#N'Garde. Vanilla-Friendly Parry and Active Block.

1 messages · Page 13 of 1

rustic latch
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And it will have to stay that way for now

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When player attacks we can't easily tell which attack type is being used.

And can't get space coordinates of the weapon at all

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Ah, gotcha. I'm playing it on lowervody plus torso. Basically only ignoring arms. Looks weird otherwise

covert robin
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will there be gameplay implications attached to this or is this all just for the visuals?

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the way you're setting it up it seems like the ai will be able to move and fight ontop of dodging? or is it effectively a type of stagger?

tough juniper
wet tendon
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it'd probably be a lot easier if attack types were exposed, I think it only exposes whether or not it's an attack

rustic latch
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But

rustic latch
cyan reef
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Nerevar: "You've been at this for hours. Are you done?"
Umbra: <Incoherent shriek of inarticular rage>

rustic latch
covert robin
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mite be cool

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will you have to eventually make a new dodge animation for every weapon or do you intend to try and blend it in with existing ones?

tough juniper
rustic latch
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As I said - still was testing

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And thank you <3. Let me take a look

rustic latch
tough juniper
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oh it just autonamed it when i exported

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its the bob and weave

rustic latch
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yeah, all good. Except the key names are also the same as sidestep now :D. That may be a problem. If I'm to use sidestep in roll

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I'll rename them

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And also not marked as stop/start O_o

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something went wrong on export

tough juniper
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crap sory i should probably get some sleep

rustic latch
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Nah, don't worry at all

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I really appreaciate the assist

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I was going to doublecheck it anyway, and it's something easily fixed in nifskope

tough juniper
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sweet, yeah its going to be cool to see it all come together

rustic latch
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With a bit of separation for h2h and armed, just cause we have a smaller subset of animations that look decent for armed enemies

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Fargot here uses all 8 directional dodges made by Dubious and 3 turn/lean made by me

tough juniper
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magic

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lmao

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that feels right for fargoth

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you should give him secret monk powers

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it looks really nice with the combo of the two, he's really shunking and jiving

rustic latch
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In combat it is also much less intrusive

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I wonder if I should prevent attacking while the dodge animation is playing 🤔

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probably not - will allow stunlocking opponents that you can't otherwise hit

somber quail
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That is an amazing amount of added dimension to the combat.

tough juniper
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Yeah damn there's a lot going on, absolute chimema

covert robin
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most material on voids usually pair the dodge with a counter attack of somesort

tough juniper
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Cant wait to check out some arena battles with this

rustic latch
tough juniper
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'voiding getting hit in the face

rustic latch
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jfc :D

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ok, that makes sense. but no - we are not adding anything more here. Since we are just adding visual feedback to an existing system

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PInk, do confirm if that's what you meant

tough juniper
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Lol probably not right?

covert robin
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idk myself but you would say void instead of dodging in that you don't move your entire body to avoid an attack, just a portion

somber quail
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Sorry I'll shut up. I just think things are neat.

rustic latch
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Nah

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I welcome it

rustic latch
covert robin
rustic latch
covert robin
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yes

somber quail
candid wren
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Been got for a awhile because my old laptop borked but now this looks amazing for non connecting attacks/ misses

rustic latch
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Thank you!

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This is going up soon. Been a lot of changes between current in-dev and what's released on nexus, so need to test a bit more to make sure nothing is fucked

simple bone
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But this is looking incredible Arrean

rustic latch
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A lot of credit to dubious for the animations

simple bone
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Of course!

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But yeah, it adds a lot to the feel of combat

rustic latch
rustic latch
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O_o

So ugh.
@here
Anyone had any issues with parrysparks.nif crashing your game?

hearty scroll
inner hare
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cat meme

rustic latch
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My current guess is they are running some fork, maybe the "free fps" one

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🤷‍♂️

tough juniper
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I run that and have not had an issue starting up the game

rustic latch
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hmmm

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well. I've told them to update to RC and asked about the fork. So will not worry about it until they respond

hearty scroll
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Just for reference, I run 0.50

rustic latch
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Good to know

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Which is why I'm thinking it's either old 0.50 or some fork, or whatever else

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but we'll see

inner hare
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I did all testing on 0.50.0 btw

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never had a crash

rustic latch
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I've switched to 0.51 halfway through March.

inner hare
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in theory, nothing here should be impacted?

rustic latch
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So yeah, I think we have a good spread of 0.50 and 0.51 and no such issues

rustic latch
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but in the end did it another way

rustic latch
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1.2.0

  • New animations, most of them by Dubiousnpc.
  • Almalexia (warrior version for the bossfight), now can parry. Animation by Dubious.
  • Goblins that have shields now can block. Animations by Dubious. (TR, TD, CYR, Tribunal etc goblins affected). Beware, cause tribunal gobbos have 90 block (yes it is ridiculous). Goblin brutes/berserkers still blacklisted and generally gobins don't use weapons to parry. Animations by Dubious.
  • Miss feedback animations by Dubiousnpc and myself. Now when you miss an attack (even with glancing blows enabled) NPCs will do a little dodge move for visual feedback. Only humanoid enemies so far.
  • Optional omwaddon THAT HAS TO BE DELTA MERGED to add isBiped flag to Almalexia and "can use weapons" flag to Vivec. The flag is omitted in vanilla Tribunal. This is necessary for parry sparks to work on her. Only applies on a new game. As a bonus side effect - this enabled weapon sheathing for her, so now Hopesfire is visible if carried by Alma
  • Arrow deflection with weapons. At very high weapon skill (125 in weapon skill or 90/90 in weapon and block). Player and NPCs can attempt to deflect arrows. NPCs that don't meet skill requirements won't even try. Only perfect parry is capable of deflecting a projectile. Shields work the same as they used to, except NPCs should be slightly better at anticipating the projectile impact.
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  • Movement controller rework. NPCs backpedaling in combat should be better at navigating and avoiding ledges and corners.
  • Complete rework of enchantment parry mechanic that is addressign several bugs with it. Spells and effects that are active on defendant that match the attackers weapon enchantment should no longer be cancelled on parry.
  • Debug logging update. Removed quite a few unnecessary init messages. But generally increased number of debug logs visible. Keep them off if you want your log cleaner
  • Better threat communication to fencer NPCs from other NPCs and player. Especially for ranged attacks. NPCs faced with a ranged threat will "guess" on when you're going to release the shot and will try to raise their guard in time. Or react to the shot itself and scramble to protect themselves. Whether they will be successful depends on distance and projectile speed.
  • Possibly fixed issues with stuck parry animations in certain circumstances
  • Likely fixed the issue that was preventing the parry hotkey from working on first install until save/reload
  • Optimized VFX nifs.
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@real onyx , yo. Enchant issue should be fixed

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@here, this was a big one. Seems ok. But please report any issues you encounter

real onyx
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nice! will check out

rustic latch
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And again, today was not the day I rememberd to remove specific debug logging. Hold up, let me reupload doitswit

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Done, same version number

pastel vine
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Thank you for this update

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It looks absolutely amazing

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I can't wait to go through it

rustic latch
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I'm sure a couple bugs snuck through. So do let me know if you find any 36vehks

pastel vine
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I will thank you for the hardwork

rustic latch
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🙏

uncut sun
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is the miss anim toggelable?

rustic latch
inner hare
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I will install this immediately 🔥

uncut sun
rustic latch
misty phoenix
wet tendon
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one day, someone will look at this mod, combine it with MaxYari's lua physics, and use it to play baseball in morrowind

misty phoenix
kindred imp
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Optional omwaddon THAT HAS TO BE DELTA MERGED
But what if I use tes3merge sadcat

inner hare
uncut sun
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It's like that old business adage. That more people will buy ten black sharpies than 10 black and one yellow

rustic latch
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Yeah, agreed on both counts

rustic latch
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Come will do anything in OMW except MW, yet at the same time - do absolute magic

