#N'Garde. Vanilla-Friendly Parry and Active Block.

1 messages · Page 9 of 1

inner hare
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as if you were getting grinded down during those weak blocks

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combat feeling is already quite good

rustic latch
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Mmmmmaybe. Thing with that is there's no prolonged contact

inner hare
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Yeah but maybe if sounds become louder and more "desperate", it may be enough

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it may also easily end up being something that only sounds (hehe) nice on paper, though 😅

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I guess that similar concept could apply for weapon parries. Slick deflect-like sound for high efficiency and sth sounding more like a proper hit for weak efficiency.

inner hare
rustic latch
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I don't have a great ear for sfx... So far none of these "clicked". But i'll keep looking for a bit

rustic latch
kindred imp
rustic latch
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not a reader, a writer ur

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@here
I'm getting sporadic reports of the hotkey not working after being assigned.
Needing to save and reload the game for it to stick. Am confused and can't replicate even after I've wiped my OMWInputBindings completely.

Did anyone experience anything like that?

tough juniper
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hotkeys are cursed in general, but yours worked fine for me

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probably a different mod messing with it

rustic latch
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🤷‍♂️ No idea

misty phoenix
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I had to reload the save for it to work

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I haven't tried it, though

fading crystal
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Been using this mod since… well sometime before the message count here reached 1k I'd wager lol
Set the hotkey once and haven't had an issue since. Did require a reload after setting if I recall.

copper raft
# rustic latch

"balancing~" and its probably the only skill that I rather not had been chance-based

copper raft
rustic latch
rustic latch
toxic dagger
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Woke up today to find this lol. Idk if you folks talked about it here or not but that was unexpected

toxic dagger
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YO

rustic latch
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lmao

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Am in "WTF" stage

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barely woke up myself

toxic dagger
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Lmao

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Same here

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And I usually never click on the bloatware "news" notifications that I get

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Are you famous now Arrean ?

rustic latch
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lmao

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😅

toxic dagger
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Soon enough you'll start getting recognised on the street

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"Are you the N'Garde guy ??"

tough juniper
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Bro

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Wtf

rustic latch
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I don't know

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I only have "wtf" in my head rn too

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doesn't seem real

amber spindle
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Congratulations!

tough juniper
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Pthbthb I mean yeah!

inner hare
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😮

tough juniper
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Just holy crap

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Wow

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Y'know?

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But like yeah, too right

rustic latch
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I mean.. sdfjghsdkjfghdsfjk

tough juniper
maiden tangle
tough juniper
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Yeah its a good article, well thought out

maiden tangle
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I agree! Todd should pay you now because you fixed his game. And he could start re-releasing Morrowind now instead of the 13473th version of Skyrim todd

tough juniper
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All the sky babies will be coming to check it out now lol the food gate are open

cinder gulch
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Oh shit that's wild hahaha

rustic latch
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*static noise*

maiden tangle
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I love Skyrim, can't argue about that... but I cringed by reading this title.

rustic latch
tough juniper
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Calling them "glancing blows" was the key

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Pure genius

copper raft
rustic latch
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And so far it is only renamed in the docs

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so credit where it's due

maiden tangle
rustic latch
maiden tangle
copper raft
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The guy that quote comes from is also the same guy who wrote the oblivion thieves guild, that might give you a clear picture of his attitude to older games

rustic latch
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I mean..

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Oblivion Thieves Guild is one of the better quests in oblivion

hearty scroll
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Congratulations huhu

rustic latch
hearty scroll
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Just noticed about 10% of views have downloaded the mod huhu

rustic latch
tough juniper
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Very good, and the endorsement ratio is still super high too. Its really struck a chord

misty phoenix
rustic latch
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Anecdotally, I have a friend, younger than me by a couple years. Never played morrowind for any length of time - , after I've shown him the mod - he installed the game

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We'll see if he sticks to it

hearty scroll
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the two main critiques people who either don't want to try or give up very quickly on TES III seem to be the combat, and the reading

rustic latch
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Yeah, though the latter one is weird to me

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I guess I grew up with RPGs where there's more reading yet

misty phoenix
hearty scroll
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I mean, different people work differently. I don't like voicing TES III personally, but I like that it exists for people who struggle focusing through reading. It's an accessibility feature.

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I know a guy who likes books, but struggles with reading a full one, or too long in a row. He processes audio info easier than reading it. I'm the opposite, couldn't get through an audiobook to save my life. To each their own

young aspen
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This could be the most consequential elder scrolls mod since schlongs of Skyrim

hearty scroll
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Having watched a first time let's play recently also made me realise that the game doesn't do a great job of explaining itself to new players - especially since it's now an old game so players now have different references and expectations.
Like, a small information on mouse hovering for stuff like "what does "magnitude" do on a levitation spell?" or "what does "sound" effect does?", "wth is "divine intervention"?" or even showing some references for chances to hit/miss attacks, this sort of things that players have to discover by trial and error currently.

inner hare
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Hey, so is this that new 100% hit chance mod I've been hearing about? Gamepad support covered?

kindred imp
rustic latch
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^ Cause you'd have time for that during all the "cell loading" and loadscreens

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🤷‍♂️

hearty scroll
inner hare
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Iron Dagger. Destroyer of noobs.

rustic latch
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I remember playing the game on a family pc that had iirc 384 MB of ram.

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3 load screens running from balmora gates to Caius' house

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well, "load screens" - "loading cells"

hearty scroll
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tbh I have no memory of my first time playing.
I know I enjoyed the game, but didn't play much. Was shortly before Oblivion release, and I had never been found of early 3D games (always thought it was a downgrade from 2D visuals and didn't understand the hype of the late 90s/early 2000s). I found vanilla Morrowind ugly, my friend who introduced it to me didn't understand and told me it was considered great when it released.
It did make me hyped for Oblivion; played it, hated the leveling and auto-generated content, liked the character models and the DB and TG questlines, disliked the MQ. Discovered mods, tinkered it and played a while, then went back to Morrowind, this time with mods, and stayed there huhu

inner hare
hearty scroll
inner hare
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  • I saw a cliff racer the other day.
  • Indeed.
  • I've heard others say the same.
  • Take care.
misty phoenix
tough juniper
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Nowadays we have Quest Guider and Skyrim style quest markers, someone could finish the game without ever reading a word

inner hare
tough juniper
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Yeah but some people are averse to effort. 12 year olds can be pretty damn focused if their into something

hearty scroll
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Agreed, some will not put in the effort. And tbf, they don't have to, their loss. I suspect someone playing with quest markers and not reading anything will not have a great experience, other games surely are better suited, but who knows? Some might still enjoy it somehow

rustic latch
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Eh. Live and let die

hearty scroll
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Morrowind feels like it sits halfway between CRPG and ARPG. I'm not convinced it's a great game on the purely ARPG side.

rustic latch
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Imma let others do what they want, as long as it's not hurting anybody but themselves

rustic latch
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not action

maiden tangle
rustic latch
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😅

hearty scroll
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Man I really can't wait to try this out

rustic latch
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You didn't yet?

hearty scroll
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I have an older, heavily modded instal, making it compatible would require enough changes that I'm waiting for my next full reinstal

rustic latch
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Which mods conflict?

