Since Kards only has 3 available Marines right now, and the other two are reserved. I made a couple more Marine cards that could put a fight against the suppress and salvage running around. Hope you guys like it.
#Marines
37 messages · Page 1 of 1 (latest)
gadayum why the marines are so powerful?
pretty understandable ty
no prob
These are so good and seem pretty ok? Maybe 10th marine is a bit weird, I guess it's good against British air but otherwise I dunno
I mean imo most of them are not terribly strong except for 27th
No man left behind is a counter measure
Why are the destroyed units getting blitz?
Also 10th seems a bit op
cause marines rapidly give first aid to other wouned marines allowing faster retalliation
how tho-?
Sending multiple units to hand
leo does the same, but worse
Yeah and it's a countermeasure so it would be able to move/attack regardless when it becomes your turn
Also true
oh yeahhh- thanks for that
No man left behind pic is so great👍👍👍the eyes in that soldier is showing audacity and courage.
truly the best pic
updated cards:
@olive perch
hello there
Is 7th marines a deployment effect?
its a passive
Wonder how that 2 defense is gonna work
If it has 2 hp after getting the buff and moves to the frontline, does it die?
kinda like how that 1/3 ger arty works
huh- i didnt think that through
I'll give my own ratings 😄
sure go ahead
6th Marines - Alright
Card is a big stat stick but is quite slow with that op cost.
22nd Marines - Slow
For 4k, I don't think a 4/4 or a 3/5 body that doesn't have blitz is gonna be that great.
10th Marine Defense - Too Situational
The only good matchup this card will get is against air. Plus, I think the stats on it are too harsh (1 op cost and a 3/5 maybe?)
Marine Raiders - Slow
The op cost hurts the card so much. 1-2 op cost is better.
27th Marine Regiment - Good
Imo the most solid marine unit as well as 7th Marines. +1+1 might be better but I may be biased so keep that in mind lol.
No Man Left Behind - Good
For 3k, its a good card. The value when timed right can be insane and game changing. Could be considered really good.
Retreat! Hell! - Great
Even without the Marines, the card is an alright board clear. It helps the Marines get to the frontline without spending more resources.
Shore Landings - Good
Good value, a 5/3 ambush or a 5/5 smokescreen unit. Has 1 op cost too which is good since most Marine units here have 2 or more op cost.
7th Marines - Good
Aside from the wording I mentioned before, the card is good.
@olive perch my feedback 😄
THANKSSS
now i know what to do with ym future cards