#Cards that need massive nerfs or to be put in the reserve and reworked.
149 messages · Page 1 of 1 (latest)
I get where you're coming from. In the mid ranks, I guess people aren't playing brit air because it's too elite heavy. Unfortunately the game has to be balanced from the top down.
i do think discard isn't much fun to play against in general. I look forward to seeing what they do with balancing in the near future
I disagree with a number of cards in that list, but root out seems particularly unfair to me as it would put german control completely off the table and make it have losing matchups to anything that goes wide
Do you want 1 card per deck or all of these removed?
I think nation context matters. I think given that germany has no other AoE outside of eagle claws (am i forgetting anything?) and them not having guards and healing makes it a fair tool in their toolbox
Outside of Jaggro, root out also is prone to leave units on board that can still become threats in the form of blitzkrieg or buff cards
whats wrong with resistance
Leopold, Schwalbe, Uranprojekt. Clearly not many low cost options.
soviet do find without any cheap board clear
they have winter warfare, scorched and guards to deal with wide aggro
heals be like
and healing yeah
there's also At All Cost
I don't think root out is op
it's just 2 defence lost
don't overcommit to hordes of light units and you will be find
*fine
number 10 commando??? but yeah we can bench monsoon rot
i agree with almost none of these removals
mare id be ok with
everything else is no
I think if discard deserves a nerf, touch one or two cards, it's not necessary to nerf or remove all of them.
And that goes for any deck.
^
kred denial is fine tbh
monsoon isnt that bad either
2 card bombo minimum and its expensive
- Agree with too much Discard, not fun, especially Wolfpack and Case Yellow (this one partciuarly seems too cheap)... would like to see some of these have a Disable effect (Lock a card out from being used for 1-3 turns) instead of a full Discard effect
OK with the Root Out though, feels fair as affects your own units too
Mare Nostrum and 7th seem fine
LIberation is extremely annoying, maybe just add 2 cards to deck (a bit less heal)
Southern Plan is broken. If two of these get used early (with Observer Corps), may as well just quit. Again, maybe Disabling Kredits for 1-2 turns rather than outright eliminating them would make it salvageable balance wise
Monsoon Rot (totally hated this when starting as it seemed so cheap and OP)... would just love to see a damage cap to make it more fair (eg. maximum 4 damage)
Scorched Earth - totally unfun to play against, especially because it's a~~ standard~~ limited card meaning seeing it up to 43x/match. Would prefer just 3 OP cost across the board, or just +2
5k discard one is fine lmao
liberation isnt an issue
1 card doesnt change it at all and theres no need to nerf it
yeah kred denial is annoying but high roll af
dont really think it needs a nerf
monsoon rot is fine, its whole purpose is to kill big units
against small units you dont need to lower the damage
carpet exists
its honestly not that good
britain has tons of aoe removal
scorched isnt standard bro
tf u on
it only matters it the enemy has a lot of cheap units
4k is perfectly managable
sure your unit is dead for a few turns at worst
just do other things
I'd be pretty ok with a nerf to Scorched Earth.
2k is a bit cheap, id say 3k would be good
I can't wait to use my guard to get rid of commando or backline unit
use your sickles then
!cup of tea
can't wait to hammer a swordfish
52k, play a chaika, scorched earth it
from the oeople
people*
critical hit i think its called
or just play multiple sickles
and winter warfare is good only if you played a self damage deck or a deck with counter offesive in it
uh
it's a totally legitimate tech card to run especially if you run ISU
ok?
i still dont quite understand the argument here
I agree with that the power level of the deck doesn't warrant a nerf, but I can get behind the highroll being too toxic that it shouldnt be a thing at all
you can a sum it up for having reliable way to deal with threat soviet need more than half of their card to be removal who in 80% of matchup are dead card when card like root out the ennemy, supply shortage, empire strike and strategic bombing are 100% of time good
Isu + winter warfare not reliable because you need a special and an elite for it to be effective
Every nation has strengths and weaknesses that have to be balanced out. I get that you can say then germany shouldn't have AoE, but it's also lacking in all other departments that soviet has to make up for it
💀
ger control beat soviet control 100% of time
im disengaging from this conversation
ger just dicard your 272nd or steal it with ju 88
i really am surprised that people thinks that soviet are op when for every soviet card there is jsut a better british or german card
t-34 ? spitfire are better
and also swordfish literraly have 1 more health than po-2 just because
I personally don't think this justifies its existence.
In general high roll decks aren't fun to play against.
Doubly true when the opponent high roll means you don't get to play at all.
