#N'Garde. Vanilla-Friendly Parry and Active Block.

1 messages · Page 14 of 1

iron lance
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Skyrim is fantasy, yes

But like

Comparing it to the rest of Tamriel

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It's more cozy

tough juniper
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its all about the same

inner hare
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High Rock resembles standard medieval fantasy the most.

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but none of this is "low" fantasy

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as it's not Tamriel at all

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Tamriel is very magic-heavy

tough juniper
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black marsh and morrowind are a bit wierder but its all heavy fantasy

inner hare
iron lance
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Skyrim is Scandinavian folklore

Which is admittedly weirder

But it focus more on the lesser weird stuff

inner hare
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meh, I think it's more about what you are used to

tough juniper
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skyrim the province was wierd and whimsical, skyrim the game was grounded

toxic dagger
iron lance
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Even their tales were more grounded

inner hare
tough juniper
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yeah they had loads of wierd stuff

iron lance
inner hare
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that's the best TES

iron lance
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How much weird stuff is what is the value here

tough juniper
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how do count wierd stuff

iron lance
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And Skyrim? Has the least amount of weird stuff of them all

iron lance
inner hare
tough juniper
iron lance
inner hare
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unless you count Shivering Isles, Cyrodiil in TES4 is very tame

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nice

iron lance
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Honestly, Cyrodil nowadays is pretty weird

inner hare
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because of jank

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not because of how they made the game

iron lance
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It feels like they want to go back to old lore, but can't because of modern lore

inner hare
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who wants that?

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they aren't doing the next game in Cyrodiil

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right?

iron lance
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No

inner hare
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yeah

iron lance
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I meant just the writing

inner hare
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so they don't have to do anything

iron lance
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They won't go back there, probably

inner hare
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they won't, although one Dragon Break more wouldn't make a difference 36vehks

iron lance
inner hare
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"translation error"

iron lance
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I don't think they will tbh

inner hare
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Akatosh's breath is cold, Ayle

iron lance
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Nu uh

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It's gold

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Because he is golden in TES4

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Talking about it

I kinda like the main quest

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The boring European scenario is shit

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But the main quest is really fun, especially how much of a secondary mc we are (We still are the big guy, but we also have another big guy by our side)

inner hare
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doesn't fit the game at all

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TES, I mean

iron lance
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Eeeeh

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One can argue Morrowind also throws you into the main quest

Oblivion is just more dramatic about it

You can ignore the main quest if you want

Having the Amulet in the inventory is quite annoying though

inner hare
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it's a bit better in Skyrim, i.e. easier to ignore the MQ without it being weird. In fact, my best Skyrim experience was when I ignored the MQ entirely. If you don't do anything, dragons never spawn. Perfect.

inner hare
iron lance
inner hare
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no invasion

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no dragons

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peace

iron lance
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We did it

inner hare
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and you do what you want

iron lance
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We won Skyrim

inner hare
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seriously, it's the best scenario

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best way to experience Skyrim for me

iron lance
inner hare
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you can do hunting, misc quests etc.

candid wren
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Wrong place to ask but is there a valenwood mod for morrowind…ik there one for oblivion

inner hare
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and no dragons everywhere

iron lance
inner hare
candid wren
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Awwww

inner hare
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Skyrim, Cyrodiil, High Rock and Hammerfell are definitely in active development

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with notable progress

iron lance
iron lance
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Speaking off

Bruh, I met a guy on a YouTube comment section that deadass thought every mer was like the Thalmor

rustic latch
iron lance
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Ulric's greatest soldier right there

inner hare
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and the best part is that it neighbours Cyrodiil so no Void between the provinces

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continuous landmass

simple bone
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God these exteriors look sexy

inner hare
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yeah

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esp with most of them being CS shots

simple bone
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Yeee

inner hare
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it will look even better in game

simple bone
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In game with shaders will look insane

iron lance
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The sexiest even

kindred imp
iron lance
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What shaders do you guys use btw?

kindred imp
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I wonder how cross-province PT will work

kindred imp
inner hare
iron lance
iron lance
kindred imp
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dependencies and stuff

iron lance
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I mean

Isn't Tamriel_Data already the third mod in the equation?

kindred imp
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because you'd need either a mod for every combination of provinces or one master for all the provinces at the same time

iron lance
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Or would it be the first mod of the equation..?

kindred imp
inner hare
inner hare
kindred imp
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I'm curious about the technical part of the problem 🧐

inner hare
cinder gulch
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Keep in mind that each of those mods also add on their own assets too, so you’ll find things that exist in TR_Mainland.esm that aren’t in the PC esm

inner hare
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Maybe they will be redoing Narsis in a few years 😅

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I'm very excited by Hammerfell btw. Deserts can look nice without demolishing performance and I doubt that TES6's version of the province will be more intriguing than PT's

tough juniper
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it would be cool to see some big cross continent quests when they start to connect

tough juniper
# inner hare

yeah this kind of thing is very enticing, they have a lot of ways they can take it

inner hare
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Oh, this is still N'Garde channel...

iron lance
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Project N'garde

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N'Garde Rebuilt

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N'Garde Home Of The Nords

cyan reef
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It looks good.

cyan reef
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The Nedes are the proto-Bretons.

iron lance
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Proto-Imperials, Bretons, Reachfolk and maybe Nords..? (Proto-nords are atmorans, yes, but some sources talk like they are one and the same, but also not really, it's weird, maybe what they mean is that the Nedes mixed with Atmorans, creating Nords, but.. It's not well documented, like everything that matters in the damn lore...)

inner hare
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High Rock stuff looks fun as well. Sometimes I can't believe that this is actually being done, lol.

cyan reef
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Tamriel Rebuilt's original goal was all of Tamriel in Morrowind. They realized that it was way too big for a single team,so they scaled back to mainland Morrowind,and launched Project Tamriel for other teams to get involved in.

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And the result? We're able to go from the Padomaic to the Abaccean!

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The Bretons of High Rock are basically the Gauls. A combination of the Franks and Celts.

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I hope they get into that.

young aspen
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TR and PT are so cool

somber quail
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As a series long Breton Enjoyer, I am really looking forward to getting immersed in the lore. The stuff in the Wikis is kind of dry.

young aspen
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The modders are so interesting and smart

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Especially the interior devs

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Handsome too

young aspen
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Heldorn is purty, I’m really excited for HR

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Markarth will be the first release I’ve actually got a couple ints

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PS I’ve got like, one little house - and maybe a small cave if I can finish it soon 😅

inner hare
young aspen
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The PT blob 🫀

tough juniper
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gallimaufry datchim

cyan reef
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And because Cyrodiil is in the middle of it all,it's one contiguous landmass.

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But *man,*I really wanna see Valenwood and Elswyr.

misty phoenix
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I'd really like to see PT's vision of Alinor too

cyan reef
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Besides, "Kill trespassers on sight with overwhelmingly powerful magical deathrays from LEO?"

misty phoenix
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I think they're pretty good at achieving the balance between the weird but cool and the outright ridiculous

cyan reef
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That's the vibe I get from Alinor based on lore. The Psijics take their isolation seriously.

misty phoenix
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A lot of fan interpretations of the lore are just kinda silly

young aspen
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the summerset channel has some stuff in it

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LilianaUnfolded is very talented and has made a bunch of assets + there's a fair few concepts

cyan reef
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When the trees start speaking Bosmeri... use napalm.