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Cause it generally should be fine to add, except for the need to update SE

hearty scroll
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Would need to check it all out, but first obvious one is NCGD (before it was split into SE and NCG, which, in turn, has new dependencies that I'm lacking)

rustic latch
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Ah, but it shouldn't conflict I think

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NCGD doesn't have an interface like SE does

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so ngarde will just ignore it

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iirc

hearty scroll
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ohhhh the new interface was the conflic?

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yeah I don't have stats window extender on this old instal

rustic latch
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local function registerHandlers()
    if I.SkillEvolution and I.SkillEvolution.addOnHitHandler then
        logging:status("registering SE onHitHandler")
        I.SkillEvolution.addOnHitHandler(onHitHandler)
    else
        logging:status("registering regular onHitHandler")
        I.Combat.addOnHitHandler(onHitHandler)
    end
    I.SkillProgression.addSkillLevelUpHandler(skillLevelUpHandler)
end
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^ this

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If skill evolution exists- I hook into it

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and we interop

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it needs SE 1.9.8

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but if SE is not there - I just use vanilla onHitHandler

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I don't think NCGD would have an interface of the same name

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hence it should be safe

hearty scroll
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Then I'll give it a try and pray I don't have anything that could conflict (hundreds of mods that I haven't touched in a while, don't remember all that's in there)

rustic latch
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Disable "Shields Up" if you have it, but otherwise - should be fine

hearty scroll
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never used Shield's up, so that's one less worry 🙂

rustic latch
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Let me know how it goes

maiden tangle
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@rustic latch Hope I won't ask too many questions a second time after Billie's french translation. I'm currently doing the german translation and wanted to know what excactly do you wanted to point out with the sentence "Vanilla block doesn't block on-strike effects."?
With "Vanilla" you meant the original unmodded Morrowind automatic block mechanic, right? Because I would try to phrase it like this in german then.
Even though I had french in school, I should be better at reading it... Still I also take some inspiration from Billie's translating approach. Read that it was phrased this way "La parade ne bloque pas les enchantements automatiques dans le jeu original."

rustic latch
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Je ne parlais pas francais :P

However, what that phrase means:

In vanilla game when autoblock is triggered - you still get damage by an on-strike enchantment of the enemy weapon

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vanilla being "generally accepted term" for "unmodded game"

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"standard flavour"

hearty scroll
rustic latch
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I somehow dropped that phrase entirely in the Ukrainian translation file 🤣

maiden tangle
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Yeah, I know about the vanilla term and it doesn't have a direct german translation either, so I'll go for "unmodded" or "original" Morrowind too.

rustic latch
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base-game or something yeah

maiden tangle
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Jiup

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The translating process is not as easy as I assumed. But fun, hence the challenge haha

rustic latch
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Oh yeah

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Completely separate skillset from just learning the language

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You always think "oh, it's just one page of text, how hard could it be" - quite hard it turns out

hearty scroll
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that line is the one that required me to look up how "on strike" "on cast" etc.. enchants were named in french version of the game. It was surprisingly difficult to find, and I was dissapointed to see how wordy the french description was -_-'

hearty scroll
rustic latch
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Yup, know exactly how that feels

maiden tangle
rustic latch
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I can imagine

hearty scroll
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I bet huhu

strong lynx
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But like why? Realism?

inner hare
strong lynx
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Freesound is trash

inner hare
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Unfortunately, I have little experience here 🙁

strong lynx
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Although i personally wouldve also/rather debuffed player speed during casting/drawing a bow for that purpose

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If they still kite after that - they deserve it for leveling their stats right

hearty scroll
# rustic latch Let me know how it goes

Sorry, won't be testing it just yet. Ran into trouble trying to add the mod (not related to ngarde, dw), don't feel like investing hours into troubleshooting when I will make a new full install soonish anyway

rustic latch
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Fair and understandable

hearty scroll
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this is frustrating, still 😅

hearty scroll
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OK I had an idea so I had o try before giving up. It worked.
So, N'garde working fine so far as I could tell on a new game. Worked as soon as I assigned key. Using OpenMW 0.50. Endorsed 👍

rustic latch
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Excellent!

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Thank you for letting me know, and hope you enjoy it!

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To anyone passing by, btw. Please vote here, I need this info:
#1482416741077356692 message

waxen cliffBOT
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hearty scroll
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I only tested it against mudcrabs and in addamarsus-whatever spelling the first cave has for humanoid opponents. Managed to land a few staggers, parries spark and clank, feels good 😄

rustic latch
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Nice

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btw, if parrying creatures feels silly - there's a setting for that

hearty scroll
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I'll leave as is for now, good to know it can be changed if I ever feel like it, cheers

pastel vine
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I have noticed that when using the increased flee gmst from HBFS that sometimes actors stutter and/or shake. It seems they still try to parry?

rustic latch
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Hmmm

inner hare
rustic latch
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Did you?

inner hare
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it's either that or Mercy

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interacting with N'Garde

rustic latch
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I completely missed it

pastel vine
inner hare
rustic latch
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Ah, I think it was more than a week ago

inner hare
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maybe you should prevent any parrying if the actor is fleeing

rustic latch
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but

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fleeing is not "in combat" isn't it?

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or is it?

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...

inner hare
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I think it is

rustic latch
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fuck

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yeah, will need to add a check

inner hare
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otherwise, the actor wouldn't be fleeing

pastel vine
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I believe it is part of combat

rustic latch
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ye, you are right

inner hare
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in Vanilla it may be hard to notice simply because the actors rarely flee. It's still possible if you use Demoralize or Turn Undead, though. With HBFS and Mercy fleeing is more common.

rustic latch
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Oh, lovely, that should be easy

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Bleugh. I was waiting to finish some other stuff, but for this maybe it's worth releasing an update asap

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And sorry for ignoring it when originally reported

inner hare
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No problem. You had a shitload of other stuff to deal with back then 😄

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I even remember some update which prevented any mod settings from appearing 36vehks

rustic latch
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I think that was pre-release

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:P

inner hare
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yeah!

rustic latch
#

Iirc I've plugged in a new setting, but not any plumbing for it, and posted it. So settings failed to render

inner hare
#

what happens in pre-release, stays in pre-release

inner hare
rustic latch
#

Depends on my time. Work quieted down a bit, but I got a boiler leak and workmen would be coming next few days to replace it and to fix the ceiling it fucked up.

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the ceiling in question

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Landlady was a bit perplexed

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I guess I'll wait a couple days, really want to finish the new effectiveness system, but that may need a migration script too

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And give couple people a chance to finish l10ns they've started

rustic latch
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Thanks Montu. Posted it alreday in the morning - was fun "waking up famous" doitswit

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Even if I disagree with "sekiro parry" description

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haven't even played sekiro

pastel vine
maiden tangle
# rustic latch haven't even played sekiro

Of course it’s an over exaggeration, but people could also associate your mod with Sekiro because of the similar parry sounds.
I played Sekiro a lot and I immediately got flashbacks when I heard the first perfect parry cling datchim

Good game btw, not for everyone definitely but still.
You don’t have to be into Soulsborne games and it may be even better, because then you don’t have to unlearn certain mechanics like dodging.

rustic latch
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I mean, it may be best game ever, II just never played it. Wasn't it a PS exclusive for some years? And iirc bloodbourne still is?

