#N'Garde. Vanilla-Friendly Parry and Active Block.

1 messages · Page 11 of 1

tough juniper
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yeah dont be like me vehkfeels

inner hare
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it's funny when you see a video about a super-heavily-modded-Skyrim which seems like a total conversion, but then sth very Skyrimy happens and you are like: ah, yes, it's still Skyrim

tough juniper
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lmao yeah totally

tropic fulcrum
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I have like 750 +

quasi niche
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i play with like 1.5 myself, but then I'm, uhhh, going along at constant 10-30 fps on top of that so help 36vehks

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granted i'm on an old igpu, etc

rustic latch
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So I'm a purist here, huh. With my ~150 mods 36vehks

tough juniper
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ive had good results with kart's oc edits and dfpso

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i get about 10-20 in vivec but im up to 30-40 in balmora

inner hare
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@kindred imp your turn, man. Hit us with your numbers!

inner hare
quasi niche
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yeah oc build was nice, wish someone would build the updated fork for linux

tough juniper
quasi niche
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i jumped ship for custom spells on rc1

inner hare
waxen cliffBOT
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The generic Linux package for RC2 is up.

kindred imp
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not all of them are enabled

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but most of them are

tough juniper
kindred imp
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split looks kinda like this

inner hare
tropic fulcrum
tough juniper
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seeing 20 is an improvement

kindred imp
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I'm at 100-ish gigs rn

tropic fulcrum
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on my SSD 🙏

kindred imp
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me too

tropic fulcrum
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can't imagine HDD

kindred imp
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not a big difference, in my experience

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if any, even

inner hare
# tough juniper seeing 20 is an improvement

then the next stage would be a sort of cleanup mod. I mean, modded outdoor stalls for some minor merchants are nice and all, but it's not that they are important gameplay-wise. Removing stuff like that could help.

tough juniper
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i know 😭 it just looks so cool

quasi niche
tough juniper
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dancing girls and pack nix hounds

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its like star wars

inner hare
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I still need to check your submod

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for the dialogue

tough juniper
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still trying to find time to work on that quest integration idea

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maybe that can be my modathon project

quasi niche
inner hare
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I think that besides unique dialogue for the sloads, some dialogue for NPCs in affected towns should be added

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latest rumors, little advice etc.

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people complaining or commenting

tropic fulcrum
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10+gb vram usage on average btw

quick obsidian
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thanks for the @

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and thank you for this

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oh it needs an unspecified fork lmao

rustic latch
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yeee

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shame that

quick obsidian
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in any case I spent an hour vibe coding an implementation with claude that ought to do it for now, will check if it works when I get home, but the functions look OK

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should work with N'garde and Skill Evolution

rustic latch
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yeah it won't. And I don't mean compatibility

quick obsidian
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what I get for vibecoding without a test enviroment

rustic latch
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Claude has no idea what it is doing - it's a glorified autocomplete.

But it's all the usual problems - nonexistant endpoints, params and fields, functions "used" but never defined

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etc

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and main thing - it added a handler to player's onHit, and not correctly that. So even if everythign else worked - it would fire when you get hit not when you hit something

quick obsidian
rustic latch
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you are the art

I mean - it's not that difficult, and you'll learn something and come out the other side a better yourself. The code probably can even be unfucked though I'd scrap it and start anew. It has some correct assumptions, but that's by pure chance.

In the nicest way possible too - I also have a policy of not unfucking llm written code unless I absolutely have to, so beyond guidance if you have questions - you're on your own.

quick obsidian
rustic latch
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If you decide to start from scratch without an an llm though - I'm happy to help

quick obsidian
rustic latch
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I guess go and check docs pages for the packages it imported. Specifically pay attention to I.Combat and types.Actor

quick obsidian
eager talon
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i am completely way too dumb to understand most of the script conversations you have in here arrean but it is really really cool to see how much effort you put into a really fucking awesome mod

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i honestly think ngarde is my favorite mod of its kind that I have installed

kindred imp
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@rustic latch quick question about your Roll fork. What does Mercy Extension do and how should it be installed?

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Because I've put it under both Roll and Mercy, and I get this error a lot when entering combat

[23:19:06.850 E] L@0x4d487[scripts/maxyari/mercycao/improvedai.lua] onUpdate failed. Lua error: [string "scripts/roll/mercy.lua"]:86: attempt to perform arithmetic on upvalue 'npc_roll_chance_multiplier' (a nil value)
[23:19:06.850 E] stack traceback:
[23:19:06.850 E]     [string "scripts/roll/mercy.lua"]:86: in function 'chance'
[23:19:06.850 E]     [string "scripts/roll/mercy.lua"]:124: in function 'should'
[23:19:06.850 E]     [string "scripts/roll/mercy.lua"]:171: in function 'trigger'
[23:19:06.850 E]     [string "scripts/roll/mercy.lua"]:202: in function 'run'
[23:19:06.850 E]     [string "scripts/behaviourtreelua2e/lib/node_types/nod..."]:61: in function 'run'
[23:19:06.850 E]     [string "scripts/behaviourtreelua2e/lib/behaviour_tree..."]:223: in function 'run'
[23:19:06.850 E]     [string "scripts/maxyari/mercycao/improvedai.lua"]:760: in function <[string "scripts/maxyari/mercycao/improvedai.lua"]:486>
[23:19:06.850 E]     [C]: in ?
rustic latch
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So i've no idea if it even works

kindred imp
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🧐

rustic latch
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Using behaviour tree for it is also a bit overkill imo

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I was going to rewrite it to be standalone, but didn't get to it yet

kindred imp
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Also, does Mercy meaningfully improve the combat with N'Garde? Like, does it worth to keep it around at this point?

rustic latch
kindred imp
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@inner hare elaborate 🧐

rustic latch
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btw. While I got you here. Do you have latest n'garde? does it work for you? Cause I got a weirdest bug report on nexus

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latest being 1.1.1

kindred imp
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I do have it, but I got the Roll bug first :D

rustic latch
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roger that

kindred imp
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lemme check again

rustic latch
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well this, at least

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but can't reproduce with version downloaded from nexus

kindred imp
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Nope, seems to work just fine

rustic latch
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And re: Mercy - Mercy does many more changes to NPC behaviour than N'Garde does, they may jump, they may run around you, they may flee early, or charge. etc etc. N'Garde only really controls combat distance and adds some obstacle avoidance to backpedaling enemies. So imo - they are complementing

rustic latch
kindred imp
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Understood. I just didn't know how deep the AI changes went here

rustic latch
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Very minimal - just "keep at range, don't walk yourself into a corner"

kindred imp
# rustic latch yup. Gonna ask for logs
[23:36:22.373 I] L0x7060e15[scripts/ngarde/fencer.lua]:    [NGarde]:[STATUS]:Debug logging disabled
[23:36:22.376 I] L0x7060e16[scripts/ngarde/fencer.lua]:    [NGarde]:[STATUS]:Debug logging disabled
[23:36:22.379 I] L0x7060e18[scripts/ngarde/fencer.lua]:    [NGarde]:[STATUS]:Debug logging disabled
[23:36:22.381 I] L0x7064e8a[scripts/ngarde/fencer.lua]:    [NGarde]:[STATUS]:Debug logging disabled
[23:36:22.416 I] L0x7060e14[scripts/ngarde/fencer.lua]:    [NGarde]:[STATUS]:Debug logging disabled
[23:36:22.443 I] L0x70730a2[scripts/ngarde/fencer.lua]:    [NGarde]:[STATUS]:Debug logging disabled
rustic latch
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:P

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Imma have to remove that don't I

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but you seem to have gotten into a fight with 6 npcs

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so each parry controller separately reported that it won't log anything further

kindred imp
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I sure did

rustic latch
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yah, gonna remove that message in the next update

rustic latch
rustic latch
inner hare
# kindred imp <@836027896207507467> elaborate 🧐

N'Garde is not a replacement for Mercy. The mods coexist together. NPC combat behaviour and attack patterns are different with Mercy. Other Mercy features work as well, e.g. warnings, surrendering, fleeing to get allies. It's not sth which N'Garde really affects.

