#1 OP cost
34 messages · Page 1 of 1 (latest)
Ki-43 doesn't need the buff, they are plentiful enough already. Japan certainly doesn't need even more units at stupidly low op cost. It's a solid burn already, and that's presuming it doesn't get the chance to hit the base directly.
Ki-44 wouldn't be significantly helped by the buff, at 2 defense it just dies too fast and its ability is too marginal.
In my own burn deck, Ki-43 + signal + 114th infantry + bushido is 7 damage to the base by itself, plus 2 damage to everything else. 10 if you got to attack the base directly first.
You are foolish
For Ki-44, ability could be buffed to 'the enemy discards a random aircraft from hand' . Perhaps the wording can be changed to choose bombers first
I agree, bombers seems too niche to have an effect but most decks have fighters. Perhaps it could be annoying though to deal with a targeted fighter discard. But it does have to be in hand so seems fair enough.
Yeah, something like that could certainly work for Ki-44
Ki 43 is weaker than you thought. Even mito is better at burning
You spend 4k to deploy it. 2k to attack, and spend extra card and 3k to burn the last 4 damage
1 op cost doesn't change the situation that it will be retreated or removed by any 1k order anyways. Both of them
There are lots of interesting suggestion to Ki 44
- Make its deployment effect into both sides discard a random bomber.
- or Make its passive effect into: When Ki44 is discarded, reduce the deployment cost of Japanese aircraft in hand and deck by 1.
- Maybe something like A20B. Cost 1-2k less to deploy if enemy control a bomber, same stat.
I've found it pretty effective, if the momentum is already established. If not, a misplay or bad draw by your opponent can easily establish it.
Retreating it is the only thing that bothers me, but most retreat either costs a fair bit or is easy to remove (ie M13).
If it is pinned, destroy it yourself either for draw with deadly duty, or better with bushido. If it is destroyed, that's 2 more damage to the enemy base and some access to removal reduced. If it is left on the board but the base is guarded, that's 3 damage to that guard, and depending on the guard the Ki-43 may or may not have the upper hand anyway. Then of course as a fighter you disrupt bombers which is good to have available. The versatility in such a wide range of situations is undervalued despite the fact that I see it played often enough.
Not to mention it is currently the only air unit with damage to the base as a destruction effect.
Also, can't use bushido on Mito
Not that Mito (and Akita) aren't solid
I'd much rather have my opponent play their removal to Ki-43 than signal, 114th, etc
And being a 3-3 fighter kindof encourages them to do it, while the destruction effect discourages it (especially if I already got them down to like 8 base defense by then)
bushido is kinda a waste
You can always keep your unit on field, and make him to trade or spend extra kredit or removal on it
It's less effective than it once was, granted, but if your air units are being countered (such as by Wirbelwind or the one Japanese AA gun) you can basically destroy an air unit that's been rendered useless (in the case of Wirvelwind, with help) to remove whatever rendered it useless as well as damage the base, opening up the doors to more air power. I always try to build on the premise that my opponent may have something to make my life more difficult
Then of course there are my other points
And for the record, I have managed to get 114th, bushido, and ki 43 together often enough for it to be worth it
With an attack on the base first 9 dmg is nothing to sneeze at, plus some board clear if their stuff is low defense
It's still 5 with base attack + deadly duty
Though in fairness the destruction is usually for either final hit or after it's been countered
Exception being if I have really good setup that I don't want to miss
😐 thats mean
Sorry I'm a stinker
stink is half social issue half hygiene issue so it is half not your fault!
Instead of making Ki-43 got reduced op
I would say
make Destruction: When Ki-43 Hayabusa is destroyed, add 1-2 copies of "KAMIKAZE" card into your hand
that's a nice idea,
That's an interesting shift, I have to think about that one. A nice buff in the usability with a kamikaze deck, could get some nice buffs. The draw could be useful too.
On the other hand not only is it a nerf in paying 1-2k for that damage, but it can also be exactly the sort of thing a resistance deck like the ones I run could be looking for.
I honestly don't know about that, interesting idea