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I've played some soulsbourne games, not many though

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It's just that here anything soulsbourne was never an influence on the design process

tough juniper
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Its definitely just a snappy headline. Apart from the sound it's not really that similar of a system imo but still a complement for sure

tough juniper
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Its a game that is ALL about parrying

rustic latch
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lmao

maiden tangle
rustic latch
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That was the goal, but it still feels surreal to hear someone else say that

maiden tangle
tough juniper
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Yeah a dedicated "sekiro style" parry system wouldn't fit as well in Morrowind

inner hare
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I guess it makes Sekiro different from other soulslikes

maiden tangle
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And the struggle of unlearning of usual Soulsborne mechanics was real. I felt like that chubby raccoon, getting hit by everything…

tough juniper
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Yeah coming into it from dark souls is punishing. That's the funny thing about the bloodborne dodge too, it's similar to sekiros in that those games both really want to get you out of the pangolin habit

inner hare
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I still have hope for Bloodborne on PC

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But hope...

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is the first step on a road to disappointment

tough juniper
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Only a fools hope

maiden tangle
inner hare
#

Art design there is just

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amazing

tough juniper
#

Yeah damn what a game, I had never played a from soft game before and it just broke me on its wheel

maiden tangle
inner hare
maiden tangle
#

Someone is trying to make a Bloodborne-esque mod for Elden Ring. Did you see that?

inner hare
tough juniper
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I'd like to try the big ER mod that allows full multiplayer

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Get a small crew to blitz the lands between would be a fun weekend

maiden tangle
# inner hare I also saw a working emulator but didn't try it

Still in early development. It’s called Graceborne

https://youtu.be/0juhwQFr0fU

AVAILABLE ON NEXUSMODS:
https://www.nexusmods.com/eldenring/mods/5207?tab=description

Like, comment and subscribe to support the project, or you can join my Patreon to aid me even further:
https://www.patreon.com/c/corvianNoctis

Graceborne is a mod overhaul for Elden Ring, inspired by Bloodborne, it aims to shift its world and characters in...

▶ Play video
inner hare
#

No MW death mod truly appeals to me, unfortunately. Always sth. Some jank or weird design choices.

maiden tangle
worthy hawk
#

N'garde would be pretty sick for a pvp duel, you gotta admit haha. Fingers crossed TES3MP updates to 0.5 someday 🤞

rustic latch
#

I do agree, but I don't think it'll work out of the box

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though

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maybe?

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I have some assumptions in the code based on "we are single-player"

young aspen
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I haven’t played Sekiro but I rage quit Nine Sols

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Does that count

worthy hawk
#

But yeah, that aside, enjoying the mod right now! Not really getting full usage out of it since I'm doing a wizard run, but experimenting a bit with bound longsword and it's really cool.

maiden tangle
#

Oh and then there’s this of course, but you probably saw the presentation already when it came out back then.
Not sure if the guy is still working on a truly playable version

https://youtu.be/n89NFtIUWDI

Click this link https://boot.dev/?promo=INFERNOPLUS and use my code INFERNOPLUS to get 25% off your first payment for boot.dev!

Mod collaboration discord: https://discord.gg/SnrGx6DAnc

Second channel video talking about this project: https://youtu.be/Bo0nuQCq10w

My patreon: https://www.patreon.com/c/infernoplus

Additional thanks to Greatnes...

▶ Play video
tough juniper
#

Yeah I'm still hoping for some ansei sword singing mod now that magic is open season

inner hare
tough juniper
rustic latch
rustic latch
#

but mw in eldern ring

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cool because it's hard

inner hare
tough juniper
#

Yeah hearing the guy talk about what he had to go through is the point 😅

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It would be neat to play though idk if it will ever get that far but more power to hime

rustic latch
# rustic latch
poll_question_text

Did the parry hotkey work for you immediately after assigning

victor_answer_votes

10

total_votes

15

victor_answer_id

1

victor_answer_text

Yah

zenith karma
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I'm using a gamepad and had a hell of a time assigning it in the first place

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It's as if releasing the button also counts as a press?

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And then it didn't do anything even after I assigned it to LB, until I died and had to reload a save

zenith karma
#

And I can't seem to assign parry to the left trigger at all. I wonder if this is an issue with Lua API

rustic latch
rustic latch
zenith karma
#

That's another thing, assigning to the bumpers works but because they're also used to navigate menus, it immediately switches to the next menu tab on the same press as the keybind input

rustic latch
#

Ah. I tested with controller menus flag disabled in the launcher

inner hare
rustic latch
#

That makes sense then

maiden tangle
rustic latch
#

Nah, I don't think I will. 36vehks

inner hare
#
  • MrArrean, care to comment?
  • Oh, yes. Big Sekiro fan. Changed my life.
maiden tangle
rustic latch
rustic latch
maiden tangle
rustic latch
worthy hawk
#

Getting some very strange "jittering" on NPCs in combat, which seems to be based on proximity. When they're right up in my face, it's constant, but when they're closer to the edge of the attack range, it stops

rustic latch
#

mercy or anything else installed that would modify NPC behavior?

rustic latch
#

under normal ngarde conditions they should backoff to their attack range

worthy hawk
rustic latch
#

so seems like something is forcing him closer

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ah

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hmm

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does the same happen in an open space?

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I use navmesh to try and force them to move - he may be getting stuck cause the obstacles are too close

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Anyway, thanks for the report, I'll investigate it

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I know where it happens, need to figure out why

worthy hawk
#

Happens pretty much everywhere, though definitely more in enclosed spaces. I have generated navmesh in the openmw launcher.

rustic latch
#

everywhere definitely shouldn't be the case

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hmmmmm

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I'll investigate

worthy hawk
#

Only other combat AI adjacent mod i have is "take cover", which makes people try to avoid being shot with marksman/spells if they can't reach you

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maybe a conflict there?

rustic latch
#

Yeah, shouldn't happen

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I have take cover too

kindred imp
worthy hawk
#

let me grab my load order, just in case anything stands out to you

rustic latch
#

I'm thinking it may be something with the enclosed space. I cast navigation ray to 200 units

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may be too far in that space

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when you're "not too close" actor has no need to move, so doesn't jitter

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but otherwise - freaks out, as he tries to move, but can't

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I'll take a look at that code later

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"can't move" being defined by my navigation rays

rustic latch
maiden tangle
#

Has some else also noticed, that when NPCs are getting constantly damaged via a spell for example, they tend to be more aggressive. Some started to swing their weapons like hell towards me after I poisoned them. This could also be Mercy though.
Wouldn't consider this a bug anyway and more like a feature for immersion.

