#some suggestions by Chinese players

1 messages · Page 1 of 1 (latest)

autumn musk
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Kards rating in china is becoming very bad now,I will translate some points from Chinese player

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I have always believed that this kind of two-player chess and card game does not seek equality to ensure that the gap between the two is not too big. Now I have found that in this game, if you unfortunately match some card sets, you have lost from the beginning of the game, and you have no chance of winning, no matter how careful you are. Is it useful to think carefully about playing cards? whatever they fight, they kill indiscriminately. There are also the following op cards. I'm going to scold them one by one today.

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Summarising:too much op cards

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1939 Teach players to play games every day, the production capacity is low, the bug is not repaired, and forced to spend money to cut the income

floral bear
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the liver
这个是肝脏,不是你图中的肝

amber acorn
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Thank you for your feedback. Rotation into reserve is indeed meant to shake up the balance of things.

Regarding the last points :

  1. Teach players to play every day

"Sir, this is a free-to-play live-ops game". We have to survive. We have to try to engage and retain regular players.

  1. Production Capacity is low

I presume they mean we aren't pumping out content like crazy? Yes, it's a small company and a small team. In that respect I feel 1939 punches well above it's weight for a small company. Consider that a game like Marvel Snap had at least 3 times more core developers than we do, and literally hundreds of developers in total.

  1. The bugs are not repaired

I disagree strongly on this. Critical bugs are repaired quite quickly. Smaller bugs, they do tend to take longer. That's just the realities of gamedev and prioritization. Connection issues and such, I am pushing hard to get their priority up high after the mobile and summer releases.

  1. Forced to spend money

Yes we tightened the screws on the economic engine slightly. This has been analyzed in-depth elsewhere and can be said to be a pretty small change in the big picture. We can't just sit on our hands and wait to go to bankrupt. The fact remains that the game is still perfectly playable without spending a dime, the curve to get complete sets just got a few degrees steeper.

floral bear
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Point 4 is missing something, point 1 is just horribly butchered. Maybe just send the images to xinglin and ask him what they mean.

vague spire
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I think 1. might be a typo, 教 instead of 叫. 1 and 2 are together I guess, meaning “1939 is telling players to play the game but they’re not fixing bugs nor creating new content”, or something like that?

floral bear
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No.

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I don't want to get overly involved with this, so I'm going to stop here.

autumn musk
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I have uploaded to the biggest kards channel

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Either it is the same as Hearthstone, each pack makes a new level battle order, or restores 3 wins 10 gold. A game with an unhealthy incentive mechanism will not go far, especially for a company like yours that removes the initial inherent rewards , which is more rare in the industry. You can design more card backs, headquarters, and desktop sets to invite light players or old players to consume—this is much lower than the design of new cards and new machine manufacturing—but You update the store in a very “diligent”way, which not only makes old players lose the motivation of the game, but also greatly increases the time for new players to collect cards.