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if you fight 10 fights with Mercy and without Mercy, it will be easy to notice a difference

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N'Garde, Mercy, Fair Care and Take Cover all work together quite well.

rustic latch
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do you see this fucker:

Mercy interface not found but mercy submodule is enabled. Check your load order
in your logs?

kindred imp
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I think yes

rustic latch
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yup. Weird. Cause I've got Mercy like 30 positions above both roll modules

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and still it can't find the interface

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let me see

kindred imp
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And I'm sure Roll was loaded after Mercy

rustic latch
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ye

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I guess - just remove the if I.MercyCAO then wrapper in mercysettings.lua and it should start working

kindred imp
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Seems like I no longer get the error, but I still will refrain from using the plugin :d

rustic latch
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Fair

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the mass NPC attach is sus

wet tendon
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lol i have discord rich presence and I don't use Rubic0n 😛

rustic latch
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Welp. Arrow deflection with weapons is turning out to be very funny

I've overdone it a bit.

But with bullseye installed - the arrows fly fast enough that even from fuck off distance - the raise guard animation is too slow for an NPC to deflect the arrow in time. Even if I ignore reaction time (they've been waiting and watching you)

And even if I make them basically prescient - knowing almost the precise projectile speed

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Can only reliably deflect if you shoot at minimum draw

kindred imp
rustic latch
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That's before taking "perfect parry only" into account

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Bullseye - while not giving NPCs ability to headshot - still globally affects arrow speed GMSTs, so I'm thinking player will have the same problem

kindred imp
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vanilla projectile speed is awfully slow

rustic latch
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ye, on vanilla it will probably work

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sort of

inner hare
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100% Vanilla projectile speed is unacceptable IMO

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it's like slow-mo

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it doesn't have to be super fast but come on, Vanilla is garbage

rustic latch
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I mean - bullseye speeds are reasonable

inner hare
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talking about Vanilla here

kindred imp
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I've set them based only on vibes

rustic latch
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feel good - barely drawn bow sends the arrow barely flying, full drawn sends it properly fast

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like, vibes are not off

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and at that speed - no "witchering" is happening

kindred imp
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My other problem is that the projectiles themselves are basically invisible
But I don't thin that's something I can realistically fix

inner hare
rustic latch
inner hare
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yeah, so like 90+% actors in-game will never even try

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which limits it quite a bit

rustic latch
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But check out that vide - Umbra didn't "perfect parry" once

inner hare
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yeah

rustic latch
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despite having 0.4 seconds window

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oh

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actually, that may be cause I forgor another thing

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let me see

inner hare
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what I'm saying is that relaxing that requirement a little bit for actors wouldn't be a terrible idea

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if other stuff fails

rustic latch
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yeah, currently perfect is only allowed for melee

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But still - he can't raise guard in time when I full draw the bow

inner hare
rustic latch
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and I don't overdraw it - Iv'e added a "release" in onFrame for testing once "max attack" key is reached

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[12:18:49.685 I] L@0x1[scripts/ngarde/player.lua]: drawStrength:1
[12:18:49.702 I] L@0x32db7[scripts/ngarde/fencer.lua]: [NGarde]:[STATUS]:GOT SHOOT RELEASE EVENT
[12:18:49.702 I] L@0x32db7[scripts/ngarde/fencer.lua]: [NGarde]:[STATUS]:projectileMaxSpeed: 8000
[12:18:49.702 I] L@0x32db7[scripts/ngarde/fencer.lua]: [NGarde]:[STATUS]:projectileMinSpeed: 1000
[12:18:49.702 I] L@0x32db7[scripts/ngarde/fencer.lua]: [NGarde]:[STATUS]:speedGuess: 8000
[12:18:49.703 I] L@0x32db7[scripts/ngarde/fencer.lua]: [NGarde]:[STATUS]:Time to Impact: 0.060545446849935

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that's 60ms over that entire room

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no chance in hell

kindred imp
# rustic latch

well tbh this entire room is not that big
plus I suppose you can have some sort of attack anticipation based on animations (i think you already do?)

rustic latch
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hm. Did I fuck up the time to impact calc? I think I did, but I fucked up it in the "lower than actually" direction - and he still can't raise it in time

rustic latch
kindred imp
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ah.

rustic latch
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^ I was standing closer for the video

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the log is from this distance

kindred imp
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ok yeah lmao

rustic latch
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that's 31 yards, or 28 something meters in game units

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Combat rarely happens from bigger distance I think

kindred imp
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yeah

inner hare
# rustic latch

btw here it's not that bad, especially considering the fact that in a real combat situation he would be moving towards you

rustic latch
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and minimal speed

inner hare
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ok, so non-issue stuff

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that he could ignore

rustic latch
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yup

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anything over that - and it's hard to reliably release at reliable intervals - bow draw animation maxes out at about half a second - he can't deflect

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I'll need to speed up "raise guard" animation like 4x for it to be possible

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will be possible in quick mode though

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but meh

inner hare
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as mentioned before, maybe relax the settings for the actors

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it will be rare, anyway

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and you can always implement cooldowns for witchering if it's too frustrating

rustic latch
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temporarily enable "quick mode" for that one parry?

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cause that's the only thing that'll work - otherwise animation doesn't have time to reach the "stop" key - where the parry is fully raised

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all my animations play in about 250ms, arrow reaches him in 60

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from across the room doitswit

inner hare
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can you make him approach the player with raised guard if the player has a ranged weapon equipped? And then ignore perfect parries and allow standard parries for actors, but with cooldowns

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maybe base cooldown on dmg

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minimal dmg = shorter cooldown

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high dmg deflected = longer cooldown

rustic latch
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he should approach anyway - this was with toggleai for testing

inner hare
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I mean that he should sort of "turtle" if the player has ranged weapon equipped, but with intermissions

rustic latch
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hmmm - I can shoot about 2 full drawn arrows at that distance before he's in my face. And the second one is ill advised

inner hare
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you can use a range check so he wouldn't try to do it very close

rustic latch
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cause I eat a hit because of it

pastel vine
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N'Garde and Bullseye can still be used together correct?

rustic latch
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sure can

rustic latch
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WIll have to work on it in the evening, need to get to work now

inner hare
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just to make sure - my suggestion is to relax it for actors only... not the player

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fuck the player

rustic latch
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We'll see

rustic latch
hearty scroll
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Mixing "realistic" marksman (fast arrow speed), with "unrealistic" feats like deflecting arrowns with a blade, seems like a conundrum

rustic latch
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exactly the problem we are facing doitswit

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Like I have some limited archery experience. I did penthatlon as a kid. And some re-enactment later. Even a very low draw weight bow - 12-15 kilo sends the arrow fast enough that it's almost impossible to do anything about it

inner hare
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yeah, we are talking about feats that are maybe not supernatural (although for crossbows it would be truly witchering), but very very hard. Hence the skill req. Not sth you want to see often in-game. It will be cool when it happens on those rare occasions.

