#Red Dev So Good
1 messages · Page 1 of 1 (latest)
average jaggro player when op cost is not free:
like if u somehow allowed a Red Devils into the front line as a jaggro player then just take the L
fr
even if the enemy Frontline player gets the first turn, jaggro not putting something in the Frontline t1 is just straight up lacking
red devs is annoying as fuck, maybe a reduction to 2 defence would be nice
but the ability is niche and not oppressive
That would be a massive nerf
First of all, why are you all so focused on jaggro? US frontline is currently one of the two main meta decks, everything else is far, far behind. It doesn't go against just jaggro, it goes against everything else you ever decide to play.
Think you replied to the wrong guy
Yes, I wanted to reply to you, then decided to go general
Second, I'm not sure if you registered the 164th's yet. It's not just the old red devils, it's red devils buffed to 2-4 or 3-5 or 5-7 or whatever. The change in 164th has been a direct buff to red devils.
It's like the CA combo, only it requires just two pieces instead of three, and instead of your HQ being hit, you are never getting the frontline.
Bc how meta defying and broken jaggro is. And generally speaking u don't want to nerf the good, u want to do something against the busted. And the bar for busted is jaggro, frontline falls way short of that (a weakening of which would make jaggro into even more of an issue it already is).
Note, that frontline basically disappeared competitively for a while. With the 164th buff and with how red devil works right now, it has been a good competitive deck for what, a single month now? That's not an issue warranting a nerf.
Yes, there could be a day in the future, when red devil becomes an issue. But this is not that time yet. There r a bunch of other things in front of it that needs nerfing and guarantees, that for now, red devils is simply good.
OP? Nah. Annoying? Yes. Imo their blitz should be removed, but tbh the are shit ton of another stupid cards making aggro decks so good and so unfun to play against.
I doubt devs will ever fix this
Lol removing blitz would be another massive nerf
Main thing with Red Devils is that you don’t have to trade into it you can develop your board until you can make an efficient trade, it’s certainly strong when in the frontline with a buff but not OP
cuz only jaggro can’t come back from a Red Devils in the frontline, everyone else has counters
and if ur posting this then it means ur playing stuff that cares about early frontline control, I.e jaggro/frontline
plus u also claim to have “invented” jaggro so forgive me lol
btw, before someone gets the wrong idea. He never did such a thing. He's just being an edgelord.
yea I remember the arguments in the Kards chat a while back lol
Instead you want to nerf probably one of the few cards dedicated in dealing Jaggro
I don't see the issue with d3a-1, personally
it had an unreasonable operation cost for the attack, so it's ability to remain a threat even after being "dealt with" is counterbalanced by the steep cost of actually using it
And in the frontline mirror whoever goes first and finds red devils automatically wins