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Btw if any of ya'll don't have his DaggerFall style 3dMap downloaded - go and do so

inner hare
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Actually, baseball may be too vanilla for him doitswit

rustic latch
inner hare
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And he has spell batting

rustic latch
kindred imp
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jk todd

rustic latch
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alright

inner hare
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"Use merge tool, e.g. Delta Plugin"

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BTW you know that you have different colours for text in Nexus description, right?

tough juniper
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unreal! this is a beastmode update

inner hare
rustic latch
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Actually check now (it may not refresh right away)

inner hare
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I think that ctrl+a

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And colour change

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Solves it

rustic latch
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but yeah - I've never looked at the mod page from mobile, and it doesn't show up like that from desktop

tough juniper
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yeah needs bright colours and more bold

rustic latch
inner hare
rustic latch
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nice

inner hare
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Yeah

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You want install instructions to be visible...

rustic latch
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Definitely

rustic latch
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@maiden tangle , @hearty scroll

I once again require your assistance:

allow_arrow_deflect_setting_desc: "Allow weapons to parry ranged projectiles, thrown weapons, arrows and bolts. Becomes possible for NPCs and player either at 125 weapon skill or at 90 in weapon skill and block both."
play_miss_animations_setting_name: "Miss combat feedback"
play_miss_animations_setting_desc: "Enables \"bob and weave\" animations on enemies when an attack is missed on them. No gameplay impact, just visual feedback that the attack is not effective"```
Would you please translate these for me?
inner hare
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Is witchering sth you considered as a toggle? Don't see it in the settings.

rustic latch
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Not yet

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hence me asking for the translation

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I'll add both

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Honestly, just something I forgot to do

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has to be a toggle, but will probably be on by default for both of these

tough juniper
inner hare
tough juniper
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oh for sure

inner hare
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I disabled weapon parrying of creatures

tough juniper
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is creatures meaning non-weapon wielders like crabs etc?

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ill probably switch that off too

rustic latch
inner hare
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Dude, just read

rustic latch
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I keep it on, mainly cause "why not". But also cause of the goblins and other stuff that is still in the blacklist

inner hare
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but nothing beats that poster who listed several features which would make the mod balanced while EVERY single one is already implemented

rustic latch
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I choose not to engage. I've been stalking some of these posts on sites where i have an account, but damn

tough juniper
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36vehks just watching the train go off the rails from a safe vantage

inner hare
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there are enough BS posts that you could make hall of fame

rustic latch
tough juniper
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it just means its a good mod

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popular enough to draw in the stragglers

inner hare
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but there is some good meme-content as well

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most popular YT comments

tough juniper
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lmao that last one

rustic latch
inner hare
rustic latch
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"Time to bring MW combat into late 2000s"

tough juniper
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oh ywah haha

inner hare
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most important comment was made on the day of release

rustic latch
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I'm like 90% sure it's someone here in the discord doitswit

inner hare
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no obv @

rustic latch
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🤷‍♂️

maiden tangle
# rustic latch <@776157039642279947> , <@614592184423022631> I once again require your assist...

allow_arrow_deflect_setting_name: „Erlaube Waffen das Parieren von Projektilen“
allow_arrow_deflect_setting_desc: „Erlaubt Waffen das Parieren von Projektilen, Wurfwaffen, Pfeilen und Bolzen. Dies wird für NPCs und Spieler entweder bei einer Waffenfertigkeit von 125 oder bei einer Waffenfertigkeit und Blockfertigkeit von jeweils 90 möglich.“
play_miss_animations_setting_name: „Visuelle Rückmeldung bei verfehlten Angriffen“
play_miss_animations_setting_desc: "„Aktiviert ‚Ausweich‘-Animationen bei Gegnern, wenn ein Angriff sie verfehlt. Dies hat keine Auswirkungen auf Spielmechaniken und ist lediglich eine visuelle Rückmeldung, dass der Angriff nicht erfolgreich war.“

rustic latch
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Danke schön!

somber quail
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I have to go play test the bejeezus out of the new update, but I have a small request that you consider letting unarmed characters at least TRY to deflect arrows?

Make the timing window really hard. We monk enjoyers are a hardheaded weirdos and we will not complain.

I know there is tons of stuff about the D&D/Shaolin style monk fantasy that are "unrealistic" to a lot of people and they don't want it in their game where you can also wave your hands and fly or swing a warhammer made of hundreds of kgs of meteoric iron like it was a soap bubble wand, but I think it's fair and we monk fans often are overlooked.

rustic latch
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still same skill requirements 90/90 or 125

somber quail
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Lol. So you're saying there's a CHANCE.

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J/k totally fair

rustic latch
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Roaring Arena mod for Vivec is silly for it

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"slave fighting for freedom" gladiators have 100 unarmed

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and 100 block it seems

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that's "godlike martial artist" levels

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so yeah - you can observe some arrow blocking in real time :D

somber quail
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I need to start an orchish gladiator style character and finally explore that content.

My healer/monks just don't work there.

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I am sure they could do it, it's just not the 'way'

rustic latch
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Nah, completely fair

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Now. I got sidetracked with fixing some issues in "Holidays" mod - so the settings update to make arrow blocking and miss animation will be out a bit later. Also would need to wait on 🇫🇷 translation for new settings.

somber quail
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I'm eating good as hell. I can wait for the next course no problem.

uncut sun
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burnt my popcorn 🙁

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whoever made the auto emoticon to emoji thing should be keelhauled

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Anyway, when i finish the tr module for the armor overhaul i am making i think i will upload it. I would like some feedback. Should i put in nexus or make a thread here?

rustic latch
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Depends on how ready you feel it is. Definitely make a thread here - I'll be happy to take a look. Other's here I'm sure will be too.

Nexus imo - when you feel it is ready for "general public" and not "fellow modders"

uncut sun
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i am barely a modder

tough juniper
rustic latch
tough juniper
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i saw one fight that was a naked slave versus an altmer archer in full glass

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he didnt even make it across the arena

rustic latch
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it then takes 30 minutes for them to actually do enough damage to kill the mofo

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^ now they have a chance

rustic latch
tough juniper
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👆

somber quail
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You could wear out an entire mouse bringing down a champion skeleton unmodded.

hearty scroll
rustic latch
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No worries at all, thank you for your help

hearty scroll
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Need to figure out how to translate "feedback", and the ingame official name for thrown weapons

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I'll probably go with "dodge" instead of "bob and weave" huhu

rustic latch
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Yup

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did the same for UA l10n

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and also had trouble with "feedback"

hearty scroll
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Just to make sure I don't mislead the reader : the dodge animations happen regardless of the source of the attack, right? NPC vs NPC will both activate those animations?

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not just player attacks?

rustic latch
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yup

hearty scroll
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Cheers

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@rustic latch

allow_arrow_deflect_setting_name: "Permetre aux armes de parer les flèches"
allow_arrow_deflect_setting_desc: "Permet aux armes de parer les projectiles, armes de jet, flèches et carreaux. Devient possible pour les PNJ et le joueur à partir du niveau 125 dans le talent de l'arme, ou bien 90 à la fois dans le talent de l'arme et dans le talent de parade."
play_miss_animations_setting_name: "Attaques manquées visibles"
play_miss_animations_setting_desc: "Active des animations d'esquive pour les ennemis lorsque qu'une attaque les rate. Aucun impact sur le jeu, il s'agit juste d'une information visuelle pour indiquer que le coup n'a pas atteint sa cible."

rustic latch
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Merci beaucoup!

hearty scroll
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De rien o/

somber quail
hearty scroll
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a litteral translation would be wierd in french ^^'

rustic latch
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Translating stuff is quite tricky, especially idiomatic bullshit like this one

somber quail
hearty scroll
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the one english expression that really threw me when I first read it was "it's a thing". It sounded so ridiculous at first, it made me laugh.

somber quail
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Sure. It sounds silly to some english speakers too. Yeah. We know. Pretty much most things are things at the end of the day.

hearty scroll
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I was like "what does it even mean, saying that something "is a thing"? It seems like talking empty words for the sake of saying words without saying anything". I couldn't wrap my head around it.

