#N'Garde. Vanilla-Friendly Parry and Active Block.

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rustic latch
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Thank ya'll for the support

vocal ibex
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now the bosses are casting spells twice when they switch to cast form 😭

vocal ibex
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yeah

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they're only supposed to cast once

rustic latch
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I mean, way I see it - they got harder

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but

vocal ibex
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lmao

rustic latch
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I think I can do something with that

vocal ibex
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well when they cast the same summon spell twice

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and such

rustic latch
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Yeeeah

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I see

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hmmm

vocal ibex
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sometimes he casting 3x lol

rustic latch
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I need to shower, but in the meantime - can you try chaing the var on liner 42 of fencer lua to 1 from 0.6

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or 1.5

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and or comment out line 69

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I may need to look at it more

inner hare
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I was wondering about implementing mwscripts for some creature spellcasters, but reading about all the BS conflicts certainly doesn't encourage the idea todd . At least for those who have "can use weapons" flag šŸ˜… .

rustic latch
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I mean - N'Garde does a lot with the creatures/npcs, and we narrowed it down

vocal ibex
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my bad @rustic latch it seems to be working i think i just screwed something up on my end, boss is šŸ‘ now

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thanks!

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and thanks for adding the blacklist lmao

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i like the note

rustic latch
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Working without the changes I've mentioned?

vocal ibex
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it worked vanilla style

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didn't make changes

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but commenting out line 69 caused him to freeze again

rustic latch
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Right. What I'm afraid may happen

vocal ibex
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so dont do that

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xD

rustic latch
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is that with whatever happens on 42 and below - may cause doublecast again at one point

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I'm going to run throguh him several times tomorrow

warm sandal
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N'Garde is an amazing mod, thank you for the hard work. Do you have any recommendations for increasing the aggressiveness of NPCs? Maybe it's because I have Mercy on but I find that enemies don't take advantage of openings, wait too long between attacks, etc.

rustic latch
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Hey, thank you.

I don't play with Mercy, aside from original testing, but maybe take a look at its settings

warm sandal
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There is some kind of vanilla parameter that can be changed, let me double check

rustic latch
warm sandal
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I think "combat delay"

rustic latch
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I'll dig deeper tomororow anyway

rustic latch
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I don't know if mercy does anything to it

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I don't

warm sandal
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That's right, they are fCombatDelayCreature and fCombatDelayNPC respectively

rustic latch
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the base values

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I think that's seconds

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but you never know todd

warm sandal
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I experimented with setting it to -.25 I think and didn't notice anything too special, I'll try a more aggressive setting and then disable Mercy and see if that helps

rustic latch
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if pseudocode there is correct - the negative values will have an effect. But GMST itself may be an unsigned float under the hood - dunno

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However, an important point about it - N'Garde quite significantly increases NPC attack windup duration

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otherwise - there's no telegraph at all, and parrying NPCs gets very hard

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I'm increasing it by 350-450 ms, that together with median human reaction time and the time it takes for parry animation to play gets you just enough time to parry in time

candid wren
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Not entirely at my laptop but what’s the anim hooks for a prefect parry?

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Idk if I’m saying it right

rustic latch
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it's not by animation. not entirely

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When you press parry - animation plays, once it reaches the stop key (fully raised position) - parry is active, you can defend.

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at that same moment a timer starts

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if you get hit with a parry raised while that timer is running - the parry is considered perfect

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@copper raft good news. that Tribunal main quest reforged fight is finalyl properly fixed. Sorry it took so long. But only local version for playtesting for now. Nexus tomorrow, probably

copper raft
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For real? Nice

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Ill give it a whirl in a bit

rustic latch
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Just ran through it, properly - not a single hand bugged out

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casters were the main remaining problem, and we figured it out today

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Oh, and @vocal ibex another feedback piece. Shadows sometimes get stuck

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And now I sleep

tough juniper
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Champion. Fair dues for figuring out the fix. A lesser mortal would just blacklist and call it a day abs

rustic latch
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It's a bit of a hack as a consequence of what I'm doing to control the npc

warm sandal
rustic latch
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They would still hold at the edge of their weapon range if melee

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but yeah ymmv with Mercy - it varies the NPC behaviour a lot, some for the better

warm sandal
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I think it works better with Mercy when you're fighting equally-matched enemies -- they are more conservative and avoid getting hit more -- but once you start getting more powerful and can kill them in a few hits, NPCs are better off behaving like glass cannons.

rustic latch
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šŸ¤·ā€ā™‚ļø I mean, as long as it works for you

wet tendon
rustic latch
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I mean, that should only happen when you're low-ish already doitswit

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But yeah, don't spam

wet tendon
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not fun when you have HBFS and your character is level 134 with NCG and Skill Evolution with difficulty cranked up to 300% XD

rustic latch
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I take no responsibility for that - you did that to yourself doitswit

inner hare
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@maiden tangle be like:

copper raft
maiden tangle
maiden tangle
rustic latch
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poll_question_text

Riposte

victor_answer_votes

9

total_votes

12

victor_answer_id

1

victor_answer_text

Screw it

rustic latch
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Bleugh. So I think I've improved the boss-fight handling, still getting double (and sometimes triple) casts from the mofo in beneath the permafrost, but less often

Also got distracted with unrelated bullshit so update probably tomorrow

inner hare
# rustic latch

Lol. Maybe it means that it's polishing/bugfixing only and feature-wise it's some other mod you could focus on. Like an injury systemfeels_good_guar .

rustic latch
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Yeah. As I said - "it is perfect because it ends here". I've thought long and hard on it, and I don't think N'Garde needs any more features

tough juniper
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right on

rustic latch
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Injury system - maybe. I know hyacinth was planning one too

inner hare
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Holidays update when doitswit

rustic latch
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Don't really think it needs anything else. But just secondary condition on that, some gold + twice the offering probably.

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well. "some" - probably something in settings

inner hare
rustic latch
cinder gulch
rustic latch
cinder gulch
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Yeah sure haha, I was going to take a look at the Skyrim mods but the most important part of the injury system imo is being able to craft bandages and medicine which there is now a crafting station for datchim

rustic latch
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Most of those are not yet in the nexus version, but are in the test 1.2.9 I've posted yesterday here, nexus soon too

cinder gulch
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Yeah no problem, I’m gonna be tied up with other mods for a bit but when you start creating abilities and stuff or want help with brainstorming lmk

rustic latch
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I may yet leave the injury stuff to you.