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And run.

misty phoenix
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I like how often this channel goes off-topic

cyan reef
rustic latch
misty phoenix
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To be honest, it's been a couple months since I don't focus on actually playing through the game. Recently, I've only been testing mods, as I haven't had much time to play. The one I tested the most was problably N'Garde, but I still haven't played a whole lot with it. I've picked up some fights with my level ~28 character with multiple enemies on places with mid to high level enemies, and I really liked the balance

rustic latch
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Nah, it's cool. I just worry I fucked up somewhere and don't know

misty phoenix
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I've read some messages about changing the perfect parry window. I honestly haven't played enough to have strong opinions about that. What I've noticed is that, compared to other games that emphasize active block mechanics, the enemies attacks don't have a lot of telegraphing. Not really a problem, in my opinion, just something I've noticed

drowsy rain
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got to say, the miss animations playing when someone's at negative fatigue is really funny

drowsy rain
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I think I'm a version behind though

rustic latch
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first proper bug report of this update

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1.2.0?

drowsy rain
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Uh. Let me check. I JUST downloaded the update

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So I need to see the last one

rustic latch
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I was just about to type that I'm surprised there wasn't more bugs, cause it was a big update

drowsy rain
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1.2.1, I believe

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downloaded yesterday, installed

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suffice it to say, I was like '???????' when enemies stood up with a jolt while unconscious to dodge a swing only to immediately faceplant again

rustic latch
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lmao

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how are you missing on a knocked out target is another question

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let me fix that

drowsy rain
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that's vanilla behavior

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I was using a shitty weapon with no skill in it

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being unconscious is just like, 0ed agility I think

rustic latch
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it does something for a chance to hit

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but I forget what exactly

drowsy rain
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let me dig. I think it's 1.5x damage and enemy agility = 0, but I haven't seen the formula in YEARS

#
    unaware = (not defender.inCombat) and attacker is player and (not defender.isAware(player)) # see comments
    if not (defender.isKnockedDown or defender.isParalyzed or unaware):
        defenseTerm = (0.2 * defender.agility + 0.1 * defender.luck) * defender.fatigueTerm
        defenseTerm += min(100, defender.sanctuary)```
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as for the mod itself, I quite enjoy it. in the midgame (or early, if you take block major or raise it aggressively early on) it's noticeably stronger than vanilla. I play with a very weird setup so it's not breaking the game cause it's mostly harder, but eh

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if I had a mechanical complaint and not a funny bug, I think skill XP for blocking with a weapon should be split between the weapon and block

drowsy rain
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it is? man, I must be unlucky as hell, cause i have not seen a block skillup from blocking without a shield

rustic latch
covert robin
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the thing where you hold the charge attack then block and then release your attack is know right?

rustic latch
drowsy rain
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but yeah, as I was saying, there was a mod that did some of the same stuff awhile back, and it was horrendously broken and favored marksman because marksman can't block

drowsy rain
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err marksman shots couldn't be blocked

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that isn't the case here, so that's nice

drowsy rain
rustic latch
rustic latch
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it's h2h twice

drowsy rain
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okay THAT explains it

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Got it

rustic latch
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for main/secondary

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block/block for shields,
weapon/block for weapons
h2h/h2h for unarmed

rustic latch
drowsy rain
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also works for spellcasting with the quickcast mod i believe

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but that's a mod interaction, not really your fault

rustic latch
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Right. So jumping up for dodge animations fixed. I'll look into why isPlaying is not returning correct values for stagger, and apparently attack animations

covert robin
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yes, i was expecting the parry to cancel your attack

rustic latch
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It's a bit tricky

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we can't really cancel the attack right now

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once you held down lmb - the attack will happen

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no matter what I do

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hence - It should prevent you from parrying while attack animation is playing or almost done playing

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but it seems there is some weirdness going on

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I need to check some stuff

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yah

rustic latch
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Ok. Got it in a better shape - feels better than what is on the video above

rustic latch
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feels more natural

covert robin
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while it's a bit frustrating to hear that attack cancels aren't possible, that's a quite an acceptable solution

rustic latch
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Unfortunately nothing I can do to make attack cancelling possible right now - once 'use' action is pressed (the LMB) - the attack will happen no matter what, whether we switch use back to 0, or cancel the animation ,or whatever else

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lua side - what is exposed to us

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switching use to 0 means "releasing" the swing

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so yeah

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and can't really communicate to the target (where onHit happens) that this specific attack was canceled, in time

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so even if I cancel the SFX, the animation and everything else on player side - the damage will still reach the target if there's one in range

rustic latch
covert robin
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hypothetically could someone do the attack logic in lua?

rustic latch
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Hypothetically yes - but it will be clunky with what we have available right now

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At least that is my understanding

young aspen
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I spun up my character with https://www.nexusmods.com/morrowind/mods/47452 and seem incapable of taking weapon damage - it looks like maybe there's some extra data missing that works with NCG/Skill Evo?

Nexus Mods :: Morrowind

A fully customizable leveling mod that removes the level-up screen entirely. Never worry about min/maxing skill ups ever again. The functionality of GCD/MADD, but fully customizable and conflict-free.

rustic latch
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🤨 get me your openmw.log please

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when SE is installed I hook into Mym's onHitHnadler, but when it's not it should go through vanilla one

young aspen
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sorry that's like 8 million lines

rustic latch
young aspen
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[23:08:21.161 E] L@0x1[scripts/omw/combat/interface.lua] eventHandler[Hit] failed. Lua error: [string "scripts/mule/skills.lua"]:144: attempt to perform arithmetic on a nil value
this looks like maybe the problem though

rustic latch
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[23:08:09.496 E] L@0x1[scripts/omw/combat/interface.lua] eventHandler[Hit] failed. Lua error: [string "scripts/mule/skills.lua"]:144: attempt to perform arithmetic on a nil value
[23:08:09.496 E] stack traceback:

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looks like mule doesn't know what to do when we pass scale but not skillGain

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it's not implemented correctly

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I'd say

#
options.skillGain = options.skillGain * mS.expStorage:get(key) / 100
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yup

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MULE bug

young aspen
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I'll leave a nexus comment and maybe poke mort about it

rustic latch
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Specifically

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skillUsed options may include either skillGain or scale

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he only expects skillGain

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Now - why you don't take any damage, cause it fails in "process parry" and that screws up the onhit handler chain

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should still take damage when you're not parrying though, as that part is bypassed then

young aspen
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hmm, I was just letting it wail on me to no effect even without parry

rustic latch
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Hmmm. Weird it should not enter processParry then

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your install is cursed in other ways too

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just by looking at that log

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so not really sure what else may be happening

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I see you got third-person-alt-attacks installed but no re-animation

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whatever is happening to potion thrower

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Fascinating!

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in the meantime

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I think I can guard against it, somewhat on my end

young aspen
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weird, I do have reanim in my launcher

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maybe i'm launching the wrong launcher

rustic latch
young aspen
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that is a good question

rustic latch
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I was about to post an update to fix stuff mentioned above. I can add a pcall for skillUse, so that even if skill handlers downstream crap out - n'garde will still work, you just won't get any xp

young aspen
#

thanks for the help

rustic latch
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1.2.2

bugfix update:

  • miss feedback animations no longer play on staggered, or knocked down (or paralyzed) enemies
  • holding down the parry key while charging an attack no longer causes the attack animation to cancel while still dealing damage. Intended behaviour restored - attack animation will play until the "hit" key, and then parry animation will start playing.
  • if downstream skillUsed handlers fail (MULE does right now, cause it expects skillGain and not scale). N'Garde should not fail the onHit handler chain anymore
pastel vine
#

Ty

rustic latch
#

@covert robin , @drowsy rain bugs you've reported also fixed

rustic latch
drowsy rain
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Excellent! Thank you

inner hare
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Hide the mod. Quickly!

