#N'Garde. Vanilla-Friendly Parry and Active Block.

1 messages · Page 17 of 1

inner hare
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Arena-DF had a similar vibe

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DF made many improvements

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but it was still similar

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in terms of overall style

tropic fulcrum
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DF was more medieval

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morrowind is more ugh eastern religions

inner hare
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they def mix and match stuff much more with TES3

tropic fulcrum
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oblivion is def medieval

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without dragons

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smh

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skyrim is ugh

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13 year old first fantasy project

young aspen
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What's after N'garde for you Arrean

tropic fulcrum
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en attack

young aspen
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N'garde 2

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not that you have to do something else, just wondering if you have other interests

tropic fulcrum
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I want a dark fantasy lighting overhaul for morrowind

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something more depressing

inner hare
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I like Vanilla aesthetics, personally

tropic fulcrum
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I like it too

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but you know

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it's like hearing a good album over and over

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you want something different

rustic latch
tropic fulcrum
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animation related?

rustic latch
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lmao, no

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But well, maybe. 1.5 animations.

N'Garde honestly needs a little bit more polish in animation department, but I'm busier with work right now than I was couple months ago, so I try to do what I enjoy during my off time, and that is not animations so far.

Couple other ideas, but we'll see

young aspen
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Nice, looking forward to whatever you work on

tropic fulcrum
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whatever you work on, I will be using it

rustic latch
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Eh, don't oversell it.

inner hare
rustic latch
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I'm happy with engarde, but I don't have a claim to consistency

hard tree
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I started a playthrough and I don't really know what to do when fighting

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Tutorial popups or some other indicator of when to press buttons would be really nice

misty phoenix
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N'Garde 2026 edition

tough juniper
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Add a sparring instructor in a dream sequence, so you can train while you sleep

inner hare
rustic latch
rustic latch
# hard tree I started a playthrough and I don't really know what to do when fighting

Before I get around to that though. Do you need guidance?

Press LT (by default) if you have a controller, or whatever kb/other button you've assigned to parry in settings.

Parry is considered ready when fully raised. All parry animations are ~180-220 ms long depending on the weapon.

To support that - enemy attack windup is slowed.

If you parry just as the attack was about to land the parry will be perfect, cancel all damage and can stagger the opponent

Other than that - it may require not spamming left click, as all of the above applies to NPCs too, and playing a bit more carefully, but should be very vanilla like

rustic latch
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Stagger from hits is also different. To prevent animation stunlock all actors have an internal stagger cooldown that prevents them from getting staggered again for a short duration, 0.6 to 3 seconds depending on their stats

misty phoenix
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Kind of like the little advice topic for vanilla features

young aspen
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Sellus Gravius takes you out to the courtyard to beat you up

wet tendon
# young aspen What's after N'garde for you Arrean

N`Rage- an instance of an area is created for your character to wreak absolute menacing havok on the population in the cell, such as running on walls, breaking objects, flipping off guards, calling commoners an nwah, and so on. points are rewarded based on the amount of destruction and chaos caused, with a high score table shown at the end

tough juniper
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N'gage - aetherial ship combat simulator

robust sundial
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N’gorge - if you eat a lot you can get fatter than Yagrum

real onyx
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N'Gouge - take out people's eyes with a fork

quasi niche
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N'Waaagh, plays tarhiel's scream for every >50 feet fall

simple bone
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N'tourage - Another Companion overhaul

real onyx
simple bone
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:^)

tough juniper
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That's S'cort

rustic latch
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I'm realising I've missed something:

hard tree
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Congrats 🎉

rustic latch
hard tree
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Yeah I've put in 30 minutes with a barbarian but then I realized all the content mods I installed are for mages, so I'm doing destruction plus the occasional spear now. Combat is way easier with lightning bolts 😆

My hand is acting up so I'm going to take a break and work on one stick more.

One of the confusing things with using a shield is that the shield gets raised up during a held power attack, which matches the parry/block animation. Do you count as having your shield up when you hold a power attack?

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Can you raise your shield or parry while you are charging up?

rustic latch
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No, and that's the vanilla animation for shield

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you can't mechanically raise guard while attacking, or attack while your guard is raised

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I see how that can be confusing though :/

hard tree
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Then I'd really like to see the left arm animation overwritten when doing an attack with a shield

rustic latch
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hmmm. I can probably do it even without making a replacer

hard tree
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Yeah just do a mask

rustic latch
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just play idle on it

hard tree
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It's a great mod though (obviously)

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Just nits and polish

rustic latch
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I do similar for torches etc in the left hand for when we are parrying with a one-handed weapon

rustic latch
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I'll push an update for charged attacks and shield in a little while.

pastel vine
rustic latch
pastel vine
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Ohhhh haha I understand now

rustic latch
# hard tree Just nits and polish

Well, dammit. even with priority scripted - the animation on the left arm is roundly ignored unless I cancel the entire attack animation, which is definitely not what we want.

That said - I've noticed that with re-animation and 3rd-person alt-attacks the "shield raising" on a swing doesn't happen. So probably my recommendation is to use those :/

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It seems that the only reliably way to prevent it as part of n'garde is to ship animation replacers :/ which is... well, solidly out of scope and there are better replacers out there

hard tree
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Damn

rustic latch
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it's not even that vanilla animation raises the shield

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not on purpose

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it just has exactly the same left arm movement with and without, and the character raises left arm to their abdomen

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hence we get the "oh, did I raise the shield"? thing

pastel vine
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The shield raise animation that S3ctor used in CHIM was really good and noticable. I'm not sure if you have seen that one yet

rustic latch
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Not what we mean, but I may need to ask S3ctor about it

sour cipher
rustic latch
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yeah, so use replacers that are already out there

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animation replacer also should much higher in a load order than N'Garde so shipping two together is readme nightmare

inner hare
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todd

Have you been asked about N'Garde compatibility? 😅

misty phoenix
rustic latch
uncut sun
# rustic latch Yes. Yes I was

You should just have the mods set up to explode your computer if you load both at the same time. That would be funny i think.

rustic latch
uncut sun
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List it as a feature too

rustic latch
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No one would read it anyway doitswit

rustic latch
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Well, I apparently, can't not fiddle.

A medium sized refactor is ready, should work generally better, although not likely anyone but me will appreciate that.

But. @maiden tangle , @hearty scroll I once again require your assistance doitswit

When you get time and inspiration:

play_miss_animations_for_player_setting_name: "Play miss animations for player"
play_miss_animations_for_player_setting_desc: "Enables miss animations for player character in 3rd person. I think these are quite disruptive and don't feel good on the player character so they are disabled by default."
hearty scroll
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play_miss_animations_for_player_setting_name: "Activer les animations d'esquive pour le personnage joueur"
play_miss_animations_for_player_setting_desc: "Active les animations d'esquive pour le personnage joueur en vue à la troisième personne. J'estime que ces animations sont plutôt perturbantes et ne rendent pas bien sur le personnage joueur donc elles sont désactivées par défaut."
rustic latch
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Thank you very much!

tough juniper
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Ooh player dodging, interesting

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Im curious to try it with Full Body Awareness, might be crazy

rustic latch
tough juniper
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Yeah I can't imagine it being playable long term lol maybe with some careful tweaking a subtle middle ground could be found

rustic latch
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I'm not even sure what that tweaking should be

tough juniper
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Yeah, I've seen it done well in games but it would need research

rustic latch
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big problem is that player input initiated animations cancel the dodge one, and the transition between the two is not smooth

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also you can't move while dodging

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which is... not great

tough juniper
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Not saying it would be worth the effort, just pondering

rustic latch
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and if I don't play it on lower body - it looks weird

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Still a setting is a half-way decent compromise

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so meh

tough juniper
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Sure, it's fun to have the option. No reason not to

rustic latch
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nothing plays in first person

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we didn't make any 1stp animations

tough juniper
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I'm just thinking ahead of my words. There would be 1stP if using FBA but also I was pontificating about a full overhaul of movement animation without offering any context

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FBA makes you experience the hit reaction animations too, lmao it's brutal when you have a poison effect or something

rustic latch
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Yeah, cause FBA basically replaces first person with third person, but moves the camer viewpoint

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I'm personally not too worried about those mods - so I don't think I'll spend much time on polish for them

tough juniper
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Yeah fair. I should stop thinking out loud 😅

rustic latch
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Nah, all good. Just not something I want to do right now

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The player miss animation thing is only cause I got comments asking for it on both engarde and can't touch this.