....Now I use it too ^^'

rustic latch
hearty scroll
rustic latch
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Es gibt nur Wasser - there is only water. But literal translation would "it gives only water"

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yeah

hearty scroll
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oh, I see

somber quail
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Don't get me started on 'It is what it is.'. I find this phrase infuriatingly pointless,

hearty scroll
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Yeah, the different ways of phrasing/describing stuff is something I find fascinating ^^'

hearty scroll
somber quail
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Just say what you really mean " I don't care enough about this to do something" lol.

hearty scroll
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But after a while I realised it was more or less equivalent to the french expression "c'est la vie", litterally "it's life", expressing the idea that you can't affect the state of things you're talking about

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In that sense, it feels more meaningful than "it's a thing", that basically means "it exists"

somber quail
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Well you guys did invent existentialism.

hearty scroll
rustic latch
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Alrighty then

1.2.1

  • Setting to control if arrow deflection with weapons is allowed. On by default
  • Setting to control if miss feedback animations will play. On by default
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Now we wait for inevitable bugs. Hopefully there's not too many

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for 1.2.0 and for 1.2.1

hearty scroll
somber quail
# hearty scroll 😅

I am of course just being silly. I rather consider myself an absurdist for the most part.

hearty scroll
plucky sorrel
rustic latch
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Hmmm

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That's really odd - since quite a few people played exclusively on 0.50 till now

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and I haven't gotten any reports like that

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Did you mange to make it working with removing the nif?

plucky sorrel
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Yeah I run on steam deck tho

rustic latch
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That, hopefully shouldn't matter

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I am on linux myself, and we have a few people that played the mod on android

plucky sorrel
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Yeah probably on my end. I did delete the Nif and still had crashes. That was before I saw your recs and didn’t realize there were multiple folders it was in.

rustic latch
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Actually. That nif was redone - maybe try 1.2.1 and see if that works for you?

plucky sorrel
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That was my plan, older versions still didn’t work.

hearty scroll
plucky sorrel
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I appreciate the help

rustic latch
rustic latch
hearty scroll
#

no bug 👍

rustic latch
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Excellent, thank you

hearty scroll
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I missed/forgot that hth didn't use block skill at all

rustic latch
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It used to early on - I've moved it to h2h/h2h before release but later

toxic dagger
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Holy update, Just saw it, Bobbing and weaving that looks good ?? Christmas must be early, or late

hearty scroll
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Also, since you divide exp gain evenly between main and secondary skill, I guess it means block skill takes less exp to level up than weapon skills. parrying with short blade at lvl 30-40 and block lvl ~70, I level up block skill faster than short blade.

toxic dagger
rustic latch
rustic latch
toxic dagger
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Absolute fire, updating it right now since I'm starting a new run anyways (See ? I read stuff this time)

rustic latch
#

N'Garde. Vanilla-Friendly Parry and Active Block.

maiden tangle
# hearty scroll a litteral translation would be wierd in french ^^'

aktuall there is a German meaning for this and is used as an equivalent term in boxing.
Though I thought that it still wouldn't fit reall, so I dodged it in the translation.
The word is Tänzeln and could be translated back into a combination of dancing + jittering/fidgeting, but the latter being more elegant in the meaning.

#

Hmm I also found direct translations for this. Does anything sound right to you guys?
to sashay
to prance
to mince
to skip
to trip

hearty scroll
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I don't know all of those, but those I do don't feel like they fit to me

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To prance and to skip : I've only ever come across those expression to describe someone's way of walking/behaving in a social setting. Not in the context of fighting

rustic latch
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^prancing

covert robin
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so what next?

hearty scroll
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the only meanings I know of "to mince" and "to trip" are probably not the ones that are meant here, since they have nothing to do with one's movements (well, to trip is to lose balance/fall after a misstep, so I guess it's tangientially related)

rustic latch
# covert robin so what next?

You're an impatient one, aren't you?

Bugfixing probably

Then I want to get back to roll fork for a bit and fix some stuff for controllers,

Then - I have an idea that may be completely harebrained, but

hearty scroll
#

like, I only know of "to mince" as meaning to shred food into very small bits

#

"sashay" I'm not familiar with

maiden tangle
maiden tangle
rustic latch
hearty scroll
# rustic latch https://tenor.com/view/father-ted-jack-frolicking-gif-7227415

That leg movement/way of walking is what I've always seen called "skipping". I mean, prancing might apply too in this case, but it feels more related to the general behaviour (Iirc I've also seen "prancing" used in context of someone being proud of something/showing off), but I always though of "to skip" as a specific way to walk, regardless of the person's general behaviour

#

I might be completely off ^^'

rustic latch
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"to prance" is idiomatic. A horse may more generally "prance". I don't know it doesn't generally read as "prideful" to me

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but not as silly either

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in heraldics "prancing" animals are usually called rampant

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^ this

maiden tangle
rustic latch
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but when applied to human - it implies silly "hop, skip" behaviour

hearty scroll
#

I see

maiden tangle
#

The Prancing Pony is translated to Zum Tänzelnden Pony ||you probably know the source ;)||

rustic latch
#

Yeah

rustic latch
eager crane
rustic latch
eager crane
#

let them come 🤺

rustic latch
hearty scroll
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In french they translated it "poney fringant".
"fringant" means full of energy, very reactive and attentive and quick.

rustic latch
#

Alot of heraldry speak is french. What would you call "a lion rampant" on coat of arms?

fair wing
hearty scroll
rustic latch
inner hare
# eager crane Morrowind is fixed ✅

Are you crazy? 😮 Clearly there should be no visual feedback for misses. Otherwise, it's not Morrowind anymore! What's next? Sekiro parry????? 100% hit chance???!!!!!! If Emperor Todd truly intended for the actors to dodge, he would have implemented that Himself. If Todd omitted that, it means that such was His Divine Will and we need to respect that.

rustic latch
maiden tangle
eager crane
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just removing the fog from the mainland

rustic latch
#

:D

inner hare
#

fog is also inherent to the True Morrowind Experience!

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🌫️

rustic latch
kindred imp
#

Racoon City

maiden tangle
hearty scroll
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Wait no. Arvud? Idk 😅

rustic latch
#

:D Akamora

hearty scroll
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lmao

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Haven't spent as much time in that one (that's my excuse)

rustic latch
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I mean, I've cranked volumetric fog to stupid value - no excuse necessary

somber quail
rustic latch
somber quail
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The way the amer-english language has formed around homophobia and implying feminization through words considered 'effete' makes it not odd.

It isn't my belief that causes me to remark that way, but how such words are commonly used.

rustic latch
#

fair

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I've not paid attention to that, but yeah, you're right

somber quail
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It's very upsetting coming into the age of reason immersed in all of the baked in prejudice of our language

tough juniper
rustic latch
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Imma pat myself on the shoulder for a sec, but to me combat now feels better than te4/tes5

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No wet noodle swords, better feedback, active blocking/parry that does something and is not "just there"

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I'm happy with it

tough juniper
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I would honestly say it was a mechanical improvement on those games since release. Potentially engaging boss fights? In MY elder scrolls?!

cyan reef
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And there's feedback for a miss.