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151 will ruin it sadcat

real onyx
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I was testing Spellsword mod update on Mages Guild residents and managed to bug out Ajira:

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looks like she died from magic effect while doidging my atack?

inner hare
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I saw weird bugs with death anims of Khajiit and Argonians a couple of times when playing EV without N'Garde. No idea what causes it.

eager crane
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what could be the reason for the yellow triangle?

real onyx
#

stats window?

inner hare
eager crane
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nope

inner hare
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...

eager crane
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ah

inner hare
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Then you have the answer 😄

eager crane
#

those little 3 letters in the middle

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thanks

inner hare
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It's optional btw. Turn it off if you don't use NCG.

eager crane
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right, I deleted it

wet tendon
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all these screenshots and videos people are sending and I haven't seen one circular minimap yet 🤔

tough juniper
wet tendon
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no it's not

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i got the circle drawn, just got the transparency backwards, once i fix that it should work

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I couldn't find anything regarding gui shaders, so that seemed out of the question, used a mask instead

rustic latch
rustic latch
#

#1338593081297211392 message

waxen cliffBOT
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I have a bug where Ajira dies but doesn't fall on the ground. She stands, the arms in the air.
It happens if I let her cast her summon.
I removed all other mods to confirm the bug.

rustic latch
#

Read down from this report by Mym

rustic latch
rustic latch
rustic latch
#

🤨

Anyone else seeing this on the mod's page?

simple bone
rustic latch
#

tf

toxic dagger
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Your mod is so popular that Nexus is nerfing it

hearty scroll
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What are "CDN servers"?

rustic latch
#

"Content Delivery Network" servers

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the servers they use to host and deliver files for download to users

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well, I did email support, so we'll see

hearty scroll
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What does this mean? Wasn't it already there, when you uploaded it?

rustic latch
#

It means that they've fucked up somewhere

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for a file this small upload to CDN should be immediate,

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and since it reports a bunch of downloads - it has been uploaded successfully

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but then something went wrong

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we back:

wet tendon
rustic latch
#

Hold up a sec

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Iirc this one does stuff

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And Max in general was trying to do stuff with it

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there were other WIPs

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Iirc - he has mentioned relatively recently that he's now "on a sabbatical", so not sure how reachable he is, though

kindred imp
real onyx
iron lance
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Same for me

kindred imp
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idk, I don't see the healthbar at all

iron lance
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Do you have the shaders active in the settings?

kindred imp
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ofc

iron lance
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The Health bar is a post processing effect

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Hmmm

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Then it's probably something in the settings you have

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Try resetting the mod config

candid wren
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I’m not on my laptop but I think it’s the hpWidget shader

kindred imp
#

it is

kindred imp
inner hare
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MW modding energy drain power in action 😫

pastel vine
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It didn't work for me at first but I had to reload Lua for it as well

kindred imp
inner hare
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One by one....

kindred imp
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Fuck

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For whatever reason it is dependent on a different setting from a different mod by him

hard tree
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I do that sometimes with copy paste errors

pastel vine
kindred imp
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I did have it too. I just disabled that setting 💀

uncut sun
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huh... guess you were right

rustic latch
uncut sun
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i don't really care honestly

rustic latch
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Eh. Still

uncut sun
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they didn't even put my mod on the trending tab

rustic latch
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That's counted by endorsements over the past week I think.

rustic latch
somber quail
eager crane
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Just saying that new dodge animations are so much fun

so, when is shield bash going to be included?

rustic latch
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Do you have a good idea on what it would do?

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Cause I couldn't come up with anything that would be distinct and useful

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Hence it's shelved for now

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Offsensive stagger - maybe? Not even sure

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Another source of stagger seems meh

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breaking guard is also weird, cause NPC never hold guard up for long enough for it to be anything

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knockback? I dunno

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Basically until I/we come up with something that "clicks" for me - it's on the backburner

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Making it "another attack" like in skyrim is also kinda ass

pastel vine
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Stagger and knockdown/back definitely seem like interesting approach

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Maybe even a silence?

inner hare
rustic latch
rustic latch
inner hare
rustic latch
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🤷‍♂️

inner hare
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when does that happen, exactly?

rustic latch
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And that's exactly why I didn't do anything with shieldbash yet

inner hare
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largely superfluous

uncut sun
tough juniper
inner hare
#

ah, ok, so easier umo modlist installs 😄

tough juniper
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There's something called donation points that I think are automatic based on unique dl but no idea what they do

inner hare
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I don't even know what that is

tough juniper
inner hare
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yeah, I'm just curious because of all the controversies regarding the Creation Club

tough juniper
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Yeah

inner hare
somber quail
# tough juniper

That movie also has one of my favorite New England-isms of all time "You cain't get thar from heah!".

(You can't get there from here)

iron lance
#

This type of layout should be for when you get a suspension or an warning, not an achievement

somber quail
#

They have your location. Run.

hearty scroll
fickle crown
young aspen
#

UMO can also download lists

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although if you don't have nexus premium you need to click a lot

rustic latch
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UMO is built specifically for momw modlists pipeline

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iirc

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it ships a neat executable that can do modlist download and configuration

young aspen
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it's very convenient if you just want to load up one of the modlists

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although I wish there was a simple gui instead of all terminal

rustic latch
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Duron was working on the gui iirc

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I'm pretty sure it's even useable

young aspen
#

oh man that looks sweet

river sluice
rustic latch
river sluice
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Bash those mages!

rustic latch
river sluice
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Knockback over ledges is useful

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Dark Messiah energy

young aspen
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Still need the almighty kick

rustic latch
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Yeah, I'd probably prefer a kick for that

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hmmm

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hmmm

somber quail
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I think ear ringing feedback might be a bit, unwelcome for some people.

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Same thing with on hit blur shaders. It's either perfect or maddening.

rustic latch
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It would be vanilla "sound" effect

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if it is anything

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I'm not sold tho

somber quail
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What I'm envisioning feels a bit 'call of duty' and that may be seen as ridiculous by people acknowledging that this doesn't even exist yet.

hard tree
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No hard dependency on shaders please

rustic latch
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what I would even use shaders for?

hard tree
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fnord was talking about them 🤷‍♀️

rustic latch
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Ah, yeah, think that was just an example of what usually ends up weird

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Not doing that

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Certain modern action rpg tropes I find infuriating and the modern idea of "combat feedback" is one of those

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Now I have a questions. A few people complained about not beign able to assign left trigger to parry. That seems to be an input binding limitation

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Does anyone here play on a controller? How important is it for you to be able to parry with a left trigger?

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@hard tree , I know you are a controller afficionado, any input?

tough juniper
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i don't play on controller usually but it would be how i would want it set up, it makes the most sense if you attack with right trigger

rustic latch
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That's fair

candid wren
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I use controller but have the hotkey button set to hold on my x using steam input

rustic latch
candid wren
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I’ll see if it’s a load order issue

rustic latch
#

I'll test in 30 minutes or so when i get back to my pc

candid wren
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Ok

rustic latch
hard tree
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Also I haven't gotten around to playing in a while

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No triggers

hearty scroll
rustic latch
#

That's absolute fire

rustic latch
rustic latch
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And how do you even tell that they still parry. Fargoth certainly didn't seem to try, and then died in one hit

drowsy rain
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You can get staggered that’s how

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And hear the blocked sound effect

rustic latch
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yeah, something is very wrong whn GKO is installed

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any NPC that was knocked out, or killed and then resurrected gets superpowers

candid wren
#

1.2.2

rustic latch
#

ok. Let me test more - something is very wrong

candid wren
#

Yea it happened again with gothic set before N’Garde

drowsy rain
#

I did not run that mod, so

candid wren
#

I also have lua bounty hunters

rustic latch
drowsy rain
#

I mean before you fixed it yesterday

rustic latch
#

ah, that one yeah

drowsy rain
#

It was really funny at least

rustic latch
#

but I thought you were just getting miss animations?

