#Friendly rework

66 messages · Page 1 of 1 (latest)

sweet blaze
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Basically would make it matched version but nothing happens if you win / lose. New players literally getting destroyed by elitè meta P2W players is just plain horrible

coral jolt
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Like Casual?

sweet blaze
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yes

coral jolt
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But what's the difference exactly?

sweet blaze
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uh, thats right

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pointless suggestion mb

coral jolt
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It's alright, it's alright...

sweet blaze
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wait so uhh

snow anchor
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I don't get what this is about. The point of a friendly is to play against a particular guy. (The ingame rewards for it r marginal, but nice to have something.)

sweet blaze
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i meant by friendly

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casual

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i don't see casual having match making?

snow anchor
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There is some, but in casual, u see the small playerbase come up, so u and ur opponent might be a bit far away.

sweet blaze
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ye

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im just going to close this in some mins as seeing this thread is a waste of time

snow anchor
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If u were to remove the reward, then I assume the players would play that gamemode even less, making this more of a problem if u can get a match at all.

sweet blaze
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im meaning to add some matchmaking

snow anchor
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I assume that'd be more like what classic mode it is like rn: easily 10 mins of waiting time.

sweet blaze
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ye

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problem is there's also little to no pleasure with training

snow anchor
sweet blaze
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there's no ranks

coral jolt
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Ranked matchmaking is based on rank, Casual matchmaking is random. What could be the criteria for Casual to use?

sweet blaze
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the xp of main nation deck

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maybe of ally also depending if it could be a main

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?

weary bloom
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I'm assuming your hidden elo is take in account in casual

sweet blaze
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elo?

weary bloom
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you have two score

snow anchor
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Yeah. I'm pretty sure casual uses the old matchmaking system which is based on ur MMR

weary bloom
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one public your ranking on ladder

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and one hidden

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that determine your "skill"

snow anchor
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He is new.

sweet blaze
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im actually not im just dumb asf

snow anchor
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When u hit fm, there is a leaderboard

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and that is elo based.

sweet blaze
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ok

snow anchor
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But everyone has a similar, continous hidden score that helps in with matchmaking. The issue is, that bc of the amount of players playing casual isn't that high, u have to pair guys quite far away from eachother for a reasonable matchmaking time.

snow anchor
snow anchor
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The whole point of casual is that other then the win/loss notification and difference in exp gain, the result doesn't matter (game mechanically).

coral jolt
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In that case I don't believe hidden elo is used at all in ranked. I got matched to play against guys in the top 30 leaderboard without having to wait any significant amount of time in matchmaking

weary bloom
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maybe they were the one waiting a signficiant amount of time

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and it's used to determine how much each side win or loose

snow anchor
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I quite frequently play other top players. So in large, it seems to work.

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(The backside to that is that depending who is online, I might get the same guy back within 40-50 mins. That can happen around the edges...)

high void
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"hurr durr, those pesky elite P2W players are lurking in casuals waiting for all those innocent new F2P players to crush them without any mercy" - What a ridiculous statement is that? :D. Makes absolutely no sense.

coral jolt
high void
coral jolt
high void
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I am not arguing with anyone. It's my point of view in general. Sorry, I shouldn't reply for your message. It's overall about the topic.

snow anchor
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Yeah, the P2W comment of op was off as well, but I just ended up arguing about other points that seemed more important in this context.

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Btw, there r a couple of top players that I know that r F2P. Myself included. But know, with the occasional diamond wins we r a bit swagged up now.
(And in the beginning of this summer I got 2 gift bundles from a friend, which gave me 2 sweet paywalled cardbacks.)

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But u know, hitting fm f2p first month with not even insane hours is a thing people have done (and... myself included again. This is starting to get a bit too braggy :/ ). And generally, fm is a really achievable goal. Now starting to compete did take a few month to the f2p players I remember, but being at the top requires an amount of skill that generally requires some time (even just to be in the ballpark).

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The point is, if u set an ingame (not cosmetic) goal for urself, not paying for it isn't the thing that gonna stop u. Not playing for it could. Yeah, sure, there r some things u can speed up with ur wallet, but some things will take serious effort either way. (And there r some things u just have to grind out like a minimum amount of 300ish monthly matches to have a shot at the top etc.)

tall iris
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i agree with the frustration though

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although its legitamately possible to do so, the game doesnt discriminate by collection completion

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lets say we have person A and person B

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A is ftp, slowly ginding out a collection and higher ranks

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B is p2progress, having a mostly full collection immediately

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They have the same win rate, as A has to sweat more with the stuff he has while B has less raw skill but isnt held back by lack of kards

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fighting B as A is going to be super frustrating, even if you win 50% of the time

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because you know in your soul that you would be beating their ass if you had access to the cards they do

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its like a bossfight, but against another player