Didn't noticed any jittering on my end btw.

rustic latch
#

Yeah, probably not on my end

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I don't touch attack frequency

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May be mercy - but I haven't run that for a bit beyond original testing with ngarde

worthy hawk
rustic latch
#

I think I need to soften threshold on "move closer"

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and "move farther"

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think that happens right as he is on the edge of the difference between "come closer" and "back off"

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I thought I've fixed that

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ANyway - it's on the todo now

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will get addressed

worthy hawk
# rustic latch And will appreciate that
  • Morrowind.esm
  • Tribunal.esm
  • Bloodmoon.esm
  • Tamriel_Data.esm
  • OAAB_Data.esm
  • Tamriel_Data.omwscripts
  • TR_Mainland.esm
  • Arvesa - An Armigers Tale.esp
  • StatsWindow.ESP
  • StatsWindow.omwscripts
  • SkillFramework.omwscripts
  • Bardcraft.ESP
  • Sky_Main.esm
  • Arvesa - Tamriel Rebuilt.ESP
  • Cyr_Main.esm
  • tamrielrebuilt.omwscripts
  • Expansion Delay.ESP
  • Magical Mainland Homes v3.0.ESP
  • JASPR-TR.ESP
  • JASPR-V.ESP
  • Sky_Main_Grass.esp
  • Balmora Arches and a Waterfall.ESP
  • JASPR-AS.ESP
  • MasterIndexRedux.esp
  • The Publicans.ESP
  • RightToWearOrdinatorArmor.ESP
  • Temple Markers.esp
  • Vivec_Foreign_Quarter_Bridge_1.0 .esp
  • smooth_sneak.omwaddon
  • Bardcraft.omwscripts
  • Impact Effects.omwscripts
  • TakeCover.omwscripts
  • Boundless.omwaddon
  • if_rethan_manor.omwaddon
  • BoundPauldrons.omwscripts
  • MagicWindowExtender.omwscripts
  • NiftySpellPack.omwaddon
  • removeSpellFix.omwaddon
  • ngarde.omwaddon
  • MBSP.omwscripts
  • Visible Morrowind finery.omwscripts
  • fresh-loot.omwaddon
  • fresh-loot.omwscripts
  • LuaPhysicsEngine.omwscripts
  • OpenMW_Magicka_Expanded_Framework.omwscripts
  • ngarde.omwscripts
  • ReAnimation_API.omwscripts
  • ReAnimation_v2_Rogue.omwscripts
  • third-person-alt-attacks.omwscripts
  • TabletopAlchemy.omwscripts
pastel vine
rustic latch
#

Yeah, and that one is fixed next update

#

So we'll see. There's nothing I see in that load order that woul modify the flee behaviour howeveer

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and it should invisible on vanilla

worthy hawk
#

OpenMW settings wise, I have smooth animations as well, though I think that was recommended on the nexus page for the mod?

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otherwise haven't really messed with much

rustic latch
#

It was "use additional animation sources"

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otherwise it won't be able to play necessary anims

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but shouldn't matter I don't think

#

I'll test and report. I'm still in a bit of a RL hussle mode - will likely get to closer to full speed on the mod on the weekend

tough juniper
rustic latch
#

@inner hare post the meme

#

Nvm found it

inner hare
#

😄

rustic latch
#

Ah it's a fixed and expanded reupload by the same guy that made the previous one

#

Makes sense

inner hare
#

keep them coming, guys. Those "I have no idea what I'm talking about" comments are too good.

maiden tangle
rigid yoke
#

theyre beating my ass in this mod had to turn it off ngl

#

How do you level block till it reaches the threshold?

rustic latch
#

I mean, as you parry just generally you will get two skills progressing. Main and secondary. It's block twice for shields. Handtohand twice for unarmed. weapon skill and block for weapons. At 40-50 in main skill you should be reasonable effective. But main thing is time your parries.

rustic latch
#

Ugh... this is a new one:

hearty scroll
inner hare
rustic latch
#

Liam sadcat

inner hare
#

@kind locust is that you?

rustic latch
#

I'm a happy man that I mostly don't go to reddit 36vehks

hearty scroll
rustic latch
inner hare
#

some YT comments are hilarious

rustic latch
#

Yeah, there are quite a few of those riffing on that

inner hare
rustic latch
#

I should've added a "combat how you remember it being" tagline 36vehks

kind locust
rustic latch
inner hare
kind locust
inner hare
rustic latch
hearty scroll
#

I also don't get killed all the time, and didn't try the "always hit" option yet ^^'

#

that limits the options lol

rustic latch
#

it's a great time

inner hare
#

it's still there!

rustic latch
hearty scroll
hearty scroll
rustic latch
hearty scroll
#

I have a lot of games I bought and haven't had the opportunity to play yet ^^'

rustic latch
#

then check out the mods

#

WB total overhaul scene is wild

#

Pendor and Perisno are personal favourites

#

There's also an Illiac Bay conversion in the works

hearty scroll
#

Nope. No Sir, TES are the only games I'm really modding, I already spend more time modding than playing as it is. If I start doing this for other games, I'll just never play anymore huhu

rustic latch
#

and just in general a lot of amazing stuff

rustic latch
#

and it would have gameplay stuff included

#

No 800+ modlists there

hearty scroll
#

I don't plan on "total overhauling" a game that I bought because it seemed like something I would like. I mean, if it required total overhauling, then I likely wouldn't have bought it in the first place?

rustic latch
#

I mean

#

I chose the wrong word

hearty scroll
#

Also, dunno when I'll ever get to playing it, there are a lot of other games higher in my prio list

rustic latch
#

it's "total conversion" - meaning same game, different world

hearty scroll
#

ohhh

rustic latch
#

Those fit really well with how M&B works

hearty scroll
#

Well, we'll see. I've never played any total conversion actually, in any game

#

Skywind being the only one I kept an eye on over the years

rustic latch
#

Those are M&B bread and butter

hearty scroll
#

First, I'd need to actually play the game lol

#

the vanilla game I mean,

rustic latch
#

Yeah, as I said - play around in vanilla

#

it's great as is

kindred imp
rustic latch
#

Still affects you a bit

#

as enemies with shields would block arrows

kindred imp
#

Eh, not substantially

#

Plus I don't think they block when they run towards you

rustic latch
#

They should be able to

rustic latch
#

or at least stop and raise the shield when you draw

kindred imp
#

Maybe I didn't notice, then

rustic latch
#

the animation is weird on moving actors

inner hare
#

Yeah

kindred imp
rustic latch
rustic latch
inner hare
#

I had my shots blocked like... yesterday.

hearty scroll
# rustic latch

I admit I wouldn't have guessed that this NPC had his guard up on this screenshot

inner hare
#

Animation isn't very clear if the actor is moving.

rustic latch
#

@kindred imp ^

kindred imp
#

🤔

inner hare
#

The scrib 36vehks

rustic latch
#

Scrib is hanging out

inner hare
rustic latch
#

as intended

#

Nor can they block the first shot when out of combat

#

even if you are looking them straight in the eyes while drawing

rustic latch
#

but that's vanilla behaviour and something I can't easily fix without attaching too many scripts

inner hare
#

BTW why I can't shoot why overencumbered?

rustic latch
#

huh?

inner hare
#

I'm like 99,99% sure it's this mod

rustic latch
#

hold up

inner hare
#

I can't attack

rustic latch
#

that's... a regression

#

ok, I'll fix it

#

makes sense to me logically, tbh, but not something I intended

#

Let's think. Are there any other special "can't Move" cases aside from overencumbrance that should still allow attacking?