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N'Garde is exactly what the core combat loop needs.

tough juniper
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Yeah I'm really looking forward to seeing how it plays and how people react to it

cyan reef
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I could shove OpenMW with N'Garde installed,and nothing else,in front of some rando's face,and so long as I harp on them to read what the game puts in front of them during the C&E section of the game,they'd probably like it.

rustic latch
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Not much feedback on this version so far. Except for "whoa the changelog looks beefy"

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I mean - people seemed to like the demos, but I'm not sure anyone had time to play much yet

cyan reef
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I was brought on board by the proper parrying system.
The visual feedback for misses that isn't just a number saying, "You were this likely to miss," is excellent.

rustic latch
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If I may say so myself

tough juniper
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It'll take some time I think to get proper impressions

cyan reef
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While I personally see the merits of the vanilla blocking system,I much prefer the active parries.

tough juniper
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Bravo muthsera

rustic latch
#

Vanilla blocking system tops out at iirc 60%

cyan reef
#

My hat's off to you,serjo.

rustic latch
#

so you never have higher block chance than that

#

Which makes sense, but it feels like a stopgap - as if they didn't have enough time to finish it

cyan reef
#

I can see the balance reason for that. And,in a way,it abstracts how,no matter how good you are on the defence,something will always sneak through in the chaos of battle.

#

But,it's not particularly satisfying,the vanilla way.

rustic latch
#

I mean, with ngarde you will also miss the blocks and get hit, no matter how high skill - or get hit in the back, or catch a stray fireball, etc etc

#

Imo - we preserve that

cyan reef
#

Until someone like Ongbal picks the mod up. That fucker can no-hit Malenia.

rustic latch
#

Lmao

#

Maybe

cyan reef
#

Though,that is an extreme edge case. And N'Garde rewards player skill expression,without devaluing character skill.

rustic latch
#

Maybe I should shorten perfect parry windows, now that you mention it. Feels a bit too generous at high skill level

#

That's one thing I'm still missing. I haven't gotten much balance feedback since release.

#

So a lot of values are still guesswork, and testing me and Cybvep did pre-release

cyan reef
#

That's honestly the single biggest disconnect I've ever seen with people bouncing off of Morrowind. They're incapable of separating their own abilities at playing the game from the stat sheet that defines what the character can do.

rustic latch
#

It is in a weird space between

#

and doesn't communicate well either

#

hitchance. dodgechance etc is completely hidden

#

as if it doesn't exist

#

but it does

#

and you can swing and miss

cyan reef
#

I personally think it plays amazingly well,even without mods,if you meet it on its terms.
But I'm learning that the majority of people who play games refuse to meet games on their terms.

rustic latch
#

I mean yeah - I love it. But I do recognize weaknesses

#

it is strong in magic and exploration and wrtiting and questing

#

not combat, not really

#

combat in vanilla is serviceable and can be easily forgiven given how good the rest of the game is

#

but it is definitely not a strong suit

somber quail
#

It was perfectly good for it's time, but decades of modern improvements can make older games feel pretty underwhelming in places.

This mod squares a very difficult circle in addressing some of that without taking from the 'purity' of the experience.

Some will suggest this is not the case, but they are in my opinion cranks.

rustic latch
#

🤷‍♂️ It's a mod - They are entitled to that opinion and can just not install it.

#

I appreciate where they are coming from - the skepticism is understandable as it's a big change,

somber quail
#

I see what you're saying, but it feels like everybody needs to have an opinion of stuff, especially stuff they do not intend to use and it gets tiring.

I don't need to make a federal case about it, but I am not shy about putting my own pushback out into the culture.

inner hare
rustic latch
#

In this community at least

#

I do too

#

tes4/5 is again, fine, it's serviceable. But feels off to me

somber quail
cyan reef
#

TES4 is wet noodles with no feedback.
TES5 is slightly drier noodles with no feedback.

#

Guaranteed hits means the only combat balance levers available are durability and damage,and that's just flat.

cyan reef
eager crane
#

typo in changelog. Literally unplayable

rustic latch
#

:P

eager crane
#

(thanks very much for the update)

cyan reef
#

I'm starting to spread the word.

inner hare
eager crane
#

Arrow deflection with weapons. At very high weapon skill (125 in weapon skill
man, this is crazy

cyan reef
inner hare
#

Sometimes balance is BS

cyan reef
#

The classic XCOM example of having your gun's muzzle to a Sectoid's eye socket,but only having a 70% chance to hit. And then you proceed to miss by a full 70 degrees.
Fire Emblem,where you miss that 80% hit,and then the enemy lands a 10% hit and crits on it,killing your Lord.
RimWorld,where a tribal with an Excellent quality Greatbow decapitates your guy in full Cataphract Armour.

rustic latch
eager crane
#

I'm very excited for it. Can't wait to reach 125

rustic latch
#

can do 90/90 in weapon/block

#

it's either 125 in main skill or 90/90 in main and secondary

cyan reef
#

Are you suggesting that Witchers have,bare minimum,125 Long Blade?

#

"I hear that a Witcher can parry bolts in flight."

inner hare
inner hare
cyan reef
#

A Witcher is made a Witcher via the Trial of the Grasses.

#

They're not a Witcher without it.

inner hare
#

Potions

#

The ones they drink before combat

#

Not the mutation process

cyan reef
#

Aah.

inner hare
#

Witcher is basically an OP high AGI light armor/unarmored long blade warrior using Alchemy as major skill and magic skills as minor 😄

#

Block would be high in N'Garde terms as well

cyan reef
#

glances at the armours Geralt can wear across the three games

#

I know it started as novels,but the author is very much a turbo douche.

rustic latch
#

Bollocks

#

that last statement

inner hare
inner hare
cyan reef
#

He dips into medium armour quite often.

rustic latch
#

lmao

inner hare
cyan reef
#

Honestly,stuff like maille and brigandine would be the most practical PPE for an adventurer to wear.

rustic latch
cyan reef
#

Light/Medium/Heavy is more practical than saying, "Wearing and using gambeson,brigandine,maille,splint,and plate are all entirely separate skillsets."

#

While the latter is undeniably true,it's also an absolute headache to implement as a developer,and to manage as a player.

rustic latch
#

and once we get closer to inventory dehardcoding - I'm bettign we'll see that here too

cyan reef
#

I'm pretty sure Morrowind classifies armour not on any separate flag,but by the literal weight of the piece.

rustic latch
cyan reef
#

Jackchains: Light or medium armour,in Morrowind's ecosystem?

rustic latch
#

No idea, medium probably

inner hare
rustic latch
#

Yup. I've read all the books

cyan reef
#

Funny thing,though. Properly made and fitted full plate won't do anything to impair your agility... provided you actually know how to wear and use it.

#

That being said,it's still 50-75 pounds of steel,maille,and gambeson,so that's going to present an endurance issue to any non-Witcher.

rustic latch
#

While properly fitted full plate is plenty mobile

#

it's not "doing nothing"

#

It very much limits the movement amplitude of your arms and legs, your ability to bend etc

#

It's not "barely walks" like victorian myths imagined, but neither it is "nothing at all"

cyan reef
#

The Victorian stuff,I'm pretty sure,was all jokes that modern people have taken at face value.

#

But,we'll never rightly know,since there's no one to ask.

#

People back then weren't stupid. They were just as capable of logic,deduction,reason,and observation as we are today.

inner hare
# cyan reef Funny thing,though. Properly made and fitted full plate won't do *anything* to i...