#

what I did would fix both, but I didn't observe the other issue for sure, even before the fix

drowsy rain
#

Was definitely bouncing off of blocking enemies who were out cold if I hit them head on

rustic latch
#

Well, definitely doesn't happen now

#

so that's good

somber quail
rustic latch
#

That's fair

rustic latch
#

Ugh. I think I've fixed whatever needs to be fixed to make GKO work

#

Really struggling to repro even without those changes though

cyan reef
#

Gothic?
"The kingdom of Myrtana,united by King Rhobar II. During the long years of his reign,he was able to defeat all foes of his realm. All except one."

candid wren
#

I’ve a short term solution until a fix rolls out I’m just using the blunt weapons only setting in gothic

rustic latch
#

that's fair. Something weird is still going on with resurrect actors

#

so troubleshooting

rustic latch
#

O_o. I think we good

#

some more testing and update will go up

#

If I have energy I'll also try and put in cotroller teigger support though

hearty scroll
#

Just noticed that N'Garde is in the top 10 endorsements over the past year

rustic latch
#

nice

#

Damn, good company there:
and 8/10 OMW doitswit

hearty scroll
#

Ralts is collecting them it seems huhu

rustic latch
#

I've been told this:
#1482416741077356692 message

and that's the top 10 over past year

waxen cliffBOT
#

Just noticed that N'Garde is in the top 10 endorsements over the past year

rustic latch
#

Good Morning, I guess? :P

cinder gulch
#

Nice

rustic latch
#

Meanwhile:

#

Billie, while you're here.
Mind assisting me with the french l10n?

controller_trigger_desc: "Controller Triggers cannot be assigned to input binding above at this time. If you want to use a trigger to parry select one here"

trigger_sensitivity_name: "Trigger sensitivity"
trigger_sensitivity_desc: "How far the trigger has to be pressed for the parry to register"```
hearty scroll
#

What do you mean by "input binding above" ?

rustic latch
#

literally above

hearty scroll
#

above what?

rustic latch
#

above the setting this is the description for

hearty scroll
#

Oh, right. Cheers

rustic latch
#

🤜 🤛

hearty scroll
#

@rustic latch
`controller_trigger_name: "Gachette de manette"
controller_trigger_desc: "Pour le moment, les gachettes de manette ne peuvent pas être configurées ci-dessus. Si vous jouez à la manette et voulez utiliser une gachette comme bouton de parade, sélectionnez-la ici"

trigger_sensitivity_name: "Sensibilité de gachette"
trigger_sensitivity_desc: "A quel point il faut appuyer sur la gachette pour déclencher une parade"`

rustic latch
#

Thank you!

#

Semaro is probably asleep. But @maiden tangle, if you have time/inspiration - would greatly appreciate an assist for German localisation

iron lance
#

Hey Arrean

rustic latch
#

(this btw is now why I'm trying to avoid adding new settings :D)

rustic latch
iron lance
#

Turns out the miss exp mod from yesterday doesn't works with N'garde Glacing Blows.. So.. Any chances of muh 20% exp for 20% damage? 👉👈 Pwetty pweeeease?

rustic latch
#

Not sure why it wouldn't work

#

load it after ngarde

iron lance
#

The modder says it doesn't

rustic latch
#

On the mod page?

iron lance
#

Yeh

rustic latch
#

They are around here somewhere - after it was published it I've told them about the load order. I'm betting they just didn't update the description, may not have had time to test

iron lance
#

Hmm

rustic latch
#

@quick obsidian , any input?

iron lance
#

If you say so, I will believe you

rustic latch
#

Try it -Ender is not doing anything silly in their onhit handler, so it should just work. You will get the exp before the ngarde handlers even fire

iron lance
#

Hopefully it also works with Skill Evolution -w-

rustic latch
#

Do you have recent skill evolution (1.9.8 or higher?) then it should

iron lance
rustic latch
#

omwaddon is just an esp by a different name

#

omwscripts is just a text file that lets the game know which scripts to load

#

load order works the same as elsewhere

#

last loaded - takes precedence

iron lance
#

God damn it, I should have known

rustic latch
#

For Miss XP specifically - make sure that my omwscript is loaded before missxp

#

so that missxp onHit Handler resolves first

iron lance
#

Will do, sir

#

Thank you

rustic latch
#

👍

iron lance
rustic latch
#

Bleugh. I give up. I don't understand OMW controller handling, or generally.

All checks pass, rising edge input is detected. All is good - but if left trigger is held down parry animation doesn't play. yagrwut

1.2.3

  • Fixed attach/detach bug made visible by Gothic Style Knockout
  • fatigue less than zero now considered a stagger state, as an additional fallback check on top of checking knockout animation
  • performance improvements - fewer calls to actor stats to get skill/attribute and health/fatigue values
#

@candid wren , let me know if this helps with GKO

candid wren
#

Ok on a skooma break

#

Irl skooma

somber quail
#

Gothic style knockout is interesting. Don't tell the fans that getting knocked out for extended periods usually leads to serious brain damage, coma and death, lol.

Not as heroic seeming.

rustic latch
#

Eh. It's not necessarily "lights out over the head". But disabling instead of killing is a good option to have

somber quail
#

It's a good option and it's all fantasy I suppose. Deciding where to draw the line with 'realism' can get absurd.

tough juniper
#

its better than murder, surely

quick obsidian
somber quail
#

People come out of long periods of brain anoxia with severe impairments.

tough juniper
#

Personally I wouldn't trade any of my concussions for lethal stabbing 🤷

somber quail
#

Brain trauma also causes long term trends towards executive dysfunction and tendency towards violence, cruelty and impulsivity

#

Concussions are not the same. Were talking knocked out. Brain stem calling it a night and locking your CNS into error protection fault mode.

tough juniper
#

No your not getting my point

#

Or ignoring it

#

Its not important anyway

#

All true points and important information

copper raft
#

Does anyone else have issues with perfect parrying not playing the right sound?

#

As in, it just plays the same sound as normal parrying

candid wren
candid wren
inner hare
maiden tangle
#

Btw, I think for those small details, some translations need to be made too

#

And it seems that you missed implementing my german translation for this bit of description. The one where I used the discused word Tänzeln 😉

maiden tangle
#

There you go:

controller_trigger_name: "Controller-Abzug-Zuweisung“
controller_trigger_desc: "Controller-Abzüge können derzeit nicht der oben genannten Tastenbindung zugewiesen werden. Wenn ein Trigger zum Parieren verwendet werden soll, wähle diesen stattdessen hier aus.“

trigger_sensitivity_name: "Abzugsempfindlichkeit“
trigger_sensitivity_desc: "Legt fest, wie weit der Abzug gedrückt werden muss, damit das Parieren registriert wird.“

rustic latch
rustic latch
rustic latch
rustic latch
rustic latch
maiden tangle
rustic latch
#

It just that those values are a "list" that I compare against to determine behaviour. It can be done, just need to rewire it a tiny bit

#

Meanwhile I got the Trigger thing working

maiden tangle
#

I see.
And nice that you did 🔥

inner hare
#

always nice to see so many Sekiro parry enjoyers, right guys?

rustic latch
tough juniper
#

That's a nice bundle tbf

#

That, plus top 10 for the year makes a slamming modpack

#

Very impressive to be on both lists

hearty scroll
kindred imp
#

Been getting this error right now while fighting minotaur. Latest version too

[14:21:12.546 E] L0x708410d[scripts/ngarde/fencer.lua] eventHandler[ngarde_onRangedThreat] failed. Lua error: [string "scripts/ngarde/controllers/parry.lua"]:314: attempt to index a function value
[14:21:12.546 E] stack traceback:
[14:21:12.546 E]        [string "scripts/ngarde/controllers/parry.lua"]:314: in function 'getCanDeflectArrows'
[14:21:12.546 E]        [string "scripts/ngarde/fencer.lua"]:213: in function <[string "scripts/ngarde/fencer.lua"]:209>
[14:21:12.546 E]        [C]: in ?
#

Or a mummy barrowguard, not sure

inner hare
tough juniper
#

Ooh minotaurs, can they parry? datchim maybe they should deflect arrows with their thick hides

kindred imp
#

Sadly not

inner hare
#

it's like giants parrying

kindred imp
#

They're tough as fuck

inner hare
#

they don't need to do that

wet tendon
#

a minotaur parries by swinging his big giant hammer at you

kindred imp
#

Spent maybe 50 arrows on one guy alone

rustic latch
#

hmmmm

tough juniper
#

Maybe but I want it for a boss fight mod

kindred imp
#

Given I was cornered and coud;nt make any distance scarytodd

rustic latch
#

So two things

#
  1. Whatever you were fighting got fencer script attached
#

and it probably shouldn't

kindred imp
#

Minotaur Barrowguard from PC

rustic latch
#

Yeah, may need to add them to the blacklist.