#

I think not, right?

hearty scroll
#

Can't think of anything

rustic latch
#

others are knockout/knockdown and paralysis

inner hare
rustic latch
#

yeah, im patching it as we speak

hearty scroll
#

I like that description ^^

rustic latch
#

will go up with 1.0.9 which may be a few days

inner hare
#

BTW can you parry with a bow? Haven't even tried. I remember doing it in Oblivion and it was stupid, but Oblivion was full of lazy design.

rustic latch
#

nah

#

It was suggested at reduced effectiveness

#

but I don't think it makes much sense

#

Like... I mean - some bows in game are made of strong stuff, and irl e.g. a longbow is a substantial stick

#

that can offer some protection

#

but it won't be bow for long

#

if used like that

inner hare
#

And the player should be encouraged to switch to melee if they want to block

rustic latch
#

And adding "breaks in two hits" was as useful as "can't be used for parry"

hearty scroll
rustic latch
inner hare
#

BTW anyone here played with MSWE blocking mods?

kindred imp
#

Storm did todd

inner hare
#

@valid spruce how similar is it to N'Garde?

valid spruce
#

Well, it differs on the approach

#

Blocking at first was too similar to parrying

#

I am at the moment blocked (lolz) because of the lack of animations, to implement the shield bash 😄

rustic latch
#

Animations do be like that

valid spruce
#

We are working on the same game in roughly the same concepts 😄

rustic latch
#

More or less

#

Different approach to execution, and different engine limitations

valid spruce
#

I added more fluff like the spell batting 😄

rustic latch
#

but 🤷‍♂️

#

Possible in OMW currently, but incredibly cursed

#

the spellbattign I mean

#

and imo doesn't fit thematically

#

but

#

a cool feature anyway

inner hare
#

it's more of a meme feature IMO

#

would probably fit the Spellbreaker shield

#

only

#

and dunno, maybe some other artifact

#

not a generic feature

valid spruce
#

Ah, I just thought it was fun XD

inner hare
#

yeah, sure

#

I mean, that's what memes are for 😄

inner hare
valid spruce
#

Yeah 😄

#

Probably if I had not been pestering in the showcase N'Garde would not have been brought into play

#

And in the future we will all probably just move to openMW 😄

#

Or GodotWind

hearty scroll
#

@rustic latch Example of parrying not working immediately after assigning a key (dunnow if the guy voted in the poll)
https://www.youtube.com/watch?v=8ugOo0hssOs
At 21:45

Welcome to this brand new series headlined by yours truly, Red Mage Joe. I made the executive decision to try another semi-consistent series, and I thought something easy to walk into and out of would be perfect for people looking forward to just zoning out and chatting. Join me as we set foot onto Vvardenfell and go on a fantabulous adventure...

▶ Play video
valid spruce
#

MGE XE has only so much to offer when occlusion culling and batching will be implemented 🙂

#

OC is live-ish. G7 is working on the batching 😄

#

After that, I guess a full rewrite would be needed to keep it going

inner hare
valid spruce
#

Not with this level of interactivity

cinder gulch
#

Yeah I tried out MGE XE because I needed to test an mwscript and the MWSE quickloot made me depressed

valid spruce
#

got it working eventually, though 😄

cinder gulch
#

Y’all will enjoy ours datchim

valid spruce
#

More Quickloot is neat

#

And the openMW devs better hurry up 😄

cinder gulch
#

You can loot things without unsheathing your weapons/going into spellcast stance

valid spruce
#

OC already gives nice fps on its own 😄

#

On a quite heavy modlist

cinder gulch
#

But yeah my condolences, you will certainly enjoy this mod and others haha

inner hare
#

Interactive fishing and a painting mod for OMW are my hopes for the future, but it's not easy sadcat

cinder gulch
#

If we get decals before permanent corpses I will riot angyfargoth

valid spruce
#

Decals are not a thing in omw?

#

So no graffitti on Narsis?

cinder gulch
#

Brother we cannot even rotate vfx

#

Decals are a very distant dream

cinder gulch
kindred imp
#

like the vanilla chalk writings

valid spruce
#

I'm not sure, actually

kindred imp
#

Because I don't know why would they be made as decals in the first place if they're static

cinder gulch
#

Because doing lua stuff with decals is easier than using the CS

kindred imp
cinder gulch
#

Also statics can’t be .dds which is likely what the decals are

#

Easier to make textures than using blender or nifskope yagrwut

cinder gulch
valid spruce
#

Let's all jump to GodotWind 😄

inner hare
valid spruce
#

The TRUE open morrowind 😂

cinder gulch
#

Besides, with decals you can have them spawn dynamically with lua rather than having to use mwscript or whatever else you’d use to spawn them

valid spruce
#

To be honest, we are one crazy person away from having someone take the IDA and spend a gazillion tokens just rewriting the base engine into rust or whatever

#

AI has totally changed the game

inner hare
cinder gulch
#

But yeah decals and texture manipulation is probably one of the first steps to being able to do something like JoP

kindred imp
#

If the programmer actually knows what his code does, it is

valid spruce
#

even the old models

cinder gulch
#

Except when you give them the openmw calendar source code toddmad

valid spruce
#

Probably it would just take a couple of weeks to actually pull it off

inner hare
valid spruce
#

Which makes it perfect for the job

#

Any sentient creature would just glaze over and commit seppuku rather than going into that

cinder gulch
#

Ah so what you’re saying is that you’ll be among the first casualties in the AI war

valid spruce
#

most definitely it is not something I will do 😄

#

110% chance that it will not be me XD

inner hare
#

don't worry. We know that the humans won in the future and 20 thousand years later there are only mentats

#

40 thousand years later there are only daemons and humans

valid spruce
kindred imp
#

assuming we won't nuke ourselves in the nearest future mfwbh

inner hare
valid spruce
#

nah, we will still be around 😄

inner hare
#

like cockroaches

#

(mutated)

#

so, yes, nice talk about parrying

valid spruce
#

haha

#

Long story short, we're missing the bash animations

rustic latch
valid spruce
#

it is the crosspollinization that keeps the game great 😄

#

When openMW finally becomes dominant, this era will be missed 😄

inner hare
valid spruce
#

well, totally

rustic latch
cinder gulch
#

It is the most played engine though? Just that any serious quest devs can’t use openmw

inner hare
#

but I'm not sure that everyone will move on

#

some purists will remain

#

hardcore ones

rustic latch
#

Yeah, I mean - there's no reason for everyone to move on

inner hare
#

some people play on OG Vanilla

valid spruce
rustic latch
#

I know a guy that refuses to play even MWSE

#

just basegame oldwind

inner hare
#

wait a sec, I will grab poll results

valid spruce
#

I mean, MWSE has the crazy setup to jump through hoops

valid spruce
#

Now omw is just a few clicks and ta-da! you're in

cinder gulch
#

And modpacks

valid spruce
#

Yeah

inner hare
#

I didn't expect so many OG players

valid spruce
#

There was no focus on that on the MWSE side, going instead on old school modlists

inner hare
#

(with no MSWE)

valid spruce
#

And to be fair, there was not a lot of performance based dev in MWSE for a very long time

#

So less incentive for the automated modlists 😄

inner hare
#

and it's enough

#

so many "big" mods there. It's crazy.

valid spruce
#

They didn't need to, before modpacks exploded

#

And before I actually went ahead hunting for why it was a bottleneck with the profiler

#

CSO is hugely popular and a performance hog as well

kindred imp
valid spruce
valid spruce
#

Unless you really shoot yourself in the foot with bugged stuff

#

Though I'll be the first to agree, that in general openMW performance is better 😄

kindred imp
#

is that the cell name display demo?

valid spruce
#

?

#

Nah, just a little walk around when I was trying to improve fps in that modlist

kindred imp
#

I didn't get what the video was showcasing...

#

ah

#

:d

valid spruce
#

Outlander is currently the heaviest modlist on MWSE

#

So it is a good stress test setup

#

When I was testing Kezyma's stuff in openMW, it ran great 😄

#

And looks amazing

rustic latch
#

It depends. Some places can still bring omw to its knees

#

Especially with pbr and huge textures

cinder gulch
#

Like Starwind ur

rustic latch
#

Or that vivec palace candles mod doitswit

cinder gulch
#

Never caused me any problems

inner hare
rustic latch
#

Yeah shotn is a shame

maiden tangle
#

@rustic latch So I'd say I'm done now. You'll check for formats and possibly missing quotation marks, right? Hope I haven't missed anything as I went back antd forth with some translations 😅

rustic latch
#

Thank you!

