#Cards that need massive nerfs or to be put in the reserve and reworked.

149 messages · Page 1 of 1 (latest)

shrewd birch
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Root Out is just a board clear

rugged phoenix
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I get where you're coming from. In the mid ranks, I guess people aren't playing brit air because it's too elite heavy. Unfortunately the game has to be balanced from the top down.

i do think discard isn't much fun to play against in general. I look forward to seeing what they do with balancing in the near future

trail sierra
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I disagree with a number of cards in that list, but root out seems particularly unfair to me as it would put german control completely off the table and make it have losing matchups to anything that goes wide

clear gazelle
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Do you want 1 card per deck or all of these removed?

trail sierra
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I think nation context matters. I think given that germany has no other AoE outside of eagle claws (am i forgetting anything?) and them not having guards and healing makes it a fair tool in their toolbox

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Outside of Jaggro, root out also is prone to leave units on board that can still become threats in the form of blitzkrieg or buff cards

serene wind
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whats wrong with resistance

clear gazelle
amber wedge
serene wind
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huh

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winter warfare be like

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guards be like

trail sierra
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they have winter warfare, scorched and guards to deal with wide aggro

serene wind
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heals be like

trail sierra
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and healing yeah

clear gazelle
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there's also At All Cost

young hornet
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I don't think root out is op

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it's just 2 defence lost

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don't overcommit to hordes of light units and you will be find

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*fine

inland cloak
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number 10 commando??? but yeah we can bench monsoon rot

serene wind
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i agree with almost none of these removals

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mare id be ok with

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everything else is no

clear gazelle
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I think if discard deserves a nerf, touch one or two cards, it's not necessary to nerf or remove all of them.

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And that goes for any deck.

serene wind
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^

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kred denial is fine tbh

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monsoon isnt that bad either

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2 card bombo minimum and its expensive

violet crest
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  1. Agree with too much Discard, not fun, especially Wolfpack and Case Yellow (this one partciuarly seems too cheap)... would like to see some of these have a Disable effect (Lock a card out from being used for 1-3 turns) instead of a full Discard effect

OK with the Root Out though, feels fair as affects your own units too
Mare Nostrum and 7th seem fine

LIberation is extremely annoying, maybe just add 2 cards to deck (a bit less heal)

Southern Plan is broken. If two of these get used early (with Observer Corps), may as well just quit. Again, maybe Disabling Kredits for 1-2 turns rather than outright eliminating them would make it salvageable balance wise

Monsoon Rot (totally hated this when starting as it seemed so cheap and OP)... would just love to see a damage cap to make it more fair (eg. maximum 4 damage)

Scorched Earth - totally unfun to play against, especially because it's a~~ standard~~ limited card meaning seeing it up to 43x/match. Would prefer just 3 OP cost across the board, or just +2

serene wind
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5k discard one is fine lmao

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liberation isnt an issue

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1 card doesnt change it at all and theres no need to nerf it

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yeah kred denial is annoying but high roll af

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dont really think it needs a nerf

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monsoon rot is fine, its whole purpose is to kill big units

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against small units you dont need to lower the damage

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carpet exists

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its honestly not that good

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britain has tons of aoe removal

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scorched isnt standard bro

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tf u on

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it only matters it the enemy has a lot of cheap units

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4k is perfectly managable

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sure your unit is dead for a few turns at worst

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just do other things

clear gazelle
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I'd be pretty ok with a nerf to Scorched Earth.

serene wind
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2k is a bit cheap, id say 3k would be good

amber wedge
trail sierra
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use your sickles then

amber wedge
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!cup of tea

serene wind
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use from the people

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problem solved

trail sierra
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hammer

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idk what your point is

amber wedge
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can't wait to hammer a swordfish

trail sierra
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52k, play a chaika, scorched earth it

serene wind
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from the oeople

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people*

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critical hit i think its called

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or just play multiple sickles

amber wedge
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and winter warfare is good only if you played a self damage deck or a deck with counter offesive in it

serene wind
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uh

trail sierra
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it's a totally legitimate tech card to run especially if you run ISU

serene wind
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ok?

trail sierra
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i still dont quite understand the argument here

trail sierra
amber wedge
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you can a sum it up for having reliable way to deal with threat soviet need more than half of their card to be removal who in 80% of matchup are dead card when card like root out the ennemy, supply shortage, empire strike and strategic bombing are 100% of time good

amber wedge
trail sierra
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Every nation has strengths and weaknesses that have to be balanced out. I get that you can say then germany shouldn't have AoE, but it's also lacking in all other departments that soviet has to make up for it

serene wind
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💀

amber wedge
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ger control beat soviet control 100% of time

serene wind
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wuh

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this man gotta be trolling

trail sierra
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im disengaging from this conversation

amber wedge
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ger just dicard your 272nd or steal it with ju 88

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i really am surprised that people thinks that soviet are op when for every soviet card there is jsut a better british or german card

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t-34 ? spitfire are better

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and also swordfish literraly have 1 more health than po-2 just because

rugged phoenix
clear gazelle
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I wouldn't mind a nerf to Wolfpack, it's been strong for a long time and it's not a very well liked deck

serene wind
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you kinda have two options there