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And I was fiddling with the code anyway

tough juniper
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Just to be clear I was talking about work that I was considering doing, not something that I thought you should be doing

rustic latch
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That's appreciated, but some scripting on my end would be necessary anyway

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I'm not really sure I/we can make dodge animations that look good without involving lower body either

tough juniper
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Yeah I agree

rustic latch
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And when I get over blender fatigue. I'd probably work on gobbo/alma dodge animations

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not player doitswit

tough juniper
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Heheh yeah definitely more worth the time

maiden tangle
# rustic latch Well, I apparently, can't not fiddle. A medium sized refactor is ready, should...

play_miss_animations_for_player_setting_name: "Aktivierung von Ausweichanimationen für den Spielercharakter"
play_miss_animations_for_player_setting_desc: "Aktiviert Ausweichanimationen für den Spielercharakter in der Third-Person-Perspektive. Ich finde, dass diese eher störend wirken und beim Spielercharakter nicht gut zur Geltung kommen, daher sind sie standardmäßig deaktiviert."

rustic latch
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1.3.1

  • Addressed behaviour differences in fencer and player scripts
  • corrected target list maintenance for fencer and player
  • Setting to play miss animation on player character. Off by default
  • A bit of code cleanup and optimisations
rustic latch
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Fair Care got hands I think doitswit

candid wren
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Whatever update Fair Care did in the latest has npcs chugging potions 😭😭

inner hare
wet tendon
inner hare
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I don't think whether any default settings were changed, but there was a code cleanup.

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you can configure it in mod settings

candid wren
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I think the the visual of seeing them drink is what it is

wet tendon
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they'll be like "welp, im about to die, better stop attacking and chug potions"

inner hare
candid wren
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Yeaaa that

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Yeaaa

candid wren
inner hare
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😄

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that explains things

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previously you only saw the Restoration effect

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the one for healing

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but creatures don't get potions

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they can get healing spells if they have spellcasting ability or passive healing if the setting is turned on, based on Endurance and Strength stats

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funnily enough, you can turn on healing for NPCs, Creatures and even the player, so you can use Fair Care in order to implement Skyrim-like dynamic HP regen

candid wren
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That and having a bigger health element helps too

lament wigeon
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Random idea: Blade On Blade On Hit Contact That Staggers Both The Defender and Offensor

lament wigeon
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And Blade Biting would be cool too but I think that's too much

inner hare
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BTW 20 years ago I fiddled with the idea of glancing blows, but sth completely different than N'Garde option. Not related to hit chance at all. I wanted to make HP more dynamic, so I gave passive HP regen at highest HP % values, slow one at high ones and no regen below a certain threshold. The reasoning was that weak blows didn't do any real damage unless they were followed with other blows. Armor protected you, it's just a scratch etc. However, once you get a few hits like that or if you get a strong one, it's real damage and you no longer regen. Same for enemies.

If you combine this with crtical hits and such, even sth simple like that could make combat more dynamic. It certainly made it more dynamic in the old days. I also wanted to expand this with injuries (which would stop regen no matter the HP level), but didn't get to it.

rustic latch
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https://store.steampowered.com/app/362490/Exanima/ if you want non-goofy physics based fencing

Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.

Features include a deep skill based combat system, complex a…

Price

$14.99

Recommendations

12367

lament wigeon
lament wigeon
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Like sparks and stuff

tropic fulcrum
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ah yeah

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the game in early access for 10 years or so

inner hare
tropic fulcrum
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I enjoyed playing exanima

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but it's severely unfinished

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oh released 0.9.5 recently

hearty scroll
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Caves of Quds also spent 10 years in EA, but it was already very much playable with plenty of content years before 1.0, and definitely worth the price back then.

rustic latch
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So is exanima

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very much playable, a lot of content. I don't hold my breath for Sui Generis

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but this game is already there

tough juniper
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non goofy AND physics based?! 👀 It's hard to imagine

rustic latch
plucky bluff
candid wren
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Impact effects for weapons on armor or clothing? Streaking effects?

rustic latch
candid wren
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Ok ok

rustic latch
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And not something I'm interested in, really

hard tree
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Is the normal gameplay like that?

rustic latch
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It's multiplayer so yeah. As it happens in multiplayer games which have somewhat advanced but exploitable melee combat

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Watch some Chivalry 1/2 gameplay sometime doitswit

rustic latch
wet tendon
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don't remember, I have like 240+ mods

rustic latch
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but this is very much for s3ctor's CHIM 2090 combat overhaul

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When N'Garde is installed it will take over active blocking and parrying while CHIM will retain the rest of its functionality for those of us that want different style of combat in MW.
It is very much "let's get dark souls up in this bish"

pastel vine
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Hmm that's interesting

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I'm assuming N'garde will load after Chim?

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And glancing Blows should be disabled if both are run?

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I'm curious since there is a lot of overlap with N'garde, or at least there was

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And then you have dynamic stats which hbfs does

warm rapids
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The entire parry/block module on myy end shuts down which includes the damage scaling I do from glancing blows

rustic latch
rustic latch
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iirc you also force 100% hitchance, or does it also get disabled?

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Right, so looking at it -whichever loads last will get to turn miss into a hit.

warm rapids
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yea I keep 100% hit chance enabled

rustic latch
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you send fortify attack, if attack.successful is false. I flip the flag and roll 20% max damage

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so it will technically work, whichever onhit comes in first

warm rapids
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Yeah but that's just an insurance policy, that's not how it's supposed to work

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They'll have the fortify attack buff enabled way before that

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that's basically just there for when you resurrect them and the actual buff resets

rustic latch
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(it's 5AM I may be looking at a wrong thing)

warm rapids
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You're mostly looking at the right bit it's just deceptive

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In the onHIt, re-enabling hit chance/resetting stats is a fallback for when it didn't happen already, or got unset somehow

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usually in my testing that's only necessary for when they've been resurrected

rustic latch
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oh. Speaking of resurrects. I had issues with that.

I'm a bit lost in the monorepo - you do dynamic attach detach too, right?

warm rapids
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yea

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aw fuck I still use goto here

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Do not do this

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CHIMScriptToggle = function(stateInfo)
                        local actor, state = stateInfo.actor, stateInfo.state

                        for _, scriptPath in ipairs(ChimActorScripts) do
                                local attachmentStateMatches = actor:hasScript(scriptPath) == state

                                if attachmentStateMatches then
                                        goto CONTINUE
                                elseif state then
                                        actor:addScript(scriptPath)
                                else
                                        actor:removeScript(scriptPath)
                                end

                                ::CONTINUE::
                        end
                end,
rustic latch
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Never did in my life

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Yeah I found this bit

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so. What I meant about resurrects

pastel vine
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Ahhh okay

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I just want to make sure I'm helping and testing properly haha

rustic latch
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if you attach/detach on OMWMusicCombatChanged - it detaches on death - but onHitHandler persists

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so on resurrect if the script is reattached

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we get an actor with one script but two onHitHandlers

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which leads to all sorts of shenanigans

warm rapids
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Yeah, what about it?

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The containers are specific to particular scripts, so your attach/detach shenanigans don't affect anyone else

pastel vine
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Is there anything in particular that both of you would like tested? I'll begin testing chim and N'garde interop right away

rustic latch
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That didn't cause problems for you?

