#Friendly rework
66 messages · Page 1 of 1 (latest)
Like Casual?
yes
But what's the difference exactly?
It's alright, it's alright...
wait so uhh
I don't get what this is about. The point of a friendly is to play against a particular guy. (The ingame rewards for it r marginal, but nice to have something.)
There is some, but in casual, u see the small playerbase come up, so u and ur opponent might be a bit far away.
ye
im just going to close this in some mins as seeing this thread is a waste of time
If u were to remove the reward, then I assume the players would play that gamemode even less, making this more of a problem if u can get a match at all.
im not suggesting the removal of reward
im meaning to add some matchmaking
I assume that'd be more like what classic mode it is like rn: easily 10 mins of waiting time.
Then what was that "nothing happen if u win/lose"?
there's no ranks
Ranked matchmaking is based on rank, Casual matchmaking is random. What could be the criteria for Casual to use?
I'm assuming your hidden elo is take in account in casual
elo?
you have two score
Yeah. I'm pretty sure casual uses the old matchmaking system which is based on ur MMR
He is new.
im actually not im just dumb asf
ok
But everyone has a similar, continous hidden score that helps in with matchmaking. The issue is, that bc of the amount of players playing casual isn't that high, u have to pair guys quite far away from eachother for a reasonable matchmaking time.
There r no ranks in casual.
true
The whole point of casual is that other then the win/loss notification and difference in exp gain, the result doesn't matter (game mechanically).
In that case I don't believe hidden elo is used at all in ranked. I got matched to play against guys in the top 30 leaderboard without having to wait any significant amount of time in matchmaking
maybe they were the one waiting a signficiant amount of time
and it's used to determine how much each side win or loose
I quite frequently play other top players. So in large, it seems to work.
(The backside to that is that depending who is online, I might get the same guy back within 40-50 mins. That can happen around the edges...)
"hurr durr, those pesky elite P2W players are lurking in casuals waiting for all those innocent new F2P players to crush them without any mercy" - What a ridiculous statement is that? :D. Makes absolutely no sense.
That's not what he said. He means that P2W players are prolific and that F2P are at a disadvantage in a matchmaking that has almost no discrimination.
- There is no P2W in this game as far as I know. For money you get fancy cosmetics at most. You can't buy yourself experience in the game. Even if you have bought a bunch of packs for money it still won't get you a knowledge about the game other way than just playing it. 2. If you wan't to play against your elo only you play ranked.
Why you're arguing with me? OP is the one who affirmed this.
I am not arguing with anyone. It's my point of view in general. Sorry, I shouldn't reply for your message. It's overall about the topic.
Yeah, the P2W comment of op was off as well, but I just ended up arguing about other points that seemed more important in this context.
Btw, there r a couple of top players that I know that r F2P. Myself included. But know, with the occasional diamond wins we r a bit swagged up now.
(And in the beginning of this summer I got 2 gift bundles from a friend, which gave me 2 sweet paywalled cardbacks.)
But u know, hitting fm f2p first month with not even insane hours is a thing people have done (and... myself included again. This is starting to get a bit too braggy :/ ). And generally, fm is a really achievable goal. Now starting to compete did take a few month to the f2p players I remember, but being at the top requires an amount of skill that generally requires some time (even just to be in the ballpark).
The point is, if u set an ingame (not cosmetic) goal for urself, not paying for it isn't the thing that gonna stop u. Not playing for it could. Yeah, sure, there r some things u can speed up with ur wallet, but some things will take serious effort either way. (And there r some things u just have to grind out like a minimum amount of 300ish monthly matches to have a shot at the top etc.)
i agree with the frustration though
although its legitamately possible to do so, the game doesnt discriminate by collection completion
lets say we have person A and person B
A is ftp, slowly ginding out a collection and higher ranks
B is p2progress, having a mostly full collection immediately
They have the same win rate, as A has to sweat more with the stuff he has while B has less raw skill but isnt held back by lack of kards
fighting B as A is going to be super frustrating, even if you win 50% of the time
because you know in your soul that you would be beating their ass if you had access to the cards they do
its like a bossfight, but against another player