#

Any preference on how you want to be listed in the credits?

maiden tangle
#

You're welcome! I was a fun experience 🙂
And thanks for crediting, I'd say Semaro is fine.

rustic latch
#

Love to see it:

#

Couple issues with quotes, but otherwise looks good. Can't really proofread it though, but looks like all good

maiden tangle
rustic latch
#

I've encountered that 36vehks

#

Playing a game and suddelnt "ihr"

#

or am I misremembering old second person plural, used in place of Sie as a form of polite address

maiden tangle
#

"Sie" can be used for both a singular person and several people.

rustic latch
#

Yeah, I was just blanking on the specific "you plural, but used as a polite form for one or more people" that fell out of fashion

rustic latch
hearty scroll
rustic latch
#

No worries. It's a weird one, and I hope we'll figure it out eventually

rigid yoke
#

maybe Ill turn it off and try again

#

cuz wow the game is more fun for me when I can make money and not deal with morrowind grind mechanics

rustic latch
#

skill evolution is very much compatible and skill gains are in line with vanilla

#

although I use SE skill feats

waxen cliffBOT
#

I mean, as you parry just generally you will get two skills progressing. Main and secondary. It's block twice for shields. Handtohand twice for unarmed. weapon skill and block for weapons. At 40-50 in main skill you should be reasonable effective. But main thing is time your parries.

rustic latch
#

@rigid yoke we've been yapping, so to your earlier question ^

rigid yoke
rustic latch
#

latest skill evolution installed?

rigid yoke
#

yeah 1.9.8

rustic latch
#

get me your openmw.log please

rigid yoke
rustic latch
#

And blocking/parrying generally works?

rustic latch
#

Preferrably with both SE and ngarde enabled

#

ngarde should be loaded after SE for interop, btw

#

may enable "debug logs" in settings for good measure

rigid yoke
rustic latch
#

do sparks fly? do sounds play? Does the enemy recoil if you time it just right?

rigid yoke
#

Sparks fly I dont think I see much recoil

#

I absolutely do recoil when I get parried tho

rustic latch
#

Right

rigid yoke
#

The issue with thr sparks is that I see them even when I hold block sometimes

rustic latch
#

but if sparks and sfx play when you block/parry - it should be working

#

are you on PC?

rigid yoke
#

So I was confused if that was a parry

rigid yoke
rustic latch
#

all of those are "parry"

#

but "perfect parry" is distinguished by a high and bright ringing sound

#

you can't miss that one

rigid yoke
#

Thats probably something I didnt do

rustic latch
#

should be easier

rigid yoke
#

Dont know if skill or didnt reach parry threshold yet

rustic latch
#

and try and raise the parry just before the enemy attack lands

rustic latch
#

try setting it lower in settigns too

rigid yoke
#

I know that I never reached it till later when I bought training

#

Hence why I was askinf how you grind it up before reaching the threshold

rustic latch
#

well, realistically - 40 is something a lot of characters will start with

#

if you focus on melee at all

#

35 being absolute minimum iirc without any bonuses

#

and 5 points are relatively easy to get by just existing

rigid yoke
#

I started with 30 somehow

#

Even tagged as a major skill

rustic latch
#

30 block?

rigid yoke
#

Yeah

rustic latch
#

and you were trying to use shields to defend yourself, right?

rigid yoke
#

I was trying to use a greatsword

rustic latch
#

see

rigid yoke
#

The claymore

rustic latch
#

main skill for that is longblade

#

block is secondary

#

your ability to defend yourself with a weapon is defined mostly by weapon skill

rigid yoke
#

So parry doesnt level the block skill when using the longblade?

rustic latch
#

it does

#

but the effectiveness of the parry is mostly defined by weapon skill

#

as well as the time window it gives you for "perfect parry"

#

on "normal"

#

parry is "ready" when fully raised

#

so try and time your parries in such a way that you finish raising it when the enemy attack lands

#

try quick mode otherwise - it is easier - then parry is "ready" as soon as you press a button

#

once you grasp what and how you can always move back to normal

#

it's tricky sometimes to anticipate the enemy strikes

rigid yoke
#

It doesnt matter much now both skills are well levelled so I can probably turn on both mods

rustic latch
#

Both skills are leveled.

rigid yoke
#

But Ill try

rustic latch
#

The amount of skill gain you get - is dependent on how close your timing was to "perfect" and how much damage you prevented

#

try turning on debug messages in mods settings first

#

and fight someone

rigid yoke
rustic latch
#

you'll see a report on your parry as soon as it happens

hearty scroll
rustic latch
#

possible just quite hard

rustic latch
#

So I've testing movement, distance keeping and other stuff with multiple enemies in a confined space

#

After 10 minutes - not one jitter

#

I think it is at least better

inner hare
#

what are you looking at?

tough juniper
#

looks like a character from Grim Fandango

rustic latch
#

Lmao

robust sundial
fickle veldt
#

I just happen to stumble on a PCGamer article about this mod lol

kind locust
#

Wait you're hitting TR status and getting PC gamer articles, shit is looking up for openMW congrats

fickle crown
fickle veldt
#

oh man yes!

rustic latch
inner hare
# inner hare
poll_question_text

How would you describe N'Garde?

victor_answer_votes

6

total_votes

20

victor_answer_id

5

victor_answer_text

My favourite 100% hit chance mod!

rustic latch
inner hare
rustic latch
hearty scroll
#

Over 10% of views turned into unique DL
Over 7% of unique DL turned into endorsement.
Highest number of endorsements over the past two weeks.

Those statistics are impressive, congrats huhu

For curiosity's sake, I compared the endorsement rate of the 20 most popular mods on the nexus : 5 of them have equal or better rate (none reached 8%)
Better bodies
Better heads
Better clothes
OUTDATED - Morrowind Overhaul - Sounds And Graphics
Run Faster - Faster Running Speed

#

Overall, 7,X% seems to be the ceiling of endorsement rate on the Nexus huhu.

#

Most popular mods (recent or "of all time") navigate between 4-6%

rustic latch
#

Nice, that's interesting statistics!

I haven't looked at other mods ratios, but I'm very pleased with this

#

Shame endorsement rate didn't keep up 36vehks it was ~10% for a long time

hearty scroll
#

I checked the highest endorsement mods because higher numbers give more accurate percentages. With low numbers, % tends to vary wildly.

rustic latch
#

yeah, makes sense

inner hare
cinder gulch
#

Average mod in a modpack

inner hare
#

oh yes, those explode in popularity

#

although endorsements require effort

#

downloads are automatic

rustic latch
inner hare
#

a side effect of being included on MOMW modlist

#

800+ endorsements is excellent, though

rustic latch
#

yeah

inner hare
#

as for N'Garde, it's all well deserved 👏🏻

cinder gulch
tough juniper
#

Vortex too

inner hare
#

ah, interesting! Quicker actions

cinder gulch
#

Wabba modpacks still have the problem of ppl not endorsing of course but it's not on the software's end todd

inner hare
#

this will lead to more people actually endorsing the mods

tough juniper
#

But it takes moving your finger slightly 😩

inner hare
#

from time to time, I make a pass on the mods I use and give endorsements if sth deserves it but I ignored it for some rerason

#

usually because I forgot

tough juniper
#

I don't think there are many mods I downloaded that didn't deserve an endorsement. Only if its totally broken and dead really

inner hare
hearty scroll
#

I am guilty of using a modpack when I made the switch to OpenMW. Because I didn't want to spend 2 week checking out all the mods and making my own install like last time. Bad side-effect was I had to use MO2, which I wasn't familiar with. I had no idea you could endorse from it huhu

(My next install will definitely NOT be a modpack, I hate MO2 and I want to customize this one to my liking)

inner hare
#

well, not using MO2

#

modlists are very useful, though

#

many players don't want to waste much time on installing mods, checking compatibility etc.