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Have another half-baked idea, we'll see

cinder gulch
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I go with abilities since as you know, modifying attributes and skills with lua has some fun engine features and in general people like seeing buffs/debuffs applied to them in an esp

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Helps the mwscript folks too

rustic latch
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I was thinking adding injuries some as diseases

inner hare
rustic latch
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concussions etc

cinder gulch
rustic latch
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Hmmm. Should I add "initial damage" to the self parry event

rustic latch
cinder gulch
inner hare
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There are curses

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Unused

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By the game

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Some script mods use them. Rarely.

rustic latch
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I also have a great tinnitus SFX laying around somewhere

inner hare
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Yeah, I sort of have this, but with lower intensity.

rustic latch
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My idea was "blunt force and long term injuries" that can't be field healed, so find a healer

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Hence didn't need the bandages etc -

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can't really bandage a concussion

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or a perforated eardrum

inner hare
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This would be dope

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Dynamic

rustic latch
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Yeah, something to that effect

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That said - Imma add initial damage to the parry events that I send for interop.

inner hare
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Raw damage

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You use dmg negated, I think.

rustic latch
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the negated portion, but I send it directly to SE via SkillUse

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this will be visible to any mod with a player script

inner hare
# rustic latch Hence didn't need the bandages etc -

Magic could also deal with that. However, injury type could depend on weapon type. So swords could cause bleeding while maces would cause concussions. Creatures would be blunt by default with a list for bleeding injuries instead (wolves, bears, kagouti etc.).

rustic latch
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Since it works purelly on "I will it so" and the intent of the caster, not on pseudoscience rules

inner hare
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What I mean is that there can be more than one way to treat injuries. Not everyone is a caster.

rustic latch
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I mean yeah. But I'd imagine "medicine" would be limited to first aid, given that healers are not rare

inner hare
rustic latch
inner hare
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It's not like Torment where you blink, believe sth and it happens šŸ˜„

rustic latch
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But otherwise - it's very close to MtA magic

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just in general shape of it

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minus the paradox

inner hare
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MtA?

rustic latch
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Mage: The Ascension

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The other popular game from Word of Darkness aside from Vampire that everyone knows

inner hare
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Excluding godlike entities and some ancient rituals, standard magic in TES seems to be strong but basic stuff. Fireballs and water breathing don't exactly shake the world. Stuff like Vivec flooding the province, Dwemer tonal architects etc. is sth intentionally kept legendary and vague. The devs never wanted to disrupt the games too much.

rustic latch
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Yeah, and a mage in MtA that is not thousands of years old and not deep in the umbra will be similarly limited

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But - the underlying shape of magic - that the intent and consensus guides the idea of what "walking on water" e.g. means - that we don't get side effects like not being able to drink because water in your flask suddenly treated by your body as solid etc

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means magic follows not hard-boiled pseudoscience rules

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but the casters will and intent

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meaning - given sufficiently powerful entity - it can do anything

pastel vine
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Arrean, I forgot, did you end up cutting the shield bash idea or saving it for something else?

rustic latch
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I have the code, but consider it cut

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it's not in the main repo, nor in the released version

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same for riposte

pastel vine
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Ahh okay, I was curious my friend haha. Thank you

rustic latch
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(same feature really)

inner hare
# rustic latch but the casters will and intent

It's all theorycrafting, but I don't think it limits gameplay in any way 🧐 . We can do whatever since it's not specified and magic as witnessed in-game is not reality-bending. So the truly epic stuff is of lesser concern here. There can be various ways to deal with injuries and potions and magic are the first things that come to mind. They can also be as long-lasting as gameplay requires. Even perma or semi-perma ones. The first person we meet in-game (Jiub) has clear scars and an eye injury, so it can and does happen. IMO it's mostly about how complex the system is supposed to be and what the desired gameplay effect is. I once saw an interesting Skyrim mod for injuries, but it made everything go away after 8h of resting which seemed far too easy and lenient 🧐 .

rustic latch
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Nah, that's fair. I honestly hadn't given too much thought to ways of dealing with it beyond "I'd like player to have to look for helo for worst stuff"

cinder gulch
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If you’re going to a Healer to get healed, it means you have to write dialogue todd

rustic latch
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yup

cinder gulch
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I’m not opposed to it since there’s an actual ā€œHealerā€ class unlike Skyrim, but their mods have a wound progression system

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But if we’re going to the point of needing to see a Healer for a concussion we may as well do physical therapy too 36vehks

rustic latch
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Yeah, you can tell I hand't thought it through that much

cinder gulch
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All good haha, like I said I’ll be looking at the popular Skyrim mods since they got something right

wet tendon
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I wonder if anyone's used ngarde interop yet

rustic latch
wet tendon
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I used it in my haxbox version of hit kill feedback, which lead to me wanting critical hits to display, which lead to me making an interop for lucky strike etc

inner hare
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I end up disabling floating text in most games

wet tendon
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the only time it gets annoying is when you shoot an aoe at a group of enemies and you just see random numbers flying around the crosshair

rustic latch
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I mean. If it works for you. I dislike floating text in any form

iron lance
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Same

real onyx
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currently the block key starts blocking even if UI is open and closes UI - can this be disabled?

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or is that because it is on right-click for me? despite setting ui key to Tab

hearty scroll
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So it might be something else causing this

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Or something else making it behave for me todd

sour cipher
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my thinking

rustic latch
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Main game binds specifically. It doesn't do that if bound to other keys

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Meanwhile I'm in the middle of installing the os on the new pc.

real onyx
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I checked settings and it says Tab for menus

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Will look again at other binds

rustic latch
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Not on my end, I don't think. I'll check if I can reproduce and advise once i get the system up and running

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Rmb may be a generic hardcoded 'dismiss' too. Though I wonder why it behaves for Billie then

hearty scroll
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I forgot how its phrased in the settings, but there is the general menu (save/load/exit) and the HUD menu (inventory/stats/maps/magic). Make sure you dont confuse those two? (I honestly dont remember how theyre called in the keybind menu, so it might be a stupid suggestion šŸ˜… )

rustic latch
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it's alive

hard tree
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Nice choice datchim

inner hare
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finally, you will be able to play Sekiro again

rustic latch
hard tree
rustic latch
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It is nice, so far

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I did stick with cinammon tho - can't help but like it doitswit

rustic latch
rustic latch
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So I'm assuming if anyone tried this version - no major issues were encountered.