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Interesting - wonder what I was doing wrong

warm rapids
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Well I just don't attach the OnHitHandler multiple times:

        'scripts/s3/chim2090/core.lua',
        'scripts/s3/chim2090/dynamicManager.lua',
        'scripts/s3/chim2090/mechanics/poise.lua',
        'scripts/s3/chim2090/mechanics/parry.lua',
        'scripts/s3/chim2090/roll/core.lua',
        'scripts/s3/chim2090/block.lua',
        'scripts/s3/chim2090/onHitManager.lua',
#

Because within that context, the OnHit handler still runs

rustic latch
warm rapids
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same

rustic latch
warm rapids
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You don't have to explain it

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Every script runs in its own universe

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So you've modified local state in another script by adding your function/state into it

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Removing and reattaching your script, if it only just does I.Combat.addOnHitHandler, will slap the exact same function with separate state into the end of that array

rustic latch
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So - an actor script. Granted onHitHandler is not the only thing in it.

Detach on exit out of combat - reattach.

hasScript reported "no script" - but onHitHandler of that script persists - hence resurrected actor got forever stuck in last known state at the time of detach

warm rapids
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Yep

rustic latch
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since other updaters stopped running

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I guess what I dont' exactly understand is how you handle it. I'll read the code when I wake up.

I resorted to turning that onHitHandler into a no-op on detach

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I.Combat.addOnHitHandler(function(attack)
    if not releaseActor then -- turning the onHitHandler into noop if the script is detached
        logging:debug("localid:" .. id)
        logging:debug(tostring(self) .. ":" .. parryController.id)
        attack = parryController:onHitHandler(attack)
    end
end)
warm rapids
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The global needs to track those attachments manually

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all your state gets destroyed and the other actors can't write to local storage in their scopes

rustic latch
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Right. and then I guess the onHit would need to be isolated, and that's what you did

warm rapids
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Well upon reviewing the code I see that I did not actually do so I just realized it would be a problem and forgot tbh

rustic latch
#

That happens more often than I care to admit doitswit

warm rapids
#
local ChimActorScripts = {
        'scripts/s3/chim2090/core.lua',
        'scripts/s3/chim2090/dynamicManager.lua',
        'scripts/s3/chim2090/mechanics/poise.lua',
        'scripts/s3/chim2090/mechanics/parry.lua',
        'scripts/s3/chim2090/roll/core.lua',
        'scripts/s3/chim2090/block.lua',
}

local hitHandlerScript = 'scripts/s3/chim2090/onHitManager.lua'

---@type table<string, true>
local hitHandlersRegistered = {}

CHIMScriptToggle = function(stateInfo)
                        local actor, state = stateInfo.actor, stateInfo.state

                        for _, scriptPath in ipairs(ChimActorScripts) do
                                local attachmentStateMatches = actor:hasScript(scriptPath) == state

                                if not attachmentStateMatches then
                                  if state then
                                          actor:addScript(scriptPath)
                                  else
                                          actor:removeScript(scriptPath)
                                  end
                                end

                                if not hitHandlersRegistered[actor.id] then
                                    hitHandlersRegistered[actor.id] = true
                                    actor:addScript(hitHandlerScript)
                                end
                        end
                end,
rustic latch
#

yup, this is the part I was missing and assumed you're doing it somewhere else since you told me so

warm rapids
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man, I can tell I haven't looked at this in a while

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I still have this fuck-ass VSCode indentation

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😭

rustic latch
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Matters of taste - I often find that easier to read

wet tendon
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think this might be a new trend: quickfiring the bow and spells from the hotbar

warm rapids
#

oh jeez y'all are on some crazy shit here now

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oh lord

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I'm gonna have to turn the heat up if this is the type shit you guys are doing now lord

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my god, your...

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I'm very behind.

wet tendon
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the only thing i have left of mygui that's still there is the selected weapon/spell box, the sneak icon, and the minimap lol

rustic latch
#

That is very much over the top for me, but damn doitswit
That's OSSC for spells, right?

wet tendon
#

yeah, scripted mark/recalls work and so does mwscript items

rustic latch
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And Raf's Sky that makes enchanted flame disappear doitswit

wet tendon
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yeah i don't think lua will fix that one lol

rustic latch
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yeah, no idea - I've not a clue how shader-land works

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That said, I think I need to get some sleep. Sunrise snuck up on me

kindred imp
#

I feel like with Mercy installed, NPCs do their combo attacks while blocking 🤔

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I know my swordplay is atrocious, I have no clue what I'm doing

simple bone
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Is there anything exposed to detect when a player Perfect Parries? Or does it just trigger for the enemy? Was wondering if I could detect it at all

kindred imp
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and N'Garde needs to be loaded after your mod, I think

kindred imp
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yup, been experiencing it for probably a long time

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just didn't have an idea on what exactly happens there until today

rustic latch
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What's your load order for these two? And @inner hare , did you see anything similar?

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Since you play with Mercy too

inner hare
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which means that I probably didn't pay attention even if sth like this happened

rustic latch
#

it's subtle, mostly I think cause Bor has some attack sound replacer. But - listen to the swishes, sometimes one can be heard when no one is attacking

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Looks like they mostly miss on him, but it seems to be there

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So, confirmation A - definitely doesn't happen without Mercy

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let me install it

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So two things.

@kindred imp
A. this latest patch of mine.
B. Go into mercy find improvedAI.lua, on line 906 replace sender with e.sender

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Yeah, can't force it to happen with Mercy installed after the patch

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gonna upload it

rustic latch
#

1.3.2

  • Minor fix for Mercy compatibility
  • Slightly extended creature blacklist
pastel vine
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Thank you

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I'm going to try the latest CHIM with N'garde, and to be extra crazy add Move Like This haha

rustic latch
#

Seems I got at least one Fox confused. Just in case - blacklist expansion doesn't cover the madness that "Creatures Open Doors" does - I still didn't get around to reviewing the 170 some edits that mod does

tough juniper
#

Oh yeah lol I forgot about that, could have some interesting effects

kindred imp
rustic latch
# kindred imp Will do it a little later

Grab from nexus, same version basically, but at least in my testing - seems to work as expected. What I do now is briefly disable mercy controller while guard is up

#

and re-enable when it's lowered

cinder gulch
#

Btw #git-activity message

waxen cliffBOT
#

Raw embed linked by @​hyacinth2199 from @​GitLab#0000 in #git-activity

lhya

[OpenMW / openmw] Issue #9144 Lua: GetMasserPhase and GetSecundaPhase equivalent opened by Hyacinth (lhya)
I'm working on several mods which implement different mechanics for phases of the moons. One is a UI mod and one is a gameplay mod. However, there is no equivalent of the mwscript functions: GetMasserPhase and GetSecundaPhase, so the only option is to create an .esp with an mwscript and send global variables back and forth, or hardcoding phases of the moons to dates which might not even be accurate.

This would also be helpful if someone wanted to bring the MWSE mod Windows to Aetherius to OpenMW.

cinder gulch
#

Whoops sorry wrong channel

#

Meant to go in holidays

kindred imp
#

too bad I'm still so crap build-wise I hardly can beat one cave bandit

rustic latch
#

Eh, that's at least novel compared to usually being OP as fuck in MW

kindred imp
#

none of the skills is higher than 40 todd

rustic latch
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Tis a mid-late wretch?