When you are playing a potentially one hit-one kill game and this is what happens vs many monsters lorewise, plate armor would be totally useless. In fact, it could do more harm than good. So witchers go for maximum agility and speed. Note that this style makes it risky and dangerous by definition. If RNG doesn't go your way, it's gg. Geralt got stabbed by a peasant with a pitchfork, after all.

inner hare
#

Look how much BS is said about samurai

cyan reef
#

They were archers first. And the honour was wholly self-serving and easily discarded when practicalities demanded it.

inner hare
#

Myths and legends often mix with reality. Sometimes it's hard to separate fact from fiction.

#

Funny thing, Morrowind plays with this a lot

#

Hence multiple accounts and people calling BS in-universe on some stuff

cyan reef
#

Every myth is true.
Every story... less so.

inner hare
#

But hey, Vivec flooding the province after teaching Dunmer water breathing is a fun story 😄

cyan reef
#

Then there's 2090 Sun's Dusk.
Marching a wholeass army under one of the biggest lakes in Morrowind,and losing the battle because your scouts mistook the Wizards of Alteration for Imperial Battlemages.

#

I'm sure some details in that story are out to lunch.

inner hare
#

2090 series is like our fantasy or maybe historical fiction

cyan reef
#

Note: I might have the title of the book wrong.

#

But man,that book does not portray Vhek and his forces in a positive light.

inner hare
#

He also didn't seem to be using his powers much there. So you can either go with he-wanted-to-test-himself-as-a-general, he couldn't use them for reasons or it's BS to make a fun story.

cyan reef
#

Or the author's Cyrod.

#

I'd give it even odds that the author's either Colovian or Nibenay.

inner hare
#

But if the Tribunal was truly almighty, they wouldn't succumb to the Empire.

cyan reef
#

To be fair,they gave a better fight than anyone else,besides the Hist.

inner hare
#

Yeah, sure

#

Argonia was also the case of a diplomatic treaty

rustic latch
cyan reef
#

Reman Cyrodiil conquered everyone else. ALMSIVI forced an armastice. I'm less clear on the details surrounding Black Marsh,but last I checked,Imperial presence there is border forts and little else.

inner hare
cyan reef
#

The terms of the Armistice basically mean that Morrowind is governed by its own traditional law,not Imperial law. In broad strokes,at least. Morrowind is less a province,and more a vassal or tributary.

inner hare
#

It's both Imperial and House laws

#

It's a mess

#

Oh, TD adds the Treaty as the item

#

Wait a second. If it's just Vivec's signature, we should consider whether it's a biding treaty. Did he have the legal capability to represent Morrowind alone? Did Alma and Sotha Sil give him power of attorney or sth?

#

Maybe it can be ignored 🤡

hearty scroll
cyan reef
#

The proof!

rustic latch
#

sipsshein just as planned

inner hare
#

Basic stuff: 1) look at your skills, 2) beware the iron dagger, 3) keep Fatigue high, 4) weapon have no random rolls, charge for stronger hit

hearty scroll
#

I'm not too worried about gameplay, they managed to kill that mage in addamarsus cave (after dying a few times). With their fists, and no potions huhu

inner hare
hearty scroll
#

They did get killed by chitin dagger lady the first time. And tried a bit more, then struggled even against the most basic creatures in the area.
Then finally gave up and lowered the game difficulty from maximum to medium. Went back to the cave and killed her easily ^^'

#

(playing hth and unarmored, with some restoration and alteration)

rustic latch
#

Ah, the pro-gamer move. "Imma crank the difficulty in any game I see" -> "Why am I getting my ass beat" 36vehks

hearty scroll
#

Not going to blame them for trying ^^'

#

Also, the lack of visibility on enemy's fatigue bar was rather obnoxious. Made me look up UI mods for the first time 😅 (I like vanilla, but I don't usually play HtH main)

rustic latch
#

Yah, h2h suffers from that for sure

cyan reef
#

One of my favourite runs was a bare knuckle brawler.

rustic latch
#

I need to do a h2h playthrough

#

I've spent so much time adding features to h2h and I barely ever use it doitswit

inner hare
#

HTH on high skill lvl is grossly OP. Especially in OMW with STR scaling on.

cyan reef
#

My first move on that run was to buy training from Caius to Unarmed 60. After that,I went around punching faces in.

inner hare
#

you KO everyone so fast that it's hilarious

cyan reef
#

I had zero alchemical boosts,too.

#

Still did alchemy,but only for healing and fatigue potions.

#

And making bank.

inner hare
#

anything that drains or damages Fatigue is a good combo with HTH

#

cast a spell like that before engaging and you will KO the enemy even faster

cyan reef
#

There's a Poison Weapon mod for OpenMW now.
Imagine if it allowed you to poison your own fists.

rustic latch
cyan reef
#

There's some potential there.

inner hare
rustic latch
#

Cast spells on your weapons (fists too) to enhance them.

inner hare
#

spellfist

inner hare
#

HTH at high skill lvl:

#

you touch the enemy and it's KO 😅

#

since N'Garde allows parrying, it gives HTH a tool which it lacked - defence. Guess that monks never had it that good.

young aspen
#

I’ve been wanting to do a H2H pure thief

#

Maybe for WBM and make him my hlaalu guy

#

Also waiting for OpenMW to allow clothing hats for full unarmored

inner hare
#

I think that I will play HTH Orc

#

next, I mean

young aspen
#

You could do H2H Imga 😉

rustic latch
#

Just remember:

inner hare
#

I'm thinking of going HTH but not Unarmored. Medium or Heavy Armor.

cyan reef
#

Death Curses,yo.

rustic latch
#

🤷‍♂️ who knew that in the world where woo-woos were right mages are wildly OP

inner hare
young aspen
#

I have not

inner hare
#

it's an experience

#

when the fight started, he closed the distance in like 1 second and KOed me in 2 hits

#

then it was death in 2 next hits

#

he got some HBFS boosts as well scarytodd

somber quail
somber quail
#

On paper the stunlock and stuff looks good, but in practice you wind up repeatedly punching people who pop up and down every 3 seconds for like 15-60 seconds a pop depending on fatigue values.

#

And armor? Forget about it.

#

Thank goodness for mods like Iron Fist.

regal egret
#

The fatigue drain on hand to hand really is absurd
At 100 HTH and 100 Str, you can KO anyone in 4 punches, armor is ignored

wet tendon
candid wren
#

Idea - Daggerfall had reflexes, you could retroactively have a setting that tiers all settings into three separate levels, cat/afliq: enemies will focus more on attacking rather than blocking and parrying, wolf/nixhound: enemies will have a balance of attack, blocking and parrying, bear/ogrim: enemies will block and parry more effectively than attacking overall. Or if the player likes the base function of N’Garde (what you have already) the option is there, or have these three be tied to the different races, truly just spitballing

hearty scroll
rustic latch
fickle crown
#

I like that magic can only be dodged, so you dodge and attack, dodge and attack, I like that datchim

uncut sun
hearty scroll
#

I'm sure it does, but if we go by the name of the classification, it makes sense. That light armour be... light, and heavy armour be... heavy ^^'

inner hare
#

Works ok for Vanilla purposes. Annoying for item overhaul type mods as they have to take GMST into account.

sour cipher
#

Can we have the enemies visibly dodge missed hits like this?

#

Like with this dice combat no longer feels infuriating.

rustic latch
#

#1482416741077356692 message

waxen cliffBOT
#

well, you tell me if it looks good.

Attachment(s)
sour cipher
#

Damn I missed that thanks!

rustic latch
#

Update went up yesterday

#

animations by yours truly and @tough juniper

sour cipher
#

The vid shows the dodge anim triggering after the hit lands.

