#B-24 G
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mans watched oppenheimer and decided to make a new jaggro nuke in game
1 or less op is a lot of units
how about target line?
maybe
even then probably its a 7k unit? cuz this is directly competing with Privateer, which is the same 4-4 HA bomber body but with a better effect
really cool effect tho, love the idea
it shouldn't just destroy the enemy units, make it all units so the user has to think more carefully about the price they pay
yeah makes sense
personally I think this is sort of another ginga, effect-wise
@green spear following this u know
yeah I'll make the bomber 7k
and make it all unitd
I like the tank, forces you to give the enemy a helping hand if they are running heavy units
fixed
Yeah, that's good)
Now its trash
8k is too slow for that function
I would say, make it back to 6k
Cards found: 1
like
the only thing going for b17 rn is that it has 1 more health, allowing it to survive 52-k
it costs more, and the destruction is random
8K make it useless/pointless for anti-aggro
aight, 6k
you also have to keep in mind that late game cards usually have 2 or more op cost
ok but even if it only gets the one unit it's still directly better that b17
makes sense, however I wonder what value you'll get from a late game perspective
like at 12k you'd prolly want B-1 7
because it can hit a target with 2+ op cost lol
...so can b24???
and it's targeted, not random
who cares if the adjacent aren't affected
hold on
I think you have worded it poorly
do you mean that the targeted unit must also have op cost of 1 or less?
because the text is misleading if so
yes
only units with 1 op cost or less are destroyed
its not 3 units lol
that would be very broken
@green spear if so how would you word it
That's my point
There are way too many unit with 2 op
you won't be able to get a valuable late game hit aside from is 2
like Ki83, Ki45, Churchill, Tank used by control deck
yeah, all operate for 2
Perhaps 6k is pretty balanced
hmmm, wording is difficult
It is very hard to find a target for these control deck
yeah
I thought the wording would be good enough considering it said "units that operate for 1 or less."
it makes it sound like the restriction only applies to the adjacent units
hmm, well idk how to word it better without it not fitting
you could make it "2 random units that op for 1 or less"
but that's random
I still wanna make it targeted tho
well yeah but chances are late game you will hit the one you wanted
the unit is not designed for late game tho
its designed for early to mid game removal
@green spear I'll keep it as it is right now, but I'll explain to other ppl in case they're thinking the wrong idea
how's the art of the plane tho ๐
@sage sun you too
^
jaroslaw makes some glorious art tho
nice
This reminds me that poor Liberator needs a rework
@trim viper make sure to look at this one because the one I sent for this post was too broken and could easily delete stuff like an entire board of tokens 
this fits in with the other american bombers nicely, 8k with that body and effect is just about right
rip tokers
i forgot about tokens existing but good call
I would be tempted to make it a 5/5 without HA to make room for a more accurate ability desctiption
Just saying, All US Heavy bomber have HA. Making it to be consistent with other heavy bomber
historically the b24 was known to be less durable or rugged than the b17
However I was simply following the theme of B-24's
Since both of them in the game have Ha 1
Bear in mind that
There are also lots of smaller but rugged bomber with HA
SBD3, A24, and IL2
@brave cave one of the planes