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  1. thats the point of the deck so like i dont really see whats wrong with that
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aggro exists

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so kill them before they can have enough kredits or draw to pull off things like that

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or 2. you are running limited units

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so bait out their removal

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or attrition them

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either way

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now im not saying its perfect how it is

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i agree that right now control is pretty strong and can use some nerfs

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but these arent the cards which need it imo

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they arent whats completely shutting down most decks

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mare for sure should be removed, its just way too much possible heal

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i think some of the british AOE like empire can be nerfed too

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but overall monsoon isnt really an issue imo

serene wind
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but right now its not anywhere near meta

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its just annoying

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and thats where CA is too

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so i think its fine how it is right now

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discard is different

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discard is much more consistent and you run into it more often so i agree with nerfs

rugged phoenix
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Yeah I'm not arguing kred denial is meta, just that it might be unfun enough to consider adjusting anyway

serene wind
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i disagree but i wouldnt say you are wrong if you think it should be nerfed

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i am the average player

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depends

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if its an AOE control then yeah your kinda fucked sometimes

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but if you are running jaggro you got burn

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also they are gonna run out of orders eventually

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you will always have more units than they have orders

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CA just doesnt care unless its hard removal or high damage

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other aggros like brit air doesnt care much either

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self damage doesnt care that much either

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only if they get caught really early

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once it gets going, unless they run out of draw its really hard to stop

serene wind
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yes, but its kinda made that way

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its a triangle

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aggro > ramp > control > aggro

ashen crown
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Rootout doesn't clear US frontline board on turn 4, 1st Marine and 5th Rangers eat 2 of those

flint oxide
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I agree with Monsoon Rot (my personal preference being to make it a self-hit, as it creates interesting decisions as UK can already play a more order-heavy deck or buff unit defense quickly anyway, as well as just time it when they don't have units on the board).

Sort of agree with 7th Alpini, more shaky on that. Alpine is already strong and that seems a bit much, but I hesitate to see healing based cards nerfed in general, keeps aggro at bay, as well as allowing a player to recover from slowly chipped away damage rather than just "may as well surrender" when base health is low.

Discard needs to remain strong to keep orders at bay.

Disagree with all others

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Resistance isn't even that popular: it's at a point where some of us can make it work at some levels of play, but it's a lot of investment and risk to attempt to do so, I wish more archetypes were at this power level.

prime dragon
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Root out hits your units, doesn't hit face and is capped at 2 damage

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That's why empire Strikes is being called for to be nerfed or rotated a lot

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It hits face and can often do 3 dmg to all for 4k

flint oxide
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I think pretty much everyone else has summed up my thoughts on Root out better than I could.

ashen crown
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But 5th Rangers is frontline staple

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5th Rangers is 4k tho KEKW

prime dragon
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honestly id say root out if pretty meh vs frontline

ashen crown
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It is a really good card don't get me wrong, but overpowered is a stretch

prime dragon
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something which brit are always has

ancient raptor
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^

trail sierra
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It also doesn't damage your own units though. Root out is limited to control because it's downside prevents it from being good in heinz for example

prime dragon
ashen crown
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I play a slightly unit heavy version of control and can confirm, would love an aoe that doesn't hit my guys

flint oxide
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Discard hits the hand primarily, and often needs to be heavily complimented by cheap control to manage the board, so between the discard itself and what to do about early pressure, a lot of card slots are locked down and fewer are left to actually put forward momentum. What it has is very good for that, but often expensive.

Thus, orders tend to be particularly vulnerable. But aggro, particularly feigned retreat Jaggro tends to apply to much pressure even from a small hand. Rarely does discard have room for much healing either.

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As for resistance, it actually creates a lot of meaningful decisions.

  1. Play resistance card for damage
  2. Play resistance card for card removal
  3. Wait for/use self discard to get rid of resistance cards for free
  4. Ignore resistance cards and kill HQ fast.

This doesn't even begin to address the different tactics for hand management, from leaving exactly 8 cards in hand each time to keep it inefficient, to playing very aggressively so you have hardly any cards in hand at any point.

flint oxide
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Order archetypes rarely have a lot of flexibility regarding how they are used, and many archetypes lack flexibility in how they are responded to. Resistance is actually really solid in that it doesn't dominate a majority of your card picks or what archetype it goes with, nor is your opponent locked into 1 tactic or bust.

hallow dove
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cards I'd nerf - empire strikes, also I think monty

shrewd birch
violet crest
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Empire Strikes - no longer damages HQ
Monty - Pins one line only (ie. Either frontline or support). Draws a card only if Pins 2 or more units.

serene wind
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monty pins one line, draw card if its less than 3 units

hallow dove
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Why not just remove the draw?

ancient raptor
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because the draw is not the main problem

violet crest
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The problem is the cheap 1K pinning of all your units with minimal strategic decision making (do I wait for 3 units or not?)

Making it one line only forces a decision as to which line, while still being fairly effective

Not to mention, it is not fun to play against (one of the OPs main points to this thread)

ancient raptor
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