rustic latch
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And I think I can make it work

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Just need to make sure it doesn't clash too bad

inner hare
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Golden Saint deflecting an arrow will probably be one of this oh shit moments the player remembers

rustic latch
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it won't

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GS are 80/80

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base game golden saints that is

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maybe there are others with higher skill

inner hare
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ok

rustic latch
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but creatures don't have individual skills, just the "CombatSkill" and for GS it's 80

inner hare
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I know, I know

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Combat-Magic-Stealth

rustic latch
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yah

inner hare
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lmao imagine the female Dunmer with the dagger in the cave deflecting an arrow shot by some noob

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imagine the comments

rustic latch
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LMAO

inner hare
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that would be priceless

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like holy shit 😄

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secret boss

rustic latch
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I'm tempted to adjust the formula now

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canDeflect = (skills threshold met) or "i am Tanisie Verethi"

inner hare
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and she would do it effortlessly, without stopping, since short blades barely slow down the actors

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it would be damn hilarious

rustic latch
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Too much, honestly. But fun to imagine

wet tendon
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or someone tries to kill Baladas and he stop the arrow, turns it around, and shoots it back at the player x_x

simple bone
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Damn, just started using this, and it's already transformed how the game feels

cinder gulch
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Hey arrean got a funny one for you

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For some reason the options menu under scripts has like hundreds of entries for spell tomes. I'm using OpenMW 0.51 RC2 (Flatpak) on CachyOS
I can't replicate this and i'll tell the devs, but one of the only things I could think of is that maybe linux doesn't like the slider renderer? But you use the same one too, idk if you encountered anything like this

maiden tangle
# rustic latch Welp. Arrow deflection with weapons is turning out to be very funny I've overdo...

Glad to hear that you started leaning into the arrow deflecting ability now, because I still was thinking about exclusive light saber deflecting.
Would it technically be possible to make arrow deflecting available for some specific weapons only? Not in terms of a whole weapon type (like blunt weapons that light sabers share with other melee ones), but as a white listing for unique weapons?
Doesn’t meant to also have it for the regular Morrowind N’Garde version, but would nonetheless a way of making the ability a rare phenomenon.
Imagine the Fang of Haynekhtnamet would have a hidden use doitswit

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Besides that I’m all in for unlocking arrow deflection at near 100 points of used weapon type, with an extra cost of fatigue (because stressful action or something), so it might be considered to also just move out of the way or take cover instead (because no fatigue costs).

rustic latch
rustic latch
rustic latch
maiden tangle
rustic latch
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... I guess if they are going off KoToR - there are regular swords there

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so lightsabers have to be distinct

hearty scroll
inner hare
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just covered by the same skill

hearty scroll
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oh I see

rustic latch
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Does anyone here plays starwind though?

rustic latch
cinder gulch
rustic latch
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That shouldn't matter

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I am on 0.52 nightly from couple days ago

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barely any difference to linux RC2

cinder gulch
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I think at one point in 0.51 there was a problem with settings from mods crashing on linux

rustic latch
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Am not on Cachy though

cinder gulch
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well, a problem until 0.51

rustic latch
regal egret
# rustic latch GS are 80/80

Considering there's plenty of youtube videos of people doing it (in ideal conditions) 100 is probably a bit much
Like level 50 is professional swordsman level, 100 is the best swordsman in the world. Arrows don't move that fast

rustic latch
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Yah, nah. No one does it in combat except by accdident

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It's not 100 though

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90/90 for main/secondary

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or 125 in main

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Cause what we will be doing is giving NPCs and player ability to do it semi-reliably in combat

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and that is quite superhuman

inner hare
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well, even when Geralt did it with bolts, everybody was astonished 😅 .

rustic latch
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actually let me convert the bullsyeye arrow velocity to base game and to RL

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Yeah, that's 375 feet per second for bullseye at high end - nope.

regal egret
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Are there many vanilla NPCs that qualify?
I think there's one Buoyant Armiger who'd be able to do it

rustic latch
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Actually... Max charge vanilla fMaxProjectileSpeed is ~140 feet per second. Which is kind of realistic for a historical bow

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the low end is completely off base

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but non-compound bows with heavy arrows won't be shooring much faster

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Low end being 18 feet per second for vanilla, and 2.5 that for bullseye.

inner hare
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there may be some Bloodmoon and Tribunal NPCs who will quality, esp with many of them having high lvls and autocalced stats

rustic latch
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Oh yeah, quite likely

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And the high ordinators

inner hare
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they don't use 2H weapons

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they have shields

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so that will even worse for the player

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😄

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Greater Skeleton Champions have 100 Combat stats

rustic latch
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shields already are quite good at blocking arrows

inner hare
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that's Bloodmoon Vanilla, so yeah

rustic latch
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Yeah, so some NPCs will be able to do it

inner hare
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those are creatures

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so let's call them "actors"

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😛

rustic latch
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potato-tomato

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I'm a bit tempted to drop it a bit though, to include GS

inner hare
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wait, can Hircine block with his spear?

rustic latch
inner hare
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no, he isn't flagged as Weapons wielder

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he just has it in the inventory

rustic latch
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when I looked through base+expansions+TD+OAAB creatures that have "can use weapons" he wasn't there

inner hare
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I'm not sure if Alma can parry yet

rustic latch
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She can't - I wasn't able to get the animation working

inner hare
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she has 1H sword but it's definitely the case when I would expect her to be able to deflect arrows 🧐

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ah

rustic latch
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But it's on the radar

inner hare
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wait

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Dremora Lords have 90 combat skill

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they will be able to deflect arrows

rustic latch
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BM_hircine_huntaspect is not flagged as "can use weapons"

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and the other two are quadripeds

inner hare
rustic latch
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Yah, wanted to doublecheck

inner hare
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the fact that Dremora Lords are included make it much more likely for the player to see the feature in action in a typical playthrough

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it will only become more common with modded content. I wouldn't worry about it.

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and there are Bloodmoon Berserkers

rustic latch
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So some, but not too much

inner hare
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Tribunal Royal Guards

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100 Long Blade, Adamantium Claymores

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welcome to Tribunal expansion, gentlemen

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wanna try your test with them @rustic latch ? todd

rustic latch
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I mean.. They are not thatm much stronger than umbra

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and he's getting max windows and basically min reaction time anyway

inner hare
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they are like walking Umbras

rustic latch
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god I hate tribunal doitswit

inner hare
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have you played it unmodded?

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with no rebalancers?

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Berserkers and Rieklings will drive you nuts

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riekling riders have 60% Reflect for reasons

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the devs decided to make those damn snow gobbos like Advanced Steam Centurions todd

rustic latch
inner hare
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ah, fair

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yeah, exteriors are better

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there is NOTHING in Tribunal besides sewers, lmao

rustic latch
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yeah

inner hare
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you don't go to Sotha Sil until endgame and even then it's only a short section. The rest is sewers, sewers, sewers...

rustic latch
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And Sotha Sil is just corridors

inner hare
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yeah

rustic latch
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I mean - I can feel my disappointment again all these years later

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The city itself also felt like a downgrade

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it's incredibly lifeless

inner hare
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because it's a glorified Oblivion-/Skyrim-esque settlement

rustic latch
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I'd argue it's worse

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It feels like a Two Worlds town

inner hare
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province capital

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my ass

rustic latch
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yup

young aspen
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I wish there was a solid vanillish sotha sil overhaul

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Mournhold you can at least look longingly over at tr planning and dream of something better

regal egret
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Sotha Sil is actually on the TR map, it's in the Dres area

rustic latch
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That's going to be fire when it releases

inner hare
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See ya all in 2090!

rustic latch
inner hare
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Let'a get Almalexia first. Next Narsis-lvl city is exactly what's needed to get rid of Mournhold stench

young aspen
inner hare
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I saw Sotha Sil Expanded mod. I don't like its visual style.

rustic latch
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Right, @cyan reef let's take it here to not spam momw channels further

cyan reef
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Fair!

rustic latch
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blunt 51 is quite respectable and should give you enough leeway to block with the staff

cyan reef
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Oh,wait,you're the dev? Schweet!

rustic latch
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Why did you think I was asking for the logs!?

cyan reef
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I thought you were a helpful wildcat debugger.