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I need to do that challenge one day

kindred imp
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no, just pure vibes build todd

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0 synergy between the race and the class

rustic latch
#

I recommend dropping the shield

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you'll be more effective parrying with a weapon

kindred imp
#

Why?

rustic latch
#

15 block

kindred imp
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Sounds counter-intuitive

#

I will level
eventually

rustic latch
#

vs 37 shortblade

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I mean, it's shortblade I guess, so a good shield will be better

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but you'll get to perfect parries faster there

rustic latch
fair wing
#

I'm gonna be honest the mod needs a lot of polishing in terms of climbing speed, mechanics and animations etc but the potential is huge

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and the fact this even works in the first place too

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the sliding is quite nice other than the missing sfx and possibly dust vfx

rustic latch
#

I mean, #1475723166612455548 has sliding, and bones necessary for that.
This, however - I didn't try. Hrothgar's mods have been unpleasantly buggy in my experience

candid wren
#

a hit and miss depending on the "climbing" you do

fair wing
#

the sliding is not very buggy, the climbing and recent wall detection are very buggy

#

oh btw the sliding seen there seems to be for movement

#

I meant more like

rustic latch
#

Not to knock anyone. But last time I questioned him about "what does this do? why do you have non-existent functions in your code?" he went with "oh it's from old API". I'd had more respect if he just said "it was vibe coded"

#

🤷‍♂️

fair wing
#

if you fall down a cliff you have special effects to show it

rustic latch
#

His mods work, some of them. But I've stayed away since

fair wing
#

rather than just flying

fair wing
rustic latch
#

Nah, that's fair. But refusal to admit it was vibe coded is what soured me

fair wing
#

but then chatgpt made some fancy shaders

#

and claude makes even better ones

#

so I'm wondering if the lua itself has gotten better

#

the only problem LLMs seem to have is knowing what OpenMW can and cannot do from my experience

rustic latch
#

I'm a wrong person to ask, and I don't really appreciate discussing this here - I don't use any, and encourage others not to. We are not "providing value for shareholders" here - pushing for results at the cost of own skill development and creativity is not something I can get behind. Not in a hobby space doubly so

fair wing
#

alright thats fair enough

rustic latch
#

Don't remove the messages

#

It's fine

#

Just that I have my positions, but I can't/won't police yours

fair wing
#

I understand

rustic latch
#

And like. People do make impressive stuff with it. My general problem is often it aligns with them not really understanding what has been made.
It being a maintenance nightmare.

And the worst part is when someone tries to sell an LLM output as their own, bleugh

wet tendon
#

having said that, it's always fun to watch AI draw hands 😂

wet tendon
#

feeling cute might turn morrowind into a jrpg soon

inner hare
wet tendon
inner hare
#

I missed some fun milestones here

rustic latch
#

I felt like it not really counts, cause I was spamming bugfixes a bit too much. But I guess it means people did redownload the updates

inner hare
#

the true fun is here. Can't Touch This is one of the most popular mod from the last month doitswit . I wonder how many people installed it alongside N'Garde 😄

rustic latch
#

Eh, should be fine. As long as N'Garde is 1.3.0+ it will just not do anything doitswit

inner hare
#

"hey, can you make this compatible with N'Garde?"

#

sure, sure...

rustic latch
tough juniper
#

Update 3.6.21 - further improvements to "Can't Touch This" compatibility

lone shale
#

Not sure if this is the proper place to post this, because I'm not sure if the issue is with N'Garde or CHIM 2090, so apologies. Saw CHIM 2090 was brought up as having N'Garde support yesterday in here, so I wanted to check that out - but upon installing it and N'Garde, hits just...don't seem to connect at all anymore with NPCs or the player. Feels like I'm probably being stupid and missing something, but this is happening both with and without the Glancing Blows option enabled. I also took a video because the weird thing is that I was still getting XP for the hits even though they weren't connecting, because I leveled up from it. Any ideas? Again, probably my own stupidity somehow.

rustic latch
#

Get h3lp yours3lf dependency from the same link where you got the CHIM

#

version on nexus is old

#

hits not connecting means onHit handler chain fails. You still get XP cause skillUse handler chain is separate

lone shale
rustic latch
#

ah

#

Oh, right. I think there was another issue

#

but S3ctor is working on linux packaging for OMW itself right now, so probably hold off on it for a bit

#

It was briefly discussed in #1508890327405297856

#

#1508890327405297856 message read down from here

waxen cliffBOT
#

try this replacement

Attachment(s)
lone shale
#

Thanks! I'll take a look.

rustic latch
lone shale
# rustic latch And unrelated, but since you've not posted before -any N'Garde related feedback?...

I don't think I have any real useful feedback to give - I did a playthrough with it installed for about 15 hours, but I didn't take block as a major or minor so I didn't use it much on my own end. I will say that the parry timing feels good from what I have seen. I'll need to play a bit more to really know if there's anything I can personally critique - I'm pretty bad at the attack timing to both avoid damage and attack when the enemy isn't blocking 😅

rustic latch
#

Well, good thing I've asked you. Cause block is secondary skill for everything except shields and h2h. As long as you have the related weapon skill you should be fine :D

#

But got it. Let me know if you come up with anything that doesn't feel good or feels broken. I've got most balance feedback pre-release from good folk here. And barely anything post-release. Which means it's either too broken, or we've nailed it. And I've no idea which still

pastel vine
rustic latch
#

Yeah, let's let the man cook

#

main thing is he's aware

pastel vine
#

Definitely

rustic latch
hard tree
#

Very impressive

rustic latch
empty hazel
#

Just wanted to drop in real quick to say thanks. Total banger of a mod for the game, feels like something that needs to be included in every mod list. Especially like that you took a swing (hah) at having a "always hit" mode. I didn't play with it much but it seemed shockingly balanced for Morrowind, besides the ability to stunlock the shit out of NPCs and occasional balance issues caused by other mods that are expecting misses to happen occasionally.

native haven
#

I love parryslop so I love this mod.

rustic latch
native haven
#

I do like it a lot fr tho

rustic latch
empty hazel
# rustic latch Hey, glad you're enjoying it. Do you have an example of a mod that expects miss...

Off the top of my head, something like Move Like This kinda fits the bill. Particularly if you use staves; they attack so ridiculously fast (all the weapon attack speeds in MW have always been kinda silly imo but that's irrelevant) and the thrust attacks on that mod are meant to have higher stagger, so staff users can basically keep anyone perpetually out of their range. I guess that's the point, but it's super brainlessly easy to do. Bows can also do this, though not quite as consistently.

#

It's nothing really game breaking tbh, and it's still miles ahead of any other attempt that I've seen to remove hit chance.

rustic latch
#

Right, n'garde's cooldowns should still apply, but yeah with more sources it may be problematic

empty hazel
#

I see. I've been having fun with it either way though :)

jagged hamlet
#

I wonder what happens if Fair Care takes control of an actor while he's blocking an attack, same with Take Cover.
Fair Care uses animation keys to know whether actors have finished their animation, but does your mod add new animation keys?

jagged hamlet
#

when installing n'garde with umo, the tools always thinks there is an update:

 │  N'Garde - Active Block and Parry (OpenMW) : N'Garde
 │  N'Garde - Active Block and Parry (OpenMW) : NgardeCreatureFlags_Must_Be_Merged.Omwaddon
#

maybe something is missing about the version?

rustic latch
# jagged hamlet I wonder what happens if Fair Care takes control of an actor while he's blocking...

I do add new animation keys for each parry animation. And also there's an interface I.NGardeFencer - for actors that can parry which has few functions and fields to tell you about the state.

However - Fair Care is a mainstay in my main save and I think it works very well as is - iirc you force an AI package change when they want to heal up - or at least a stance change for spells, and in those cases N'Garde partially or fully releases the actor. I've been playing with Fair Care and they seem behave just as expect both in terms of parrying and healing

rustic latch
rustic latch
rustic latch
rustic latch
# jagged hamlet I wonder what happens if Fair Care takes control of an actor while he's blocking...