#

If they are flagged as "can use weapons" -

#

I think I've originally only checked TamrielData- so probably missed creatures that are in Cyr_Main only

rustic latch
#

Second, I've screwed up creature skill getters

#

in the last update

#

so I'll fix that

wet tendon
wet tendon
inner hare
#

"gods have abandoned us"

wet tendon
#

at least one of the flag guys was giving them a pep talk, i saw him running back and forth

kindred imp
#

Fun interaction with Arrow Stick. The arrow flew just be the skeleton hitting a wall, but he still played the dodge animation

rustic latch
steep crystal
#

[07:33:45.513 E] L0xa10008b2[scripts/ngarde/fencer.lua] onInactive failed. Lua error: Object has no animation
[07:33:45.513 E] stack traceback:
[07:33:45.513 E] [C]: in function 'playBlended'
[07:33:45.513 E] [string "scripts/omw/mechanics/animationcontroller.lua"]:25: in function 'playBlendedAnimation'
[07:33:45.513 E] [string "scripts/ngarde/controllers/parry.lua"]:761: in function 'stopGuard'
[07:33:45.513 E] [string "scripts/ngarde/controllers/parry.lua"]:791: in function 'forceLowerGuard'
[07:33:45.513 E] [string "scripts/ngarde/fencer.lua"]:239: in function <[string "scripts/ngarde/fencer.lua"]:237>
[07:33:45.513 E] [C]: in ?
[07:33:48.408 E] Can't start L0xa10008b2[scripts/ngarde/fencer.lua]; Lua error: Object has no animation

#

I am getting the following errors after the most recent update

rustic latch
#

...

#

ok, will address that too

#

shows me to post updates late at night :P

wet tendon
#

should have an easter egg animation for skeletons when you shoot arrows at them- they just throw their hands up in the air

steep crystal
#

Also, may be a coincidence but the character stats window is no longer showing progress towards progressing skills

steep crystal
#

yes, i do

rustic latch
#

not mine

steep crystal
#

since yesterday I update your mod as well as kildozery's

#

yeah the interesting thing is they were working before your last update - I can revert back to see if it solves the issue

rustic latch
#

Works on my end

#

I'm not touchign those tooltips

steep crystal
#

well, that is odd

rustic latch
#

so it's either NCG/SE or stats window

#

check if you have latest for all of those

kindred imp
rustic latch
#

And for NCG it just one line of code to address. Which I did on my install and reported to Mym

inner hare
#

isn't it the usual 0.51.0 log spam BS?

rustic latch
kindred imp
#

No, I don't think I have

rustic latch
#

Base PC they are not marked as "can use weapons"

#

so fencer script should never attach

kindred imp
#

At least none that I know of

tough juniper
#

Do they have a weapon?

inner hare
#

giants also have a weapon and they are not "fencers"

kindred imp
tough juniper
#

Not yet

inner hare
#

Hircine has a weapon...

rustic latch
#

it's largely irrelevant if the model has a weapon as part of it

inner hare
#

yeah, it's the flag

rustic latch
#

the CS flag is what's important

tough juniper
#

Its relevant for my purposes

rustic latch
kindred imp
#

Only the regular Barrowguard

#

But I clearly killed him earlier

rustic latch
#

bluegh - those have no flag too

#

weird

#

and you had debug logs disabled, right? Cause those would report which actor they've attached

kindred imp
#

Debug is disabled, yes

rustic latch
#

What I'm getting at is that "fencer.lua" should have never been active in the first place to get you that error

kindred imp
#

it's too laggy to play

rustic latch
#

I don't mean lua debug

#

I mean ngarde debug

kindred imp
#

ahhhh

#

no, didn't have it too

rustic latch
#

Dammit

kindred imp
#

I might spawn one in manually and see if it's consistent

rustic latch
#

I'll go stare at attach filters for a minute, but also will push a version in 10-15 minutes that fixes the skill getter issue

kindred imp
#

It's repeatable, but I don't see any mentions of the minotaur in logs

[14:52:11.504 I] L@0x1[scripts/ngarde/player.lua]:    [NGarde]:[DEBUG]:Sending ranged threat event
[14:52:11.505 I] L@0x1[scripts/ngarde/player.lua]:    [NGarde]:[DEBUG]:table: 0x02a32b8da030
[14:52:11.505 I] L@0x1[scripts/ngarde/player.lua]:    sent:false
[14:52:11.505 I] L@0x1[scripts/ngarde/player.lua]:    threatType:10
[14:52:11.505 I] L@0x1[scripts/ngarde/player.lua]:    timeDrawn:0.016765499487519
[14:52:11.505 I] L@0x1[scripts/ngarde/player.lua]:    threatReach:1
[14:52:11.506 I] L@0x1[scripts/ngarde/player.lua]:    drawStrength:1
[14:52:11.506 I] L@0x1[scripts/ngarde/player.lua]:    actor:openmw.self[object@0x1 (NPC, "player")]
[14:52:11.506 I] L@0x1[scripts/ngarde/player.lua]:    minReached:true
[14:52:11.518 E] L0x708410e[scripts/ngarde/fencer.lua] eventHandler[ngarde_onRangedThreat] failed. Lua error: [string "scripts/ngarde/controllers/parry.lua"]:314: attempt to index a function value
[14:52:11.518 E] stack traceback:
[14:52:11.518 E]     [string "scripts/ngarde/controllers/parry.lua"]:314: in function 'getCanDeflectArrows'
[14:52:11.518 E]     [string "scripts/ngarde/fencer.lua"]:213: in function <[string "scripts/ngarde/fencer.lua"]:209>
[14:52:11.518 E]     [C]: in ?
[14:52:11.519 E] L0x7084104[scripts/ngarde/fencer.lua] eventHandler[ngarde_onRangedThreat] failed. Lua error: [string "scripts/ngarde/controllers/parry.lua"]:314: attempt to index a function value
[14:52:11.519 E] stack traceback:
[14:52:11.519 E]     [string "scripts/ngarde/controllers/parry.lua"]:314: in function 'getCanDeflectArrows'
[14:52:11.519 E]     [string "scripts/ngarde/fencer.lua"]:213: in function <[string "scripts/ngarde/fencer.lua"]:209>
#

*with debug enabled

rustic latch
#

Can you send me the full log please?

kindred imp
rustic latch
rustic latch
#

Ok. Found the issue

#

fencer was very much not attached to the barrowguard

#

update coming up in 10

#

1.2.4

  • Controller trigger handling - now can assign left/right trigger to parry in script options
  • Fixed a bug with attach/detach introduced in 1.2.3
  • Actor onInactive event handler bugfix
  • creature skill level getters fix
#

@kindred imp , @steep crystal stuff you've reported should be fixed

inner hare
# rustic latch

this should be your avatar... or maybe a thumbnail on Nexus mod page

rustic latch
#

A mascot

maiden tangle
#

About a possible the bashing feature:

Another source of staggering your opponent might be too much or too easy to apply I think. Players/NPCs will likely prefer a guaranteed bash stagger over a perfect parry one, which is harder to time. Unless you want to apply side effects for the player as well, like heavy endurance drain or durability damage.
I like the idea of applying a sound, silence or damage armor effect (depending on skill) onto the enemy.
But it wouldn't feel nice if a magic effect, alongside its vfx, which also would be reflectable/absorbable pop up when you bash someone. Avoiding this on the technical side, I can't really say anything about it.