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They exist in modding communities,you know.

rustic latch
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I mean, fair

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and I do that sometimes

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but this one's mine

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Hence the joke of me never having played sekiro, and Fuji calling me "mr. sekiro parry"

cyan reef
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But yeah,the reason why I keep bringing up Sekiro? It'd because that it functions as close to Sekiro as you can get without a posture gauge.
With crackerjack timing,you negate the damage,stagger the enemy,and get a riposte opportunity. Certain enemies need more work to get that opportunity.

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With less crackerjack timing,you just block most of the damage.

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Assuming you return Kuro's charm in NG+.

inner hare
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Too late

rustic latch
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#1482416741077356692 message

waxen cliffBOT
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Attachment(s)
cyan reef
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At the end of the day,I love a good deflection/timed block system.

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I'd call it a parry system,but every fucking genre has a different definition from reality.

rustic latch
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Let me know hot it feels. The staff is reasonably good at it. and you'll level block fast if you fight melee

cyan reef
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I'm currently in Almas Thirr,so I think I should get to the Bitter Coast and check some smuggler dens.

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Staves... hit like wet noodles. Such is the nature of the beast.

rustic latch
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Eh, sorta

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Comparatively at least

inner hare
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Fast, good reach

young aspen
#

SSE is cool but very extra

rustic latch
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Reach is the main thing yeah

cyan reef
#

Especially if you enchant your stick in such a way to emulate H2H knockdowns.

rustic latch
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yup, it certainly helps

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Not sure how closely you read the mod page, but do be aware that spear/staff wielding enemies will be more of a nuisance now - as they'll keep their distance at the edge of their weapon range

cyan reef
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Yeah,I saw that part.

pastel vine
wet tendon
hearty scroll
#

Poor guy went through the trouble of installing NGC, which is a big change from vanilla leveling, because he couldn't read a sentence in the instructions ^^'

rustic latch
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It's like 6th message/request/comment that didn't read the install instructions and is complaining about the optional esp

hearty scroll
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(he obviously didn't read NGC description either)

rustic latch
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yuuuup

hearty scroll
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I understand preferring to experiment things rather than read thinigs, but I can't help wondering how much harder his life must be because he won't use his literacy skills (which he obviously has, otherwise he wouldn't be posting on the forum)

hearty scroll
rustic latch
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Well, I hope my response helps the guy

hearty scroll
rustic latch
#

I do have experience adopting a "customer service voice" - mostly used on my managers and co-workers. So that helps 😅

rustic latch
#

Prescient mofos.

However - think it's in a better place now. Still can be avoided/cheesed by holding shot longer than NPCs expect, or switching targets. Which feels natural

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Now to polish it up

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They idea being - they don't know when you'll shoot, so they raise guard roughly halfway through your "draw" animation

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may add some variation there to imitate them "guessing"

rustic latch
#

meanwhile:

[11:49:59.452 I] L0x106300b[scripts/ngarde/fencer.lua]: [NGarde]:[DEBUG]:openmw.self[object0x106300b (Creature, "vivec_god")]sending parry success event. This will play sound
[11:49:59.452 I] L0x106300b[scripts/ngarde/fencer.lua]: [NGarde]:[DEBUG]:Parry. Defence factor: 100%.. Health damage negated: 0. Fatigue damage negated: 6.2.. Damage received: 0. Fatigue damage received: 0. . Fatigue parry cost: 7.78. Perfect parry window was: 0.4s. Timing: 100%. skillGainScale: 1. Damage Reflected as fatigue to attacker: 3.1

inner hare
#

Muatra-powered VIvec will be sth

rustic latch
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I've no idea why devs marked him as "can not use weapons" but rig is fully compatible with my animations

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so now any mod that adds a spear or anything to him will 100% work

rustic latch
inner hare
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yeah

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Can't even remember the last time I fought him outside testing

rustic latch
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Same

inner hare
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Alma would be more common

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slightly

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because Tribunal

rustic latch
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lmao

inner hare
wet tendon
#

i usually kill them both and let sotha sil live

rustic latch
#

I gotta level with you. I've played through Tribunal twice

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and have no intention of doing it again

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Once as a kid many years ago, and again 3 years back or so - I'm good

rustic latch
misty phoenix
maiden tangle
uncut sun
tough juniper
#

Gamepad support?

cinder gulch
#

Btw, I found the problem with the infinite loop thing causing the linux guy's settings to freak out

cinder gulch
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Apparently there was some issue with extracting the mod. Somehow my file name changed from Spell Tomes of Morrowind/scripts/SpellTomes/ on his computer to SpellTomes/scripts/SpellTomes/ which apparently caused the VFS in my API scanning for scripts/SpellTomes/ to freak out. Even if he changed the name of the mod's folder to SpellTomes I have no idea why it would cause such a fucked up problem with the VFS

rustic latch
#

O_o

cinder gulch
#

Basically my response

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Funny enough this isn't the first time I've had a problem with a different OS's VFS getting fucked, I just haven't seen a loop like that before

eager crane
rustic latch
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I mean they still call you names without :D

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Kind of a core MW feature :P

eager crane
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not enough

rustic latch
inner hare
#

holy shit, I didn't expect the first fight to be so intense! That secret N'Garde update is fire 😮

rustic latch
#

lmao

inner hare
#

Wake up, there you go...

hearty scroll
#

"why are you shaking?"

cyan reef
#

Hmm. I seem to be forced to release held attacks whenever I'm hit. intentional?

rustic latch
#

the cooldown length is based on your endurance, strength and block skill.

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if cooldown is going - any stagger animation will get immediately cancelled

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except knockout and knockdown

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same rules apply to NPCs

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logic being - without cooldown it's easy to stunlock.
But logically speaking - it's not easy to keep holding your bow string drawn, or stoically hold the raised swing while getting pummeled

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And all vanilla "hit" animatins are staggers

cyan reef
#

Hmm. I have pretty decent Endurance,yet I seem to be guaranteed to get staggered whenever I have my staff reared back.

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(And Agility.)

rustic latch
#

if you enable debug logs - it will report the stagger cooldown length once stagger ends

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agility has no effect on this one

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only insofar - if you have glancing blows off - it can help you dodge

rustic latch
cyan reef
#

On the plus side: Being able to parry and riposte is making melee combat much more engaging.

rustic latch
#

That was the plan

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it should be more challenging, especially against multiple enemies

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but more rewarding too

cyan reef
#

And it gave me an idea to make a martial Orsimer. Urgoz gro-Gortwog.
Daggerfall only ended a decade ago,and a king needs a legacy.

rustic latch
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I made a "duelist" dunmer back in early feb. Got to level 18, realized something is missing and got to work on this

cyan reef
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When I make Urgoz: Two-handed arms,or weapon and board?

rustic latch
#

Whichever tickles your fancy. At the moment only shields can protect against arrows

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And shields are generally better at defending you, especially those with high armor rating

#

but mod was built around longblades first

cyan reef
#

You are not escaping the Sekiro allegations,despite never having touched it.