Also - https://gitlab.com/Arrean/openmwluaparry/-/wikis/Home/Interop-Hooks

this specifically:

NGardeFencer
NGardeFencer.VERSION
NGardeFencer.whoAmI() -- returns record id of the current actor
NGardeFencer.isStaggered() - bool. Is actor currently staggered
NGardeFencer.isAttacking() - bool. is actor currently attacking (is in attack animation)
NGardeFencer.startedParry() - bool, has the actor started the parry animation
NGardeFencer.isParrying() - bool. is the actor parrying
NGardeFencer.isAttackForbidden() - bool, is N'Garde preventing attack while the player is staggered
NGardeFencer.canParry() - bool, can actor parry right now
NGardeFencer.forceLowerGuard() - force end the parry state and the parry animation. Do not check if guard is currently raised.
NGardeFencer.tryRaiseGuard() - try start parry, no reaction time delay. Will fail if actor can't parry, doesn't have a correct parry tool
NGardeFencer.tryLowerGuard() - try lower guard. Will do nothing if actor doesn't have guard raised
NGardeFencer.stopProcessing() - stop actor processing. Same as ngarde_stopProcessing event
NGardeFencer.resumeProcessing() - resume actor processing. Same as ngarde_resumeProcessing event

all the isSomethingfunctions here.

But again - I think it works as expected already

jagged hamlet
# rustic latch Also - https://gitlab.com/Arrean/openmwluaparry/-/wikis/Home/Interop-Hooks this...

thx for the info.
Fair Care waits for the current attack group to be finished before taking control of the actor.
I track these groups:

module.potentialAttackGroups = {
    "spellcast",
    "handtohand",
    "weapononehand",
    "weapontwohand",
    "weapontwowide",
    "throwweapon",
    "bowandarrow",
    "crossbow"
}
for i = 1, 3 do
    module.potentialAttackGroups[#module.potentialAttackGroups + 1] = "attack" .. i
    module.potentialAttackGroups[#module.potentialAttackGroups + 1] = "swimattack" .. i
end

and wait for keys ending with either "release" or "hit"

rustic latch
#

Right. But it still feels organic how it plays out right now. The Actor abandoning their defence in favour of trying to heal.

Since it usually happens after a hit - or when a DOT ticks over - it feels natural

inner hare
#

No issues with FC and N'Garde so far

hearty scroll
#

The fact that people with so many different difficulty and fighting preferences all enjoy the mod is a testament to its balance, compatibility, and flexibility huhu

#

Every one has a good reason to use this mod

#

(unless you just prefer vanilla of course, in which case you don't mod combat at all)

#

(even then you might still enjoy "can't touch this" ^^ )

rustic latch
#

🙏

tough juniper
#

Just install Can't Touch This and then disable "use animations from additional source", perfect vanilla combat

inner hare
hearty scroll
#

I mean, Arrean did put in a lot of work to make it as compatible as possible. And it shows in the result.

inner hare
#

I think that the only issue is with some creature flags for some modded models which aren't blacklisted. Hard to check every creature mod and cover every exception. More importantly, N'Garde seems to be working with pretty much all the big mods out there, so if sb refuses to use it, it's probably not because of compatibility.

jagged hamlet
inner hare
inner hare
#

Some of the creatures exist in TD already

#

Those would be kind of superflous

#

I don't remember if @rustic latch blacklists by nif or id only

#

damn, the mod is like 15-20 years old 😄

rustic latch
#

By ID at the moment

#

I didn't have time to redo that

inner hare
#

Well, no reason to remove ids from blacklists if it's done, but nif blacklist would be more comprehensive

rustic latch
#

Just better. So it needs a redo

#

the animations exist per nif/ per skeleton anyway

#

well

#

maybe whitelist should stay by ID - can't trust modders not to forget to put "canUseWeapons" where it needs to be, and then put it where it has no business being

#

It's mostly that I didn't feel like re-testing couple hundred creatures that I didn't do it yet

inner hare
#

Hill Giant from Antares - walks, no biped, no weapons. Should be fine, I guess.

rustic latch
inner hare
#

Frost Giant - same

#

Seems to be a pattern there

rustic latch
#

AnCr_Medusa
and
AnCr_Riekling

need blacklisted

#

otherwise should work fine

inner hare
#

BTW most of these creatures are unique

#

I mean

#

Rarely added to LCs

rustic latch
#

@jagged hamlet , I'll add on my end - but you can go to scripts/ngarde/helpers/constants.lua and add those two record ID's at the end of the file in contstants.creatureBlacklist

    "ancr_medusa",
    "ancr_riekling",

needs lowercased too

inner hare
#

The mod makes cell edits. Adds these creatures to some places and nowhere else. Well, trolls are more common.

#

Since many seem to be added to Solstheim, I wonder if it even works with TOTSP there

rustic latch
#

🤷‍♂️

inner hare
#

I mean, we have mods that move the island and overhaul its look. Nobody moves Vvardenfell doitswit

kindred imp
#

I'm disappointed

inner hare
#

I think that even Rebirth left Vvardenfell alone todd

wet tendon
#

rebirth is a pain to mod around lol

inner hare
#

Most of these creatures seem to be bosses.

tropic fulcrum
#

rebirth was ahead of its time

#

if it was released later, you would have seen BCOM merges, everyone singing its praises, and gizzilion compat patches for it

#

all rebirth needs is a "redux" rerelease and everyone will soy out

tropic fulcrum
#

interest

#

simple as

#

morrowind is experiencing a renissance period

#

new relesae, an article and new vids about it

#

all marketing

#

something being incompatible with many mods never stopped the community from autistically going through everything in it to make it compatible.

#

modern rebranding and "redux" tag is the next step

rustic latch
#

Meh

tropic fulcrum
#

nice AI banner, and eloquent description.

rustic latch
#

rebirth has always been an opinionated meh

#

But despite my reaction - I know that will lure people in

tropic fulcrum
#

I am not saying it's good or bad, I am just giving my opinion on why it's the way it is

#

rebirth biggest issue is, it's a close system.

rustic latch
#

Nah, I hear you

tropic fulcrum
#

it's good if you want to play it and only it with gameplay mods

#

and maybe texture mods

#

nobody gives a shit about TOTSP being its own thing because who cares about solstheim lol

hearty scroll
#

so basically... Rebirth is the IPhone of TES III Mods?

tropic fulcrum
#

kind of?

#

it's just like BCOM + creatures + gameplay + NPCs + landscape edits ..etc

#

with only itself in mind

#

every big mod Is kind of developed with community in mind for a good reason

#

it appeals to people who don't give a single fuck about extended content or adding more mods, just plug and play

#

there is no right or wrong answer in these sorts of situations, only subjective preference.

#

however, if you want massive reach, then it's better to have your mods built around community in mind

#

for me, all of the impressive features from rebirth have been already covered by community mods

#

so

inner hare
#

and Rebirth does too many changes in order to make an "easy" patch for TR

tropic fulcrum
#

hence why it's its own thing

#

and why it needs a "redux"

tough juniper
#

I'm legitimately so sick of those sludgy AI banners and thumbnails. It's actually breaking my mod installing addiction

tough juniper
tropic fulcrum
#

the masses yearn for the slop

tropic fulcrum
#

this fixes everything

tough juniper
#

Its probably better to work on things that fit together holistically though

#

In regards to my own value of time anyway. Ymmv

#

It's true scarytodd

tough juniper
#

Lmao my Internet really messed up that conversation

tropic fulcrum
#

my philosophy is, BCOM is too good to sacrifice it for any other mod

rustic latch
#

I am very annoyed at BCOM just cause of how big it was

#

but I'm not taking it out

#

not yet anyway

tropic fulcrum
#

you need to provide me an alternative that's much better to BCOM

tough juniper
#

I need a better bcom

tropic fulcrum
#

I know the OpenMW modding team is working with Melchior on a OAAB modlist alternative

#

but it's still early WIP

tough juniper
#

I'm very curious to see PTR teams Vivec overhaul

tropic fulcrum
#

you can also use that new PBR modlist on nexus

tough juniper
#

You can indeed

tropic fulcrum
#

but it gets constnat updates so

#

not stable enough

tough juniper
#

There's only on real option

tropic fulcrum
#

vanilla

tough juniper
#

Rebuild the whole damn thing from scratch

tropic fulcrum
#

I would love to see VV rebuilt with TR team

tough juniper
#

Yeah that's going to be very interesting

tropic fulcrum
#

the quality of TR compared to vanilla is staggering

#

it's catch-22, you can't have TR without vanilla morrowind and you can't have modern morrowind without TR