I did find and fix a couple old bugs in the meantime. So this plus those fixes will be going up soon

rustic latch
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Up on nexus

1.2.9

  • blacklisted mass spawning creatures from "Beneath the Permafrost" - Let's be real you weren't going to fence with those anyway, and a good AOE scroll/enchant/spell was the solution anyway. For now let's agree those are dumb undead and can't parry
  • Hopefully fixed the "mwscript actor is frozen" issue for scripted boss fights and duels. This specifically affected actors that switched between spell and weapon stance often and were sent "Cast" directive from mwscript
  • Parry Animation speed update - 2h weapons slightly faster, 1h weapons slightly slower. h2h 3rd person and 1st person now match and generally slightly slower.
  • Interop fields and events - see wiki https://gitlab.com/Arrean/openmwluaparry/-/wikis/Home/Interop-Hooks
  • fixed a bug introduced in 1.0.9 where non-default parry effectiveness settings were not applying correctly
  • general code cleanup and optimizations
wet tendon
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- ngarde_riposte - set to true for a counter-attack Hit event if riposte is successful

so riposte is back?

rustic latch
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Nope

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forgot to remove it from the description

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Thanks for pointing it out

wet tendon
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np, was just curious 🤣

rustic latch
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readme, wiki and changelogs are all separate, sometimes I forget to sync them up

rustic latch
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1.2.10

  • fixed controller handling bug
inner hare
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this was before this update, but I noticed annoying lag before parrying is reenabled post-knockdown

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not sure if related

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it seems to get unblocked if I swing a weapon

cinder gulch
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Btw, the slider renderer is broken on 0.52 datchim

inner hare
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this is on 1.2.09

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wait

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1.2.9

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lol

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you used a wrong version number for the latest one šŸ˜›

cinder gulch
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Tbf the engine’s renderers are also fucked up so idk if they’ll get fixed, or if ownlyme will update his renderers

rustic latch
rustic latch
cinder gulch
# rustic latch Broken how?

The labels for like ā€œminā€ and ā€œmaxā€ or whatever your set for those get shifted to the left, or any other labels in any settings renderer tbh, and the center of the slider is also broken

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But like I said, even the openmw ones are affected by this lol

rustic latch
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ui stuff? - meh, it'll be fine

cinder gulch
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Yeah, UI stuff

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All of Ralts’ mods are broken too and don’t show up, not sure if he’s going to take my MRs

rustic latch
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Ugh fuck

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I think I broke 3rd person h2h block animation doitswit

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in addition to whatever Cybvep is experiencing

cinder gulch
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Not sure if he’ll take my MRs or if he’ll just delete his mods and nexus account lmfao

cinder gulch
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Guess I could include something in timehud for it

rustic latch
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51 is not even released yet. I don't think it's anywhere near time to worry about breaking changes in 52

cinder gulch
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We’ll see I guess, for all we know the devs could revert the changes tomorrow

inner hare
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Who we have to call in order not to kill Ralts?

cinder gulch
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The devs todd

rustic latch
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UI Changes to make better wrappers etc got merged a day or two ago

inner hare
rustic latch
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blame Nox at this time :P I guess. But - from what I've seen - he's doing good work

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You are definitely being a bit dramatic for effect :P

cinder gulch
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I mean we just have to update our settings renderer but half my mods use Ralts’ in some way

rustic latch
cinder gulch
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But yeah, that’s for them to sort out todd

rustic latch
cinder gulch
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I mean it messes with their own settings renderers

rustic latch
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it's a nightly indev

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it's not meant to be 100% stable

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You'd not be happy if it was managed the way I manage software projects at work

cinder gulch
tropic fulcrum
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I can't believe OpenMW devs sold themselves out to big UI

cinder gulch
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If I had to refactor 15,000 lines of code a month, yeah I wouldn’t be happy lmfao

tropic fulcrum
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make s3ctor create a program to auto fix this lol

rustic latch
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Not a month. But e.g. - all the stuff that is marked as "deprecated" in docs, but is actually still there? Would be gone

cinder gulch
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We’ve had to refactor that much code within the last month, and now he has to do it again todd

rustic latch
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No, no one does. 0.52 is far away

cinder gulch
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For the suboptimal UI code I mean

rustic latch
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Warning yeah - fair. But - no one needs to worry about refactoring for 0.52 for a while yet I'd say

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Btw, unrelated - we dont' have a way to hot reload assets, right? (animations/meshes)

cinder gulch
cinder gulch
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Have to restart each time

rustic latch
kindred imp
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I wasn't following

rustic latch
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slider renderer

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and some engine ones

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but it's on a nightly of 0.52

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so nothing to worry about for a while

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(visually broken)

kindred imp
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so whatever

rustic latch
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yup

kindred imp
rustic latch
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It's fine on 0.51 - so feel free

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no telling how long till 0.51 releases, and then how long the 0.52 cycle will be

rustic latch
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Me hacking out legacy code

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btw. I was able to reproduce the knockdown issue

inner hare
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Ha

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So it's real

rustic latch
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still need to hear from yah which of those situations it has happened to you in

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a) you were parrying and got knocked down
b) were attacking and got knocked down
c) started parry animation, but didn't finish it and got knocked down
d) just randomly

inner hare
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Ok

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I will try to reproduce

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Setagility 0

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Let's go

rustic latch
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If you remember. I got it in b and see how that can happen there

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but if it's not b for you - something else is fucked and will be annoying to find

inner hare
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I actually think it was b, but lemme check

rustic latch
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anyway - I've fixed the pathway I've found, tested - no issue anymore

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So Imma wait a bit, if you're testing now - to see if you're having the same issue. And if you do - will push an update

inner hare
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yes

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wait a bit

inner hare
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I don't have issues with parrying again post-knockdown

rustic latch
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that realisitically rules out c as well

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I've checked and "started" state gets cleaned out togethere with "parrying" state in all cases

inner hare
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it's b)

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I've just reproduced it

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now the indev version

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now it's fine

rustic latch
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Excellent

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1.2.11

  • Fixed 3rd person h2h block animation issue introduced in 1.2.9
  • Fixed a rare edge case where after a knockdown actor won't be able to parry until the swing their weapon once.
rustic latch
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1.2.12

  • Fixed Another "can't parry" bug. Players now can parry after sheathing their weapon mid-charge. Previously it required on attack swing to get the parry working again.
inner hare
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Literally unplayable

rustic latch
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I'm not pushing an update for it

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It's been like that since those settings were added

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And we didn't catch it then, we didn't catch it when we were translating the settings, and now of all times someone notices

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Yup:
April 16th, when I first added those settings. 3 days before the release

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So here comes the big question.
Should I release the miss feedback as a standalone mod?