#

Storm atronach’s mod triggers it preemptively and that looks way better.

rustic latch
#

🤷‍♂️

#

can't do much about that

sour cipher
rustic latch
#

but I have no way of knowing what it was/is befoe onHit lands

#

imo it looks good enough, and in actual combat - much more natural

#

that vid is very much a demo - with fargoth doing nothing but dodging

#

10000 AGI + 100 sanctuary do that to the mofo

sour cipher
rustic latch
#

And this
#1482416741077356692 message

What we are saved by is that "hit" part of animation often happens not when the weapon actually "phisically" lands. So it still looks decent

waxen cliffBOT
#

yah, think this is better

Attachment(s)
sour cipher
#

I wonder if a few anim frames from nonbiped, non-npc creatures’ hurt or wasted anims could be used as improvised dodge anims.

rustic latch
#

can't just "play me a few frames of hit1"

sour cipher
rustic latch
#

it is, hence we only did humanoid rigs for now

#

It's the bulk of enemies in game, and the mod generally focuses on armed enemies anyway, so good enough for now

sour cipher
rustic latch
#

Dgaf, to be quite honest. If someone wants to use a clanker to "get results" - it's not my problem. Not what I'm here for

sour cipher
#

Well if it’s AI or nothing... I’d defo prefer AI unless really bad looking.

rustic latch
#

Nope, but you funeral, so order the music

simple bone
#

The thing is, that it isn't "nothing"

#

People have already made animations for this stuff by hand

rustic latch
#

For creatures we didn't yet. Someone else may have, but yeah

#

I get the point, to some very thin extent, but just not going to go down that route

sour cipher
simple bone
#

I meant animations in general tbh

I wouldn't be surprised if someone in the history of the game has done dodge stuff for creatures. But with the game as old as it is, some mods are lost to time

sour cipher
#

Doing a dodge anim for every vanilla / PTTR mob is something I honestly wouldn’t wish on any living creator.

kindred imp
sour cipher
kindred imp
#

what's MAOP?

sour cipher
kindred imp
#

ah

sour cipher
#

Yeah.

#

And they use a combination of AI (Cascadeur) and manual work and the results are impressive.

#

I don’t think anyone will ever attempt to reanimate the critters given how convoluted and user hating the anim / mesh / skeleton format is.

#

That’s why I think it’s AI or nothing.

rustic latch
#

Couple of them use cascadeur, quite a few use plain old blender

#

cascadeur is again - does less things with ai than it seems on the tin

#

But in any case - irrelevant here, more power to em

sour cipher
rustic latch
#

yeah

rustic latch
#

@plucky sorrel any luck with 1.2.1 btw? Or are you still having the issue?

somber quail
somber quail
#

Fair enough.

rustic latch
#

That said - one day I'll have time and energy to install starwind and make a starwind focused patch to shift around parry sounds and animations so it's more in-line with "cortosis swords and lightsabers"

#

Not sure when though

#

I'm told mod works as is on starwind, but sounds and animations are obiously not in line. And "can deflect arrows" should tie into force powers there, not weapon skill imo

somber quail
#

Also I'm not sure if having a portable openmw install for that and my main one might cause issues.

rustic latch
#

I've not played it yet either, I've fell off anything star wars kinda hard a few years back and didn't pay attention, nor had any desire to, any media related to it

somber quail
#

I was an OT fan so the modern adaptations being... less than desired wasn't such a disappointment for me, but I get it.

#

But I do like KOTOR.

#

I think the fans honestly make better lore.

rustic latch
#

I dunno. I just lost all hype and hope when ep7 was just "a new hope, but again"

#

then it got worse

somber quail
#

It did really seem like that.

rustic latch
#

Oh it very much did

#

it was almost a frame by frame fanservice

#

with bits of "remember this" here and there

somber quail
#

Shoulda sprung for the scanline shader and the VHS distortion.

rustic latch
#

lmao

somber quail
#

My brother was a big fan of the OT too. We both said: These aren't our movies. But he would turn colors when he said it, lol.

rustic latch
#

@iron lance . Just noticed you are in the server too. Regarding your comments on nexus. What did you mean by "just want 100% hitchance". From CHIM, or from N'Garde? Cause I'm fairly certain CHIM has it's own 100% hitchance thing, but I do too here

iron lance
#

Wait what

#

•<•) but you said it wasn't a 100% hit chance mod

rustic latch
#

Did you read the description?

iron lance
#

A bit

#

I got some mixed signals

#

But the no 100% hit-chance sounded very final

#

So I just believed it

rustic latch
#

Can't win with ya'll.

Without that message at the top - everyone though it's just a 100% hitchance mod
with it - you miss the features

#

Optional - Glancing Blows:

"Glancing Blows" mode, disabled by default. Preserves vanilla hit chance mechanic, but - a missed attack becomes a "glancing blow" deals a maximum of 20% damage and doesn't grant skill XP to the attacker. Time-to-kill is roughly the same, just better combat feedback.
If "strength affects h2h damage" is enabled in launcher - missed h2h attacks lose strength bonus, but instead only get reduced to 40% damage.
Takes "normal weapon resistance" and armour into account.
While disabled, attacks that are missed can still be parried or perfect parried to stagger the opponent.
iron lance
#

I MEAN YEAH, WHEN I SEE A MOD SAYING THAT IT ISN'T A 100% HIT-CHANCE MOD I WILL BELIEVE IT, I DIDN'T KNOW MODS COULD JUST LIE

iron lance
rustic latch
#

It's an optional feature for those that want it

#

mod is not focused on it

#

and is not about it

iron lance
#

Fair enough

#

I am kinda curious, it says it doesn't give exp, but why not make it give like

20% of the exp? •<•

rustic latch
#

no xp

#

20% of the damage

iron lance
#

I know that

#

But like

20% damage

20% exp reward for 20% damage

rustic latch
#

well, atm - no xp

iron lance
#

Okie

inner hare
iron lance
#

Is it?

iron lance
#

I still think 20% exp for 20% damage would be cool

rustic latch
#

you level up weapon skills faster in this mod anyway

#

you get weapon xp for parrying

#

exp on miss is very much not needed

iron lance
#

You probably should make it give block exp •-•

#

Because blocking and shit

#

That's what parrying is

Active blocking

#

You block actively, so you get better at blocking

rustic latch
#

...

#

Ok

#

go and re-read the mod description first doitswit

iron lance
#

I mean

Think about it

If you hit someone with a gun

Will you become a better marksman? No, you will be good at hitting people with guns

#

You won't aim better, you will hit people with guns better though

#

In real life blocking with a weapon would make you better with that weapon though

#

That's fair

#

But what is block for then if the weapons are taking all the exp?

#

Ok I read the description

#

That's fair

rustic latch
#

You were suggesting stuff that is already implemented

#

one way or the other

#

main/secondary is
block/block for shields
weapon/block for weaoins
h2h/h2h for unarmed

#

both main and secondary get xp on parry

iron lance
#

20% exp for 20% damage isn't implemented though

rustic latch
#

Yeah, cause if you fuck up the attack that bad you're not learning much :P

iron lance
#

I meaaan

Talking about real world logic

#

You learn stuff by failing

#

No one is born walking, you need to fall on your butt a couple of times before you get the right balance

simple bone
#

I think you're missing something here Ayle

iron lance
#

Yeah

I am missing the 20% exp for the 20% damage

simple bone
#

It's not implemented, and they're saying

no xp

iron lance
#

That's why I am missing it

inner hare
#

it wouldn't feel very Vanilla-like if blocking suddenly became the only skill where you would gain skill gain for failing

#

you do it for everything

#

or not at all

iron lance
#

You mixed the stuff now

rustic latch
simple bone
#

Same with weapon xp on miss

rustic latch
simple bone
#

You don't gain xp for failing anything else in the game in vanilla

iron lance
simple bone
#

Well

#

Not quite

#

It's still a "miss"