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This tickles me.

rustic latch
#

I used to do hema

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KCD is my game of the decade for 2010s

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what I did - I did for a reason :P

cyan reef
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I've heard nothing but good things about KCD and KCD2.

rustic latch
#

I'm yet to play two

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my current laptop may struggle

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but - KCD one is great

cyan reef
#

Except for one thing: Apparently,polearms are carry in hand,or dump on the ground. I have a friend who lost their shit at that.

rustic latch
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Pretty sure they ran out of time

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but hey - it's also reasonable

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no magic pocket for 3m long guisarme

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They did alot of motion capture and work for other weapons

cyan reef
#

I mean,it wouldn't be much of a thing to make a hanger bracket on a simple harness.

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Though,a whole three meter long polearm... yeah,you're not hanging that.

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You'd only get away with hanging a shorter polearm on a harness mounted bracket.

rustic latch
#

There's more weapon variety in 2

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but again, I'm yet to play it properly

cyan reef
#

Polehammers are the one true weapon.

rustic latch
#

granted - there's a lot of variety in 1 already

rustic latch
#

we need a warhammer replacer for MW

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2h axes and blunt are just comical in MW

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what's odd is that swords look downright reasonable in comparison

cyan reef
#

Replace every instance of the word, "Warhammer," with, "Polehammer."
Add warhammers into 1h blunt,alongside maces.

rustic latch
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Mhmm. Yup. Just need good models

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Interestingly enough, some of them can be left as is - daedric is fine

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but others

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bleugh

cyan reef
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The wooden warhammer is just a damn mallet.

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Or,is that iron?

rustic latch
#

steel and iron are too

cyan reef
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One of the two.

regal egret
#

There are some in TD, but they're already implemented as something else

rustic latch
#

Do you have IDs, Fuji? Never seen those

cyan reef
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The steel warhammer is more aping on the idea of a maul.
Which is a historical weapon... that was an immediate failure.

regal egret
#

T_Com_Iron_Longhammer_01

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There's one for every material

rustic latch
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yo, lemme check them out

cyan reef
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Aah,the Longhammers. Spear class. Choppers.

rustic latch
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yoooo

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these are nice

regal egret
#

There's also
T_Com_Iron_Warhammer_01

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Which are a bit smaller than vanilla

rustic latch
#

that's sensible in comparison

cyan reef
#

...That's an anvil on a pole.

rustic latch
#

It still looks better than vanilla

regal egret
#

Mighty strong to hold a whole city on a pole

cyan reef
#

Pfft.

rustic latch
#

but

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you're right

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i'm like 90% sure they've modeled it off a small anvil 36vehks

cyan reef
#

Porting the Lucerne mesh and textures from Dark Souls/Elden Ring would probably be... overkill.

#

A roight an' proppa polehamma,dat.

rustic latch
#

like, literally

cyan reef
#

Though... you do wield it solely as a bec de corbin.

#

I am burdened with the knowledge of how weapons and armour should look and work.
A lot of fantasy designs as a result make me sad.

rustic latch
#

I am generally able to detach that knowledge from my enjoyment of the game

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But.. yeah

cyan reef
#

You can get epic rule of cool stuff going without making a grossly oversized *thing,*though.

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Gilding is your friend,in that regard.

#

Same with shape.

rustic latch
#

yup

inner hare
cyan reef
#

Per exemplar,the Bloody Helice from Elden Ring.
It's a heavy thrusting sword class weapon. Basically,what if you gave a rapier or tuck the greatsword treatment.
The weapon class itself is nonsense,but you can easily see the vision.
And this specific one? The blade is shaped like an auger. It doesn't spin,thankfully. And that hilt is gold spangled.

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Only improvement I could think to give this design is throw on a grip wrap.

rustic latch
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Yeah, some golden wire will go a long way

cyan reef
#

That is a proper fantasy design without being overtly comical nonsense.

inner hare
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I don't know what triggers me the most. Final Fantasy/Berserk-type swords or female "armor" in some games which looks like porn cosplay.

cyan reef
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Berserk at least justifies the Dragonslayer. It was made as a *joke,*and nobody ever considered it to be a weapon until Guts grabbed it.

inner hare
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Skyrim modding community seems to love this BS...

cyan reef
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The Buster Sword,though... Eeh.

cyan reef
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Pfft.

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Dat edit.

inner hare
cyan reef
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And thus,the Washing Pole was born.

regal egret
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I like how he practices with it by just swinging it downward over and over again

inner hare
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I've been FF-type BS hater since the age of 12.

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Proud of it.

cyan reef
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Final Fantasy sometimes has a clever fantasy weapon design. I'll always point as FF8's gunblades as an example for that.

cyan reef
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Somewhat reasonably sized as a greatsword,at least Squall's models. They do NOT shoot bullets,as the in-game info will happily let you know. The trigger mechanism detonates a magical cartridge within the cylinder to briefly turn the thing into a vibroblade.

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Seifer's gunblade,though... Yeah,no. Ergonomically nonviable.

inner hare
cyan reef
#

The Buster Sword gets some background info in Crisis Core,but it doesn't really justify the thing's size.

regal egret
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DS3 Gael works really well, but he's also kinda huge

rustic latch
cyan reef
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It used to be an executioner's sword.
He used and abused it so much,it snapped in half.

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(Gael's,that is.)

inner hare
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I think it helps when the designers still keep some weapon-to-wielder proportions and when the wielder is big themselves.

#

Malenia is sort of cool

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and she is like 2,5 meters tall

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demigod

cyan reef
#

And her sword,being a katana as long as she is tall,is actually not meant to be wielded by anyone except her,because it has no hilt and is designed to slot into her prosthesis.

#

It's called the Hand of Malenia for a reason.

inner hare
#

it's what players will see before being butchered over and over again

tough juniper
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the lady can wield as she pleases

tough juniper
#

dude stop

#

i cant

inner hare
#

getting hard?

tough juniper
#

shes a hard one alright

cyan reef
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"I am Malenia,Blade of Miquella. And never have I known defeat."

tough juniper
#

ok im gonna go have ashower

#

cold

inner hare
#

polish that sword

cyan reef
#

Hol' up,heading to the Scadu Realm to murder her brother.

inner hare
#

I've heard that there is Elden Ring animation coming. Wondering whether it will be shit.

cyan reef
#

As with all things: Wait and see.

tough juniper
#

yeah trying not tohave expectations about it is best.

inner hare
tough juniper
#

still holding out hope for a bloodborne highschool anime "Byrgenwerth GX the early years"

cyan reef
#

facepalms

tough juniper
#

just me?

cyan reef
#

"For FUCK'S sake,Micolash,stop going on about eyes!"

inner hare
cyan reef
#

By my understanding,because Japan Studio is dead,the rights to Bloodborne are in legal limbo.

inner hare
tough juniper
#

hmm yeah idk. i think Miyazaki just wants to leave it as it is forever so it fades into legend

#

like a dream

inner hare
#

Bloodborne is in Sony's hands

cyan reef
#

The Hunter's Dream.

regal egret
kindred imp
#

do with it anything you want 🧐

inner hare
#

as for warhammers, as previous discussion was about them... I'm sort of a fanboy. There are few things as satisfying as warhammer smack. I think that Bob Baratheon would agree, although Rhaegar probably would not.