#

hey solstheim, you do your own thing, nobody cares enough lol

inner hare
#

The thing is that if sth becomes popular enough, it sets standards

#

That's why I mentioned TR and Rebirth. Rebirth doesn't make sense if you want to use TR unless you create a rebalancing addon.

tropic fulcrum
#

yup

inner hare
rustic latch
tropic fulcrum
#

yup

#

lol

inner hare
#

Yeah, it's popular

rustic latch
#

yeesh

#

good numbers

hearty scroll
#

2,1k endorsments huhu

inner hare
#

Most mods don't have 2k unique downloads..

hearty scroll
#

IIRC I went to Solstheim on ONE playthrough since I installed TotSP ^^'

inner hare
#

I finished BM with TOTSP todd

hearty scroll
#

Never finished it 😅

grizzled crane
#

Am i the only person who doesn't like Totsp? It looks moddy in a lot of places and doesn't follow the vanilla landscape design. Basically, it's just a million cliff meshes.

kindred imp
#

Yes, you're the only one todd

grizzled crane
#

Waiting for a tr overhaul after the mainland. 👷🏻

rustic latch
inner hare
#

TOTSP is def more impressive than Vanilla Solstheim

#

although it can be hard on FPS

#

SHOTN is even worse, though

#

in some wilderness areas

#

hopefully, performance will get better

inner hare
#

but same can be said about BCOM, for example

hard tree
#

A lot of mods just feel way too cluttered and overbaked to me. Clearly designed and not "lived-in"

inner hare
#

frankly, it's not even supposed to be "lived in"

#

it's a shithote

hard tree
#

Oh I'm not talking about solstheim. More about bcom

inner hare
#

remote shithole

hard tree
#

Solstheim sucks lol

inner hare
#

😄

rustic latch
#

There's a balance to be struck

inner hare
#

I agree. Balance is everything.

#

but if anything, I would say that some vanilla settlements actually lack details that make them "lived in". It's also an old game. Standards were different. Technical capabilities as well.

tropic fulcrum
#

I disagree, a lot of mods are "too" lived in

#

the problem is, it doesn't go well with performance

inner hare
#

yeah, sure

#

tons of objects

tropic fulcrum
#

now there is a way to fix that, realize your vision, then tweak until performance is decent

hard tree
#

Something like the 70/30 art rule.
Yuck hp reference

tropic fulcrum
#

don't release screenshot fodder mods

#

pretty girl, expensive as fuck

#

and have other mods in mind as well, your mod doesn't exist in a vacuum

#

could be fine on it own, but with other popular mods that affect the same area, it becomes a nightmare

inner hare
tropic fulcrum
#

now hear

#

there are people with 9850x3d out there

#

they can deal with it

inner hare
#

Morrowind won't make the best use of modern hardware

tropic fulcrum
#

it sure does with the extra cache

#

helps with drawcalls

rustic latch
#

that x3d cpu is like 800$ last I checked and has more cache than I had RAM on first computer I played morrowind on

inner hare
#

Modern games look better and have higher FPS with modern hardware

#

Just a fact

tropic fulcrum
#

because multithreading and modern optimization techniques

#

morrowind released in a single threaded era

inner hare
#

So buy 5000 USD PCs for Cyberpunk, not OMW

tropic fulcrum
#

the x3d will 100% help with morrowind

#

and other open worlds

#

that's just a fact

hard tree
#

I don't wanna pick on a mod that is high quality and has a lot of love in it, but Memento Mori to me is too detailed and intentional rather than "natural feeling." some spaces just need less

tropic fulcrum
#

memento mori uses the worst OAAB asset known to man

#

and to fps

#

that's the worst aspect of it

tough juniper
#

The bones?

tropic fulcrum
#

yes

inner hare
hard tree
#

I briefly looked at the underground version. The big magic statue was a big turn off in the original. Also the number of NPCs is super duper high

tropic fulcrum
#

don't want to rant about oaab but it needs to chill out on polygons

hard tree
#

Overly symmetric

tropic fulcrum
#

memento mori makes sense lore wise because it existed for long enough to make it look like that

inner hare
#

Undeground is more fps friendly

tropic fulcrum
#

or

#

or

#

"ABO (nif1.1.3ver) EXTREME"

inner hare
#

I have no performance issues there

hard tree
#

Are those shrines supposed to be older than the betrayal of nerevar? Why would they build shrines in/under the ghost gate

inner hare
#

But I haven't been everywhere

tropic fulcrum
#

rename skelPile002.nif to skelPile02.nif

inner hare
hard tree
#

Anyway, I don't want to get hung up on mori. It's just representative of some stuff I don't like

tropic fulcrum
#

it exited after the whole thing

#

it's containment

tough juniper
tropic fulcrum
#

OAAB just needs to make its assets FPS friendly

rustic latch
inner hare
#

Ghostgate actually is one of main reasons many tombs are abandoned or neglected

hard tree
inner hare
#

Yes

tropic fulcrum
#

or firemoth

tough juniper
#

It's been patched out since

tough juniper
#

It has much fewer skeles now

tropic fulcrum
#

rain fire balls

rustic latch
tropic fulcrum
#

it was insane

#

truth is

#

concept morrowind was far more detailed than release

inner hare
#

Is this canon way to defeat Dagoth?

tropic fulcrum
#

well

#

battlespire

#

we can play this game lol

inner hare
#

But should we?

tropic fulcrum
#

bethesda are cowards, never truly embraced the fantasy scifi shit

inner hare
#

It's actually good that they balanced it. It's what makes MW MW. It strikes a good balance IMO.

#

Later games are too generic

#

Previous ones too old

tropic fulcrum
#

oblivion at least had the expansion

inner hare
#

And procgen

#

MW would have a totally different vibe if they procgenned it

hard tree
#

Not very popular

inner hare
#

Oh btw

#

c0da

#

MK stuff

#

Is IMO shit

rustic latch
inner hare
#

Thank you for your attention

rustic latch
#

Some writers need to be told when to stop

tropic fulcrum
#

well it's interesting and insane

rustic latch
#

Examples include Sanderson and Kirkbride off the top

hard tree
#

Them's fightin words

tropic fulcrum
#

but that's it

hard tree
#

Sanderson is annoying af

inner hare
#

It has ALMSIVI superheroes

#

BS dialogue

tropic fulcrum
#

I actually respect people introducing insane shit even if you don't include them but brainstorming is important

inner hare
#

So much nonsense

tropic fulcrum
#

like if I am the lead project writer, I want someone like MK in my team to introduce insane shit

inner hare
#

Some good art

tropic fulcrum
#

my job is to trim that shit

#

it's what happened with george lucas

#

he had more creative control and things started to get out of hand

rustic latch
#

necessary

rustic latch
tropic fulcrum
#

some people have built in bullshit detectors and know when to stop

rustic latch
#

Oh yeah

inner hare
#

Some people also never finish...

rustic latch
#

I've noticed lack of it at times for certain authors

tropic fulcrum
#

I mean rr martin has bullshit detector

rustic latch
tropic fulcrum
#

but yeah, never finishes

#

again

#

at least he is consistent

rustic latch
#

I dislike his work, but suum cuique

inner hare
tropic fulcrum
#

I mean, lazy is debatable

#

his books are massive

inner hare
#

I actually love ASOIAF

#

Big fan

tropic fulcrum
#

I love the political intrigue

hard tree
tropic fulcrum
#

my bread and butter

rustic latch
rustic latch
hard tree
#

he literally undid Kaladin character development in like book 3. Just forgot the character changed

tropic fulcrum
#

he is also great at writing complex characters

rustic latch
#

yup

inner hare
#

I can talk about ASOIAF for hours, but it hurts. I know it will remain half-done. We will be stuck with show BS ending. It's over.

rustic latch
#

And I meant jsut the WoK, not later books in the series

tropic fulcrum
#

listen

#

half done better than shittly done

inner hare
#

But it hurts

tropic fulcrum
#

witcher books ended the same way

#

sadly

inner hare
#

Huh?

