealth Mission for 3 more to get to draw 3 + 6 extra kredits on your next turn.

elder lily
zenith sluice
hasty wadi
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I had some work to do and your message make me want to cook instead

meager spindle
pseudo kelp
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I think the problem of "protect the pocket" is that it stuffed too much effects in one card which stack its kredit cost so high that it become practically unusable

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Perhaps we can start with a more humble model like HX 175, and forget fancy effects like "skipping a round" which may never come to realize

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!hx175

chilly saffronBOT
pseudo kelp
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!Britian 3k order draw

chilly saffronBOT
pseudo kelp
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!HX 175

chilly saffronBOT
pseudo kelp
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let's only preserve the basic effect of drawing cards, with the precondition of certain number of pincered units on your board, then we can have a pretty practical card

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It can be like a 2k order, "draw one card. if you control 2 pincer units, draw 2 cards." this can be really useful for pincer deck.

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or we can just preserve the skip turn effect, and reduce its credit cost to somewhere around 5k, then we write the description like this: "draw a card; if you control four pincer units, the enemy skip their next turn."