#Stances - Comprehensive Skill Augment For Your Weapons

1 messages · Page 2 of 1

ionic geyser
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but yes i started to realize i was making something i didnt fully understand

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i just read that and got a grasp on the "dangers" of handling the llm with to in person buffer

merry kelp
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It's just polite to understand what your putting in people's games

spare hemlock
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Honestly - what dubious said - you didn't try to play it off as "oh these are methods from the old API"

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And shown that you're willing to learn, hence in your hands it was just a tool

ionic geyser
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Foundational work but it’s all on me now entirely

spare hemlock
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Like, that's fine. I can have reservations about llms in general. But you're learning, you're open about what and how you do - you're fine

ionic geyser
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@remote crystal getting this in the console [14:40:45.247 E] L@0x1[scripts/omw/combat/interface.lua] eventHandler[Hit] failed. Lua error: [string "scripts/s3/chim2090/core.lua"]:290: attempt to call field 'From' (a nil value)
[14:40:45.247 E] stack traceback:
[14:40:45.247 E] [string "scripts/s3/chim2090/core.lua"]:290: in function 'getDamageBonus'
[14:40:45.247 E] [string "scripts/s3/chim2090/onhitmanager.lua"]:83: in function <[string "scripts/s3/chim2090/onhitmanager.lua"]:26>
[14:40:45.247 E] [string "openmw_aux/util.lua"]:122: in function 'callEventHandlers'
[14:40:45.247 E] [string "scripts/omw/combat/interface.lua"]:130: in function 'onHit'
[14:40:45.247 E] [string "scripts/omw/combat/interface.lua"]:158: in function <[string "scripts/omw/combat/interface.lua"]:158>
[14:40:45.247 E] [C]: in ?

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im at my cousins baby shower so im kinda scrambled to be able to troubleshoot myself plus you know your code and how it works, id take a stab but no time myself unfortunatley

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but take your time

remote crystal
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Don't ever troubleshoot my code

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😄

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I'll let you know when it's fixed

remote crystal
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that probably sounded mean lol

ionic geyser
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of course LOL

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noooooooo

remote crystal
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I'm sorry I didn't mean it like that 😂

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I just meant I gotchu 😂 😂

ionic geyser
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i live in baltimore so you were very sweet indeed

remote crystal
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I just can't help but sound like such a dick sometimes I'm sorry 😅

spare hemlock
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S3ctor has an inner new-yorker doitswit

remote crystal
ionic geyser
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thats def the new yorker voice lol

spare hemlock
potent swallow
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👌 🧑‍🍳

ionic geyser
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Nooo where’s that

potent swallow
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little italy

ionic geyser
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Mmmmm may have to swing there

potent swallow
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it was really good

ionic geyser
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Imma take ya work for it 🫡

potent swallow
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my wife and I did a spa day at the four seasons ... last fall? it was great

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museum of industry, ekiben

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we go to port discovery with the kids a bunch

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we actually got married at a venue in govans

merry kelp
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I love spaghetti day

ionic geyser
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Me and my girlfriend go to the taco fiesta in the inner harbor every week

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The happy hour tequila is like 6 dollars and is top shelf

ionic geyser
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Super unrelated imma try to patch dual wielding and GRIP with Quickselect or just the stance wheel mod I made to try a force dualist and grip converted weapons for the associated stance to show and be detected idk yet

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Will push a fix that adds setting to lock the mouse movement in 3rd person, it only work for 1st person

ionic geyser
ionic geyser
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Update being pushed to github for the stance wheel, locked camera movement in third person and multi-weapon select for stances now works, requires registry in the quickselect slots, both weapons that are associated with a stance will show the weapons in a sub menu for selection

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will work to incorperate Muse for selecting songs in Stance Wheel menu and Fortified prefix to pick which song you wanna play

ionic geyser
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Will work to fix bonuses persisting, that’s one of the off bugs I thought about, and splitting the setting up into subsections in the setting for cohesion

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Stance
Stance integrations
Stance ui
Ect

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Will also loop stance wheel in the normal stance mod as one package

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And have the integrations and interfaced stances modulated when downloaded

ionic geyser
# ionic geyser Possible interface?? Certain stances are favored by one of the 3 pantheons https...

Coming between today or tomorrow? Some stances are catered to a pantheon, performing an act or basically gaining stance exp in the favored stance will increase favor marginally low than usual and not all the time, there will be a chance to gain favor for balance with the base progression of gaining favor in Evening Star, will also have gifts dedicated to better weapons for their favored stance

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And skill books they will come later today

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Are there any features you guys personally would like to see in this mod? Is there anything I’m missing, I use total overhaul with a lot of additional mods, I tried covering the ones I personally like to use, but I also have a Modders Resource attached that I hope makes it easy to understand. I also understand I didn’t start the vanilla fallbacks and like the “player no has mod so then no stance” part, although I do have the integration and interfaces seemingly disappear or render nil when not detected. If there’s any bugs I’ll do my best to snuff them out myself between game time. I appreciate all the help again!!!

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Also if anybody is interested I have code for RUN!! That toggles running when rolling and playing and instrument from bardcraft