Besides that, I think I mentioned last time when we talked about this, that it could be cool to be able to bash with bows and crossbows instead of parrying with them. Beside any other side effects that I mentioned now, those do could apply a short stagger or a very minor amount of health damage to opponents, alongside a weapon damage penalty to the user.

rustic latch
#

I'm still not certain I want to touch bows/crossbows,

#

For magic effects - it's thankfully relatively easy to do and bypass the reflect completely

#

Just not sure if it feels right

copper raft
rustic latch
#

What are you parrying with?

copper raft
#

Vanilla Daedric Warhammer

rustic latch
#

2h blunt close pitches down the perfect parry sound by 15% and plays it at the same time as normal parry sound

#

try weak parry and perfect parry and listen carefuly - maybe you just not notice it?

copper raft
#

I'll try again and keep you updated then

rustic latch
copper raft
# rustic latch check this out

It might just be that I didn't notice then. Didn't know they even overlapped, was it always that way? Anyways when I can I'll still check again, but it'll likely be as you said

#

Thank you as always

rustic latch
#

The goal was to make the "ding" less jarring

inner hare
rustic latch
#

Ah, goddammit

#

1.2.5

  • script ordering update to fix slider renderer breaking in some cases for controller trigger sensitivity
#

How it didn't break on my end - no idea

rustic latch
uncut sun
rustic latch
#

That is very much on the table, I'm not quite certain what it should look like

#

right now I randomly play one of 5 vanilla "hit" animations

#

Something else would be cool, but I very much don't have a vision of what

uncut sun
#

You have thought about it. Ok.

steep crystal
#

[10:59:41.929 E] [string "scripts/maxyari/reanimation_v2/animationoverr..."]:18: in function 'cloneAnimOptions'
[10:59:41.929 E] [string "scripts/maxyari/reanimation_v2/animationoverr..."]:204: in function 'options'
[10:59:41.929 E] [string "scripts/maxyari/reanimation_v2/reanimationapi..."]:293: in function <[string "scripts/maxyari/reanimation_v2/reanimationapi..."]:253>
[10:59:41.929 E] [C]: in ?
[10:59:41.945 E] L@0x1[scripts/maxyari/reanimation_v2/reanimationapi.lua] onUpdate failed. Lua error: [string "scripts/maxyari/reanimation_v2/animationoverr..."]:18: attempt to index local 'opts' (a nil value)
[10:59:41.945 E] stack traceback:
[10:59:41.945 E] [string "scripts/maxyari/reanimation_v2/animationoverr..."]:18: in function 'cloneAnimOptions'
[10:59:41.945 E] [string "scripts/maxyari/reanimation_v2/animationoverr..."]:204: in function 'options'
[10:59:41.945 E] [string "scripts/maxyari/reanimation_v2/reanimationapi..."]:293: in function <[string "scripts/maxyari/reanimation_v2/reanimationapi..."]:253>
[10:59:41.945 E] [C]: in ?
[10:59:41.963 E] L@0x1[scripts/maxyari/reanimation_v2/reanimationapi.lua] onUpdate failed. Lua error: [string "scripts/maxyari/reanimation_v2/animationoverr..."]:18: attempt to index local 'opts' (a nil value)
[10:59:41.963 E] stack traceback:
[10:59:41.963 E] [string "scripts/maxyari/reanimation_v2/animationoverr..."]:18: in function 'cloneAnimOptions'
[10:59:41.963 E] [string "scripts/maxyari/reanimation_v2/animationoverr..."]:204: in function 'options'
[10:59:41.963 E] [string "scripts/maxyari/reanimation_v2/reanimationapi..."]:293: in function <[string "scripts/maxyari/reanimation_v2/reanimationapi..."]:253>
[10:59:41.963 E] [C]: in ?

#

I assume this is for reanimation v2 and not related to N'Garde

#

I posted on their mod bug page just in case

rustic latch
#

Very unlikely it's something I did

#

Max is on a sabbatical, so not sure when he gets around to fixing it

#

do you have latest reanimation?

steep crystal
#

Yeah, version 2.7 rogue

rustic latch
#

got it

#

Yeah, can't help there, unfortunately

maiden tangle
# rustic latch Just not sure if it feels right

Just my thoughts on this, no request or pressure for implementation of course 😉
About the magic-effects-bash; it seems when applying a spell that is marked as an ability onto an actor, the usual hit-sparkling vfx won't show up (if that information is helpful).

rustic latch
#

I can apply an effect directly, bypassing a spell

#

spell actually may be cleaner

#

in short - there are options

rustic latch
maiden tangle
somber quail
# rustic latch hmmmm

Perhaps offer a consequence for a 'critical fail' that makes deflecting arrows a move of last resort?

rustic latch
#

It's a last resort anyway, with bullseye it's quite tricky to time, and not available for most of the game anyway

#

And if you miss the timing - you're screwed, only perfect parry works

somber quail
#

I started new with the new patches and haven't been able to test this feature yet. Sorry if this was out of turn.

rustic latch
#

Nah, don't worry

vagrant needle
#

Really liking the mod! One question: (maybe its just my setup/modlist) often I see NPCs using block/parry animation but I get 'shadow' hit by them. AFAIK they are both blocking and attacking which makes some fights v hard Did you encounter this interaction, is it known or something new?

rustic latch
#

Are you on latest version?

vagrant needle
#

Nope - 1.2.0. I'll download the newest. Didnt see that I'm 4 versions behind 😅

rustic latch
#

let me know if it still happens

inner hare
#

btw this is all of N'Garde meme lore covered in one picture

rustic latch
vagrant needle
#

Seems fixed now! Will keep you posted if anything changes. Thanks!

hearty scroll
inner hare
#

it's not mentioned often enough, right?

#

we cannot forget about this

hearty scroll
inner hare
#

I wonder what would the poll results be if the community voted on mod name change...

dusk palm
#

Hey is there currently an issue with the newest version ?

the enemies block and parry just fine but when I do it I get the animation but I cant actually block or parry anything

#

ok I just trued the 0.8 version and its still not working

#

so its definetly something on my end

rustic latch
#

Ugh

#

Imma need your log

maiden tangle
rustic latch
#

but also - it sounds like the issue people have been having with older version of skill evolution

rustic latch
dusk palm
rustic latch
#

0.8?