It's ready. Just need to come up with a name and make a thumbnail

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(for those unfamiliar with our friends down under - first answer is no, second one is yes)

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Rationale being - the lack of combat feedback is probably the #1 complaint about MW. And some people don't want the rest of the features. And I don't wanna add a setting to N'Garde to disable everything but miss feedback.

rustic latch
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and @cinder gulch if you meant to vote "no" - please let me know why

cinder gulch
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The feedback it’s important for your mod, guess you could have it as a separate mod but wouldn’t you be reusing most of your code like for detecting combat and stuff?

rustic latch
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Oh, see

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I wont' be removing it from N'Garde

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this is specifically for people that went "ewww parry" when N'Garde released

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so they can use feedback, without the parry and everthing else

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and main mod stays as is

cinder gulch
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Oh I see, gotcha

rustic latch
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It feels a bit download farmy

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but, this was brought up by several people

cinder gulch
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But yeah in general I don’t see the point of copy/pasting your APIs and such todd

rustic latch
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so I figured I'd ask here

rustic latch
steep crystal
rustic latch
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it's the enemy healthbar

steep crystal
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ha! No wonder why I could not find it anywhere in my mod scripts. after an hour of searching, the thought it was vanilla jumped into my mind but I did not want to admit the wasted time...

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thanks for the confirmation!

rustic latch
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I think there are mods that move/replace it, I've seen it somewhere. But won't be able to tell you which right now

cinder gulch
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Better Bars

rustic latch
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Ah, of course

cinder gulch
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Anything to make that .layout file obsolete datchim

inner hare
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I think that the main point of a separate dodge feedback mod is to provide that functionality to players who don't use N'Garde

rustic latch
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^ yup

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And I know there are some that don't want parry and stuff

inner hare
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as a bonus, it would shut up all those people who can't handle hit chance without animation

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there is still that "can't hit a mudcrab" crowd, but they probably would install N'Garde and use glancing hits 36vehks

rustic latch
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I mean... There's the problem of miss feedback not covering mudcrabs doitswit

inner hare
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tssshhh

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keep that under wraps

rustic latch
hearty scroll
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The way I see this : it gives people who have various problems with vanilla combat, various options.
Either feedback, or 100% hit, or more involved active combat, or all three, each will be possible.

young aspen
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I voted for same mod because I'm lazy and its one less thing in my mod list

misty phoenix
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Which is also the reason why I don't think it would seem like download farming, in my opinion

inner hare
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actually

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it would probably be best to release such a poll in the general thread

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as it affects non-N'Garde folk more than N'Garde folk

rustic latch
pastel vine
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I don't think it should be separate. It compliments N'garde very well

rustic latch
pastel vine
rustic latch
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And you voted for "yes" :P

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|| I spend too much time was Australians ..||

pastel vine
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Lol I should have read the disclaimer lmao

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I do think the miss feedback is important for N'garde. It's so refreshing and exciting

sterile zealot
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So I’ve noticed there some oddities in using this with Mercy Combat Overhaul - am I the only one?

pastel vine
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What have you noticed out of curiosity?

rustic latch
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I don't use Mercy, but several people here do. Do elaborate

rustic latch
sterile zealot
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A lot of times actors will just keep their weapon in the parry animation and then I will get hit with an attack but no attack animation ever plays

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That might be intended though

rustic latch
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Definitely not

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which version of N'Garde are you running

sterile zealot
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The one you just uploaded

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I check every day for updates lol

rustic latch
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And does it not happen without Mercy?

inner hare
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Hm, I think I noticed this during last testing session in Seyda Neen cavern. Our favourite girl there. Just handwaved it as some fluke.

rustic latch
sterile zealot
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I haven’t check without mercy

inner hare
rustic latch
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It did very much happen before, problem is - the code that checks for it didnt' change recently

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Basically if an actor ever transitions out of parry stance in any way that I control - animation will end

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And in case of engine shenanigans - I check if the animation is playing while there's no parry and if it does - cancel it

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bleugh

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Let me see if I can improve it

inner hare
#

Is it Mercy related, though?

rustic latch
#

Very unlikely at the core of it. Mercy may wrestle actor control at some points from N'Garde and cause those "engine shenanigans" that I've mentioned

#

but I don't think it would be causing the stuck animation in a literal sense

#

I've not seen stuck animations in a while on my install, and I don't use Mercy, but I don't think it is squarely to blame

misty phoenix
rustic latch
#

I see what happens

#

Mercy may make it worse

#

but very much reproducible without

#

1.2.13

  • Fixed a case of attacks slipping through while actor is in parry stance.
  • Improved stuck animation detection and prevention
#

Today is a patching day apparently

inner hare
#

At least it's the last one ||so far|| datchim

rustic latch
#

And yeah, fixed that typo in the settings

wet tendon
inner hare
#

there is already such a toggle in N'Garde

tough juniper
#

keeps on happening yagrwut its nuts

wet tendon
tough juniper
#

Lol that's exactly why it should its own mod, even just to let people know it's in n'garde

rustic latch
rustic latch
remote gazelle
rustic latch
#

Imo they very much are. That's my vision of what vanilla combat would've looked like if todd had another year or so

#

but, I acknowledge that opinions may differ šŸ˜…

inner hare
#

Well, it'a not sth you would add to I Heart Vanilla. It fits most modlists, though... while Miss feedback fits every modlist that doesn't have N'Garde.

#

Also, you are selling yourself short. If Todd had more time and money, TES3 could end up more like Oblivion combat and that... wouldn't be good todd

rustic latch
#

I dunno. Imo the team that was making tes3 specifically would've went with something similar to what I did

#

This was the whole design premise behind N'Garde after all. Though I admit, I may be wrong

inner hare
#

Note that dif between MW and OB is only 4 years

#

But the team was a bit different

kindred imp
#

And they weren't desperate

remote gazelle
rustic latch
#

Fair

remote gazelle
#

N'Garde is certainly vanilla-friendly and fits seemlessly into the game šŸ˜„

rustic latch
#

But yeah, Pretty much the reasoning that convinced me to release it as a standalone