#

What?

rustic latch
inner hare
#

It was a good ending

tropic fulcrum
#

yeah, let's not get into that now

inner hare
#

Don't compare it with Dumb and Dumber's work

tropic fulcrum
#

well, no I am not, and I am not saying it's shit, it's like 5 out of 10 for me

#

again, too long and not in the mood or care to explain it

inner hare
#

Although it would be funny if you said that to the author's face. He can be very vicious with his responses in that intelligent asshole way.

tropic fulcrum
#

yeah, I don't care about upsetting people lol

tropic fulcrum
#

what I care about is my time

#

it's not that big of a deal to care enough to explain any of it

#

I mean he is polish

#

he has that polish pride in em

inner hare
#

Witcher 3 base game's ending is pretty meh and not lore-friendly. Fortunately, DLCs are some of the best that gaming has to offer.

inner hare
tropic fulcrum
#

I mean the games in general are very fast and loose with lore

rustic latch
#

||polska gurom||

tropic fulcrum
#

witcher 1 was pretty fan fic to me

#

but I treat them as their own thing

inner hare
tropic fulcrum
#

the ending is meh because it's well documented CDPR ran out of time

#

they had to stitch things together

inner hare
#

White Frost is BS

#

Like wat

#

Better to forget about it

#

The things they did

tropic fulcrum
#

I can understand treating it as an eldritch thing but they didn't explain it at all to justify it

#

because they didn't intend to end it this way simple as

inner hare
#

And Eredin suxx

hard tree
#

Also Sanderson can't write women. Ok I'm done talking about him

tropic fulcrum
#

eredin is a tale of two parts

#

they done him fine the first half as this dangerous otherworldy elf

#

the second half they didn't finsh him like the rest of things

#

you can watch xletalis discussing stitched together early concepts and cut content

#

act 3 was the wild hunt act to shine

#

they had the caesar's legion treatment

rustic latch
tropic fulcrum
#

we hate women, bottom text

rustic latch
#

not even that in Sanderson case, but meh - not worth discussing

tropic fulcrum
#

I was talking about caesar's legion

#

and their cringe ass dialogues

#

clearly unfinished lol

rustic latch
#

Ah, yeah

inner hare
#

I consider them a meme faction

tropic fulcrum
#

again, like the wild hunt

#

two parts

#

at first, they are actually fine

#

just until you meet them proper

inner hare
rustic latch
inner hare
#

But it's Fallout. It's not a very serious game.

tropic fulcrum
#

the cut concepts for the legion make them extremely competent

#

again, unfinished

inner hare
#

Obsidian's games usually are

tropic fulcrum
#

obisidan like the legion and wild hunt

inner hare
#

But they have a good enough core

tropic fulcrum
#

yes I am doing this

#

are a tale of two parts

#

first they were poorer and were treated like shit, but produced unfinished kino

#

second, they have monetary support, they have lost all talent

#

a lot of things in life are like that

rustic latch
tropic fulcrum
#

fallout 2 and bethesda yes

inner hare
#

I love Tyranny btw

tropic fulcrum
#

1 and nv are very serious and dark

tropic fulcrum
#

with humor here and there

hard tree
tropic fulcrum
#

the corridor leading to the master alone is kino

rustic latch
inner hare
tropic fulcrum
#

I am yet to play it

#

idk, everytime I start it, I lost interest

rustic latch
#

It suffered from expectations imo

#

it's not a tes style openworld

#

one needs to remember thatr

hard tree
#

I didn't know it existed until a few months ago. Went in blind and it was nice

tropic fulcrum
#

I hate avowed color palette

#

looks like vomit to me

rustic latch
#

but when it came out - my pc couldn't run it doitswit

native haven
#

"N'Garde. Vanilla-Friendly Parry and Active Block."

inner hare
tropic fulcrum
#

it's weird

hard tree
#

I had to buy a new graphics card to run it

tropic fulcrum
#

it needs tweaking

hard tree
#

My old 1090 couldn't take it

rustic latch
rustic latch
tropic fulcrum
#

yes this is vanilla friendly and active block discussion

native haven
#

Yeah it's funny

tropic fulcrum
#

again

#

two tales

#

morrowind start kino

#

towards the end, well, guess what

inner hare
tropic fulcrum
#

here is the thing

#

and this is a serious take

hard tree
inner hare
#

Haha

tropic fulcrum
#

most great works have issues in them

hard tree
#

Avowed is good research for ngarde. Business expense

tropic fulcrum
#

it's very rare that you would find a great expansive work that's consistent from start to finish

rustic latch
hard tree
#

Ugh I'll look it up

tropic fulcrum
#

but I will take 1000 great works with issues in them instead of boring slop garbage

young aspen
#

I still want to play avowed, I really like the eora setting

hard tree
#

Maybe 1080?

young aspen
#

PoE1/2 were bops

hard tree
#

I'm not a hardware nerd anymore I can't keep up

rustic latch
rustic latch
tropic fulcrum
#

a lot of modern AAA games for example are competently made but are very safe and boring and don't have any bite to them.

hard tree
#

Stopped paying attention a decade ago

rustic latch
native haven
tropic fulcrum
#

a lot of the games I hold in high regards have issues to them

kindred imp
hard tree
kindred imp
#

Even now I can't run them at an acceptable framerate

rustic latch
#

best investment to make in 2016

tropic fulcrum
#

already mentioned witcher 3 (including all witcher games and their endings) , DAO games and their endings, and fallout new vegas even fallout 2

rustic latch
tropic fulcrum
#

every now and then you have kino like sekiro

#

not perfect but very tight

hard tree
#

It's so messed up that 10 year old hardware is still relevant

tropic fulcrum
#

sekiro the best fromsoft game has ever made

hard tree
#

Things were going at such an incredible pace for so long

tropic fulcrum
rustic latch
tropic fulcrum
#

this is expensive bland food

#

include modern DOOMs in that as well, very good games with issues in them

native haven
tropic fulcrum
#

or gizzilion useless items

inner hare
tropic fulcrum
#

well

#

comparatively

native haven
#

I remember in Sekiro getting the BIG katana and I was so happy and then it turned out to just be a spirit emblem ability

tropic fulcrum
#

I have 4060 ti 16gb, 14700 non k non f, 32gb 6000mhz ram

inner hare
tropic fulcrum
#

so it inspired kino

#

which is true

native haven
#

N'Garde, N'wahs Parry Twice

tropic fulcrum
#

ngarde is kino

rustic latch
#

hence the memes

#

But then we got a pcgamer article about me adding "sekiro parry"

tropic fulcrum
#

you should though

rustic latch
#

One day, maybe

tropic fulcrum
#

every day is that one day

rustic latch
#

I'm playing through KCD 2 rn

#

for real inspirations - I'd say it's Tainted Grail and KCD

tropic fulcrum
#

all great games

native haven
#

I have geriatric reflexes so I had a hard time with Sekiro but I beat it

tropic fulcrum
#

the final boss though

tropic fulcrum
#

kino fucking fight man

native haven
#

yea

tropic fulcrum
#

it was fucking cinematic in all the good ways

native haven
#

I can't wait for Morrowind Elden Ring Edition

tropic fulcrum
#

elden ring is another example of a good game with a lot of issues in it

native haven
#

I love sloppy 700 thousand hour long games so I love it

inner hare
tropic fulcrum
#

until ngarde

#

then I changed my mind

native haven
#

If you didn't know a guy is modding Morrowind into Elden Ring, I wasn't joking

rustic latch
tropic fulcrum
#

I know it

#

inferno something

#

crazy guy

tropic fulcrum
#

this is why he is so confident

hard tree
#

Should be adding elden ring support to openmw. He's going backwards

native haven
#

Imagine if Morrow Ring comes out before Morrowrim

rustic latch
tropic fulcrum
#

skywind will probably release mid to late 2027

tropic fulcrum
#

they won't work on DLCs until the release of the base game

native haven
#

Every game should run through OpenMW

hearty scroll
tropic fulcrum
#

my favorite is

#

underrail

#

I have 2k hours in it

native haven
#

I don't like hard think games, only hard reflexes games.

