#F6F Hellcat Suggestion
10 messages · Page 1 of 1 (latest)
Pretty fair given it's weak stat line
I think this card is actually quite close to being powerful enough to see play in its current form so this would need a lot of play testing. Especially for a card that snowballs early in the game as that has a bigger chance to create unfun scenarios. Not to be too critical I think it’s a good idea and might be able to strike that difficult balance
So, effectively, a 2-3 (it gets the bonus BEFORE combat) fighter with 1 op cost for 2k, and +1 +1? HELL NO. Maybe if it got +1 +1 ONCE. Maybe.
In fact, I'd probably suggest making it 2-2 with blitz and no special effect.
well just adding blitz means that its existence as a drop on T2 doesnt change
so 2k 1op blitz means that youre only getting the immediate value by turn 3 which at best means its stat line becomes a 2/3 1op (assuming you hit HQ or something with 0 atk) which is in line with most of the other 3k fighters in the game with the only difference being it being 1op rather than normally 2op (which even then, theres precedent with the ms306 which is a 3/3 1op and pzl p11, a 2/3 1op)
so what youre getting out of adding blitz is giving it the opportunity to become a 2/3 (at best) 1op plane that effectively has the optional deployment effect of deal 2 damage to an enemy (a generalization but its about the same idea)
its kinda like a kittyhawk but that card is isnt even that crazy so i think blitz is fine
Stop buffing cards and start nerfing problems.
bruh, there are a lot more cards that really need buffs than the cards we need to nerf
even if all the problem children are nerfed, the vast majority are still trash
Wdym, nerfing strong cards and buffing weak cards are both ways to make the game more balanced, weak cards automatically become more powerful if the strongest cards all get nerfed. I’d imagine nerfing strong cards is better for counteracting the power creep that inevitably occurs as more and more cards are released
Didn't ye read, he just said to stop buffing