#

I'm also unreasonably proud of that thumbnail doitswit

inner hare
rustic latch
inner hare
remote gazelle
rustic latch
#

Imma just post this here too for a sec :P

remote gazelle
#

i refuse to play morrowind with anything but its charming vanilla textures šŸ˜„

inner hare
rustic latch
#

It's all a matter of taste tbh

#

I can't stand mackom's heads for example

#

just look weird

remote gazelle
remote gazelle
inner hare
remote gazelle
#

and ive always hated better bodies

rustic latch
remote gazelle
#

dont understand why its the standard for body replacers and why so many armor mods require it as a master 🫣

rustic latch
#

Or are you asking why? _ dunno - just don't look good to me - square headed dunmer never looked right

rustic latch
#

all the way

remote gazelle
#

10000% that is the way

hearty scroll
# rustic latch just look _weird_

Mackom's heads are the best quality there is. Sadly, they all follow a specific design direction, and I wish there were more head/face mods that were compatible to add more variety and styles (also, why oh why did they use that Skyrim elven forehead/brow design)

rustic latch
#

both meshes and textures

hearty scroll
#

Which is why I wish there were more head/hair/face mods that were compatible

remote gazelle
#

I'd rather play with no head replacer than Mackom's

#

It really does not fit the MW vibe like at all

inner hare
remote gazelle
#

It's unfortunate that its ingrained in so many other mods :/

#

I'm pretty sure Danae's Friends and Frens uses the on some of the companions and they just feel so out of place

hearty scroll
#

It may not fit vanilla, but so don't many other head mods out there. It does fit morrowind depending on how you modded your game though. At this point, there are a ton of morrowind visual styles out there

inner hare
#

Yeah

tropic fulcrum
#

morrowind style characters = vomit

#

I will die on that hill

inner hare
#

Dunno. You get used to it.

tropic fulcrum
#

I couldn't

hearty scroll
#

I also dislike vanilla characters as a whole.

tropic fulcrum
#

morrowind is a beautiful world

hearty scroll
#

The realisation at least

tropic fulcrum
#

until you see a character

kindred imp
remote gazelle
#

Now that is ugly lol

#

Morrowind is beautiful šŸ˜„

tropic fulcrum
#

oblivion ok the issue with oblivion is the lazy generated characters

kindred imp
tropic fulcrum
#

there are mods for oblivion that restyles the faces and make them look fine

kindred imp
inner hare
hearty scroll
rustic latch
tropic fulcrum
#

morrowind needs chargen

#

dynamic one I mean

#

for openmw 1.00

#

alongside vulkan api

rustic latch
#

Get Come on that doitswit

remote gazelle
rustic latch
#

if anyone can - it would be Come

hearty scroll
tropic fulcrum
rustic latch
#

if we make some allowances for the game's artstyle

kindred imp
#

hm

rustic latch
#

and limitations

kindred imp
#

I'm impressed

#

though this is still comedically bad

tropic fulcrum
#

whoever made vanilla faces for oblivion was high on some sorts of drugs

rustic latch
#

Was just checking my old TES4 modlist, and that's what I've used:

tropic fulcrum
#

I just followed pushthewinbutton guide

#

lol

#

great modder

#

for both oblivion and newvegas

rustic latch
#

The "scaling unclusterfuked" is a must too lmao

inner hare
tropic fulcrum
#

I don't care about being consistent with morrowind that much any longer

#

I want it to look diverse

remote gazelle
rustic latch
#

Neither do I tbh. I view them as completely separate games

tropic fulcrum
#

only hope for that is skyblivion but things are going rough for them

rustic latch
#

Bleugh

#

No

remote gazelle
tropic fulcrum
#

it's basically 90% finished but the final touches are all misisng

remote gazelle
#

I learned about them like over 10 years ago when I was still in middle school

tropic fulcrum
#

some projects succeed tbh

#

skyblivion will release

#

it's just a matter of what state it will release in

inner hare
tropic fulcrum
#

that would require a totally different oblivion all together

inner hare
#

yes!

#

hence the remake

tropic fulcrum
#

I am talking about working with what we have

inner hare
#

ah

rustic latch
hearty scroll
#

I will likely play those, but will remain on TES III. Who knows, maybe with skyblivion I'll finally finish oblivion's main quest ^^

tropic fulcrum
#

skyrim honestly has great gameplay mods as of recent

hearty scroll
#

I never saw akatosh except in. Videos

tropic fulcrum
#

it's just the core of the game itself that sucks

#

so something like skyblivion is an excuse for me to try those

remote gazelle
rustic latch
hearty scroll
rustic latch
#

it was the first TES that got me bored

tropic fulcrum
#

yup

rustic latch
#

Like skullcrushingly bored

inner hare
remote gazelle
rustic latch
#

Nah, I get that

#

Just sharing how it was for me

tropic fulcrum
#

skyblivion artistically will look great this is all I know about it because I have a friend who works on weathers and such

#

skywind sorry*

remote gazelle
#

Its great as an openworld game, not a very strong RPG

rustic latch
remote gazelle
rustic latch
#

Couple years ago they've shared their bonemold designs

#

and ...

tropic fulcrum
#

"years ago"

remote gazelle
#

but yeah, after discovering Morrowind, making the switch back to Skyrim is hard

rustic latch
tropic fulcrum
#

a lot has evolved since then

rustic latch
#

We'll see if it ever releases

remote gazelle
inner hare
rustic latch
tropic fulcrum
rustic latch
#

give me a minute

remote gazelle
tropic fulcrum
#

only 1 aspect

hearty scroll
# remote gazelle Its great as an openworld game, not a very strong RPG

I'm not even sure about that. Depending on how you mean it.

The fact that each faction is located in only one place, and they ignored the rest of the world and other factions as though they were their own little bubble is the major problem to me.
Going back to morrowind where factions intermingle, not only acknowledge each other but also interact, is refreshing. Immersion wise, much better imho.

That and the main quest being all urgent and discouraging you from exploring this open world and it's other content (at least, as far as writing is concerned) are the game's two biggest weaknesses imo.

rustic latch
hearty scroll
#

It's like they wrote all skirim's quest each team working separately as if each quest team was writing a separate, independant game.

remote gazelle
#

Or two oppossing factions spawning NPCs closeby and going to war

hearty scroll
tough juniper
#

I will die on the hill of morrowind's beauty, but having done all this animation work.. damn, those sausage fingers... sadcat

remote gazelle
#

Or you'd get robbed by a random thief, and chase him into the city and the guards would notice and chase him too

#

Stuff like that

remote gazelle
inner hare
#

seems ok

#

although I think that Skywind is usually meh with equipment

#

Skyrim engine...