#

That's about time I worked with Mym on interop

#

Update skill evolution to latest

dusk palm
rustic latch
#

at least .1.9.8 -

dusk palm
#

thanks

rustic latch
#

So at some point during 0.8 I've added interop with Skill Evolution to support SE feats and just generally better integrate. Mym also did some changes on his end. This together meant that you either use N'Garde without skill evolution, or need to use it with Skill Evolution that is new enough to have Mym's changes

inner hare
#

right, I need to update the meme map with old SE version issues

rustic latch
inner hare
#

I remember one pre-release version which actually managed to break SE

#

I still have that save

#

NIL

rustic latch
#

it was NAN

#

but yeah

toxic dagger
#

Oi, is it safe to update the mod for the minor bug fixes that've been released ?
I don't know if Morrowind works the same as in skyrim

#

Please don't send the "READ" gif, I promise I read 🙏

rustic latch
#

lmao

#

for lua mods - it is generally safe

#

and ngarde is almost pure lua

#

content mods - your results may wary

tough juniper
#

Morrowind is much more forgiving than Skyrim in that regard.

rustic latch
#

And in case what I said may be misunderstood - it is safe to update N'Garde midsave

kindred imp
rustic latch
#

worst case if you update from 0.5 or something probably a good idea to reset your settings

toxic dagger
#

Thank ye !

candid wren
#

All of the combat mods work perfectly, only think I’m conflicted about is GRIP, would that go before N’Garde

rustic latch
#

Probably, but I think it may not matter

candid wren
#

I’ll do it before like all the other thanks

rustic latch
#

Ye, should be fine

uncut sun
#

I've been convinced. I like the visual misses. Very minimal. Good job

rustic latch
uncut sun
#

Never had doubts. It looked like a good feature. My issue was that it was not what your mod was supposed to do, parrying and active block. That i enjoy the feature is a secondary thing.

inner hare
#

glorious feature creep datchim

rustic latch
rustic latch
uncut sun
#

It's good, it's minimal and is completely optional. Relecting, i think i was worried that it would just feel weird. I would swing at someone with a big claymore sword and the npc would do slight head bob and somehow that means that the sword missed. But really vanilla is not much better. is good

rustic latch
#

Yeah, vanilla just does a "woosh" sound and that's it. I've tried to keep my animations non-intrusive and so did Dubious, I think we struck a decent balance

inner hare
#

it would be hard for Vanilla to do it better when the sword physically hits the actor, but there is simply no impact hit and no damage 😄

#

it's almost funny because this is what many people dislike about Morrowind and it got "fixed" in some random update for a mod about parrying, not dodging doitswit

#

you could release it as standalone and I bet it would be popular even with players who don't use N'Garde

rustic latch
#

However, I guess there may be people that don't want active blocking, but may want that

inner hare
rustic latch
#

1.2.6

  • Pursuit compatibility patch. Reviewed and improved script attach/detach behaviour which happens when player and chasing NPCs change cells
rustic latch
#

🧐

1.2.7

  • Bugfix for cancelling enemy weapon enchantments on parry
uncut sun
#

i'm getting the jitter now also. FUCK!

rustic latch
#

?

#

the same bug Jojy had?

#

Enable "Use Additional Animation Sources" setting in the launcher
Enable "smooth animation transitions" setting in the launcher
Enable "smooth movement" setting in the launcher. This one and one above will prevent jitter on NPCs in combat
try these launcher setting

toxic dagger
#

Just realised something.
I tried heavily increasing the stamina costs to really nerf myself. I thought it would make the game much harder
Turns out, it made it easier lol
I don't know why but I just assumed that the config settings only apply to the player and not the NPCs , they just started knocking themselves out in front of my feet todd

rustic latch
#

All settings apply to both NPCs and the player yeah doitswit

toxic dagger
#

You know I only now realise how strong it is that vanilla block just completely stops all damage when it procs
Because Kagoutis early game are a fucking menace with N'Garde man

#

If I get knocked out against a Kagouti at my level it's goodbye for me lol

rustic latch
#

Now imagine if creatures could block :P

toxic dagger
#

Can't Imagine it, early game would be impossible lmao

#

BUT

#

It would promote alternate playstyles

#

Like stealth

rustic latch
#

Well, that was never the goal. N'Garde as is makes melee gameplay harder, but more rewarding, and allows you to punch up once you figure some stuff out.

#

Which is kind of the vision I had

inner hare
#

I have some tips @toxic dagger

#

#1482416741077356692 message here

waxen cliffBOT
#

BTW folks, if you are struggling, here is a short guide on how to deal with enemies when using N'Garde:

  1. First order of business is preparation. Check your equipment. Be mindful of condition.
  2. Make sure to spot the enemy first. Check what they are wielding.
  3. Check whether there is more than one enemy nearby. Try to avoid groups if possible.
  4. Once you are sure that the encounter is manageable, make sure you have potions under hotkey.
  5. All done? Good.
  6. Now shoot the pathetic n'wah in the back with an arrow as a sneak attack, loot their worthless corpse and move on.
rustic latch
#

I've added arrow deflection since

#

so ymmv on #6

inner hare
#

You shoot in the back

rustic latch
#

LMAO

inner hare
rustic latch
#

btw @lime spire I think it was you that tried it. Pursuit got updated, works great now

tough juniper
rustic latch
#

Welp. Laptop dead. Fooking amazing sadcat

rustic latch
#

Just glad that I got those two bug fixes in today36vehks

cyan reef
#

offers a tube of thermal paste

quasi niche
cyan reef
#

I'm pretty sure that ranged attacks don't benefit from a sneakycrit. You certainly don't get the message.

wet tendon
hearty scroll
#

@rustic latch Is the ability to parry arrows with fists at lvl 90 hth (no block skill needed) on purpose?

rustic latch
#

it's more of an oversight

hearty scroll
#

alright

rustic latch
#

Well fuck. Laptop is dead-dead 36vehks Will bring it to a shop that does board level repair on monday, but not optimistic

steep crystal
#

A beefy laptop?

rustic latch
#

decently so

#

equivalent one today is 600 bucks more expensive and has a worse cpu ffs

inner hare
rustic latch
#

Well, good news. I managed to resuscicate old work laptop. Bad news - it runs purely vanilla openmw at 30 fps in interiors doitswit

cyan reef
#

Well,fuckberries.

rustic latch
#

Well, no data loss at least. Or I hope so, I pulled the ssds out of the dead laptop, and most important stuff is backed up or is in git. But fuck it's annoying. No guarantee that the repair shop will even work on Monday as it's a holiday and no one wanted to take it today "Try that shop over there, or come back next week - no reason for it to sit in the shop over weekend"

Good news is in one of the shops I remembered that the charging port on my phone is fucked and the guy has fixed it in under 10 minutes

cyan reef
#

Must be in the Commonwealth. No one else has Victoria Day.

rustic latch
#

"Late May Bank Holiday" jfc, the brits are bad at naming things.
I'm in NI atm

cyan reef
#

I live in Canuckistan.

simple bone
#

We're not that bad at naming things xD

rustic latch
#

Lmao

tough juniper
#

yeah remember Boaty McBoatface?

rustic latch
#

And that disproves my point, how? doitswit

#

It was funny though, I concede

#

I think this laptop ran starsector pretty well when I used it as my daily. So I think that's what I'll do till monday

simple bone
#

tbf, it's not a religious Holy Day or any other celebration, so it's not got a special name

cyan reef
#

I hear nothing but good things about Starsector. I really should look into it.

rustic latch
#

Oh, it's amazing

#

even purely vanilla

cyan reef
#

From what I saw,it's kinda like a more intimate Stellaris.

rustic latch
#

No, it's M&B in space + some questing

#

one can turn it almost into a 4x with Nexerelin

#

but then it's still M&B in space with some better colony management

tough juniper
#

woah that sounds cool

cyan reef
#

Also,one video warned me of something nasty: One faction loves to load supertankers with fuel and bombs,and attempt to ram.

rustic latch
#

That they do

cyan reef
#

And they're the mouth-frothing fundamentalist zealots that nobody likes.

rustic latch
#

Luddic path do be like that

tough juniper
#

fight fire with holier fire

rustic latch
#

It's not straight M&B in space. But - you get a fleet of up to 30 ships, you equip each one individually and ship customization could've been a whole game

cyan reef
#

I wonder what would happen if Freelancer's Xenos met Starsector's Luddic Path.

rustic latch
#

Luddic path don't really care about xenos

#

they care about abominable technology

cyan reef
#

Xenos are human,despite the name.