I wouldn't mind a nerf to Wolfpack, it's been strong for a long time and it's not a very well liked deck
you kinda have two options there
- thats the point of the deck so like i dont really see whats wrong with that
aggro exists
so kill them before they can have enough kredits or draw to pull off things like that
or 2. you are running limited units
so bait out their removal
or attrition them
either way
now im not saying its perfect how it is
i agree that right now control is pretty strong and can use some nerfs
but these arent the cards which need it imo
they arent whats completely shutting down most decks
mare for sure should be removed, its just way too much possible heal
i think some of the british AOE like empire can be nerfed too
but overall monsoon isnt really an issue imo
if it gets out of hand then yes nerf it like CA
but right now its not anywhere near meta
its just annoying
and thats where CA is too
so i think its fine how it is right now
discard is different
discard is much more consistent and you run into it more often so i agree with nerfs
Yeah I'm not arguing kred denial is meta, just that it might be unfun enough to consider adjusting anyway
i disagree but i wouldnt say you are wrong if you think it should be nerfed
i am the average player
depends
if its an AOE control then yeah your kinda fucked sometimes
but if you are running jaggro you got burn
also they are gonna run out of orders eventually
you will always have more units than they have orders
CA just doesnt care unless its hard removal or high damage
other aggros like brit air doesnt care much either
self damage doesnt care that much either
only if they get caught really early
once it gets going, unless they run out of draw its really hard to stop
??????
Rootout doesn't clear US frontline board on turn 4, 1st Marine and 5th Rangers eat 2 of those
I agree with Monsoon Rot (my personal preference being to make it a self-hit, as it creates interesting decisions as UK can already play a more order-heavy deck or buff unit defense quickly anyway, as well as just time it when they don't have units on the board).
Sort of agree with 7th Alpini, more shaky on that. Alpine is already strong and that seems a bit much, but I hesitate to see healing based cards nerfed in general, keeps aggro at bay, as well as allowing a player to recover from slowly chipped away damage rather than just "may as well surrender" when base health is low.
Discard needs to remain strong to keep orders at bay.
Disagree with all others
Resistance isn't even that popular: it's at a point where some of us can make it work at some levels of play, but it's a lot of investment and risk to attempt to do so, I wish more archetypes were at this power level.
Root out hits your units, doesn't hit face and is capped at 2 damage
That's why empire Strikes is being called for to be nerfed or rotated a lot
It hits face and can often do 3 dmg to all for 4k
I think pretty much everyone else has summed up my thoughts on Root out better than I could.
honestly id say root out if pretty meh vs frontline
It is a really good card don't get me wrong, but overpowered is a stretch
something which brit are always has
^
It also doesn't damage your own units though. Root out is limited to control because it's downside prevents it from being good in heinz for example
I play a slightly unit heavy version of control and can confirm, would love an aoe that doesn't hit my guys
Discard hits the hand primarily, and often needs to be heavily complimented by cheap control to manage the board, so between the discard itself and what to do about early pressure, a lot of card slots are locked down and fewer are left to actually put forward momentum. What it has is very good for that, but often expensive.
Thus, orders tend to be particularly vulnerable. But aggro, particularly feigned retreat Jaggro tends to apply to much pressure even from a small hand. Rarely does discard have room for much healing either.
As for resistance, it actually creates a lot of meaningful decisions.
- Play resistance card for damage
- Play resistance card for card removal
- Wait for/use self discard to get rid of resistance cards for free
- Ignore resistance cards and kill HQ fast.
This doesn't even begin to address the different tactics for hand management, from leaving exactly 8 cards in hand each time to keep it inefficient, to playing very aggressively so you have hardly any cards in hand at any point.
Order archetypes rarely have a lot of flexibility regarding how they are used, and many archetypes lack flexibility in how they are responded to. Resistance is actually really solid in that it doesn't dominate a majority of your card picks or what archetype it goes with, nor is your opponent locked into 1 tactic or bust.
cards I'd nerf - empire strikes, also I think monty
Yeah, make Monty zero cost
Empire Strikes - no longer damages HQ
Monty - Pins one line only (ie. Either frontline or support). Draws a card only if Pins 2 or more units.
monty pins one line, draw card if its less than 3 units
Why not just remove the draw?
because the draw is not the main problem
The problem is the cheap 1K pinning of all your units with minimal strategic decision making (do I wait for 3 units or not?)
Making it one line only forces a decision as to which line, while still being fairly effective
Not to mention, it is not fun to play against (one of the OPs main points to this thread)
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