#

landscapes and locations in general look much better

rustic latch
#

Nah, I realize my assessment was out of date

tough juniper
#

I'm more interested in Beyond Skyrim, the way they are realizing the later version of mw

rustic latch
#

but still - there's a reason I don't follow Skywind these days anymore

tropic fulcrum
#

these people don't get paid like devs do

#

so

rustic latch
#

šŸ¤·ā€ā™‚ļø

#

cool

tropic fulcrum
#

it's like tamriel rebuilt

tough juniper
#

You can play TR though

rustic latch
#

And if TR didn't release anything in last 14 years - I'd not follow it either

tropic fulcrum
#

I mean, we are talking about remaking an entire game in different game engine

rustic latch
#

All of that is fair

#

but wake me up if it's ever done

tropic fulcrum
#

all I know from my friend who is working on the project that it's getting done slowly but surely

remote gazelle
inner hare
tough juniper
#

Yeah it's a heroic endeavour, in a similar way as the folk making the elden ring version. I think they have done a great job but I'm not too excited by the idea of a remake. That's why BS seems cool

tropic fulcrum
#

again, different beasts

remote gazelle
tropic fulcrum
#

skyblivion for example is literally like 90% done

#

but they need the final touches

#

balancing, fixing the rest of the bugs, fixing smaller quests ..etc

rustic latch
#

Literally

#

in the release date announcement video

tropic fulcrum
#

well, the issue is, they have people leaving and recruting ..etc

#

certain divisions are finished while others need final touches

#

I wouldn't know how to coordinate a group effort like that myself tbh

tough juniper
#

I wan to get hold of the soundtrack datchim that seemed lush

tropic fulcrum
#

all I will say is

#

skyblivion before TES6 for sure

tough juniper
#

Yeah it's truly impressive how much was done for a volunteer project

#

They clearly have some passion

#

I heard their gonna shadow drop fnv remake vehkfeels

tropic fulcrum
#

FNV group projects now that's a massive fucking disappointment

hearty scroll
#

I wouldn't say I lost all interest. I merely stopped keeping an eye on it when I realised Skywind would take WAY longer before it's released,
And then I realised that even if it held all its promises, it wouldn't have PTR, and that's why nowadays, I predict I will play it, but remain on TES III

tropic fulcrum
#

I remember caring for fo4nv

remote gazelle
rustic latch
tropic fulcrum
#

so fingers crossed

tough juniper
#

As metaphors go...

sour cipher
tropic fulcrum
#

they look just right in a heavily modded game

#

which I do run

rustic latch
#

No they don't :P

#

If you like your square heads - you do you

#

but no they don't

tropic fulcrum
#

so which one do you prefer? carrot heads or fuller more pleasing heads?

#

I know my answer

rustic latch
tough juniper
#

It looks like taping photos on to a comic book

hearty scroll
#

The thing that kills my TES VI hype is what the studio has released building up to it was all shitty. The recent Oblivion remaster that couldn't even bother to fix OG bugs (that's not asking for much, not talking about profound improvement, just... At least fix OG bugs before adding some new ones?), really doesn't inspire any confidence.

rustic latch
#

76, Starfield, TES4 remaster - 🤮

#

banger after banger doitswit

sour cipher
tropic fulcrum
#

tes4 remaster is the least bad

rustic latch
#

Of recent games that are of TES-ish formula

#

I recommned Fall of Avalon to ya'll

#

it's smaller

#

but it's great

tropic fulcrum
#

westly's races redone ..etc are all great but they work better on rober's bodies and I am lost trying to wrap my head around different versions

#

I wouldn't call avalon smaller

rustic latch
#

In scope

tropic fulcrum
#

it's a big game

rustic latch
#

and it's more focused on the main quest

#

but it's a strrength of it

tropic fulcrum
#

if you do everything

hearty scroll
tropic fulcrum
#

with all the new content and dlcs

tough juniper
#

Pluginless vsbr ftw

tropic fulcrum
#

robert's bodies are the best I kind of agree but again, it's the gathering of all mods in one place

sour cipher
#

I can't wait for Caleb to release his seamless vanilla body replacer with tons of UV fixes and all

rustic latch
tropic fulcrum
#

told you

#

big game

#

I haven't finished the game myself because of the constnat updates

#

and performance issues

#

because open world unity engine non dx12

tough juniper
#

I was considering adding nudity to vsbr by directly copying textures from daggerfall player character sprites

rustic latch
#

I did 2 full playthroughs - plus 2 runs through act 1 pre-release. So letting it rest for a minute

tropic fulcrum
#

crazy combo

rustic latch
#

I think I saw it when I was looking for VSBR TR compat

tough juniper
#

I don't know lol

#

It wouldn't be like that if it is

rustic latch
#

Fair

#

DF sprites would be funni

hearty scroll
#

What's vsbr?

tropic fulcrum
#

truth of the matter is, mackom + betterbodies combo or races redone westly whatever + robert's bodies are the best combos out there

rustic latch
rustic latch
tough juniper
#

Better bodies is legit rough looking mod

tropic fulcrum
#

better bodies is good looking but needs fixing

remote gazelle
tropic fulcrum
#

I want to annoy someone to fix and improve it but donno who

tough juniper
remote gazelle
tropic fulcrum
#

also, can we be real

#

the torsos look weird

remote gazelle
tropic fulcrum
#

morrowind

tough juniper
#

They don't look realistic but their not supposed to

remote gazelle
#

It's a mark of its time šŸ¤·ā€ā™‚ļø

tough juniper
#

No it's a design choice

#

Its like a cartoon

remote gazelle
tropic fulcrum
#

it doesn't fit the more serious world its in

tough juniper
#

Its supposed to look that way

#

As in the art team had a vision

remote gazelle
hearty scroll
remote gazelle
tropic fulcrum
#

I mean, which one would you take? a more realistic body or block of cheese?

tough juniper
#

Serious world? With giant mushrooms and floating flame head men?

tropic fulcrum
#

yes it is

remote gazelle
#

there are lots of games with "cute" graphics but really messed up atmosphere and lore

tropic fulcrum
#

fantasy elements doesn't speak about the tone or concept art

tough juniper
#

Idk its not goofy but I wouldn't call it more serious than like a graphic novel

#

Like Sandman or stn

tropic fulcrum
#

it's heavily inspired by dune and the like

tough juniper
#

The old dune

#

With the flying fatman

#

And the giant space slug

tropic fulcrum
#

listen big mouth for big pp

tough juniper
#

Eh?

hearty scroll
# tough juniper Its like a cartoon

The artistic direction of my modded game doesn't mesh well with the cartoon style. And I don't feel like the rest of even OG looks cartoonish. For cartoon design, I think more of stuff like WoW, where even the buildings looked cartoonish. Morrowind's don't imo.

hearty scroll
#

Although I definitely agree that realistic is NOT the only way to go as far as visual design goes, in general.