#

I love Sunder btw

cyan reef
#

If my understanding is correct: Warhammers were very small weapons,typically used by cavaliers to fight from horse to horse once they draw against the enemy cavalier's flank to eliminate their primary weapon (Almost always a polearm) as a threat.

inner hare
#

warhammers were anti-armour weapons

cyan reef
#

And *boy howdy,*did they get the job done.

inner hare
#

1H ones

tough juniper
inner hare
#

usually

#

fantasy Dwarf warhammers is not sth used IRL

tough juniper
#

actually you can find them in hardware shops sometimes

inner hare
tough juniper
#

for putting in posts

cyan reef
#

...Sigmar,that's an anvil on a haft.

tough juniper
#

i wish i had a picture but it literally looked like that

inner hare
#

1H OP warhammer

#

summon the Elector Counts!

tough juniper
#

it was lik 150 bucks i almost bought it

#

oh yeah here we go, the "fencing maul"

cyan reef
#

Would a falcata be a long blade or short blade,in Morrowind's ecosystem?

cyan reef
#

Falcatae curve forwards.

#

They're axes in disguise.

inner hare
#

curved... swords... I might have heard it somewhere...

#

would be cool to get a falx

#

I remember reading about them back in Rome Total War 1 days...

cyan reef
#

The Dacian falx and the Iberian falcata were weapons the Roman Legions feared.

#

For largely the same reason: They could sunder helms and shields.

#

Sure,the langschwert,rapier,katana,and falchion get the most airtime in media.

inner hare
cyan reef
#

But the swords that wrote history were things like the spatha,falcata,and falx.

inner hare
#

Gladius probably has the highest kill count, but it's pretty much stolen from the Iberians

#

as is Roman tradition

cyan reef
#

The Romans adapted everything they saw as a neat idea.

#

It's part of why they lasted so long.

tough juniper
inner hare
#

they give me Hlaalu vibes tbh

#

Romans, I mean

cyan reef
#

I believe that's Lorica Segmentata.

inner hare
#

yeah

#

but it's not what Romans used for most of the Republic's history

#

it's just what the media like

cyan reef
#

The kopis and spatha came after.

#

They needed something a little more versatile than a straight on thrusting sword. The kopis was briefly adopted as a falcata clone,capable of nasty chops and excellent thrusts,before being replaced by the spatha as a simpler to make compromise.

inner hare
# tough juniper

he is wondering how his pauldrons would fare against the sword...

tough juniper
#

he doesn't look confident

inner hare
#

indeed

cyan reef
#

Dumb thought: Wouldn't weapons with complex guards be much better for N'Garde's combat model? Sabres and rapiers,largely.

inner hare
#

I don't even see any meaningful effect vs other weapon types in the table

#

how would a rapier fare against a battle axe?

#

better than a longsword?

#

Doubtful

cyan reef
#

You could more reliably cold stop the axe on that overbuilt guard.

#

Your wrist won't like it,though.

inner hare
#

or get your hand hurt

#

it's good vs other 1H stuff

#

imagine blocking a Dwarven Warhammer hit

#

or Daedric Claymore

cyan reef
#

Yeah,you don't block blunt weapons. You parry them,which means exploiting the lever your enemy is so graciously swinging at you with killing intent.

inner hare
#

yeah, which is why the parries are allowed

#

not useless

#

but a rapier wouldn't be my choice against a battle axe hit 🙂

#

I bet that Cyrus would find a way

#

he probably has 150 Long Blade, though

cyan reef
#

Rapiers are very long swords,considering their mass and the fact they're one-handed. Logically,you could just snipe the guy's hand,unless he has a proper poleaxe.

tough juniper
#

my choice against a battle axe hit is to not be in battle. war axes in general they. (pun incoming) .. 321 .. get under my skin!

#

seriously though, so rough

#

id rather the hammer

inner hare
cyan reef
#

To parry an axe,hammer,or mace with a rapier,you'd be lunging for the haft.

#

Get it against your guard and blade,and redirect.

inner hare
#

my body is ready

cyan reef
#

Moments like that is where a main gauche would be very nice,but Morrowind can't really do that.

inner hare
#

nice spam, guys. Useless for the mod, but I like those spam chats from time to time.

#

😄

tough juniper
#

it just shows were cozy with the mod. the same thing happened to get SD thread to those numbers

#

its vaguely pertinent .. 👀

inner hare
#

Arrean is suspiciously quiet. Maybe he is working or sleeping. When he gets back and sees all the useless unread messages, he will get an opportunity to post his cat meme 😄

rustic latch
#

I've been in the shower

rustic latch
#

And I'm happy to oblige:

tough juniper
rustic latch
toxic dagger
#

Hey I got a question to you N'Garders , I'm just not sure if I understand this correctly

At 100 Block and 100 WeaponSkill. A weak parry blocks 100% of damage you're supposed to recieve?
If so, then at that point, what becomes the difference between a perfect parry and a weak parry ? the Stagger ?

cinder gulch
#

A fellow cool channel enjoyer caius

rustic latch
toxic dagger
#

Interesting, thanks, this will help me balance it how i'd like

inner hare
rustic latch
#

And even at 100/100 consecutive weak parries will tire you out and you will get damaged

#

But yeah - at that point you're basically martial arts god, so enjoy the fruits of building up your character

toxic dagger
rustic latch
rustic latch
#

and a bunch of other things

toxic dagger
inner hare
toxic dagger
#

I'm blind

#

roleplaying moth priests yk yk

rustic latch
#

If you want to make it easier or harder for yourself -that's why they exist

#

but default preset should be fine

#

You can quite seriosly punch up with n'garde install. Making content that was previously not doable - doable

#

but

inner hare
#

if you use a mod that overhauls Fatigue, you may want to change Fatigue-related values in the setting. Otherwise, default should be fine.

rustic latch
#

quite some NPCs may give you alot of trouble

toxic dagger
rustic latch
#

Umbra got hands

toxic dagger
#

And because I'm a potion hoarder

rustic latch
#

Alma's Hands ordinators also - those things are scary

toxic dagger
rustic latch
#

I think I'll just remove the scaling fatigue drain and add it to the base fatigue drain, seeing as there's plenty of sources of fatigue regen in the game
that's fair. That drain is for holding the guard though, not for parry itself

inner hare
rustic latch
#

That's a good call

inner hare
#

there are other small annoyances as well, e.g. if I switch Weakness and Fire Damage priority in Almalexia's spell, her dmg potential will increase by 75% even with the first spell hit

rustic latch
#

I still need to get alma's animation working. Still not sure what I'm doing wrong

inner hare
#

oh yeah, that seems important

#

for those 0,1% of players who play Tribunal

#

🤡

rustic latch
#

still - imagine the comments

#

And I got vivec working, even without a weapon - he's way above the Iron Palm threshold

inner hare
#

yeah, he is a god

#

chimming

cyan reef
#

I think staves might not hit hard enough to be worth using for bonks...

simple bone
#

Staves swing fast and have good enchant potential. They're similar to Daggers/Shortswords in that they're usually Cast On Strike delivery mechanisms

tough juniper
inner hare
#

staves are good

#

usually they have rather low weight as well

#

compared to 2H weapons

rustic latch
cyan reef
#

Swinging fast means shit for dick if you're only doing one damage a bop and your enchantment fizzles out after five hits.

