#3D minimaps (release)

1 messages · Page 1 of 1 (latest)

lucid briar
mighty dune
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The absolute glory.

How is it on performance? Since it's only interiors and those run best anyway assuming no hit, but just checking

lucid briar
mighty dune
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Nice!

mighty dune
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After playing around with it for a tiny bit.

Would it be possible to lock the rotation plane somehow?

Closing and opening the map resets it, which I appreciate, but free-rotate currenty introduces tilt in unexpected directions when done with a mouse.

Just generally not really intuitive if I want to e.g. rotate into top-down view from the default one, I have to move mouse left and down. (May be a skill issue, I know)

Also, zoom in and zoom out keybinds, or at least behaviour seem inverted.

bound them to keypad + and - respectively.

When I press + map becomes smaller, when I press - bigger

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re: rotation - in your video too, when you move the mouse horizontally it introduces noticeable vertical rotation too

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(still absolutely stellar work, btw, and those are just minor things)

lucid briar
mighty dune
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No worries at all, I was mostly interested if it's something I misunderstood

lucid briar
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If you have other suggestions, feel free.

mighty dune
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Just the rotation thing, really. Otherwise - it has all that I wanted.

One thing that may be tricky to implement is door based "fog of war" instead of distance

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But not holding my hopes for that

mighty dune
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Was my guess

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And that's fine

lucid briar
mighty dune
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One suggestion I have, though. Is what do you thin about introducing a "deadzone" for rotation mode? So that first N pixels of movement along x or y axis are ignored

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Doesn't have to be much, some small percentage of the viewfield, but may prevent accidental movement and make it easier to control

royal sable
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this is such a cool mod