tough juniper
#

Thankthemakerandhiswatersthanksforthecomingangoingofhim

tropic fulcrum
#

the world of morrowind is alien but the actual world design from textures to lighting and stuff is realistic

remote gazelle
#

I think my main issue with Better Bodies is that it tries to be realistic and fails horribly

tropic fulcrum
#

it has issues

tough juniper
tropic fulcrum
#

I am not disagreeing

remote gazelle
#

In that case, I'd rather have an obviously stylized and "cartoon" art style

#

vs a wannabe realistic replacer that doesnt even look realistic in the first place

tropic fulcrum
#

agree to disagree

#

not a big issue

tough juniper
#

Of course

tropic fulcrum
#

also

#

fuck

#

this is n'garde

#

thought we were talking in general

tough juniper
#

Yeah we got

#

To

#

Get

#

Those

#

Numbers up

tropic fulcrum
#

lol

#

wow 15k messages

rustic latch
#

:P

tough juniper
waxen cliffBOT
hearty scroll
rustic latch
#

I was chatting with August about skill gains when I saw the thread is at 8999

wet tendon
#

phew, that took forever to make

rustic latch
#

Whatcha got there?

wet tendon
#

a tool for an old mod called Kalendaar that parses json data converted from an esp file and returns Completionist data

misty phoenix
inner hare
inner hare
tropic fulcrum
#

lol

rustic latch
# rustic latch
poll_question_text

Release miss feedback as a standalone?

victor_answer_votes

12

total_votes

18

victor_answer_id

2

victor_answer_text

Nah, yeah

inner hare
#

Already done scarytodd

rustic latch
#

Ah, shit, forgot to close the polls

tough juniper
rustic latch
rustic latch
sour cipher
#

Sounds like some of you guys are still unaware that there’s a new VSBR-style vanilla+ body and apparel replacer/fix in the works.

rustic latch
#

Scarf with short sleeves doitswit

tough juniper
#

lmao i've always hated that shirt

rustic latch
#

Nice tho, will keep an eye on it

tough juniper
#

yeah that looks awesome

rustic latch
#

Posts from 2025 tho šŸ¤”

tough juniper
#

🧐 hm there's still some useful info around it

#

looks like their still working on it theres a recent post about inner mouths lol

rustic latch
#

well, something to look foward to

sour cipher
tough juniper
#

That's cool

sour cipher
#

he's tackling the clothing, bodies, ears and whatever simultaneously so it's kinda slow

tough juniper
#

Stuff like tht is a step towards better hair culling or beard grpwth

#

He's doing the work of the nine

sour cipher
#

also no pttr support but he said anything made for vanilla bodies would look no worse on his

#

since pttr is targeting vanilla bodies and even uses a ton of vanilla meshes as a base, that's not a problem

#

it's just that according to Caleb, vanilla meshes just don't fit vanilla bodies really well and are overall problematic

sour cipher
sterile zealot
#

I can repot that with the latest update, I am seeing actors not stuck in parry stance as much anymore. Great job! Now I’d ask if you could look into why they don’t play the dodge animation on every miss…? If possible

rustic latch
#

Like, that part is dead simple.
There are several things that can prevent dodge animation from playing:

  1. They are staggered (hit animation is playing, knockout/knockdown, or paralyze)
  2. They are parrying
  3. You didn't miss
#

Listing all that just to make sure you're not seeing normal behaviour

#

some of dodge animations are subtler than the others too

rustic latch
inner hare
#

Today I was afraid that I fucked up N'Garde on my potato laptop, but it turned out that I just didn't have the proper launcher options turned on todd

rustic latch
inner hare
#

Yes, truly Toddlike experience.

rustic latch
#

Shame we need to dependt on those, and can't even read them to display a warning

inner hare
#

yeah, it's annoying

iron lance
inner hare
iron lance
#

Fair enough

inner hare
#

funnily enough, the game doesn't look that bad on those settings and with OG view distance. Feels like home tbh. It has a certain charm even though it doesn't hold a candle to modlist-powered look.

#

0 idea about balance and how well it runs, but the idea seems interesting

remote gazelle
rustic latch
#

There will likely be issues with mods that also use scripts for combat like N'Garde.

pulsar creek
#

exactly what i looked for when I went to read it lol

rustic latch
#

Oh god

#

globally attached scripts without detach

#

however

#

Yeah, it's doing a lot. It will lead to weirdness together with n'garde.

But will sort of work

#

ideally they'd use interop fields and/or events that I've added, but they don't

#

as is - a parried attack will still lead to cleave

#

for example

#

however - those cleaves are send as hit events, so other actors in radius can parry them too

remote gazelle
#

Would it conflict with the standalone miss feedback mod? šŸ¤”

rustic latch
#

probably best loaded after n'garde, for now unless they decided to use interop

rustic latch
#

nothing conflicts with that

#

Sent them a comment on nexus

#

we'll see

pastel vine
#

It's a nice idea but not worth affecting the incredible experience that is N'garde haha

inner hare
#

it's the first version

#

interop is possible

#

such mods need to be fine-tuned

pastel vine
#

Yeah definitely

inner hare
#

same with those critical hits

#

this won't go well with Lucky Strike

#

like, it will work, but you will probably get both, lol

#

overkill

pastel vine
#

I do enjoy using lucky strike

inner hare
#

definitely can make you sweat sometimes

#

šŸ˜„

rustic latch
#

We'll see how receptive the author is.

Since N'Garde release - we had like a dozen mods that we've worked on compatibility both ways

#

this is not new

#

And I've added all that interop stuff specifically for such cases

#

I can't prove it - but they may have looked at my stagger code too :P

Since they do exactly the same thing - play a random hit animation

#

although - this makes no sense

#

they play it on an attack

inner hare
#

I've yet to try out Foxunder's Disarming mod. I will probably try it, but there are enough mechanics already and sometimes I feel that everything may get too unwieldy. The idea is good, though, and I know that it has interop with N'Garde.

pastel vine
#

It does play very well with N'garde

#

I find it more challenging. It is kinda similar to the experience of getting disarmed in Skyrim

#

And if you play with unpaused menus it can be dicey haha

rustic latch
#

And we've got interop with disarming mod

inner hare
#

btw sorry if it was asked, but how exactly blocking enchantments works? Like, is it a sure thing with Perfect Parry? Because I saw stagger animations on Volar but I still got paralyzed by Daedric Crescent. Not sure whether intended or not. I never researched this, so if there is a wiki/gitlab link or sth, it may be sufficient.