#

it's easier to start with a modlist

#

and add stuff to it if necessary

#

although the more extensive ones can be hard with compatibility

#

and of course, there is always the "Morrowind Rebirth guy"

#

if a mod changes everything, compatibility will be hard...

hearty scroll
#

(or Wrye Bash, or whatever version existed, I forgot)

inner hare
#

OMG I remember that name

#

it's old 😄

hearty scroll
#

It is

#

But it was great (for me at least)

#

Apparently there's still a more recent version

inner hare
#

it has MGE XE support

#

according to description

hearty scroll
#

Even had an OpenMW version in the works apparently 👀
(no updates since 2020 though, ig it was abandonned? 😮‍💨 )

hearty scroll
inner hare
#

oh, OMW version as well

#

I see

hearty scroll
#

Wait, no
"25 Mar 2024, 9:14PM
A new beta for OpenMW released, fixing the following:"

They didn't update the Nexus files, but the Github page had a beta release in 2024, so it might still be in development?

rustic latch
#

2 and change years back

#

unless there's a more recent fork - I'd not hold hop

hearty scroll
#

I'm not holding my breath, but one can still hope ^^'

#

I'll keep an eye on it, just in case

eager crane
rustic latch
#

Lmao

#

That would be epic

#

@here balance feedback time. How tricky are NPCs to fight? Getting some conflicting reports

#

Also wonder how do you feel about random NPCs fight responses - the speed at which they react, how often and how successfully they parry etc

eager crane
#

I mostly can report on the experience of fighting with multiple companions. The enemies usually lock in on the companions, ignoring me completely

I also play with Mercy and Fair Care (they heal each other)

rustic latch
#

That's fair. And I don't touch targeting. Mercy may, but that behavior sounds vanilla

zenith karma
#

I got ganked pretty easily just doing the Telvanni Agents job with the Fighter's Guild, sometimes Morrowind just throws a bunch of people on you at once even on "beginner" quests. One also has an enchanted sword which made it harder

rustic latch
#

Fair - I've had some trouble with that one too

#

had to kite them out and try to not face more than one at a time

#

it's interesting that a commenter on nexus mentioned this specific quest for this too

#

Hmmmm

zenith karma
#

Even Elden Ring has done AI tweaks to make 2-on-1 and gank fights not quite so unfair, so there's no shame in deciding to do something similar

rustic latch
#

I wonder what...

#

Need to think about it

zenith karma
#

I think what they did is have other opponents hang back a bit when one was going in to attack

#

And it makes a certain amount of sense, having several melee weapons crowded around swinging and stabbing in the same place is a good way to stab a mate

tropic fulcrum
zenith karma
inner hare
#

BTW enemies patiently waiting while you finish off their allies so you can have "fair" 1vs1 fights is one of features in gaming which I heavily dislike. Most notable example is Ubislop with enemies in AC surrounding the player and attacking only 1 at a time. If there are any plans to nerf the AI, plz make it optional.

zenith karma
#

Fighting these guys was cool, not too daunting and makes sense to for one to do ranged

rustic latch
# zenith karma And it makes a certain amount of sense, having several melee weapons crowded aro...

Eh, it doesn't really. There's alot of space for others to strike.

Case in point, I used to do hema and some other stuff. Ofc all of us played games and seen the movies so we were bound to fuck around and try.
1v2/1v3 is possible if 1 is much better than their opponents with alot of footwork and they still get wrecked most of the time. 1v4 - you're dead.

I didn't want to make it strictly like that in MW, but there are times when you probably should rely on dodge (if glancing blows are disabled), and need a lot of weaving and dancing to survive the fight

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I didn't really add more than a footnote about it in the mod description (the "more challenging but more rewarding" part) because it aligns with how I play vanilla morrowind too

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I also am not sure if I can do much meaningful with AI on my end without major time investment :/

zenith karma
#

I'm definitely interested in not cheesing it, which is always a risk of with MW's mechanics and content - trying as a player to seek that balance of functional, fair and fun without relying on exploits or meta too much. I don't even necessarily think AI is the answer in this case, and you can only do what you can do. Just giving my thoughts on the experience so far

hearty scroll
fickle crown
#

@rustic latch How do you feel about doing dodge Animations on miss for N'garde? trollvehk

rustic latch
#

It's a maybe

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I don't know if I like animations in Take That - too snappy for my tastes

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but something is better than what we have

hearty scroll
#

My thoughts exactly when seeing this video ☝️

fickle crown
#

I love you bro datchim

tough juniper
young aspen
#

A more subtle dodge animation would be hot

inner hare
#

😅

rustic latch
tough juniper
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yeah that will need some thinking through, i held off on doing more since its busy times for everyone rn. possibly will need to add it to the main mesh instead of making a seperate thing

rustic latch
#

Does it need to be added via CS or something?

rustic latch
#

and we'll need to convene on groupnames and keys before you do those

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just in case

tough juniper
#

yeah important to get that right

#

struggling to avoid key puns

rustic latch
tough juniper
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there's things i still don't understand about npcs. i couldn't get my idle animation working properly mostly its exporting is a mystery

rustic latch
#

Yeah, and creatures are the same for me

worthy hawk
# inner hare

Unironically, while I don't use it, this is my favorite implementation of 100% hit chance. The accuracy roll still affecting damage is genius.

#

I'd personally cap it lower than 20% on a miss, maybe 10%, but still.

worthy hawk
# rustic latch

I don't find it any harder than vanilla, at least on an already mid level character with melee skills in the 40s-60s. If anything, marginally easier because the parry does significantly reduce incoming damage, even at very low block skill.

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A fresh character getting swarmed by like five dudes, probably would be a struggle, but that'd be true either way haha

rustic latch
#

Thank you, and noted

worthy hawk
rustic latch
#

yeah, which is why I run it

#

but I think I can make a simple "step back -> step back into guard" animation for "dodged" at one point. Still burned out on blender, and just generally busy

#

you, Jojy, however may be glad to hear that I made some improvements to movement code. I wasn't able to reproduces the jitter, but it should be better generally

worthy hawk
#

As a sidenote btw, I don't think it's relevant, but

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I tried capping my fps to 60 instead of 144, to see if for whatever reason my high framerate was causing it

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It didn't stop the jittering from happening, but it did massively slow it down. Instead of rapid vibration it turned into just swinging their shoulders back and forth

rustic latch
#

hmmm

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that, actually makes sense

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cause movement updates happen every frame

worthy hawk
#

That'd make sense then!

rustic latch
#

still, that it happens at all, means that somehow codepath can't decide what to do

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What I did so far is soften the threshold between "too clsoe", "just right" and "too far"

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so that native AI can kick in between them

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and lowered the distance at which they avoid obstacles

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should be better

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but since I couldn't reproduce - can't confirm either way

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I'll push the update soon ^tm, And we'll see

worthy hawk
#

Well I'll let you know as soon as it's ready!

rustic latch
#

can't really give you an early version yet - some other parts are disassembled 😅

quick obsidian
#

Loving the mod so far, but I was wondering if there could be a way in future releases to speed up the block/parry animations? I'm not sure whether or not that's influenced by the appropriate skills or whatnot but it seems to me that sometimes my block comes out a bit too late for my taste, and quick mode is just 2ez. In any case mod is great as-is

#

also some creatures can be weird to properly parry against, like bloodmoon draugr, not sure if that's due to the mod changing their attack cycles or if that's just how the animations work for them, if the latter then that'd probably be outside the scope of N'garde

rustic latch
rustic latch
#

oh

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no

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hold on

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you mean draugr

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not dreugh

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Do draugr use weapons in BM at all?

