#Stances - Comprehensive Skill Augment For Your Weapons
1 messages · Page 2 of 1
i just read that and got a grasp on the "dangers" of handling the llm with to in person buffer
It's just polite to understand what your putting in people's games
Honestly - what dubious said - you didn't try to play it off as "oh these are methods from the old API"
And shown that you're willing to learn, hence in your hands it was just a tool
Foundational work but it’s all on me now entirely
Like, that's fine. I can have reservations about llms in general. But you're learning, you're open about what and how you do - you're fine
@remote crystal getting this in the console [14:40:45.247 E] L@0x1[scripts/omw/combat/interface.lua] eventHandler[Hit] failed. Lua error: [string "scripts/s3/chim2090/core.lua"]:290: attempt to call field 'From' (a nil value)
[14:40:45.247 E] stack traceback:
[14:40:45.247 E] [string "scripts/s3/chim2090/core.lua"]:290: in function 'getDamageBonus'
[14:40:45.247 E] [string "scripts/s3/chim2090/onhitmanager.lua"]:83: in function <[string "scripts/s3/chim2090/onhitmanager.lua"]:26>
[14:40:45.247 E] [string "openmw_aux/util.lua"]:122: in function 'callEventHandlers'
[14:40:45.247 E] [string "scripts/omw/combat/interface.lua"]:130: in function 'onHit'
[14:40:45.247 E] [string "scripts/omw/combat/interface.lua"]:158: in function <[string "scripts/omw/combat/interface.lua"]:158>
[14:40:45.247 E] [C]: in ?
im at my cousins baby shower so im kinda scrambled to be able to troubleshoot myself plus you know your code and how it works, id take a stab but no time myself unfortunatley
but take your time
that probably sounded mean lol
i live in baltimore so you were very sweet indeed
I just can't help but sound like such a dick sometimes I'm sorry 😅
S3ctor has an inner new-yorker 
thats def the new yorker voice lol

you ever get the spicy fennel bagel at ovenbird?
👌 🧑🍳
Nooo where’s that
little italy
Mmmmm may have to swing there
it was really good
Imma take ya work for it 🫡
my wife and I did a spa day at the four seasons ... last fall? it was great
museum of industry, ekiben
we go to port discovery with the kids a bunch
we actually got married at a venue in govans
I love spaghetti day
Me and my girlfriend go to the taco fiesta in the inner harbor every week
The happy hour tequila is like 6 dollars and is top shelf
Super unrelated imma try to patch dual wielding and GRIP with Quickselect or just the stance wheel mod I made to try a force dualist and grip converted weapons for the associated stance to show and be detected idk yet
Will push a fix that adds setting to lock the mouse movement in 3rd person, it only work for 1st person
Possible interface?? Certain stances are favored by one of the 3 pantheons https://discord.com/channels/260439894298460160/1454556593789206674
Update being pushed to github for the stance wheel, locked camera movement in third person and multi-weapon select for stances now works, requires registry in the quickselect slots, both weapons that are associated with a stance will show the weapons in a sub menu for selection
will work to incorperate Muse for selecting songs in Stance Wheel menu and Fortified prefix to pick which song you wanna play
Will work to fix bonuses persisting, that’s one of the off bugs I thought about, and splitting the setting up into subsections in the setting for cohesion
Stance
Stance integrations
Stance ui
Ect
Will also loop stance wheel in the normal stance mod as one package
And have the integrations and interfaced stances modulated when downloaded
Expect by Friday
Expect by next Monday
Expect by Thursday
Coming between today or tomorrow? Some stances are catered to a pantheon, performing an act or basically gaining stance exp in the favored stance will increase favor marginally low than usual and not all the time, there will be a chance to gain favor for balance with the base progression of gaining favor in Evening Star, will also have gifts dedicated to better weapons for their favored stance
And skill books they will come later today
Are there any features you guys personally would like to see in this mod? Is there anything I’m missing, I use total overhaul with a lot of additional mods, I tried covering the ones I personally like to use, but I also have a Modders Resource attached that I hope makes it easy to understand. I also understand I didn’t start the vanilla fallbacks and like the “player no has mod so then no stance” part, although I do have the integration and interfaces seemingly disappear or render nil when not detected. If there’s any bugs I’ll do my best to snuff them out myself between game time. I appreciate all the help again!!!
Also if anybody is interested I have code for RUN!! That toggles running when rolling and playing and instrument from bardcraft