#

also, while Almalexia was knocked down, sometimes I saw "miss" type animations playing

#

I think it was a result of a failed hit roll

#

maybe a missing check

#

or sth else

rustic latch
#

Shouldn't be possible - while knocked down - they should be considered "staggered" - hence no miss animations

inner hare
#

maybe it's just Alma

#

I saw her moving up and down

#

she was still technically knocked down

#

with negative Fatigue

#

it looked as if the mod was playing miss feedback anims

#

doesn't seem to affect gameplay. Visual glitch only.

rustic latch
#
if activeEffects:getEffect(core.magic.EFFECT_TYPE.Paralyze).magnitude > 0 or
            self:isAnimationPlaying(Constants.staggerAnimations) or
            fatigue.current < 0 then
            self.isStaggered = true
            self.isAttacking = false
            self:tryLowerGuard()
            return
        end
#

^ that's the stagger

#

stagger animations also include knockdown and knockout

inner hare
#

she wasn't staggered

#

ok

#

she was kneeling after hits

#

because of negative Fatigue

rustic latch
#

oh

inner hare
#

this is not the same

#

as "stagger"

rustic latch
#

that's probably a special animation on her

misty phoenix
young aspen
#

Interesting mod to keep an eye on

rustic latch
inner hare
#

Yep

rustic latch
#

That'sa knockout/knockdown

#

should be covered

#

weird

inner hare
#

Hmm

inner hare
rustic latch
inner hare
#

Same picture

rustic latch
#

can't reproduce

#

in fact

#

Almalexia can't/won't play the miss dodge animation

#

her rig is incompatible

#

and they were not added

inner hare
#

wat

#

so what she was doing

rustic latch
#

no idea

inner hare
#

you don't do anything else in your optional omwaddon, right? You only set the flag.

rustic latch
#

yeah, only the flag for her and vivec

inner hare
#

right

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then no idea, either

rustic latch
#

I also can't repro - I've set her agility to 20000, played a knockdown animation on her

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swung a dozen times

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nothing

inner hare
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oh well

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nothing pressing

rustic latch
inner hare
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what is that sound in the background? šŸ˜‚

rustic latch
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a stream

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forgot to mute

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But anyway - I played a knockout and knockdown on her at 0.1 speed via the console - you see the effect

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for her it's the same animation

rustic latch
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Move Like this author responded. They are planning to look into compatibility. May drop by here, or maybe we'll talk on nexus, but so far so good

misty phoenix
rustic latch
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Actually, listening to it now - a fantastic out of context moment

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Just watching a guy play Vintage Story lmao

rustic latch
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We are cooking

pastel vine
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Very excited thank you for working with him

wet tendon
wet tendon
pastel vine
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I'll try and get some feedback soon with Move Like this

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The author uploaded a N'garde version. I'm going to load N'garde last

rustic latch
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Nice

rustic latch
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1.3.0

  • Added global, player and fencer interfaces that allow to ascertain actor state as managed by N'Garde and some rudimentary control of N'Garde related functions. See documentation: https://gitlab.com/Arrean/openmwluaparry/-/wikis/Home/Interop-Hooks
  • Slightly adjusted attacking state detection on actors and player.
  • Changed default for "can Parry creatures" setting to shields only. Existing settings will not be reset.
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This should also allow for better compatibility with other mods

rustic latch
# rustic latch We are cooking

So "Move Like This" author pushed a full-compat version for N'Garde, needs N'Garde 1.3.0
And fixed thrown weapons.
So we are good now

pastel vine
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They both go very well together

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Thank you

jagged hamlet
rustic latch
jagged hamlet
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yeah, I meant all your work on THIS mod šŸ™‚

rustic latch
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Yeah, it's been a big one :D

inner hare
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Hey, you also worked on Can't Touch This!

rustic latch
inner hare
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but on a serious note, this mod is big enough that even if it was the only one you ever made, it would have been enough

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and its popularity only proves this

tough juniper
#

it is indeed a banger

rustic latch
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Couldn't have done it without ya'll

opaque raptor
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Your mod is going to be absolutely essential for many players ^^
Congratulations šŸŽ‰

misty phoenix
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It single handedly makes the combat better than Oblivion and Skyrim (not that the combat in those games was any good, though scarytodd )

inner hare
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Yeah, block system feels much better here

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TES4 has wet noodle swords problem. It's very bad there. TES5 is a bit more varied, but I always felt that the devs didn't give the NPCs good enough AI to represent dodging with no hit chance system in place.

rustic latch
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Tbqh Skyrim is also quite wet noodly

inner hare
rustic latch
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And that is different from Oblivion how?

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Cause iirc it's very much the same. Low levels - rats and bandits and gobbos die in 2-3 hits

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then we get into wet noodle territory

inner hare
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IIRC sth similar was done in Bethesda's Fallouts

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Oblivion lvl scaling got so much flak that they had to tweak the system for future games

tropic fulcrum
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oblivion leveling is the worst thing about oblivion

rustic latch
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Now that you say it - I remember it

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I guess I mostly played Oblivion with "Scaling Unclusterfucked"

inner hare
tropic fulcrum
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no

rustic latch
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so I don't remember how the vanilla feels

inner hare
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bad

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šŸ˜›

tropic fulcrum
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I love lotr so I am biased

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but leveling is the worst

inner hare
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in fact, Oblivion is truly ridiculous

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I mean, the game gets harder at lvl 20 than at lvl 1 in the same areas, with same enemies!

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lmao

rustic latch
inner hare
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I'm speaking for myself šŸ˜‰

rustic latch
tropic fulcrum
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but it's a bad lotrification

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this is my criticism

rustic latch
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yup

inner hare
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you can "save" Oblivion lvl scaling with mods

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because they can do a good job with it

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it's virtually impossible to unfuck the lore stuff

rustic latch
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And I love that that mod is literally called that.

inner hare
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you would have to remake the game

tropic fulcrum
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dude

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morrowind fucked daggerfall lore

inner hare
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yes

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and for the better

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DF was still DnD-like

tropic fulcrum
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at this point

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I only care about every game's internal consistency

rustic latch
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I mean, every next game was a big lore overhaul

tropic fulcrum
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because I don't want a big headache

inner hare
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they started doing more unique stuff around TES Redguard time

rustic latch
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at this point - just view them as separate entries

inner hare
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absolutely

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I do

rustic latch
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Yeah

tropic fulcrum
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anthologies

inner hare
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but if you want to treat them as one big coherent world

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it's bad

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too many retcons

rustic latch
#

redguard->morrowind hold up a tiny bit

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but that's it

inner hare
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they barely interact

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places so far away

tropic fulcrum
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they are anthologies

rustic latch
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Dwemer ruins and style

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etc

tropic fulcrum
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loosely shared lore and events

inner hare
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the point is

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it's about the tendency

tropic fulcrum
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just say it's god head doing

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we are all in his dream