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If they don't - what you're seeing is vanilla attack animations and windup times

quick obsidian
rustic latch
#

Yeah, it's just the default - then

quick obsidian
#

I'm speaking from the depths of ignorance here btw

rustic latch
#

so it will stay a maybe

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At least for now, - do play a bit more with it - pay attention to enemy weapon arm, etc. Imo it's quite enough time as is

quick obsidian
eager talon
#

i love ngarde

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i also think i need to get a mod to make it so enemies just don't focus arvesa in combat though lol

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it depends on who starts combat I think? I'm not sure, but also different enemy types will focus me depending on my damage output. reminds me of ffxi aggro management. would be cool to have that more explicitly. anyway. ngarde is fun and I like it lots. not really any complaints

rustic latch
eager talon
#

just Adding depth in a minimal way to combat without making it too easy to cheese is fun

eager talon
#

thank u lmao

rustic latch
#

Enjoy

eager talon
#

wow arvesa is literally in the thumbnail 😭

#

Lmao

kindred imp
#

basically a staple of current day companions, I might say

eager talon
#

Wholeheartedly agree

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Mod author is nice, too. offered me some help for my as of yet to be started companion mod aspirations

rustic latch
# rustic latch
poll_question_text

Balance feedback time. How tricky are NPCs and groups of NPCs to fight?

victor_answer_votes

10

total_votes

13

victor_answer_id

2

victor_answer_text

Seems fine. Git gud

rustic latch
#

Well, I've only really gotten detailed feedback from August. Anyone else that voted too hard - too hard how?

rustic latch
somber quail
#

I think multi target combat is difficult for reasons outside of the scope of the mod.

It's too easy for gangs of enemies to hit you with weapons and spells with a bunch of their allies standing in the way. You don't fight multiple opponents, you face a dungeon crawler style blob.

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So it's not on you to fix it.

rustic latch
#

That's somewhat true

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and also kind of realistic

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Not going for realism much here

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but we ain't playing Dynasty Warriors either

somber quail
#

I dunno. ABout the only hope you had in getting jumped in my experience is people get tangled up trying to kick your ass.

rustic latch
#

ya, pretty much

somber quail
#

It's the a hard limit on how many things can hit you.

rustic latch
#

Poll, however was not just about groups of enemies. But general response seems that 1v1s are fine, and only issues people have encountered are with groups of enemies

somber quail
#

Deuling is a real pleasure for sure.

inner hare
#

it's all doable

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and there are AOE effects for a reason as well. Not only spells. Scrolls. Enchanted items.

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most fights in-game are 1vs1 or 1vs2

somber quail
#

What I mean is a bunch of magic and weapons can flail at you irrespective of concerns about friendly fire and how much space a body occupies.

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And that is a hard limit of the game engine.

rustic latch
#

Ye, not much I can do about enemy mage deciding "I said fireball"

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well, I can, but not in scope

inner hare
#

enemy AOE spells can actually be an advantage in some situations

rustic latch
#

"I didn't ask how big the room was, I said 'I cast fireball'"

inner hare
#

Morrowind gives so many tools to deal with problems that there is always sth you can do

somber quail
#

Not actual complaining. Honestly saying the mod is as good as it could be.

rustic latch
inner hare
somber quail
#

It would be hilarious to see a mod where people just stabbing and swinging like they do in the game would end up a ton of friendly casualties, lol.

inner hare
#

Morrowind collisions and AI are so simple that it would require more changes to be feasible

somber quail
#

Like the X stooges

inner hare
#

instead of a meme mod ofc

somber quail
#

I've always just chosen the careful kiting approach, personally. Although multiple tangos are kind of more doable in a way because once they are exhausted it just takes one punch to fell them again.

rustic latch
#

^ basically the way I play

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and what I've not 100% consciously balanced ngarde around

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doing a jenkins into 3 dremoras ain't gonna fly until much higher level

inner hare
#

yeah

#

and it makes sense

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it's often my go to in many games tbh

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I avoid fighting multiple enemies if possible

rustic latch
#

I do take some evil joy in people reporting getting wrecked by 1st addamasartus lady :D

inner hare
#

I don't even know how much you have to fuck up there...

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maybe I'm just too experienced, I dunno

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but she has a chitin dagger

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1 lvl character

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seriously

rustic latch
#

Yeah, usually keels over in a stiff wind

somber quail
#

Enemies do generally feel more challenging without having to result to HP bloat, which is great.

inner hare
#

I like that it's possible to observe power lvl differences in enemies as well

#

skilled ones definitely make better use of the mod's features

rustic latch
#

That's thanks to you too. The "will parry" formula is yours

somber quail
#

Yeah, I recently frenzied a sixth house cultist who was always stopping me, and the guard put him down like a small dog. It was hilarious.

inner hare
#

even if you set HP of a skeleton champion and skeleton to the same lvl, the former will feel like a more challenging opponent

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which is fun

rustic latch
#

how it should be imo

inner hare
#

absolutely

#

so far I'm having a great experience with the mod in general. The only truly annoying feature is this random shit with encumbrance todd . Recently I haven't been able to use a lockpick and wondered what the hell was happening. Feather expired and I couldn't perform the action 😅 . I know that it's getting fixed next update, though.

rustic latch
#

I had to work today, otherwise it would've been out sooner

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I ran into a Bone Walker yesterday

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yeah...

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preventing actions on encumberance was a bad idea

inner hare
#

everybody is running slightly different modded setups. In mine Hungers and Devourers can damage strength in addition to their other shenanigans 😄

somber quail
rustic latch
#

yup

worthy hawk
hearty scroll
#

I like to play agility melee type, with no restoration (relying on enchant/potions), so to me this mod is awesome, and groups of opponents were already something to be avoided huhu

rustic latch
#

Well, against my better judgement I had to change some l10n strings for the next update.

to keep it minimal.
@hearty scroll , @maiden tangle
Can you please translate this one for me:
Detailed settings for weapon type parry effectiveness are located in scripts/ngarde/helpers/weapon_parry_table.lua

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need 🇫🇷 and 🇩🇪 , so far

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Not exposing all of that in settings, cause it would mean 90 more of them. Those that can't not fiddle will have to edit the file 36vehks

hearty scroll
#

wait

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I think it'd be better like this :

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🇫🇷 Les options d'efficacité de parade des différents types d'armes sont paramétrables dans le fichier : scripts/ngarde/helpers/weapon_parry_table.lua