rustic latch
#

And if I don't - i don't seem to be able to force it to play

#

as if the animation group is not even there

#

however. I have half an idea

#

which I'm going to try

#

the keys - as long as there's a start and stop I can at least rename to what I need so thats not an issue

simple bone
inner hare
tough juniper
#

yeah the way everything is stitched together in the nif makes me think it needs to be like that so probably fitting it in with the rest is the most likely

rustic latch
#

I've tried several permutations of filenames. dir names etc

#

no dice

#

I see animation in nifskope - it's there. I just am blanking on how exactly to add it

#

also, the fuckign typo in the name of her mesh is driving me nuts, but it's todd

tough juniper
#

lmao ikr

rustic latch
#

this is what once of the mods that replaces her looks like

#

so - that should work

#

but I dunno, seemd dumb

tough juniper
#

yeah theres no reason a replacer shouldnt work, i think it just needs to have her full set all in together

torn crown
# rustic latch but others

No idea if you would be interested, but I could potentially port some of Mount and Blade's weapon models over to MW, which are fairly realistic. I just fucking loathe messing with the creation kit and properly sizing them in blender.

rustic latch
#

I mean, that's fraught with problems - would be fun, but a no-go on nexus. Can't release mod with assets from another game

torn crown
#

I should rephrase that, its open source models from fan projects often used in mount and blade mods. Its not the original models from Warband lol.

rustic latch
#

oh

#

that's much better

#

but then - I mean - it's a bit out of scope of what I'm doing. Why don't you package and release it yourself - I'll be interested, but since you'll be doing all the work - it's up to you :D

torn crown
#

They are fairly ubiquitous in every module that has any sort of western setting. Armor is much the same but thats even more of a pain due to needing to be split up, weighted and so on.

rustic latch
#

Those axes do look good

torn crown
rustic latch
#

Completely fair

#

But then you won't have time to port them either :P

#

In any case - I very much appreaciate the offer, but really I don't know if you need my blessing - cause I lack the skills to convert them myself

torn crown
#

I do too for the most part. Genuinely pretty annoying and I would love for someone to do all the hard shit if I just convert them into a .nif. I would genuinely commission someone to do so after school is over.

#

By the way, I just realized. Morrowing doesn't have any absurdly long two handed melee weapons that ARENT spears does it?

#

Other then I think Chrysemere.

rustic latch
#

well, staves

#

but yeah, just two handed swords mostly

torn crown
#

I forgot all about those. I genuinely didnt even register that they were a thing

rustic latch
#

They very much are, and good in their own niche

#

and I had to make animations for them :P

cyan reef
#

As someone currently using staves: If you're not an enchanter,don't touch them.

rustic latch
#

theoretically if we place a kf file into Animations/xalmelexia_warrior/ it should be loaded.

#

@tough juniper , do you still have the blend file for almalexia?

cyan reef
#

Their damage values are atrocious. They're highly enchantable,meaning you're meant to give them meaty Cast on Strike enchantments. Which will only fire off five times before needing a recharge,unless you have a high enchanting level to make it more efficient.

tough juniper
rustic latch
#

can you send it to me please?

tough juniper
#

sure, my cropped down one, yeah?

rustic latch
#

yeah

tough juniper
rustic latch
#

Danke

tough juniper
#

macht nichts

rustic latch
#

nope

#

no dice

#

there should be a way to get just the kf and get it to play the same way we do for normal actors

#

I'll see if I can do anything tomorrow.

#

FUCK YEAH

#

Now I need to figure out which part of what I did actually did it

#

lmao

#

It may be more than one thing.

However, what I now understand for sure, and in retrospect it's obvious -

#

her mesh is in meshes/r/ in bsa

hence her animation should live in Animations/r/xalmalexia_warrior/

#

Now to figure out which of these worked

#

but goblins are back on the menu, bois

#

Bad news too, the nif/kf files that you've sent me originally don't work even like this

#

no idea why

#

However, a set re-exported as 3rd person using bizzare plugin works, and that one also has exported straight, without that weird lean

#

@tough juniper good news for when you wake up ^. Imma go to bed now

#

So it was two things - no clue what's wrong with the orignal nif/kf, but they didn't work.

Re-exported using G7's plugin separately, and via Max's Plugin - both work, but one exported via G7's exporter has weird lean to it.

Only need the kf file - meaning this will compatible with any replacers, as long as they don't alter the skeleton too much

And had to be placed in a correct directory,Animations/r/xalmelexia_warrior/ in the mod dir.
||toddmad that typo is fucking driving me nuts, but I won't need to look at it anymore||.

I'll tweak the animation speed, and pretty sure I can use it as is, it's a bit slow right now - over a second from start to stop, needs to be ~250ms to be in line with others

#

Oh, actually. Tweaking the animation speed may be annoying. May have to compress it in blender

tough juniper
#

legendary, thats gonna be fun haha idfk if something is wrong with my blender install but damn its good to see it work anyway. here's some late night goblin stuff in celebration

quick obsidian
tough juniper
#

Ohh the bsa....

#

I see now

#

It all makes sense datchim

#

I really need to do more reading, did you find that from the docs?

rustic latch
#

One note though - you don't make a distinction between melee and ranged attacks, but exclude bows/crossbows from processing

rustic latch
rustic latch
simple bone
#

Man... if I wasn't a staff wielding mage in this playthrough, I half want to beeline through the EEC and get Bullish and Bearish for this...

It's literally a rapier and buckler

rustic latch
#

Nice

#

Buckler may be a bit weird with current shield animation though

#

Rapier on its own should fire, however

#

Staff should be quite useful anyway - it has some nice bonuses

simple bone
#

Honestly doesn't look too bad

simple bone
rustic latch
#

lmao yeah

inner hare
rustic latch
#

Nope

inner hare
#

The previous mod got engine fork flagged as suspicious by Nexus

rustic latch
#

lmao

#

They actually may be legit

#

Jumping a gun a bit imo with pushing it to nexus, but they've included it as demo in the MR, so again, checks out. We may see "skill use failure events" in the main soon^tm

inner hare
#

Nexus probably flagged it because of file type

rustic latch
#

It has literally the entire game in there

#

libs, binaries and all

#

it probably can't scan the binary files

#

or considers some of them "dangerous" for a mod, while it's a perfectly benign lib that is just doing stuff mods are not usually doing

#

This is a bit of a relief tbf. While "unspecifed fork" mod was funny - looks like it's a fresh contributor doing their thing and doing it properly on the engine side

inner hare
#

it's pretty much a flex to be like: I wanted sth done, so I changed the engine

rustic latch
#

Yup

quick obsidian
#

well at least the combats are sorted out for now until the MR gets approved

cyan reef
simple bone
cyan reef
#

And how's "best possible" defined here? Mutually beneficial? Or maximum exploitation?

