#Changes in Discard

10 messages · Page 1 of 1 (latest)

zinc osprey
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U-375: The enemy discards the lowest cost card in their hand.
Case Yellow: Deal 1 damage. Your units get +1+0. The enemy discards a random order.
Wolfpack: The enemy discards the highest cost unit in their hand. Draw a card.
Annihilation: Destroys an enemy unit that costs 5 or less. The enemy discards a random card that costs 5 or less.

In this way, Wolfpack remains a very strong card, as it replaces itself and always hits the highest cost unit in the enemy hand (272, Tiger, Leo, B-17s). Case Yellow can still hit draw cards and powerful orders (CM), but it doesn't replace itself (because it already has two additional effects). And U-375 starts to be a support discard card to ensures you won't discard a cheap order with case yellow or annihilation. And if the enemy has only 1 or 2 cards in his hand, it can discard a high cost card as well.

zinc osprey
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Changes in Discard

old niche
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basically how to make degenerate cards even more degenerate

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lmao

zinc osprey
molten bolt
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mmmm maybe not wolfpack per se, but i think its in general an alright idea

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it makes discard more matchup dependent and strategic, cuz instead of bringing mass discard and hoping something important gets hit u can use/save certain cards to counter, and the opponent can do so as well

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and matchups against different deck archetypes change which discard cards are more effective

pliant crest
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!wolfpack