Making a thread for this to keep track of stuff because I'll be supporting it long-term.
Continuo is an OpenMW gameplay overhaul that seeks to provide a new (and probably more challenging) way to play. A goal of Continuo is to extend the early-mid section of MW, that part before you become extremely OP. Another is to balance systems in compatible and lore-friendly ways that fit seamlessly into Morrowind.
Continuo is almost entirely lua-based, extremely lightweight, and seeks to be as compatible as possible with other mods, and scripts are written in a way that new items, for example, should appear in modded parts of the game (Tamriel Rebuilt, for example).
Currently on v2 which implements a large number of features:
Lua-based Gameplay Changes:
Unpaused World - Time no longer pauses — the world continues moving while you manage inventory, read, or plan.
Death Reimagined - Death is no longer the end. Now, on death, you are revived at a sanctuary... for a price.
**Resting Reworked **- Resting outside settlements requires access to a physical bed. A new item, Camping Supplies, allows for convenient rest at a price.
Total Birthsign Overhaul - Collect items while adventuring that can be mixed and matched to create custom birthsign effects.
New Items:
Camping Supplies - A deployable, single-use item that creates a temporary bed for resting in the wild.
Memory Scrolls - Rare consumables that grant a single point of skill or attribute growth when activated.
(NEW IN v2) Celestial Shards - Aspects of the constellations used to create your own Birthsign effects.
(NEW IN v2) Dwemer Celestial Harmonizers - Dwemer tools used in the new Birthsign creation process.
(NEW IN v2) New Books/Notes - 10+ New books and notes that serve to ground new items into Morrowind's lore.
.esp-based Gameplay Changes [GMST changes]:
Skills - Skill progression is dramatically slowed, making formal training the primary path to advancement.
Economy - Wealth accumulates more slowly, travel costs more, and gold now meaningfully shapes decisions.