#

We're dealing with a crown monopoly here.

simple bone
#

Spoilers for the route, but it explains what you need to do

cyan reef
#

Complex. But I love the skill checks.

cyan reef
#

Hmm. Maybe my staff enchantment to simulate H2H knockouts was a bad idea. Maybe I should replace this with an Absorb Health and Absorb Fatigue enchantment.

inner hare
#

Those are great effects, but serve a different function.

simple bone
#

And I have over 110 Enchant, so I only consume 1 charge per use

cyan reef
rustic latch
#

Bleugh. BIg refactor is mostly done and functional. Arrow deflect works and Almalexia parries with fearsome effeciency

#

Trying to figure out why I can't seem to add extra bones to play sparks on her parries, and will take a look at gobbos probably tomorrow

#

@hard tree , I see you've been talking to G7 about extra bones for addVFX at one point - what did end up working for you?

tough juniper
#

Sick

#

We added it through blender but had to add the properties after in nifscope

cyan reef
#

Considering that Almalexia is the Warrior of ALMSIVI,I'm amazed you can sneak a blow past her defences at all.

rustic latch
#

She just has 100 in combat skills

#

her hands are more dangerous

simple bone
#

Does she have high enough skills to deflect arrows then?

rustic latch
#

yeah

simple bone
#

Oh boy

rustic latch
#

100 block and 100 longblade

tough juniper
#

I was considering doing the parry with her hand lol

rustic latch
#

since she is a creature it's actually one stat - "CombatSkill"

#

so all her combat skills are 100

simple bone
#

Marksmen was traditionally the counter to Block because arrows couldn't be blocked in Vanilla - and was my go-to to kill Almalexia because killing her with spells is hard

#

But now, woof, that's gonna be fun

rustic latch
#

Had to squeeeze the animation Dubious provided in blender to 15 frames, and set framerate to 30 ( you had it at 24, btw)

simple bone
#

She was already one of the hardest fights in the game, but honestly, making her even more of a challenge is great

tough juniper
#

I still don't know how to change it

rustic latch
simple bone
#

It's more of the fact that she can parry, on top of her fearsome statistics - I can't wait to make a duelist and face her

cyan reef
#

Orsimer who's a devil with a zweihander,Orsimer who's a devil with a rapier,or something else...?

inner hare
rustic latch
#

fuckers do have spells hp, and 160+ in each skill

inner hare
#

Well, modded is a different story

rustic latch
#

well yeah

inner hare
#

You can make a mod that gives Alma 255 as well

rustic latch
#

I honestly just forgot what they are like in vanilla

#

all my interactions with Tribunal recently are testign to fix that scripted fight

inner hare
#

Strong, OP even

#

But so is Alma

simple bone
#

Damn, discord struggling again

inner hare
#

Yeah

rustic latch
inner hare
simple bone
#

And of course, wielding

inner hare
#

But you can do whatever

simple bone
#

She hits like a TRUCK even in Vanilla

inner hare
#

And yeah, Alma is a freak

simple bone
#

But that's TES3 DLC for you

#

Castle Kaarstag Werewolves

inner hare
# simple bone

I will edit that spell by switching order of Weakness and Fire Dmg and add Weakness to Shock...

rustic latch
cyan reef
#

I believe her melee damage is 100 + Weapon.
Which is... Holy fuck,over.

inner hare
simple bone
#

Honestly, Almalexia is one of only 2 NPC's that have really scared me with their spell

rustic latch
#

Understandable

inner hare
#

Fits the bitch better clavicus

simple bone
#

The other is Fainurin of Sunhold in Ashurbipal - in Shipal-Shin

I don't know WHAT he cast, but it oneshot me several times through 50% magica, Frost, Fire, and Shock resist with 180 health

#

And I mean instant death, not over a duration

inner hare
#

spells in modded games tend to be scarier. Vanilla has a ton of trash spells.

rustic latch
#

Another being trueflame

simple bone
#

I have a love-hate relation with those

rustic latch
#

fuck I probably hate those two swords more than tribunal sewer levels

simple bone
#

My first ever experience of magical weapons sheathed in elemental energy

#

But they're so ugly

#

And Trueflame has a slow as fuck swing speed too

rustic latch
#

so dumb fuck writer decided that it's "eternal dwemer tar"

#

for the enchantment

#

it's not fucking magic

#

fuck that noise

rustic latch
#

lmao

simple bone
#

I like the model of Hopesfire more than Trueflame - WHY IS THE HILT BLADED

#

And that insane curve is just

cyan reef
#

Trueflame is... Bleh. Hopesfire looks so much nicer.

simple bone
#

Trueflame is an edgelord weapon

cyan reef
#

Now,if Trueflame were instead falcata-shaped...

inner hare
#

OMG Trueflame is garbage

#

Hopesfire is ok

cyan reef
#

Hopesfire's shape is somewhere between scimitar and khopesh.

frosty gyro
#

trueflame is very "coolest shit i've ever seen in the year 2002" I'm pretty fond of it

simple bone
#

Kriegsmesser Trueflame when

cyan reef
#

While that would be dope,I think a more prominently curved blade would be a better twin to Hopesfire.

#

Thus,falcata.

simple bone
#

I know they were supposed to be wedding gifts for Nerevar and Almalexia - but I've always preferred the imagery of Nerevar with the spear

cyan reef
#

You can find Nerevar's axe (Where was this mentioned in lore?) in Tamriel Rebuilt.

rustic latch
#

I mean

frosty gyro
simple bone
simple bone
rustic latch
cyan reef
#

Hopesfire looks like an ebony weapon,in vanilla. Trueflame looks... utterly unique. Can't tell if it's supposed to be steel,Dwemer,or ebony.

simple bone
#

I think the other thing about them that I'm not that much of a fan of is that... they don't look Dwemer enough, even if we consider that they were built in more of a Chimer style for them, they don't feel like they match any existing aesthetic. Beyond Hopesfire looking somewhat Ebony

inner hare
rustic latch
#

That mod is based on this redesign concept

#

trueflame is shorter

#

both are long enough, it's just that hopesfire is stupid long

inner hare
#

I don't think Hopesfire look better here at all

rustic latch
#

Imo it does

#

anything is an improvement over the original

cyan reef
#

...Am I wrong in saying they look like something Travis Touchdown would wield?

rustic latch
#

they both still look stupid, but that's a testament to how bad original design was

#

I mean:....

cyan reef
#

It at least looks like a sword.

inner hare
cyan reef
#

As I already noted,somewhere in between scimitar and khopesh.

inner hare
rustic latch
#

And then this piece of shit:

cyan reef
#

Yeetus deleetus Trueflame.

simple bone
#

Skyrim butchered it just as much in Creation Kit fashion

cyan reef
#

Creation Club. But yes.

kindred imp
simple bone
#

Then in ESO it looks way too small, the blade is better, but the bladed hilt is still awful

rustic latch
#

Still prefer the remake

inner hare
simple bone
#

Honestly, seeing as they're the "pinnacle of Dwemeri craftsmanship" I would love to see them more crystalline like Keening

cyan reef
#

Hopesfire,IMO,is inoffensive in its current state.
Trueflame needs a complete redesign,though.
Making it a falcata,I think,would allow it to retain an exotic shape without being total early 00's edgelord nonsense. And permit a bladed guard without being a joke.

rustic latch
inner hare
#

I would leave Hopesfire alone

simple bone
#

Make their enchantments more reminiscent of tonal magics, as opposed to "flaming oil" and "somehow electrical fire"

inner hare
#

I like the lights

#

Make them unique

simple bone
#

Yeah, same

inner hare
#

They would have to pay me to use this and I might still refuse

#

A man has standards

simple bone
#

Agreed

#

Of the "official" models, I do think that ESO's for once is the least egregious

rustic latch
#

That's not a high bar

simple bone
#

Exactly

inner hare
#

Maybe Trueflame should be flaming falcata

cyan reef
#

THAT'S WHAT I HAVE BEEN SAYING!

rustic latch
#

So which one of you is making new model?

simple bone
#

Dibs not it, I only know lua :^)

cyan reef
#

Vadryn's Staff of Arbitrage...
Eventually.
Gotta get back to an enchanter to make it for me.

inner hare
#

ok, Nexus gave me 11 results for Trueflame. None of the them look that good IMO.

#

hey @tough juniper maybe you can make Trueflame that doesn't suxx? clavicus