#

It just does damage

iron lance
#

If yes, I am satisfied

inner hare
#

that's mod description

#

the one that was linked

inner hare
#

I'm not sure how it works when combined with N'Garde, though

iron lance
#

Yeah, neither am I

simple bone
#

You could

#

Try

iron lance
#

That's why I asked the question to the N'garde dev

iron lance
rustic latch
pastel vine
#

Glancing Blows is one of my favorite parts of the mod if I'm being honest

inner hare
iron lance
#

It's a very cool execution of the idea

inner hare
#

I have an idea that will melt some minds and cause some people to sigh heavily...

iron lance
#

Fallout 3 is Oblivion with guns?

simple bone
#

Pretending to be dumb in a contextless online world is a dangerous plan - people can actually believe you

iron lance
#

It's not like its politics or something that matters

iron lance
#

Besides

I am pretty dumb about Morrowind modding

#

I just know Skyrim modding

simple bone
#

Understandable

inner hare
iron lance
#

I mean

#

People could like it

pastel vine
rustic latch
iron lance
#

Damage your weapon without damaging the enemy

#

It's pure punishment

#

But won't leave you unarmed

simple bone
#

I think as in

Critical Failure = 0 damage
Failure = Glance
Success = Hit
Critical Success = Lucky Hit

iron lance
#

It's like you hit the armor or the floor

#

Or some hard place in the enemy

#

It also would be cool if this critical failure was tied to the enemies armor value, give a nod to how dodging worked in Daggerfall

#

Still kinda weird how dodging was tied to the armor value in Daggerfall •-•

inner hare
#

low dmg

#

20% or sth

iron lance
inner hare
#

critical strikes in Lucky Strike increase dmg

iron lance
#

It needs to punish the player

inner hare
#

critical failure would lower it

#

there is a disarming mod already

#

and it works with N'Garde

#

let's not mix those up

iron lance
#

Agree

#

I still like my armor hitting idea

Wouldn't it make sense that sometimes you would hit an armored area that your weapon couldn't penetrate?

inner hare
iron lance
tough juniper
#

increased stamina cost

simple bone
#

How exactly is the hit calculation rolled?

Does it just roll a 1d100 against the hit chance?

iron lance
#

Omg dubiousnpc hiiii

simple bone
#

I mean in Morrowind itself

#

As in, calculates the hit chance %, then rolls a random number between 1-100

iron lance
#

Isn't it something about agility and weapon level?

simple bone
#

Well that's factored into the hit chance

#

I don't actually know the specific maths the game uses

iron lance
#

Who does?

tough juniper
#

the psijics

#

but they wont tell

simple bone
#

I know the maths to calculate the hit chance is (Weapon Skill * 1.25 + Agility * 0.25 + Luck * 0.125) * Fatigue Multiplier + Fortify Attack - Enemy Sanctuary - Player Blind)

iron lance
# tough juniper the psijics

I wonder what they were doing during the Oblivion Crisis.. And the Dragon Crisis.. Also, where were they during the Umbriel invasion?

simple bone
#

Or rather

inner hare
#

In other words, with Why-Not-Both turned on:

  • miss when you don't pass the Vanilla hit chance
  • standard hit when you pass the Vanilla hit chance
  • glancing blow when you roll a critical failure - lowered damage (and maybe increased stamina cost per @tough juniper suggestion), so sth between Vanilla miss and hit
  • glancing blow doesn't happen if Lucky Strike is installed and critical hit is rolled (wouldn't make sense to combine them - it's counter-intuitive)...
  • ... but critical hit is Lucky Strike's domain so it's left up to the player whether they want to install Lucky Strike at all. If not, only standard hits, misses and glancing blows happen with Why-Not-Both.
iron lance
#

No to my cute armor idea? 🙁

simple bone
#

(Weapon Skill + Agility/5 + Luck/10) × (0.75 + (0.5 × (Current Fatigue/Maximum Fatigue))) + Fortify Attack Magnitude - Blind Magnitude
against
(Agility/5 + Luck/10) × (0.75 + (0.5 × (Current Fatigue/Maximum Fatigue))) + Min(Sanctuary Magnitude ; 100) + Min(Chameleon Magnitude/5 ; 100)

#

But I'm just curious how the game gets from these two values, to a hit/miss event

iron lance
simple bone
#

Because this obviously gets 2 distinct values

Like if your Hit value was 100, and their Dodge value was 50. Is that 100% hit chance, 50% hit chance, or 200% hit chance, and what is rolled to determine that

iron lance
#

It's less about luck and more about how "fragile" the target is

Luck is still involved

But still

simple bone
#

This is entirely about luck though - Armour Class in Morrowind is a damage reduction up to 75% in vanilla

iron lance
#

Don't take the armor points comparison too literally

inner hare
#

armor is literally the opposite of luck in Morrowind

#

it's static

iron lance
#

DON'T TAKE IT TOO LITERALLY

inner hare
#

no DnD BS here

iron lance
#

I am making a comparison, it's obvious the values taken in account aren't the armor ones

simple bone
#

Though a chance to turn an oncoming successful hit into a glancing blow when wearing Heavy Armour or Medium Armour when skilled enough would be cool and scary

iron lance
inner hare
#

nope

#

it was in Arena

iron lance
#

At least was

inner hare
#

not in Morrowind

simple bone
#

TTRPG/CRPG =/= DnD

iron lance
inner hare
#

...

iron lance
#

None the less

#

I am talking about the system

#

Not the games as a whole

inner hare
#

it's nothing like Armor Class in DnD or sth

#

you don't miss because you wear heavy armor

#

like in DnD

#

and lower numbers aren't better, lol

simple bone
#

I get the vision, but it's not the same

iron lance
#

It's not the same, yes

#

I am just doing an analogy

#

A comparison maybe? Idk, still, I know it's not the same

#

You guys are too literal

simple bone
#

It's a text chat, there's no subtext to go off of

iron lance
inner hare
#

anyway, purging some OG DnD-inspired stuff from TES3 compared to TES2 was actually one of the biggest improvements ever made by Bethesda. Everything was cookie cutter generic fantasy in TES1. TES2 improved that only a little bit. Mostly still cookie cutter. They tried to do sth different with Redguard. Morrowind was the true revolution.

iron lance
simple bone
#

Redguard, Battlespire, and to a degree Shadowkey, made Morrowind what it is

#

Even if Shadowkey reads as edgy fanfic

tough juniper
#

i love redguard. i need to go back and finish it

inner hare
#

TES1 Arena even had XP system 36vehks

#

XP system in TES

#

standard XP

#

that's what it was

iron lance
#

High Rock is still the same High Rock from Daggerfall though •<• it is the de facto medieval™ area of Tamriel with kings and knights and politics

Man, I love Daggerfall politics

tough juniper
#

Arena was Julian LeFey just wanting everyone to play in his dnd world

iron lance
#

A thing that I liked in Daggerfall more than Morrowind and company is how strong the Tamriel politics were focused

inner hare
#

they won't be "just medieval"

#

there will be more to them

tough juniper
#

yeah it will be interesting to see how they take it

inner hare
#

with TES4, Todd wanted to turn Cyrodiil into next High Rock

#

and look what happened 🙁

iron lance
#

Daggerfall was a political chess game

inner hare
#

lol, politics will stay

#

you haven't played PT, right?

iron lance
inner hare
#

there is a lot of politics

tough juniper
#

lmao yeah

iron lance
#

Best part of Daggerfall

#

Fucking love TES politics

I know it's controversial, but the Civil War was my favorite part of Skyrim

inner hare
#

even SHOTN - the earliest release besides Morrowind - has massive amount of politics. This is because PT is made as if it was made in TES3 times and TES3 is heavily political.