tropic fulcrum
#

underrail is hard as long as you don't use your brains

#

it's actually very rewarding to understand the game

native haven
#

Yeah I don't like thinking

#

If it was up to me I wouldn't think at all

tropic fulcrum
#

styg is working on underrail infusion

#

it's supposed to be a smaller scale prequel but experimental

#

because he won't touch underrail 2 until he upgrades all the underlying systems

#

underrail is the definition of bang for your buck

#

replayability check, content check, difficulty upgrades? check

#

cybvep is a man of two parts, one part fast responses, the other, 10 pages

inner hare
# tropic fulcrum until ngarde

It's relatively basic parry system, tough. A lot is happening behind the scenes, but it's not a soulslike. Far less action packed and dexterity-focused. Also, I don't think it vibes great with big health pools and combat that is so methodical as a soulslike. It's more like a Vanilla enhancer. Vanilla has a basic block system, but just for shields and with no player control. It represents blocking (shields) and dodging (Agility), but ignores parrying which should actually be a big part of melee combat. So here another layer is added, in a way which takes the existing systems into account.

Maybe if you disable hit chance it's more like soulslike. Dunno.

hearty scroll
tropic fulcrum
#

great snark against me, bravo

#

🤣

tropic fulcrum
#

I disabled hit chance on mine though

inner hare
native haven
hearty scroll
# tropic fulcrum great snark against me, bravo

It wasn't huhu. I haven't read enough from you to identify your general tendencies ^^'
It was meant as a general statement. But thank you for letting us know about your writting habits huhu

tropic fulcrum
#

I have that issue, I can't wait to share my thoughts so I keep writing one line after another

#

like an excited puppy

tropic fulcrum
#

skyblivion is release candidate but buggy

#

I would rather they wait

native haven
#

I do not care for Oblivion.

tropic fulcrum
#

stop right there you criminal scum

inner hare
#

I like parrying because it adds another layer of defence which isn't foolproof. Far more exciting than just a large HP pool.

tropic fulcrum
#

yup

#

too bad later soulsborne games have discouraged parrying

native haven
#

It's like the Black Album by Metallica, it's not a bad album on its own but it's where things shifted for the worse and a lot of Bethesda's sloppy game design and mechanics started to emerge.

tropic fulcrum
#

listen

#

I am a glass half full kind of guy

#

enjoy good things when you can

native haven
#

When ES6 finally comes out in 2087 I'll still play it on my deathbed for 5 minutes before I die.

tropic fulcrum
#

that's the spirit

inner hare
#

Oblivion added parrying to TES, but it also removed hit chance and the enemies couldn't really dodge. So they went with skill lvl is dmg system and it suxx. I prefer the way MW feels.

tropic fulcrum
#

insert: there is a mod that fixes that!

native haven
#

Morrowind is cool cause you kill everything in one hit.

tropic fulcrum
#

modding is great and all, but bethesda games have become synonymous with modding.

#

that ain't good

native haven
#

It's better than the monotony of death by a 1000 cuts in Oblivion.

inner hare
tropic fulcrum
#

maybe he is talking vanilla

#

yes, I use a broken build how did you know?

inner hare
native haven
#

Vanilla is cool because it's the easiest game you ever played until you get to the DLC and you have to fight werewolves 10x stronger than Dagoth Ur.

tropic fulcrum
#

well, you can't call yourself a morrow head until you have abused the shit out of its systems

#

the epxansions are fucking insane with their difficulty spike

#

what were they thinking

native haven
#

I guess that was the real start to Bethesda's sloppy game design.

tropic fulcrum
#

actually yes

#

yes

native haven
#

A precursor to Oblivion's broken level scaling.

inner hare
tropic fulcrum
#

I see

#

instead of a dynamic level scaling system, they did that instead

inner hare
#

MW was too easy for experienced players and didn't have enough high lvl content. Here you go. Here is Tribunal.

#

It was their "fix"

tropic fulcrum
#

here is tribunal, goodbye tribunal

#

justice for sotha sil

#

that expansion needs a total rework

#

at least with bloodmoon they fucked off doing their own thing

rustic latch
tropic fulcrum
#

yes, it doesn't exist anymore

#

we west warped it

inner hare
# tropic fulcrum that expansion needs a total rework

It's been 20+ years and we have a few Tribunal MQ enhancers or overhauls. I don't think any of them is considered sth that makes Tribunal feel great. TR doesn't want to change it... and we still have no real city, no exteriors. What can be done?

hearty scroll
#

when TR implements Almalexia City, your grandkids might get to experience more comprehensive mods that fix Tribunal ^^'

tropic fulcrum
#

the problem is, the main characters in tribunal were an after thought so they never intereacted well with the base game.

#

and it being isolated as well didn't help it either

#

the type of lore and characters tribunal introduced requrie more base game content

#

they compressed everything and shipped it that way

#

everything feels isolated

#

most of the mods that "fix" tribunal only enhance what tribunal has to offer and not to expand its influence beyond its borders

rustic latch
#

It being an afterthought sums it up nicely

tropic fulcrum
#

like they needed answers to the almalexia and sotha sil questions and shipped it in the most convenient way possible

#

any proper fix to tribunal has to make it part of the main game intrigue

#

but I agree, first add borders and land to tribunal then we can think about fixes later

#

or

#

with the destruction of the heart of lorkhan a great bullshit contrivance energy is released into the atmosphere creating the warp in the ass and completely severing the thread of sotha sil and almalexia from the lands of morrowind

rustic latch
#

lmao

hearty scroll
#

You mean fulfilling the prophecy would severe the strings of Alma and Sotha?

tropic fulcrum
#

@inner hare that's something you can make

inner hare
hearty scroll
#

(Would you like to keep on going into this doomed world - yes please)

tropic fulcrum
tropic fulcrum
inner hare
#

but a lot of what you wrote makes sense, i.e. isolation is absolutely a problem (it feels off, weirdly separated from the main game) and writing doesn't do Alma any favours so yeah, it's more like a wrap up than anything. There is very little that can be done about the isolation problem until TR deals with this. Then at least we will have context. As for writing, it's quite hard because you basically you have to change a lot of Alma-related content one way or another, so it's already sth that won't be considered canonical. Many purists would reject that instantly. You also need to be a good writer because if it's not much better than base game Tribunal, you will face stern opposition. It's also why TR isn't willing to do much here, I think.

So yeah, first order of business seems to be adding Almalexia the city in order to make it feel as part of one big gaming world instead of a weird box. Then sb needs to improve the MQ Tribunal content. Side content is actually much better. Those misc quests are fine. Faction content is lacking, of course, but this is what TR will solve. MQ will still be meh, though.

#

so ATM I don't think that much can be done. Ok, conceptual work for Tribunal MQ improvement. The writing. You could actually do it already, but then you have to wait years before implementation or do it already but face other Tribunal limitations.

#

major changes to Vanilla MQ will always be controversial

#

TR is fan fiction (in the good sense of that word), but they are not really changing Vanilla. They are adding stuff which wasn't there in the first place. That's both harder and easier. Harder, as you need to come up with a lot of good stuff. Easier, as you have lesser problems with canon when you add stuff instead of changing/replacing existing narrative content.

hearty scroll
#

The critics I've heard of Tribunal MQ was that it was basically just going back and forth through the same sewers and was repetitive.
I'm guessing just expanding the setting and variety in enemies & locations would be a first step to improve it that wouldn't require extensive writing changes. Probably wouldn't be perfect, but at least something that could realistically be expected from the modding community.

inner hare
#

yeah and that may happen when it's a city with exteriors and tons of other stuff to do which you will interact with during natural gameplay

#

so that's doable