#

They're xenophobic isolationist terrorists from Freelancer's Space America. Motivated almost purely by, "They took our jobs!"

rustic latch
#

🤷‍♂️ never played freelancer

#

when It was fresh - I was playing X: Beyond the frontier doitswit

rustic latch
#

But generally - do play starsector, it's great

#

And modding scene is thriving

cyan reef
#

They can't afford higher tech goodies. They're stuck with civilian market ships and improvised,though effective,particle cannons.

#

So,you can have a fleet of thirty ships...

rustic latch
#

Yeah, choose any one as your flagship, equip them, hire officers, supply them, etc. Do quests, make a colony, get a commission with one of the factions

cyan reef
#

Aaand my Stellaris brain said: Carrier,ten cruisers,the rest are destroyers.

rustic latch
cyan reef
#

So a battlegroup isn't smart in Starsector?

rustic latch
#

Much smarter than stellaris, but two just don't compare in how combat is handled

inner hare
#

I'm surprised that no cat meme was posted despite the FUBAR laptop situation

#

still...

rustic latch
#

Well, you see

#

the cat meme is on that laptop's ssd

#

And I haven't bothered plugging it in here yet

inner hare
#

now laptop has a place in the meme history of N'Garde

#

burning laptop

rustic latch
#

That laptop broguht you N'Garde. However I've almost re-setup my dev environment on this one

#

Not pleasant, as this box is a bit laggy

#

but I'll be able to fix bugs at least

rustic latch
#

No bloody clue how I'll be testing it

#

since omw barely runs

inner hare
#

go to Naris

rustic latch
#

and also - the fuckign apostrophe is way too fucking close to the enter

inner hare
#

for OG experience

rustic latch
inner hare
#

20 years ago everybody ran Morrowind at 20 FPS and it was FINE!

rustic latch
#

Its 20 fps inside

#

although interestingly enough - it's the same 20 outside

inner hare
#

hell, you can do VIvec Arena testing

#

without GrumblingVomit's mod, of course

#

as his has crowds

#

but you can lower their density

rustic latch
#

Yeah, probably

inner hare
#

😅

rustic latch
#

intel UHD is trying its very best - but it just can't cut it

inner hare
#

time for OG Vanilla experience

#

with low view distance

#

and everything

rustic latch
#

I'm also glad I've upgraded this shitboxes' ram when I used it. If it still had 8 - I'd fucking cut someone

inner hare
#

Do you see that mountain on the horizon?

#

No, you don't.

rustic latch
#

No you don't

inner hare
#

That's the point.

rustic latch
#

LMAO

inner hare
#

😄

cyan reef
#

Probably an unpopular opinion: I think the slow (base) movement speed and low fog distance is to the game's benefit. It helps the genuinely small game area feel large,especially when combined with the extremely rugged terrain.

tough juniper
#

i totally agree. i think long view distance is nice for occaisional vistas but overall it just makes the world feel smaller

inner hare
rustic latch
#

oldwind max that is

inner hare
#

yeah, but Oldwind is a bit too low

rustic latch
#

but, with TR and PT it doesn't make much sense anymore

inner hare
#

view distance 10+ affects the game adversely IMO

rustic latch
#

Fair

inner hare
#

the illusion of distance is lost

rustic latch
#

I personally played at 4, cause that's what my laptop could reasonably handle with other GFX mods that I was running

inner hare
#

should be fine

cyan reef
#

Then there's enchanting an amulet with Jump 100,Fortify Strength 100,and Fortify Acrobatics 200 for 1 second each to just bound over enormous swathes of land in one go.
Just make sure you have a Slowfall ring to throw on immediately before impact.

inner hare
#

unrelated

rustic latch
#

Funnily increasing it to 10 didn't make much different except in certain areas I got awful stuttering

cyan reef
#

Hey,if it gets me from Gnaar Mok to the Urshilaku Camp in a hurry...

inner hare
rustic latch
#

Momw people, think it was Sophie and Gonzo on two separate occasions told me that over 4 should have minimal impact, cause first 4 cells are the most expensive

#

but I found that to be a sweetspot for my hardware

inner hare
#

yeah, sth like that

#

because then it's distant land

#

and since distant land isn't processed the same way...

rustic latch
#

Yeah

cyan reef
#

I wonder. With modern hardware,what'll you lose first in OpenMW? Frames per second,or ticks per second?

drowsy rain
#

man, staves are SO good as a utility weapon early on

#

You can just sit out of reach and prod someone's block to ruin their stamina because they're so much faster than spears

#

stops working once enemies have higher block, but at that point you have better options

#

they also have an incredibly fast block animation

cyan reef
#

Staves are best avoided in later stages of the game unless you're an excellent enchanter.

drowsy rain
#

yeah, the damage falls off a cliff, if you want low damage high volume, use short blades

cyan reef
#

If you are an excellent enchanter,then you can guffaw as you slap on an enchantment made to simulate H2H knockouts.

#

Or a smiting enchantment,if you're boring.

#

With N'Garde,staves gain a new utility in being the only weapon that can match the parrying abilities of claymores.

#

Shields,perhaps expectedly,are still better on all fronts for parrying and plain ol' cold blocking,though.

inner hare
cyan reef
#

I love the idea of a staff with Damage and Drain Fatigue and Damage Endurance enchantment,because it just calls to mind the image of just mollywhopping the guy in the gut to drive the air from his lungs.

rustic latch
#

Exactly the same parry profile for a staff and a spear infact

inner hare
#

spears are actually one of the meta weapon types in Vanilla, so they are great either way

cyan reef
#

The spear meta in vanilla is driven almost entirely by backpedal kiting. Which is... Eeh.

inner hare
#

once you know how to utilise spear's reach in Vanilla, other weapon types may seem weak

cyan reef
#

Don't get me wrong,I love spears,too. But I find backpedal kiting to be very boring.

#

I tend to take oblong orbits around my enemies instead,when using spears. And if I have good enough hops,reveral leaps.

inner hare
#

you may also consider it boring to shoot someone with a bow or a fireball

#

but it's a thing

#

but boring or not, spear is extremely strong in Vanilla. Hell, besides reach, with Vanilla levelling system, it also has the most meta governing attribute.

#

so it's arguably one of the best weapon skills in-game even if you plan to switch to some other weapon type later on

cyan reef
#

Aah yes. Endurancemaxing.

drowsy rain
inner hare
cyan reef
#

I wonder. How does Disintigrate Armour work? Does it evenly distribute its damage across all worn armour? Or clone its effect for all worn armour?

drowsy rain
#

neither

#

It picks one piece of armor to wreck

inner hare
#

shield is always first

#

if the enemy has one

cyan reef
#

Amulet enchantment identified,then. The most Disintigrate Armour I can get on that thing,with the express goal of vaporizing shields.

inner hare
#

Drain Block or Damage Block may also work, if you have these spell effects

cyan reef
#

Yharnamite's Amulet: Disintigrate Armour 100 pts/s for 100s on touch.
"Shields are nice,but not if they engender passivity."

inner hare
# wet tendon

yeah, swords are great. Very common and versatile weapon type, so it's hard to go wrong with Long Blade.

cyan reef
#

I try to avoid Long Blade as much as possible,because they're so grossly overrepresented in media.

cyan reef
#

Swords were,with vanishingly few exceptions,sidearms and ceremonial pieces. I wanna be a BAMF with something else.

rustic latch
wet tendon
#

8 bit theatre is great 😄

rustic latch
inner hare
#

most of my characters nowadays don't use Long Blade, but it's because I used it a lot as a teenager, so I try to go for more diversity

rustic latch
#

Which kinda demotes them from the queen of the battlefield they were for the entirety of human history

cyan reef
#

I was referencing history with that statement,but that just makes sense.

#

I think it's telling that my first ever Morrowind character,on the original Xbox,was a Redguard in Medium Armour,a spear,and a shield.

inner hare