#

so you have social and racial tensions everywhere

#

and the Reachmen with proper culture

#

instead of whatever they were in TES5

tough juniper
inner hare
#

who cares about Alduin?

#

like really

iron lance
inner hare
#

even Skyrim fans don't care about Alduin

tough juniper
#

should have swapped the focus

inner hare
#

but Todd wanted dragons and dragons

iron lance
#

Alduin could be more interesting, but I don't mind him just being evil dragon

inner hare
#

so they made them like cliff racers

inner hare
iron lance
#

I like the Civil War more, but I also don't mind Alduin as he is, especially because we get a reason for why he is kinda bland

He isn't the devourer, he is the pre-devourer avoiding devouring

iron lance
tough juniper
#

tes dragons were always more interesting

iron lance
#

But it could be worse :v

inner hare
#

you have the Reachmen there, Redguard-Nord tensions, political fallout due to a previous war, fights for trade influence and even a city divided between Redguard and Nords

iron lance
#

If they were reachmen, they would be reachmen, not forsworn

inner hare
#

they wanted generic bandits

#

and this is what they made them

#

no depth

iron lance
iron lance
#

I agree they aren't as interesting, but the Forsworn do have they depth

inner hare
iron lance
#

I think you are being too biased against Skyrim here

And I get it

It could be better

But still, the Fosworn are interesting, a sub-faction of the indigenous people of the place going full postal after years of oppression

#

Especially since all they want is to be their own nation, as we see when they invaded Markath

#

They just wanted freedom and to be recognized as their own selves, not part of Skyrim or High Rock

Just the Reach

inner hare
#

"I think you are being too biased against Skyrim here " - hey, I like the soundtrack doitswit

#

see? I said sth positive about Skyrim.

#

not 100% hater

#

and TES5 is better than TES4

#

another W

iron lance
#

Sure, man, whatever..

#

New bad old good

#

No nuances

inner hare
#

TES5 is newer than TES4

#

TES4 is worse than TES5

iron lance
#

But still, forsworn aren't that bad, they aren't reachmen per say, they are forsworn

#

They want the Reach to be free and shit

Terrorists, but more than just bandits

#

I just want you to see this point

tough juniper
#

Cybvep listening to Skyrim criticism

iron lance
#

I get it that Skyrim isn't as good as Morrowind in writing, but the biases some of you guys have towards it make you sleep on the interesting stuff it has to offer

#

Especially the forsworn, they really are an interesting faction

tough juniper
#

i like the hagraven connections

rustic latch
#

They may have been if there was one compentent writer around

iron lance
#

It's more of a Namira stuff that connects the two

iron lance
tough juniper
#

idk i haven't played it in a long time

inner hare
# iron lance I get it that Skyrim isn't as good as Morrowind in writing, but the biases some ...

I don't hate Skyrim in its entirety or sth. It's a decent action adventure game with beautiful landscapes and nice soundtrack IMO. Fails as TES compared to what it could have been, but still does a better job than Oblivion overall. Civil War is undercooked, but at least there is some politics at all and it's better than those godawful MQ with Alduin. In Oblivion there was basically no politics (in an Imperial capital province) and MQ was about closing the Oblivion Gates which was a far worse grind than dragon fights are in TES5.

iron lance
#

But I am kinda talking about the goat helmet guys

Which are the most redeemable part for me of the game lore

#

The rest is undercooked, I agree

#

But the Forsworn are well made in comparison, and people take the "oh Skyrim isn't well written" train and run over them, even though they are the focus of one of the best quests of the game

#

I am not Todd's greatest soldier

#

I understand not liking Skyrim as a whole

inner hare
#

TES5 does far less dmg to Skyrim than TES4 does to Cyrodiil. You can like Skyrim the way it's depicted in TES5, even if it lacks depth. At least it resembles Skyrim from the old lore (again, despite some travesties like whatever they did to Nordic pantheon). As for Cyrodiil, it's so different from what it should be that it's hard to get into it unless you pretend it's some High Rock offshot.

iron lance
inner hare
#

tl;dr Oblivion hate will always be much greater than Skyrim hate as Skyrim has more redeeming qualities todd

iron lance
#

But if you mean the old old nord Pantheon

#

They are the ghouls and shit we see in Nord ruins

Those damn zombies

Ghastling around

Shouting on my ears

inner hare
#

well, draugrs are sort of similar to what they were in Bloodmoon, so it's clear where they got the idea

iron lance
#

Also, some people still talk about the gods with the nord names in some voicelines, it's kinda clear the worship is the same, the names are just switched for some dumb reason (Again, branding..?)

iron lance
inner hare
iron lance
#

I don't like the name change either xd

inner hare
#

you pay the price for simplification

#

they gained nothing tbh

#

as for Skyrim being an easier place to adapt, let me say this... I'm glad it's not just snow.

iron lance
#

They did gain a lot of money, but it wasn't because of the name change

Putting "Worship Kyne" instead of "Worship Kynareth" in the altars wouldn't cost them a lot of money

#

It's really weird what they did there

Even more because a thousand voice lines recognize the Nord religion

No one says "By Lorkhan's beard" or whatever

iron lance
#

Falkreath is fine-ish

#

But what they did well adapting the regions

They fumbled adapting the cities

inner hare
#

oh, yeah, they are garbage

iron lance
#

And I will never forgive them for it

inner hare
#

they don't feel like cities

#

Falkreath is the funniest one

iron lance
#

Especially Winterhold

inner hare
#

looks like a village

iron lance
#

But the rest?

#

Outrageous

inner hare
iron lance
#

I am a Reach dickrider as you may have notice

But that Markharth is just sad

toxic dagger
inner hare
iron lance
#

I came for Skyrim

I will stay in Skyrim

I came for Morrowind

I will stay in Morrowind

#

Simple as

toxic dagger
#

It's very nice if your character comes from outside of Morrowind, I played an Imperial Paladin of the Divines and spent some time in Anvil first before comming back to Morrowind

iron lance
#

If someone demakes Skyrim or Oblivion in Morrowind

I will play

Because I will make the game Skyrim and Oblivion

And I will stay in Skyrim and Cyrodil there too

#

Because I am a simple man

iron lance
#

Morrowind Morrowind

Skyrim Skyrim

Cyrodil Cyrodil

toxic dagger
#

uh, nope, Oblivion > Oblivion

iron lance
toxic dagger
#

stay true to your words

inner hare
iron lance
#

Modders are too trigger happy on the "1 quadrillion polies will make everything better" bottom

#

They won't even need to dream about decluttering the wilderness if they optimize the meshes

inner hare
#

Skyrim-in-Morrowind has nice vibes, though

iron lance
#

It's the lowest fantasy area in Tamriel

inner hare
#

not really

iron lance
#

What?

#

Even High Rock has the whole Arthurian shit

#

You got faries and etc

#

Skyrim is a lot more grounded

inner hare
#

and you have a lot of fantasy stuff in Skyrim

iron lance
#

Sure, you have giants and some critters here and there

candid wren
#

Literally giants

inner hare
#

even the old lore was always heavy on the Voice

iron lance
#

But in comparison to the rest of Tamriel, this is grounded

iron lance
#

I meet tall people

#

Have you ever meet a fairy?

inner hare
#

witches

iron lance
#

SEMANTICS

inner hare
#

were there witches in Skyrim? Don't remember

iron lance
#

I mean

If Skyrim isn't the most grounded province, what is?

candid wren
#

Yea I think

#

Falmor

#

Wrong name

iron lance
#

Also Hagravens

#

Which are witches who are bitches

inner hare
#

ah, werewolves!

candid wren
#

Hargreaves

inner hare
#

vampires