#Aerial Ramming
1 messages · Page 1 of 1 (latest)
@elder pier This card usually fits in brit/jap air deck, I could add Exile. About cost I'm not sure if 3k is good.
Why would this fit in a Brit/jap air deck? They aren't often defeated by other air units, why not just say 'when a friendly air unit is destroyed by combat, destroy the enemy unit and salvage it'
and at 4k thats still a lot
2k
Only destroy if had higher attack
Otherwise too much
why
especially because in that specific deck you often buff your air units to be, y'know, pretty big
@elder pier I wrote in that way because Aerial ramming was a desperate maneuver that the planes used to shoot down the enemies when they already know that the battle was lost.
so that's just a waste of kreds and a card slot otherwise
making really specific CMs doesn't usually help a deck especially when that specificity isn't what makes the deck bad
Higher attack but works for any unit, it's fine this way
mid
@elder pier Think if there is a JU 88 G6 that destroy your last air unit, if you are able to Salvage it and have the 4/4 Finland Infantry you can regain advantages.
How often does that happen to deserve a 4k cm
I agree about the cost maybe is high.
CMs are already meh by virtue of requiring an enemy action to happen, anything asking me to hold past 3k is already an issue, let alone the requirements of it
now you're asking a fairly specific thing to happen and you don't get anything if it doesn't occur, bringing it down doesn't fix it alone, you'd need to change the requirements of it triggering, especially given the deck you asked for it to be in
learn from entrapments failures
@elder pier So according to you the card should be more generic to all air units with a 3k cost?
more like 2k